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Reader Comments (43)

Posted: Mar 17th 2010 12:03PM PedoJokerBear said

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its the terminator 2 of gaming
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Posted: Mar 17th 2010 12:26PM (Unverified) said

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I agree it took a 'good' initial foray and made an epic and awesome follow up, that obliterates its predecessor.
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Posted: Mar 17th 2010 1:05PM Ghen said

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So does that mean AC3 will just be one long chase scene with crappy dialogue?
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Posted: Mar 17th 2010 12:05PM Shagittarius said

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AC3 is really due at the end of this year? That seems improbable to me but I sure hope so.
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Posted: Mar 17th 2010 12:09PM TraceurRyuk Prepping for LBP2 said

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I want an Assassin's Creed in either Russia or early America... There are plenty of conspiracies based on the foundation of America so it would work well.
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Posted: Mar 17th 2010 12:11PM Zoot Suit Jedi Grammar Hammer En said

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I think they're talking about the multiplayer AC 2.5. Though I enjoyed the character, I would hate to see them stick with Ezio for the third, full installment.
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Posted: Mar 17th 2010 2:15PM Korova Pamplona said

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I dont know about early America. How many densely built multistory climb-worthy places were there in early America?

Actually, same probably goes for Russia. There werent many towers anywhere there. And you need lots of towers for the viewpoints.
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Posted: Mar 17th 2010 12:07PM Spike Spiegel Humble Bounty Hun said

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This game was great. I loved what they did with it, truly. Though I felt they could have done a little more things in-depth with some of the systems such as the economic system and managing the villa. It just felt a little chored to me. Open treasures, get gold, buy stuff. Other than that the story and gameplay was amazing.
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Posted: Mar 17th 2010 12:11PM TraceurRyuk Prepping for LBP2 said

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Agreed. Also there could have been a bit more things to use your money on, by the time I upgraded the villa a couple times I had enouh income to keep upgrading it and I had it fully upgraded in no time. Which in turn made me a rich bastard.
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Posted: Mar 17th 2010 12:25PM sonicspike41 said

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Same here. After awhile I just started ignoring those reminders to check my treasure chest. By the time I had the place fully upgraded I didn't even need the money. I was just sitting there watching it rake in money that I didn't even need anymore.

It would have been neat if after fully upgrading the village it unlocked the option to buy extras for the game. (things like concept art, interviews, etc.). That would've been a nice little bonus.
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Posted: Mar 17th 2010 12:13PM JamesHks said

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I think having another assassins creed in the same time period is a bad idea. They should really just move on to the next one, get a sweet trilogy.
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Posted: Mar 17th 2010 12:25PM Tre said

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Maybe it might not be 3, something in between 3 and 2...

2 1/2, perhaps?
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Posted: Mar 17th 2010 12:16PM Zoot Suit Jedi Grammar Hammer En said

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So, what I gathered from this article is that, the lead designer wanted to re-skin AC1 and management said, "no, 'fraid not." This in turn led to some of the most brilliant features of AC2. (ie. Tombs, enhanced combat, and new assassination techniques)

Sounds like Mr. Plourde should consider a new line of work.
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Posted: Mar 17th 2010 12:20PM Zoot Suit Jedi Grammar Hammer En said

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Also, the fact that he didn't consider ASSASSINATIONS a "pillar" of gameplay in . . .

*ahem*

ASSASSIN'S mother-lovin' Creed.
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Posted: Mar 17th 2010 2:13PM Xoonaka said

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You should've realized "Assassinations" weren't a major pillar after the first one, where you kill the guy and scream your name to everyone. That's not an assassination. That's a bloody murder. Assassins are supposed to be a tad more... "slick".

That kind of thing just doesn't fit the AC mission formula. Assassinating someone and not being seen just doesn't allow the epic escapes and acrobatic combat.
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Posted: Mar 17th 2010 3:34PM ferret said

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Actually, I think the designer nailed it. You're an assassin... as he put it, the 'input' shouldn't be the hard part, the environments should be the puzzle. That's a great concept, and he pulled it off. I don't want to have to hit a million buttons to climb a wall - make it fluid instead, and give me a puzzle like the tombs on occasion to make it more difficult.

With the politicians, I shouldn't have a hard time -killing- them. Instead, I should have a hard time getting to them, and away from them. The assassination itself should be simple if I'm trained - an old guy can't put up a fight. It's the environment that's the puzzle, and i'm glad the designer understood this.
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Posted: Mar 17th 2010 12:19PM Xoonaka said

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To be fair to Mr. Designer, I almost exclusively used disarm. So much more satisfying (and seemingly more reliable) then the regular fighting.

