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Reader Comments (27)

Posted: Mar 15th 2010 1:36PM Spike Spiegel Humble Bounty Hun said

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Man, I feel so sorry for these people.
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Posted: Mar 15th 2010 1:36PM Zoot Suit Jedi Grammar Hammer En said

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Don't judge me, Griffin McElroy! "Lazy so-and-so."

You're comedy hurts people.


(Shhhh, my boss is coming.)
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Posted: Mar 15th 2010 1:39PM Zoot Suit Jedi Grammar Hammer En said

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Curse you, time change! *Your comedy . . .

I'm sleepy.
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Posted: Mar 15th 2010 1:44PM Killface was here said

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Well all of the McElroys seem to be humor incarnate, so you are humor could work.
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Posted: Mar 15th 2010 1:39PM (Unverified) said

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Wow, Sh*T just got real son!
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Posted: Mar 15th 2010 1:41PM nighttime said

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I remember reading that people who have been retrenched are usually people who weren't performing...in bed.
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Posted: Mar 15th 2010 1:42PM CaptainProtonX said

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The GDC needs a new event planner.
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Posted: Mar 15th 2010 1:44PM freaparn said

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I think for a lot of industry burn-outs, routes like the one Bettner chose are going to be more rewarding. Working on smaller titles like XBL/PSN releases or mobile gaming seems to allow them to get back to the roots of the industry. "Garage" level dev studios with small budgets making the games they want to make, on the schedule they prefer. When your average generic "triple-A" title is clocking in at 5-10 million and a two-to-three year dev cycle, no one is willing to take many chances or risk innovation, and the sheer size of the project guarantees missed milestones and copious crunch time.
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Posted: Mar 15th 2010 1:46PM DarrenHollywood said

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That was awesome to read. Devs really pouring their hearts out here.
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Posted: Mar 15th 2010 1:47PM Shagittarius said

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The hours are what finally caused me to throw in the towel in the game industry. A nice side effect of leaving the game industry is that I'm now properly compensated for my time and required overtime is rare.

I take solace in the fact that I can still play great games in my spare time.
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Posted: Mar 15th 2010 3:02PM Chibi Chaingun said

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I'm lucky that I've worked at a very indie-orientated studio for the past 5 years. I've stayed away from large studios as every single person I know that worked at them either got laid off or burnt out only to have to pick themselves up and basically start over. Every aspect of game development requires you to think creatively and when you're burnt out or over-managed creativity suffers immensely. No passion, no creativity.
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Posted: Mar 15th 2010 1:50PM Wiizer said

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Man, these guys sound very aware of what was needed to fix their particular situations.


My hope is that they use their experiences to create even better games, and become even better supervisors in the future... Instead of, you know, letting it turn them bitter and destroy them from the inside.
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Posted: Mar 15th 2010 1:57PM PedoJokerBear said

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"i think we need some longer tables and more chairs" an ex-staffer was overheard saying.
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Posted: Mar 15th 2010 2:05PM Billy Taebo Blanks said

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Every time I see what comes out of GDC, I'm glad I didn't go. Nothing but performance art pieces (along the lines of Jessie Schell's overrated DICE riff on Facebook), long lectures about "my life making games", repeats of stuff you can find online, and people ranting about the awful things that happened to them that you later find out they completely deserved.
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Posted: Mar 15th 2010 2:38PM PedoJokerBear said

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jeez mr blanks, just because your tapes dont sell anymore dont take it out on other people, at least youre a homeless man with abs!
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Posted: Mar 15th 2010 2:33PM Lov3 said

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'Chess with Friends' by Newtoy (same as 'Words with Friends' in the summary... except with chess!) is such a promising iPhone app... but the reviews on the iTunes store are atrocious! About half of them say the same thing: great game, full of bugs, won't always run, etc.

I found a bunch of bugs on the free version, mostly due to the game hanging when I'm not online - which is pretty often, since I have an iTouch. But the game does have offline features, it's just that you can't use them when you're offline! Crazy. And there's no developers forum to report the bugs to on their website.

It's a shame to hear something so inspiring from a former developer of a studio I really respect, when the reality is that the new studio has just as many problems as the old one, they're just different types of problems.
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Posted: Mar 15th 2010 3:16PM Yardie said

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Jeez, how do managers even get away with making anyone do unpaid overtime. I guess they rely on young, dumb developers who aren't familiar with labor laws. If someone wants me to do unpaid overtime or unpaid work I'll ask them to send it to me in writing, so I can forward it to my gmail, so I can save it for the legal ass rape they are eventually going to get.

