It's rare to get excited for a Need for Speed project. Sure, it's a reliable franchise that's spawned a number of good, and sometimes great titles as of late, but innovation is hardly its strong suit. Considering the series' track record, I was surprised to find that one of EA's most ambitious and innovative upcoming titles is Need for Speed World, a free-to-play massively multiplayer online racer for the PC. It's the largest Need for Speed title yet, offering a potential platform for limitless updates, and it could easily become the last Need for Speed game EA will ever need to make.
Imagine a world not unlike the one found in Burnout Paradise and Test Drive Unlimited. Now, imagine those worlds with persistent online multiplayer functionality. Essentially, that's what Need for Speed World is. Even at its pre-beta stage, the gameworld is incredibly expansive, spanning over 150 miles of playable road, comprised of a "best of" tasting menu from the entire Need for Speed franchise. If there have been certain tracks, certain environments and certain streets you have enjoyed in previous games: chances are, you may find them in Need for Speed World.
[Heads-up: Details about the open beta -- launching today! -- are posted after the break following the preview.]
The driving stays true to its more arcade-inspired lineage in World, a sensible decision considering the game is meant to be playable on a keyboard. Accessibility is a key aspect of the experience, with most moderately powered laptops able to join in. According to EA, all that's necessary to play is a computer equipped with a 2.0 GHz processor, 2GB of RAM and a 512MB graphics card. While capable of running off of relatively weak hardware specs, Need for Speed World is still no FarmVille, but its experience is certainly far more visually compelling than any mere web app.
Perhaps the most accessible aspect of World is its price. Like Free Realms and other MMO games on the market, Need for Speed World takes advantage of the "freemium" model, with a zero cost entry to play. Real money can be used to purchase rental cars, like an upgraded Porsche. There will be ways to purchase improved skills and vehicles, bypassing the free alternative: grinding. Should you prefer not to open up your wallet, you'll be able to progress through World by participating in both single-player and multiplayer races.
It's easy to imagine both casual and hardcore racing fans drawn into the experience EA is developing in Need for Speed World. And with no cost to play, it seems foolish not to give it a try. EA is developing a fully-featured arcade racing game with one of the most ambitious online capabilities ever -- and isn't charging for it. That certainly sounds like a win for the gamer, especially when you consider the ambitious plans for expanding the world.
New areas will be introduced to the game every few months, increasing the playable world with each major update. Not only will there be new places to drive in, but there will be new ways to drive. For example, Need for Speed World will eventually feature a series staple: cop cars.
We'd love to see the ever-evolving playground of Need for Speed World to find its way to consoles, but we were told that it is "definitely not coming to consoles." By providing a strictly online-only game, EA believes there are "zero gates" to playing from anywhere. Like I said earlier, World is without a doubt the most ambitious project to fall under the Need for Speed banner, and open beta testers will be able to give it a test drive beginning today.
To enroll for your chance to join the Need for Speed World PC open beta, visit world.needforspeed.com. The first release of the game will be available this summer.
Reader Comments (28)
Posted: Mar 16th 2010 12:04PM Spike Spiegel Humble Bounty Hun said
Better be a true MMO. TDU did great with the online play but I am assuming they want every person out on the road at once. That'd be pretty nifty.
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Posted: Mar 16th 2010 1:04PM KAL326 said
Not likely, the freemium aspect pretty much assures general asshatism by all those that have no intention of advancing in the game. Add into that fact that they can ruin your fun or at least pester you for free and you have the CARS version of @Home. Interesting concept, but I doubt they can pull the user base for a true paid MMO. As for all of those users in cars on the road at once, you say nifty....I say messy, really really messy.
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Posted: Mar 16th 2010 1:14PM Spike Spiegel Humble Bounty Hun said
You're right it would be messy. Probably lots of griefing by ramming you off the road and what not. Even in TDU it was a problem.
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Posted: Mar 17th 2010 2:38AM In A World said
"Probably lots of griefing by ramming you off the road and what not. Even in TDU it was a problem."
Yeah, but in TDU you can easily turn that off, btw. It's in the settings. Turns all other players into ghost cars. They'll try to ram you but just go right through you and off into the ditch! LOL!