Special Moves, however, do need to be addressed. Hard to understand and pull off.... I got it eventually, but I still only ever used them for trophy purposes.
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Posted: Mar 17th 2010 12:20PM Deuce said

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I'm of two minds with the AC series. Desmond just hasn't been developed enough to make me want to play as him, whereas I metaphorically grew up as Ezio and grew to love the character and feel his pain. He and his world were fleshed out and tangible. The one thing I truly hated in AC2 was how the ending basically said, "Ezio is not important. This information is for Desmond." That's all well and good, but if I'm going to be playing as Desmond, they'd better make me start caring about what happens to him.
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Posted: Mar 17th 2010 12:23PM Funkmaster General said

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I would love this series with all my heart if only Desmond didn't exist.
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Posted: Mar 17th 2010 12:33PM Shagittarius said

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I like Desmond and what the character does for the game.
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Posted: Mar 17th 2010 12:36PM Zoot Suit Jedi Grammar Hammer En said

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I agree with you Deuce. Though, I feel as though I cared more about Desmond by the end of AC2 than I did with AC1. I wouldn't mind seeing some flashbacks of his childhood, where we might catch a glimpse of his mother or father busting out some assassin's wisdom before a young Desmond.
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Posted: Mar 17th 2010 12:43PM NaeemTHM said

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Totally agree Deuce. It's amazing how connected I felt to Ezio by the end of Assassin's Creed II. When the credit's started to roll I was actually sad that I'd never get to go on another adventure with him.

But now it seems we're getting Assassin's Creed 2.5! Lucky me!

Anyway, hopefully with a more Desmond heavy tale we'll come to love Desmond as much as we do Ezio. Though it's going to be hard because in my opinion...Desmond is kinda of a douche.
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Posted: Mar 17th 2010 12:51PM Deuce said

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Oh, don't get me wrong. After the vast (some might even say obscene) improvement on the original that AC2 was, I have pretty high hopes for the series. I just hope that when Desmond's time in the spotlight comes, they give us as much reason to root for him as they did with Ezio.
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Posted: Mar 17th 2010 12:21PM Tre said

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Still waiting for the first one, but I was wondering, do you have to play AC1 to understand AC2 or are they both adequate standalone games?
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Posted: Mar 17th 2010 12:24PM (Unverified) said

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I don't say this about many games but Asscreed2 would have been better if not my favorite game of last year if it was just a tad shorter. It just seemed to drag alot. Will be buying the 3rd on day 1 though.
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Posted: Mar 17th 2010 12:32PM Shagittarius said

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I would recommend playing the 1st one. You will be pretty well lost when it comes to the meta-story if you don't.

Otherwise I'm sure you would still enjoy the second one without having played the first.
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Posted: Mar 17th 2010 12:47PM NaeemTHM said

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ACI directly rolls into ACII, but that's not why you should play it first. You should play Assassin's Creed I first because it will be impossible to go back to after ACII.

If you play the sequel first I guarantee you'll have a hankering for the first game and ACII renders the first game nigh unplayable.
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Posted: Mar 17th 2010 12:50PM (Unverified) said

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I played the original AC to about half way and gave up due to boredom and repetition. I bought AC2 under the assumption the repetitive nature of the game was gone, simply due to everyone (reviews, gamers etc) saying "AC2 Obliterates the Original!" and "Fixes the Problems" but the first five hours of AC2 were rife with the same problems the first game had. Other people have said "Just wait, it gets better!" but to me, it seems counter-productive to start off a game with the same formula that critics and gamers knocked the first time around. in other words if I hated the repetition from the first game, filling the first few hours of the game with the same boring gameplay is NOT the way to get me excited about playing further, no matter how many people say it gets better. I haven't played it since. I've had more fun with the Just Cause 2 demo than I did with AC and AC2 combined.
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Posted: Mar 17th 2010 2:16PM Xoonaka said

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I guess it just must not be your type of game then. Even in the first hours I didn't find it repetitive.

But, at their nature, EVERY game is repetitive. It's just a matter of whether you like doing those repetitive things or not. I, for one, can't play FPS's. They're all pretty much the same repetitive stuff for me. AC, however, appeals to me, no matter how many buildings I have to climb or archers I need to throw off a roof.

To each their own.
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Posted: Mar 17th 2010 3:33PM ferret said

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I found AC1 to be unplayable. Boring. Beyond boring, in fact, with boring tasks that didn't go anywhere (killing all the Templars, for example, didn't even earn you anything on a PS3 - I think it was an achievement on the xbox?). It felt unfinished.

I too found the first few hours of AC2 boring... it left me feeling like everyone who said it was better was lying. But, then, amazing, it got better. Definitely one of my favorite games of last year (doesn't touch Demon's Souls or UC2 tho).

It still has issues - the economic system is broken (no balance; spend money on villa upgrades early and in no time you are filthy rich and have nothing to spend money on). But I like the concept; upgrading was fun. Just improve it next time.

Combat is still a bit too simple. I loved the various puzzles.

But very enjoyable overall, which is way more than I can say for it's predecessor.
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Posted: Mar 17th 2010 12:54PM (Unverified) said

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You do not need to play AC1 to enjoy AC2, but I do recommend it to let you enjoy the storyline more.

