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Reader Comments (52)

Posted: Mar 18th 2010 1:34PM Spike Spiegel Humble Bounty Hun said

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I dunno. Could be good. Galaxies was pretty well done. Though FF14 is so close. Decisions decisions.
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Posted: Mar 18th 2010 1:36PM Pocky4Th3Win said

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Eh, 2 million wont be hard for a star wars game. There are ALOT of Star Wars geeks out there. Heck Galaxies broke that easily when it first launched I believe...
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Posted: Mar 18th 2010 1:43PM TheDarkWayne said

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Sony claimed to have sold a million boxes, but apparently only 400,000 ever subscribed or something
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Posted: Mar 18th 2010 1:55PM freaparn said

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Actually, Star Wars Galaxies was launched in June 2003 and didn't break the one million copies sold mark until August 2005. That "revamping" of the game really killed their momentum.
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Posted: Mar 18th 2010 5:49PM EngadgetSoFunny said

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True, it was only 400,000. However, 7 years ago, high speed internet connections were not quite as prevelant as they are now and there was a substantially smaller mmorpg base of players. With the success of WoW, there are now at least 20+ million subscribers at various times who have played wow as each month Wow's playerbase is resubscribing at around 10-11 million people.

7 years ago, back in the 'original' wow before the Burning Crusade and Wrath of the Litch King which would be near its first year of release, they were no were near 11 million players strong.

So I think the Star wars mmorpg should be capable of probably picking up the majority of the 400,000 or so SWG players, pick up 500,000 star wars geeks/casual gamers and if they manage to steal 10% of wow's player base, they'd hit their target easily.

There are way more PC internet-enabled gamers who can play low-entry level mmorpg requirements now adays than 7 years ago and this game still isn't going to be released for another year.
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Posted: Mar 18th 2010 11:35PM TheDarkWayne said

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they might not have had 11 million, but they sure still had a shitload more than SWG, crappy internet and all. I just don't think Star Wars has the pull everybody expects it to. I mean, sure it still sells action figures, books and cartoons, but none of those require a monthly fee or the kind of dedication a good mmo demands
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Posted: Mar 18th 2010 1:40PM freaparn said

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Eh, it's Star Wars, it's Bioware... I don't see two million being a hard initial sale with EA's marketing team behind it. Now, keeping players subscribing past the first month, well that requires a bit more effort. I'll be checking it out with cautious optimism in hand.
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Posted: Mar 18th 2010 1:40PM (Unverified) said

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Keeping those 2M initial subscriptions is what they should worry about.
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Posted: Mar 18th 2010 2:54PM SirUrza said

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It's EA. If the Dragon Age, Mass Effect 2, and Battlefield BC2 community site fails are any indication on how they handle came launches, odds are less then 200,000 people will be able to play the game on day 1. :P
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Posted: Mar 18th 2010 1:42PM TraceurRyuk Prepping for LBP2 said

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I might try it out, I dunno. I'm not really a Star Wars fan, I've never even seen the movies.
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Posted: Mar 18th 2010 2:04PM Aerothorn said

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You should fix that. All hype and historical importance aside, the original trilogy holds up quite well.
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Posted: Mar 18th 2010 2:41PM TraceurRyuk Prepping for LBP2 said

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I dunno, I've just never had an interest in it. Besides, it's not like everyone in the world doesn't already know what happens.
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Posted: Mar 18th 2010 2:47PM Snarf said

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The point of the journey of life is not the destination, it is how you get there.
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Posted: Mar 18th 2010 2:47PM SpacePenguinBot said

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Rosebud is his sled.
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Posted: Mar 18th 2010 3:13PM Shagittarius said

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Bruce Willis is dead.
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Posted: Mar 18th 2010 4:08PM Bubbameister33 said

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We are the island.
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Posted: Mar 18th 2010 1:43PM TheDarkWayne said

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As long as I can be a Mandalorian, I'm buying it. I will also buy it if i cant
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Posted: Mar 18th 2010 1:44PM sigma8 said

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I played enough World of Warcraft to make me leery of paid-subscription games. WoW was well-made, and definitely worthy of the Blizzard name..but seriously, I can meet douchebags online for free in some multiplayer FPS game, why would I want to pay $15+ monthly for the privilege? Also, I am not a fan of the blatantly inevitable grind where everyone's a winner. At least with single player games, I don't have to see that. And with multiplayer games, I actually see losers (or lose, myself).
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Posted: Mar 18th 2010 3:44PM romy said

