Nothing derails the excitement of playing games online with your friends quite like finding out that you don't have a certain piece of DLC required to join their game. The USPTO recently approved a Microsoft patent application (filed way back in August 2008) for a system that would enable users to seamlessly purchase and download game add-ons from the Xbox Live Marketplace when alerted by an in-game prompt, provided the content was required for a particular online game they attempted to launch.
The process would allow you to make purchases without being forced out of a game lobby you might be sharing with friends -- though, really, what kind of "friends" wouldn't warn you about your game's newfound incompatibility before inviting you in? Inconsiderate friends, that's who.
[Via Eurogamer; BrokeMyController]
Reader Comments (39)
Posted: Mar 17th 2010 3:08PM Xoonaka said
I hate patents like this....
You know there's a patent for loading screen minigames? It's owned by Namco. That's why you don't see it in more games.
Things that make the consumer experience better... especially if they're just a "concept"... shouldn't be patentable...
Reply
You know there's a patent for loading screen minigames? It's owned by Namco. That's why you don't see it in more games.
Things that make the consumer experience better... especially if they're just a "concept"... shouldn't be patentable...
Posted: Mar 17th 2010 3:16PM (Unverified) said
I use loading screens for trips to the loo, keeping me there playing a mini game wouldn't be fun for anyone.
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Posted: Mar 17th 2010 3:58PM Funkmaster General said
@swagman
Either you misread his commented, or you overreacted. I believe his "no fun for anyone" is in reference to the fact that with the mini-game loading screens he would be compelled to play instead of going to the bathroom, therefore possibly (jokingly) making his friends suffer.
Reply
Either you misread his commented, or you overreacted. I believe his "no fun for anyone" is in reference to the fact that with the mini-game loading screens he would be compelled to play instead of going to the bathroom, therefore possibly (jokingly) making his friends suffer.
Posted: Mar 17th 2010 4:10PM liquidsoap89 said
@ Swagman... Way to find a way to randomly add in some "OMG TEH 360 IZ TEH WINZORZ!" comments....
real smooth!
Reply
real smooth!
Posted: Mar 17th 2010 4:42PM (Unverified) said
I always loved the minigames in Tekken loading screens. Namco is a fool for not trying to capitalize on their patent. It's not like people are buying their games because of the great loading screen experience.
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Posted: Mar 17th 2010 6:59PM Starcade said
I'm not a big fan of patent abuse or patenting the most common of tasks. I think some companies file patents just to stop competition from using certain functions, or if they do, get compsensation for such, or simply acquire patents to protect themselves from the competition filing a patent on something they're already doing.
In the case of Namco, I believe that patent expires in 5 years.
Reply
In the case of Namco, I believe that patent expires in 5 years.
Posted: Mar 17th 2010 3:13PM Ezio Auditore da Firenze said
Microsoft is making it easier for you to spend money?
Huh..
(I'm kidding though, really, this sounds like a good idea.)
Reply
Huh..
(I'm kidding though, really, this sounds like a good idea.)
Posted: Mar 17th 2010 6:16PM Ballistic H said
They're not happy about EA/BioWare's Cerberus Network and it's free DLCs.
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Posted: Mar 17th 2010 3:21PM arkweld said
For a second there I thought it was going to streamline 3rd party registration DLC that now seems to be too common.
At least then I wouldn't have to have a separate EA/Ubi/Whatever account when it could just be accessed through the marketplace with everything else, using that "one profile name for everything" concept that MS already has working pretty well.
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At least then I wouldn't have to have a separate EA/Ubi/Whatever account when it could just be accessed through the marketplace with everything else, using that "one profile name for everything" concept that MS already has working pretty well.
Posted: Mar 17th 2010 3:24PM BigE4284 said
Upon further inspection, you guys really need to be more careful about this stuff, this patent application has merely been published, it's not an issued patent yet. It hasn't even been examined yet.
http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220100056268%22.PGNR.&OS=DN/20100056268&RS=DN/20100056268
Reply
http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220100056268%22.PGNR.&OS=DN/20100056268&RS=DN/20100056268
Posted: Mar 17th 2010 6:28PM (Unverified) said
Wow, there editor of this article must be on vacation. You caught two errors: Confusing a trademark with a patent and misreading a patent application with an approval.
I was confused when the article said "filed way back in August 2008". Most patents take 5 to 6 years for approval. Even Microsoft can't speed up government bureaucracy.