Besides, AC1 is a good game if you try it this way and it improved the game experience immensely, remove the reliance on the HUD. Read this posting from Confidenceman, it is in the AC2 thread, but refers back to AC1: http://www.avsforum.com/avs-vb/showthread.php?p=17571674#post17571674
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Posted: Mar 17th 2010 12:57PM BigE4284 said

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You *could* play AC2 as a standalone, but it certainly does hang together better if you play AC1 first. There's individual story lines to each game and then one broad overarching story that continues from 1 to 2 and will continue in the third installment later this year (whether it's 2.5 or 3) when Ezio goes to Rome.

I greatly enjoyed AC1 despite its shortcomings so I would recommend playing it first, plus it's super cheap now.

Alternatively, you could watch this video by IGN "Assassin's Creed in 3 Minutes" and you'll be pretty much caught up to speed. SPOILER ALERT!
http://www.youtube.com/watch?v=4mYlPTYkvGw
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Posted: Mar 17th 2010 1:11PM (Unverified) said

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They're incredibly repetitive games yet I stick with them anyway.
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Posted: Mar 17th 2010 3:45PM (Unverified) said

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I saw this same panel at MIGS last year, a week before the game was released and it was amazing. I managed to take a look at their documentation and it was insane, long and thorough. Pretty much how every big game documentation should be!
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Posted: Mar 17th 2010 5:05PM Gco said

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jeez by the end of the year?! oh no....i feel like its about to turn into madden...*walks away in distress*
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Posted: Mar 17th 2010 5:57PM freaparn said

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It's a trilogy (or more, who knows now) in that there's an over-arcing story and ongoing character development, so while the first AC is definitely a bit more unpolished and repetitive, you'd want to check it out if you give a damn about *why* you're jabbing daggers into people's spines.
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Posted: Mar 17th 2010 5:57PM freaparn said

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...sigh. Reply system, you are so much fail.
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Posted: Mar 18th 2010 12:26AM Dao Jones said

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Fear not! His name has an apostrophe in it, which means you cannot reply to him. Good stuff, I know.
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Posted: Mar 17th 2010 6:55PM sigma8 said

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"an economic system; revamped combat; interactive factions; a notoriety system; new assassination techniques; the management of Ezio's villa; the Prince of Persia-like tombs; and more."

Funny to hear that.. I can't imagine what is being referred to in terms of "assassination techniques", and I certainly enjoyed all the assassinating...but the other things that are mentioned I thought were either annoying or just a bit weak. The whole villa thing was fun, but there wasn't enough to it...and ultimately there wasn't enough to spend money on. I mean, I'm like the banco di Firenze now, loaded with Florins that I can't spend..

Notoriety was a good idea, but way to easy to deal with. I mean, you'd think it'd be a little harder to get rid of notoriety if you are a freaking killer of people (who wears the fanciest pants clothing in all of Italy). The Prince of Persia-esque tombs were a weird break in the action and definitely felt tacked on, but I was very glad they let me see the interiors of some significant landmarks. So kudos for that.

On the whole, I liked AC2 better than UC2...and I was a hater of AC1. The AC2 to AC1 comparison is a brilliant example of how you have to provide a gameplay atmosphere to match the setting and thematic ambitions of your game. E.g. asteroids? Repetitive = win. Free-roaming, cut-throat medieval Italy? Obviously repetitive = bad.
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Posted: Mar 17th 2010 6:58PM Ludwig Kietzmann said

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I think assassination techniques refer to the double-blade kills, the leaping assassination and attacking from hiding spots.
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Posted: Mar 17th 2010 7:01PM sigma8 said

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Welcome additions all. Hard to believe "assassination" wasn't a "pillar". Maybe that helps explain why the first one was lacking. Glad someone recognized this.
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Posted: Mar 17th 2010 7:25PM Cafecito said

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I would've loved if AC3 were in Japan. You know, ninjas are pretty much the ultimate assassins. That would give the game a totally different feel as well, and there's plenty of space for new weapon mechanics, new architecture, etc.
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Posted: Mar 18th 2010 2:12AM schwal said

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I loved the first game. the plot was so-so, the lead voice actor was terrible, but it worked. I am one of the few who liked the (accurate) sword fighting.

2 made a lot of mistakes. The first hour in the animus is supposed to be all mysterious about your family, but you already know he's an assassin. The villa management-buying armor and weapons-looting money are useless time-wasters. The only useful new weapon type things are the second blade and the ability to throw money to distract the crowd. They nerfed the throwing knives to make the gun have a point, which it didn't. The new guard types are annoying, especially the guy with the pike. The daVinchi plots were ridiculous, and the "Itsa me, Mario" line made me want to punch the writer for ruining the immersion.

But the cities were well designed, the missions worked for the most part, and the revamped hiring-camouflage systems work well. The tombs were fun (what Prince of Persia should have been), and a well executed assassination is still awesome.

The notoriety system works reasonably well, but is also really easy to cheat, especially in the late game when you have 100,000F. It is also ridiculously easy. Now AC1 was a hard game, no arguments there, but it made it all the more gratifying when everything goes according to plan. The only hard parts in AC2 happen when you have to remain hidden in a tiny area patrolled by guards.

In short, they could have left off half of the new stuff and it would have been a better game for it.
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