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Reader Comments (39)

Posted: Mar 17th 2010 3:08PM Xoonaka said

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I hate patents like this....

You know there's a patent for loading screen minigames? It's owned by Namco. That's why you don't see it in more games.

Things that make the consumer experience better... especially if they're just a "concept"... shouldn't be patentable...
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Posted: Mar 17th 2010 3:16PM (Unverified) said

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I use loading screens for trips to the loo, keeping me there playing a mini game wouldn't be fun for anyone.
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Posted: Mar 17th 2010 3:58PM Funkmaster General said

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@swagman

Either you misread his commented, or you overreacted. I believe his "no fun for anyone" is in reference to the fact that with the mini-game loading screens he would be compelled to play instead of going to the bathroom, therefore possibly (jokingly) making his friends suffer.
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Posted: Mar 17th 2010 4:10PM liquidsoap89 said

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@ Swagman... Way to find a way to randomly add in some "OMG TEH 360 IZ TEH WINZORZ!" comments....


real smooth!
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Posted: Mar 17th 2010 4:42PM (Unverified) said

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I always loved the minigames in Tekken loading screens. Namco is a fool for not trying to capitalize on their patent. It's not like people are buying their games because of the great loading screen experience.
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Posted: Mar 17th 2010 6:59PM Starcade said

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I'm not a big fan of patent abuse or patenting the most common of tasks. I think some companies file patents just to stop competition from using certain functions, or if they do, get compsensation for such, or simply acquire patents to protect themselves from the competition filing a patent on something they're already doing.

In the case of Namco, I believe that patent expires in 5 years.
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Posted: Mar 17th 2010 8:28PM Mazrael said

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I wouldn't mind something to do while my games install, or during loading screens.. Phantasy Star Online you could move the epicentre of the 'fireworks' around.. save me wanting to skip them O_o
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Posted: Mar 17th 2010 3:13PM Ezio Auditore da Firenze said

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Microsoft is making it easier for you to spend money?

Huh..

(I'm kidding though, really, this sounds like a good idea.)
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Posted: Mar 17th 2010 6:08PM mynk said

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i think a better patent would be letting gamers seamlessly download the dlc and use it if the party host has it, while not having to purchase it.
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Posted: Mar 17th 2010 6:16PM Ballistic H said

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They're not happy about EA/BioWare's Cerberus Network and it's free DLCs.
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Posted: Mar 17th 2010 3:19PM Soundwave said

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Depending on the file, your friends may be done playing by the time that the download finishes, anyway.
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Posted: Mar 17th 2010 4:08PM (Unverified) said

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i didnt think of that, good point
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Posted: Mar 17th 2010 3:20PM BigE4284 said

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"Microsoft trademarks streamlined Xbox 360 DLC purchasing system"

You mean PATENT, good sir.
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Posted: Mar 17th 2010 3:21PM arkweld said

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For a second there I thought it was going to streamline 3rd party registration DLC that now seems to be too common.

At least then I wouldn't have to have a separate EA/Ubi/Whatever account when it could just be accessed through the marketplace with everything else, using that "one profile name for everything" concept that MS already has working pretty well.
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Posted: Mar 17th 2010 3:23PM Tre said

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Doesn't the PS3 (and I'm guessing the 360) already do something like this? I bought all of the Burnout Paradise DLC using the Burnout Store.
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Posted: Mar 17th 2010 3:24PM BigE4284 said

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Upon further inspection, you guys really need to be more careful about this stuff, this patent application has merely been published, it's not an issued patent yet. It hasn't even been examined yet.

http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220100056268%22.PGNR.&OS=DN/20100056268&RS=DN/20100056268
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Posted: Mar 17th 2010 6:28PM (Unverified) said

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Wow, there editor of this article must be on vacation. You caught two errors: Confusing a trademark with a patent and misreading a patent application with an approval.

I was confused when the article said "filed way back in August 2008". Most patents take 5 to 6 years for approval. Even Microsoft can't speed up government bureaucracy.
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Posted: Mar 17th 2010 3:24PM (Unverified) said

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This is pointless, you have to go to the dashboard to download while most games are running. What's the problem with taking a few extra seconds just to find it in the marketplace.
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Posted: Mar 17th 2010 5:40PM meth0dical said

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Why would you complain about something that makes games and their DLC more accessible?
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Posted: Mar 17th 2010 7:35PM BrianH said

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if he doesnt, then who will
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Posted: Mar 17th 2010 3:27PM falcomadol said

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Rock Band has it's own in-game store as well.