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Yeah, but in TDU you can easily turn that off, btw. It's in the settings. Turns all other players into ghost cars. They'll try to ram you but just go right through you and off into the ditch! LOL!
Posted: Mar 16th 2010 12:10PM Death Threat said
Free game, massive world made of areas from previous NFS games, and cops incoming...
This is VERY relative to my interests.
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This is VERY relative to my interests.
Posted: Mar 16th 2010 12:35PM Who Plugged in the Overlord said
Sounds awesome.
Online cop-chases are going to be sick. Sold me right there. Not to mention free... really?
Really came out of left field for me too. Had no idea this kind of game was even in the works.
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Online cop-chases are going to be sick. Sold me right there. Not to mention free... really?
Really came out of left field for me too. Had no idea this kind of game was even in the works.
Posted: Mar 16th 2010 1:50PM MrHashbrown said
I'm sold as long as players get to be cops. Now THAT would be awesome!
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Posted: Mar 16th 2010 1:57PM Death Threat said
You could do it in Carbon and (i believe) Undercover. Don't see why you wouldn't be able to.
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Posted: Mar 16th 2010 2:01PM Death Threat said
Get to the choppa!
Speaking of choppers...
*thinks of player controlled police chopper*
Er, actually i doubt that'll happen. But damn it, you all know it would be awesome. Points given for actually crashing the chopper into the racer :D
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Speaking of choppers...
*thinks of player controlled police chopper*
Er, actually i doubt that'll happen. But damn it, you all know it would be awesome. Points given for actually crashing the chopper into the racer :D
Posted: Mar 16th 2010 12:12PM ch3burashka said
"It's the largest Need for Speed title yet, offering a potential platform for limitless updates, and it could easily become the last Need for Speed game EA will EVER NEED TO MAKE."
So, you're saying it will never come out?
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So, you're saying it will never come out?
Posted: Mar 16th 2010 12:50PM (Unverified) said
Power ups? Seriously?
Thats a kind of let down for me. I never liked power ups that much.
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Thats a kind of let down for me. I never liked power ups that much.
Posted: Mar 16th 2010 12:57PM (Unverified) said
Although that won't stop me from trying the game out :D
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Posted: Mar 16th 2010 12:54PM CaptainProtonX said
In respect to the title, I think I'm going to fire up the original NFS on my 3DO when I get home.
=D
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=D
Posted: Mar 17th 2010 10:13AM Uphillbothways said
I'm fine with it. They'd be paying money to keep it free for me.
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Posted: Mar 16th 2010 1:37PM WiNGSPANTT from TopTierTacticsco said
We have a winner!
I hope, though, that it allows controller/wheel/joystick support, even if keyboard is the default.
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I hope, though, that it allows controller/wheel/joystick support, even if keyboard is the default.
Posted: Mar 16th 2010 2:54PM WiNGSPANTT from TopTierTacticsco said
True, though I know Bad Company 2 doesn't support 360 controllers, not even for flying helicopters. And it's also an EA game. Which is a shame since analog control of helis is great. I know there are work arounds but I haven't found one for that yet.
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Posted: Mar 16th 2010 4:02PM 1059 WKYA Radio Mike Lightly said
what timing- with test drive unlimited 2 on the say later this year, i'd rather get on that bus than worrying about EA eventually shutting down the servers. TDU servers are still online, and people actually still play it. Its just a nice game, with handling different enough from 99 percent of the other games out there that it feels fresh.
I imagine they will just bit what tdu did, as it was was just done so well- no mode switching. instant transport to other areas of the island. car delivery missions were sweet (some were LOOOOOOONG- drive perfect or lose the bonus!!)
So buy this a year later, and the clock will be ticking. sorry EA, i just dont trust ya like that. TDU is one of those games ill never sell, it just did what it did so well.
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I imagine they will just bit what tdu did, as it was was just done so well- no mode switching. instant transport to other areas of the island. car delivery missions were sweet (some were LOOOOOOONG- drive perfect or lose the bonus!!)
So buy this a year later, and the clock will be ticking. sorry EA, i just dont trust ya like that. TDU is one of those games ill never sell, it just did what it did so well.
Posted: Mar 16th 2010 9:25PM ThornedVenom said
Even though I'm an avid PC gamer, I really hope that the game natively supports PC controllers.
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