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This game is for you then. According to what's been shown you can play it as a really long single player RPG or as a social butterfly MMO, so both groups should be happy. I'm with you on the point of avoiding some of the idiots in MMO's so this game looks right up my alley.
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Posted: Mar 18th 2010 4:11PM sigma8 said

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Yeah. I'm definitely watching it. I don't really like paying monthly fees, but if it's good, I can handle that for a couple months. I don't like supporting subscription business models though. The ideal business model (from my point of view) is how Guild Wars does it. Not sure how well it works for them, but I sure like not having to pay monthly...yet it stays up and pretty popular! good deal for me.
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Posted: Mar 18th 2010 1:44PM NaeemTHM said

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"We think they might be setting the bar a little too high for themselves. Why not make the monthly subscription fee cost $20,000, and then just hope that 500 outrageously wealthy, rabid Star Wars fans hop on board?"

Ah yes...the Quagmire method:

“You could whore yourself out to a thousand chicks for 50 bucks apiece, or 50 really fat chicks for 1,000 bucks apiece.

What?

Fat chicks need love too. But they gotta pay.”
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Posted: Mar 18th 2010 1:52PM Chris DPSN AggieCEO XBLThe Aggi said

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I love fat chicks....so I think I'd charge the skinny bitches more....
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Posted: Mar 18th 2010 1:58PM Kleptomaniac said

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Well since Chris is sharing his sexual preference I guess I like mine with a little to hold onto aswell!
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Posted: Mar 18th 2010 3:16PM Shagittarius said

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Chicks with beards? Give me something to hang on to!
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Posted: Mar 18th 2010 5:31PM ThePenIsMightier said

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WHAT?! A BLACK DUDE LOVES FAT CHICKS!? STOP THE PRESSES!

ChrisD, how do you feel about blonde white girls? ;)
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Posted: Mar 18th 2010 11:03PM (Unverified) said

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I am black and I also am into girls with a little more on them... I wouldn't call them 'fat' though.

I also have an extensive history with white blondes as well.... WTF?
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Posted: Mar 18th 2010 1:45PM (Unverified) said

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I will never pay a monthly fee to play any game..
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Posted: Mar 18th 2010 5:35PM ThePenIsMightier said

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And I will never pay an electric bill to use a machine I have already purchased, nor an internet access bill to use my modem. In addition, I already pay a water bill, why should I also pay for shampoo and soap for bathing?
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Posted: Mar 18th 2010 1:46PM MrAlex said

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the sub fee would currently have to be $1 for that logic to work
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Posted: Mar 18th 2010 1:55PM (Unverified) said

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Two million isn't a big stretch considering who's making it, and the fanbase that is Star Wars Fanatics.

How long they KEEP that two million however...
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Posted: Mar 18th 2010 1:50PM Chris DPSN AggieCEO XBLThe Aggi said

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well...I'll be one of those....for at least 3-5 months anyways
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Posted: Mar 18th 2010 1:53PM ExoBandy3 said

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FF14 please. even though Squeenix didn't include me in the first round of beta... jerks.
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Posted: Mar 18th 2010 1:56PM TheMichaelJackson said

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I'll be one of those subscribers. Anything that BioWare makes is definitely good. Still want KotOR 3, though.
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Posted: Mar 18th 2010 1:58PM Sharuk said

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Aion a formerly no-name IP, which is a grindy PvP oriented, hardcore MMO sold 1 million copies in the first month.

SWTOR will easily do more than that. Depending on their advertising campaign.
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Posted: Mar 18th 2010 2:02PM Dr Blight said

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It's Star Wars. It's BioWare, the company who arguably has done as much as Lucas has for the franchise. (not to mention they take care of it better). If this doesn't break five million subs, I shall be shocked.
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Posted: Mar 18th 2010 2:07PM Aerothorn said

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Five million is a bit of a stretch - even WoW took a while to reach that number, if I recall, and the fact is WoW is dominating the time of many potential MMO players, so the market has shrunk as a result of its presence. Still, two million seems possible, assuming the game is good (or, at the very least, as enjoyable to most as former Bioware games).
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Posted: Mar 18th 2010 2:31PM Sharuk said

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WoW doesn't even have 5 million subs in North America/EU, they have around 4 million and that was during its peak. Most of WoW's subs come from China and Asia, although only 10% of WoW's revenue comes from Asia.

Since the Star Wars MMO is voice acted, I highly doubt it will be released in China. Only NA/EU versions.