The best system, IMHO, is the one in Uno. If the host has the DLC, then everyone gets to play with it as long as they are in the host's game, but the other players get an ad letting them know that it's out there for purchase.
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Posted: Mar 17th 2010 3:33PM Redd75 said

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I fail to believe that that type of situation happens often enough to actually be considered a problem.
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Posted: Mar 17th 2010 3:43PM (Unverified) said

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It used to happen to me all the time in Halo 3 or MW1. We'd join a game and say "Everyone got the DLC? Yeah? Okay great." then get a message about how SOMEONE didn't have the DLC. And there would be a "Oooohhhh there's new DLC???" moment.

It's actually happened a whole bunch of times.
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Posted: Mar 17th 2010 3:39PM Spike Spiegel Humble Bounty Hun said

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This is a great idea but generally people know what they are missing already. Then again not everyone is up to speed on DLC releases. But let's say you're in a GoW2 lobby, prompted for a DLC download, it would be hard to obtain large files such as map packs before the game starts. Maybe I am not entirely understanding how it works, just seems back and forth with me.
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Posted: Mar 17th 2010 3:49PM (Unverified) said

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It may be for the Joy Ride game
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Posted: Mar 17th 2010 3:50PM Spunky Monkey 190906 said

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Don't make me spend more money! >:|
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Posted: Mar 17th 2010 5:32PM killer rin said

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well their not forcing you to buy anything their just giving you a pop up saying "hey you don't have this DLC to play so and so game with these people, would you like to buy it?" you can just as easily hit no if you don't want it, its just streamlining it so you can do it faster instead of having to go to the dashboard, going into marketplace, finding it, and downloading it.
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Posted: Mar 17th 2010 5:52PM Spunky Monkey 190906 said

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I know its not forcing me, but its asking me "Hey, would you like to spend more money?" That offer is far too tempting if you know you need the expansion to play the game, at least as it is now on the way to spend my moeny I have time to think and contemplate the repercussions of my actions and change my mind, thinking my money would probably be spent better on a new game or a bus ride somewhere :D Now I will buy something without time to think and only regret it after when I can't get a refund, lol

In reality, I do like the idea, I have nothing against it at all, makes my life much easier :)
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Posted: Mar 17th 2010 5:55PM Spunky Monkey 190906 said

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Oh, and think about the beer! The beer! If I buy without thinking, I won't have enough money to have a beer! Therefore I will not be able to socialy drink with my mates! This will lead to a profound state of depression. Do you want to see what a depressed gamer looks like? :D
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Posted: Mar 18th 2010 12:39PM KAL326 said

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Its the old "well all your friends are doing it" peer pressure angle. Your friends want you to join game, but you can't because you refuse to buy over priced map packs. So you're forced to choice between your friends and your personal values....the drama unfolds.....on Xbox Live!

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Posted: Mar 17th 2010 3:52PM Redd75 said

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Thank you sir, I will take your word on that! It still seems weird to me that MS is spending time and resources on something like this. Of course, like someone else said, this is just them streamlining their system so you can spend money faster and easier. Thanks for the reply!
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Posted: Mar 17th 2010 4:32PM gamepete64 said

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Is it just me or do I read the word 'DLC' almost daily now?! *sigh*
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Posted: Mar 17th 2010 4:45PM Acosta02 said

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Is it just me or do I need more Borderlands?
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Posted: Mar 18th 2010 12:44PM KAL326 said

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So true, everybody things DLC means Downloadable Content. It really stands for Developers Love Cashflow. Now before you get all, but some of it is free, find me one game that has DLC that does not have at least one paid DLC.
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Posted: Mar 17th 2010 5:27PM puddyman said

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Until they can figure out how to authorize/deauthorize the use of DLC on multiple consoles without being signed into Live, they can piss off. And I'm not talking about the DRM tool that you can only use once a year.
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Posted: Mar 17th 2010 6:30PM BigE4284 said

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Exactly, 5 to 6 years of pendency is quite common.
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Posted: Mar 17th 2010 6:37PM LunarAura said

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This is exactly the kind of spontaneous, fun, and consumer friendly gaming model only Microsoft can provide.
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Posted: Mar 17th 2010 8:13PM Cornelius said

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Way to go, Microsoft! You're patenting existing functionality in Total Annihilation, Half-Life-based games, and Unreal Tournament ... to sync map content when it's not present on other client PC's. Only now, you're assuming everyone in the party will buy a $10 DLC when 1 person has it. Hopefully, your sales & marketing guys will figure out that DLC sells better when it's sold in "4 for the price of 3" or other pricing promotions.
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Posted: Mar 18th 2010 2:02AM tobz1000 said

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When there's overwhelming proof someone didn't come up with an idea, is that not grounds for a patent to be overturned? More companies not in the habit of hoarding basic ideas should make a point of releasing said ideas into the public domain, so this kind of thing doesn't happen.
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