Reply
I was confused when the article said "filed way back in August 2008". Most patents take 5 to 6 years for approval. Even Microsoft can't speed up government bureaucracy.
Posted: Mar 17th 2010 3:24PM (Unverified) said
This is pointless, you have to go to the dashboard to download while most games are running. What's the problem with taking a few extra seconds just to find it in the marketplace.
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Posted: Mar 17th 2010 5:40PM meth0dical said
Why would you complain about something that makes games and their DLC more accessible?
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Posted: Mar 17th 2010 3:27PM falcomadol said
Rock Band has it's own in-game store as well.
The best system, IMHO, is the one in Uno. If the host has the DLC, then everyone gets to play with it as long as they are in the host's game, but the other players get an ad letting them know that it's out there for purchase.
Reply
The best system, IMHO, is the one in Uno. If the host has the DLC, then everyone gets to play with it as long as they are in the host's game, but the other players get an ad letting them know that it's out there for purchase.
Posted: Mar 17th 2010 3:43PM (Unverified) said
It used to happen to me all the time in Halo 3 or MW1. We'd join a game and say "Everyone got the DLC? Yeah? Okay great." then get a message about how SOMEONE didn't have the DLC. And there would be a "Oooohhhh there's new DLC???" moment.
It's actually happened a whole bunch of times.
Reply
It's actually happened a whole bunch of times.
Posted: Mar 17th 2010 3:39PM Spike Spiegel Humble Bounty Hun said
This is a great idea but generally people know what they are missing already. Then again not everyone is up to speed on DLC releases. But let's say you're in a GoW2 lobby, prompted for a DLC download, it would be hard to obtain large files such as map packs before the game starts. Maybe I am not entirely understanding how it works, just seems back and forth with me.
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Posted: Mar 17th 2010 5:32PM killer rin said
well their not forcing you to buy anything their just giving you a pop up saying "hey you don't have this DLC to play so and so game with these people, would you like to buy it?" you can just as easily hit no if you don't want it, its just streamlining it so you can do it faster instead of having to go to the dashboard, going into marketplace, finding it, and downloading it.
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Posted: Mar 17th 2010 5:52PM Spunky Monkey 190906 said
I know its not forcing me, but its asking me "Hey, would you like to spend more money?" That offer is far too tempting if you know you need the expansion to play the game, at least as it is now on the way to spend my moeny I have time to think and contemplate the repercussions of my actions and change my mind, thinking my money would probably be spent better on a new game or a bus ride somewhere :D Now I will buy something without time to think and only regret it after when I can't get a refund, lol
In reality, I do like the idea, I have nothing against it at all, makes my life much easier :)
Reply
In reality, I do like the idea, I have nothing against it at all, makes my life much easier :)
Posted: Mar 17th 2010 5:55PM Spunky Monkey 190906 said
Oh, and think about the beer! The beer! If I buy without thinking, I won't have enough money to have a beer! Therefore I will not be able to socialy drink with my mates! This will lead to a profound state of depression. Do you want to see what a depressed gamer looks like? :D
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Posted: Mar 18th 2010 12:39PM KAL326 said
Its the old "well all your friends are doing it" peer pressure angle. Your friends want you to join game, but you can't because you refuse to buy over priced map packs. So you're forced to choice between your friends and your personal values....the drama unfolds.....on Xbox Live!
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Posted: Mar 17th 2010 3:52PM Redd75 said
Thank you sir, I will take your word on that! It still seems weird to me that MS is spending time and resources on something like this. Of course, like someone else said, this is just them streamlining their system so you can spend money faster and easier. Thanks for the reply!
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Posted: Mar 17th 2010 4:32PM gamepete64 said
Is it just me or do I read the word 'DLC' almost daily now?! *sigh*
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Posted: Mar 17th 2010 8:13PM Cornelius said
Way to go, Microsoft! You're patenting existing functionality in Total Annihilation, Half-Life-based games, and Unreal Tournament ... to sync map content when it's not present on other client PC's. Only now, you're assuming everyone in the party will buy a $10 DLC when 1 person has it. Hopefully, your sales & marketing guys will figure out that DLC sells better when it's sold in "4 for the price of 3" or other pricing promotions.
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Posted: Mar 18th 2010 2:02AM tobz1000 said
When there's overwhelming proof someone didn't come up with an idea, is that not grounds for a patent to be overturned? More companies not in the habit of hoarding basic ideas should make a point of releasing said ideas into the public domain, so this kind of thing doesn't happen.
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