There is a reason why the labor law is a big poster in the break room. I guess some people are too busy to take 2 minutes to read it.
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Posted: Mar 15th 2010 4:06PM c0bra95 said

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Salaried employees are "exempt" from a lot of protections afforded hourly labor. Guess how devs are compensated.

Yes, the abuse is severe, and deeply ingrained in the system. I can practically guarantee burnout for any dev in the trenches who doesn't wise up before he turns 35. This kind of work can't be survived for the average career length. The truly smart ones will seek and find greener pastures.
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Posted: Mar 15th 2010 3:37PM NekoDaimyo said

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That was really interesting to read. There are more of them to share, yes?
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Posted: Mar 15th 2010 3:48PM Android8675 said

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Why feel sorry for these guys? I'd only feel "sorry" for these guys if they didn't learn anything from their experiences. These are 3 good examples of people who've taken something away from their experiences. Even if they are bad, and the way they express them is rather colorful, but I would not feel sorry for these guys.

Unemployment sucks, but hey, join the crowd!

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Posted: Mar 15th 2010 4:38PM (Unverified) said

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And what is truly sad about this article is... lots of people were laid off from Westwood Studios (myself included) after pretty much the same stuff happened (too many crunch hours, not meeting milestones, lack of accountability, etc). And that was 8 years ago. I guess no matter how much things change, they still remain the same.
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Posted: Mar 15th 2010 5:17PM Nook said

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Bettner really nailed a very important item here - mandatory unpaid overtime. That is something I even see in my industry. I don't do it - I value my off time. I couldn't tell you how many times I've seen just this one point cause such low morale in a company. It just doesn't work.

Yeah - the first time it's all good, you may even get a free dinner out of it, the problem is it becomes the norm and if you aren't doing it and the rest of the crew is....welll... we all know where that line of talk gravitates.

It's about drawing a line in the sand and saying - you value me? you value what I bring to the fray? then pay me, because I really value my time with my family.

Stand up for yourself, no one else is going to do it for you. It's not ghey to want to be at home with your loved ones, or hell - even doing your own thing in your own life. The only persons whose business that stuff is, is you.

Unless you're killing people on the side, then that's an issue and maybe you should be putting in some overtime to tire you out. That or pick up a copy of my blockbuster game Animal Crossing, you want to work to death? I'll work your sorry ass beyond death!!
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Posted: Mar 15th 2010 5:26PM Courtney said

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I read a psychology article awhile back that presented some pretty compelling evidence that getting fired is the most emotionally traumatic event that a person can suffer in their life, even greater than divorce or the death of a loved one. The sad truth is that many of us spend far more time working than we do anything else, and we become very emotionally attached to it, even if we think we hate it.

I wonder if that's even more true for the gaming industry, where devs seem to have an even greater love for their craft than many other professionals do.
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Posted: Mar 15th 2010 6:25PM MrAlex said

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Chris Hecker is totally directing the stuff about finishing the game at Spore, the finished product was a shadow of what was originally shown.
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Posted: Mar 15th 2010 6:49PM (Unverified) said

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Is that Jason Della Rocca on the picture there?! Man, he's everywhere! At least he has an amazing sense on how the industry is today.

This must have been an awesome panel! The gaming industry never changed so fast in the last couple of years and panels like these really reflect these shifts.
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Posted: Mar 18th 2010 11:55PM (Unverified) said

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I'm currently taking programming classes towards a degree in Game and Simulation Programming. I want to hear both positives and negatives related to development of "quality games".

Additionally, where do problems lie within game development at small/large companies?

I would like to know this once i have my degree, so i am well informed of "what to look/look out for..."

On my first interview, what types of questions should i ask? not ask?

What type of "beginning" salary should i expect to receive?

If given the opportunity, would you, "a game dev," have chosen to pursue a different carreer?

I am being very serious, as i am 40 years old, entering what seems to be a "very volatile" market for game programmers...funny how the gaming industry has a multi-billion dollar/year revenue...i hope they are paying you well for your time and commitment...because that is what i am expecting...

btw, if the gaming industry is making that much yearly, where does all of the proceeds go?

~Rick (Chavez_US in the online gaming world)



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Posted: May 24th 2010 12:08PM (Unverified) said

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Who knew they would invent something so addictive. I just read a really interesting article about Newtoy Inc./WWF and the Bettner brothers. Check it, I think you'll find it interesting.

http://www.dmagazine.com/Home/D_Magazine/2010/June/Words_With_Friends_Tests_Your_Vocabulary.aspx
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