Risk Factions looks and feels like a Penny Arcade game: the art style is similar, and the writing is just as irreverent. As evidenced by the shorts released by EA so far, the world of Factions is animated (in more ways than one). The Colonel, who's fully aware that he's in a game, is one of the funniest characters I've seen in recent memory. Knowing his audience well, he promised that if I kept playing, I'd see tons of nudity in the game. (An EA representative hurriedly reminded me that it was just a joke, though.)
While Factions will allow players to play classic style Risk, newcomers will undoubtedly want to play through the main campaign first. The campaign does a good job of easing players into the basic rules of the game, and offers shorter, focused, objective-based challenges to conquer. The level I played didn't take place all over the globe: instead, it was a rather small map comprised of about a dozen tiles. One tile offered occupation of a missile silo, allowing you to launch a devastating area-wide attack against enemies.
Occupying the most space on the map is simply a means to an end. Factions encourages you to pursue various objectives available on each level. Not only will these objectives award unique advantages, but they'll bring you one step closer to victory. We do have one concern about this style of gameplay, though: it seems very difficult for someone that's losing to ever regain their footing. When one player has two bonuses, and most of the territory on the map, it seems unlikely that the tables will turn. (Perhaps this is an inherent quality of the first Risk game?)
Battles in the campaign feel fast and lively, and the excellent visuals provided by Powerhouse Animations make Risk Factions compelling to watch. It's true that some will likely prefer throwing dice in the real world. But me? I'd much rather take a single -player campaign, online play, and hilarious animations. Risk Factions will be available on Xbox Live Arcade this summer.