2 million is a good goal, and they can do it.
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Posted: Mar 18th 2010 2:17PM Maleboligia said

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If EA can manage to not screw up the game I will definitely be a subscriber, I have played WoW for years and I am honestly bored with it. They seem to be focusing on drawing in more new players lately, which I understand but it also won't keep me paying for it.

Bioware always gets my business, I hope EA doesn't ruin this game.
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Posted: Mar 18th 2010 2:21PM RogueJedi86 said

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Be nice, EA has been a lot better in recent years. The title of "Horrible Evil Game Publisher" was passed from EA to Activision a few years back, starting with EA releasing indie hits like "Mirror's Edge" and "Brutal Legend", and Activision's rise of Bobby Kotick. It was exemplified when EA saved Brutal Legend after Activision dropped it, and then Activision sued when they realized EA was going to make a killing off the game.
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Posted: Mar 18th 2010 2:19PM (Unverified) said

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They'd have a slightly easier time reaching that number if they'd at least make a WINE version for Mac. I think a lot of Blizzard's success can be attributed to supporting Macs from the start, on the same disc. I certainly know a ton of people who play WoW on Macs, and they'd all be interested in dropping WoW for Old Republic if they could.
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Posted: Mar 18th 2010 2:26PM RogueJedi86 said

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No offense to those billions of Mac gamers out there who have been all those awesome Mac games for all these years, but I don't think Mac users make up a big chunk of WoW's numbers. It has 11 million players, but I doubt more than a million tops are on Macs. TOR has enough hype from everyone to not need the boost of Macs. In all of my WoW time, I only ran into maybe 2 people who played on Macs, and one of them was asking how to install addons on Mac(I couldn't help, I don't know Macs). The Sims is the best-selling computer game franchise of all time, no thanks to the Macs that it doesn't support.

Are you a Mac-er hoping to play TOR?
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Posted: Mar 18th 2010 4:54PM romy said

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It's not about whether or not you need MAC user business it's about not cutting out an easy to reach customer base, and increasing competition in the computer and gaming business. Personally the only reason I use a PC is because of game support, and I'm hoping that will change soon.
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Posted: Mar 18th 2010 7:22PM Mats said

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Sims 3 has Mac support, its emulated, but Mac installation is supported from the disk, no fiddeling about.
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Posted: Mar 18th 2010 2:22PM Discotheque said

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Meh...I'm sure all the MMO fans are waiting for the World of StarCraft announcement to get their Sci-Fi MMO fix.
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Posted: Mar 18th 2010 2:33PM UnreadyCrab said

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It all depends on the state of the game at release.

There's a very good reason why Age of Conan, Champions Online and Warhammer Online are all dying on their feet. They were in a dire state at launch and it immediately put people off.

Christ, AoC was like being made to pay for an alpha test at launch, it was insulting.

Three things that will keep it alive beyond the first months:

- Generous amounts of End Game content from day one.

- Any areas available at launch need to be properly filled out with content: Dungeons (and quests for these instances so people will want to run them), enough quests to see out the area's level limit.

- Client stability and performance. This is straight from page one of the Captain Obvious operation manual but a lot of MMO developers seem to enjoy waving stupidly as this fact passes them by. EA have to allow Bioware sufficient time to fully optimize the game before release, and luckily it doesn't look like the game engine will be a hardware buster.

Whether or not this MMO is going to be a WoW beater is frankly irrelevant, it still has to compete with a game that has been released, polished, balanced and expanded with 6 years worth of work and content. If players don't feel they're getting their money's worth from their subscription fee in comparison to what's being offered by Blizzard, they will not hit their subscriber targets.

Best of luck to them, I'm looking forward to seeing the results.

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Posted: Mar 21st 2010 9:58PM Major5 said

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At 15$ /month 2 million might be a lot.

Make that 9$ though and I predict double of that... especially in today's economy :)
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Posted: Mar 18th 2010 3:48PM Sleepyperson said

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What I'm looking for is a full single player story inside the MMO.
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Posted: Mar 18th 2010 7:10PM BeeQAL said

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Provided the game plays as well as it looks, I'm definitely subscribing. This and APB are the two games on top of my MMO games list, by far.
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Posted: Mar 18th 2010 11:28PM Rentaro said

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While it is Bioware, I'm still not keen to break my "wait 1 year" approach for MMOs. That way at least most of the launch bugs and nerf/buffs will be done and out of the way
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Posted: Mar 19th 2010 10:32AM (Unverified) said

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This the first MMO I've been excited for.

I think this game has a good shot at grabbing a lot of first time MMO players as well as some bored WOW players.
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