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Reader Comments (99)

Posted: Mar 18th 2010 11:12PM NutMan said

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Anyone playing the game(At least with ME2 and DA) while connected to the internet knows about it. Also, from my own experiences, GameStop employees mention it at checkout. Dunno if that is common though.
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Posted: Mar 18th 2010 11:25PM The Aquacharger said

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Nutman (Love the name) at my local GameStop store the clerks never heard of any of the Dante's Inferno advertisements. They also don't mention DLC. Actually, all they do is make fun of you for not buying 360, an orignal IP/ non-bigname titles, and/or when you buy new.

I found one store in my city that does none of this. When I mentioned getting Monster Hunter 3 to them they didn't laugh and tell me not to get for this reason "because it's on the Wii." (yes, other stores gave me that reason) they just talked to me about the game. Now it doesn't help this store is a good 20 miles away.
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Posted: Mar 18th 2010 10:23PM Johnnynumber5 is powered by cell said

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I'll take free day 1 DLC over a $5.00 discount . . . If I don't want to buy a game new I just wait until it's heavily discounted from big box retailers still in its new condition. I can count the used games I've bought on two hands and they are almost always hard to find games from last generation.

Posted: Mar 18th 2010 11:12PM The Aquacharger said

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I'm in the same boat, even then I search and find them new. Devil Summoner 1 new costed me a pretty penny.
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Posted: Mar 19th 2010 2:28AM (Unverified) said

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yea the only used game i bought was M.Vs.C 2 on ps2...what a tough find....when i saw it i had to pick it up as i had been looking for it FOREVER...still have it too even though I downloaded it on XBLA...
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Posted: Mar 18th 2010 10:24PM RogueJedi86 said

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If used game buyers are so uninterested in Free DLC, why did GameStop bitch so much a couple months back when they heard about the Free DLC you get in new copies of ME2(and the $15 you have to pay to access said DLC if you buy used)?

Sounds to me like GameStop is full of it.

Posted: Mar 18th 2010 10:30PM KeegdnaB said

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So what they're saying is "Customers would rather buy a used game $10 cheaper and then buy $10 worth of DLC than get a new copy with DLC for the same price they'd pay anyway"

Posted: Mar 18th 2010 10:36PM Johnnynumber5 is powered by cell said

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Except developers are getting crafting and charging $15 for said DLC now so the customer would pay more money by buying a game used (in your $10 discount scenario) and then purchasing the additional content.

I agree with you that what he is saying is so preposterous and illogical. Gamestop obviously cares a great deal which is why they are probably going to be gobbled up by one of those equity firms before the business starts to seriously suffer.
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Posted: Mar 18th 2010 10:39PM Johnnynumber5 is powered by cell said

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I want to know how they came to their conclusion that people buying used games don't care about getting free stuff. Where is the hard data? The premise make no sense.

Posted: Mar 18th 2010 11:15PM NutMan said

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They probably came to this conclusion after realizing that everyone who bought Mass Effect 2 new does not care about the free DLC. So why would the people who bought it used? It's just all pretty lame.
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Posted: Mar 18th 2010 10:39PM (Unverified) said

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I say keep going with the free if you bought it new, pay if you bought it used model. That seems like the most viable option right now

Posted: Mar 18th 2010 10:51PM Dafrety said

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@ Stevetrop
Ha! You're comment is going to still be relevant even after the spam is deleted!

Posted: Mar 18th 2010 11:47PM (Unverified) said

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Gamestop makes a lot more money on a used game than a new one. If they give you $20-25 and turn it over for $55 that's got to kill the margins on new games. They are trying to convince the industry that what their cash cow isn't something they can put a squeeze on.

If you could buy a used first run game for $20 cheaper rather than $5 dollars cheaper I'd be interested. Considering that virutually every big name title is discounted $5-10 in its first month of release, I'd much prefer to put my $50-60 in the pockets of developers and not in the accounts of the retailers who nag me to death about prebuys on every stupid thing they sell. When was the last time there was a game shortage? But when there was a console shortage you couldn't prebuy and had to buy bundles with big markups. No thanks.

I think this loss in revenue is going to drive more and more titles toward downloadables.

Posted: Mar 18th 2010 11:01PM fasterthantheworld said

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I don't buy into the notion that there's something inherently evil about used game sales. When I buy something, it's MY choice when or if I want to sell it.

Having said that, I think Gamestop is decidedly anti-gamer in their policies and pricing. I'm all for used games, but they're fleecing people to save 5 bucks on something. Heck, you can buy your games NEW on Amazon usually cheaper than a used copy at Gamestop.

In addition, I like the free DLC trend, because when a game comes out that I'd even consider buying DLC for, I would also be sure to get that game brand new.. example Mass Effect 2.

Posted: Mar 21st 2010 4:11PM (Unverified) said

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Sure, it's your choice to sell your games if you want to, but you ought to be cognizant of the effects that your choice has on the industry just the same. You can shrug your shoulders and act dismissive about the implications of that choice, but you're only fooling yourself.

Now that's not to say that you need to stop selling your games. No, I just don't think it's right that you and others like you act so dismissive about the problem just so that you can continue to contribute to it with a clear consciense. Whether or not you're willing to admit it to yourselves, the used game market is a threat.
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Posted: Mar 21st 2010 4:35PM fasterthantheworld said

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@Darrell: Every industry in history has dealt with second hand sales. Cars. Music, Movies, furniture, everything(at least everything that isn't consumable). Those who choose to be in those businesses are the ones who have to adapt, because no amount of backlash is going to get people to give up their consumer rights.

Car companies do this by offering warranties, for example.(which are usually only valid for the original buyer). The movie industry does this by releasing movies in theaters at first, a service for early adopters that cannot be resold. These methods are not unlike what we're seeing now with free DLC for those who buy their games new. There are other methods to convince people to keep their games.. multiplayer modes, time based unlocks, or free/cheap updates like Burnout Paradise did.

Oh, and just for me personally.. it's EXTREMELY rare that I get rid of games, except when I pick up a bundle just to get one or two specific titles, then I'll get rid of the rest. The other case would be a game that I blow through and have no intention of ever playing again and which I think has no collectible value. In addition, I NEVER contribute to the Gamestop machine.. I usually trade directly with other consumers through sites like Goozex.

Bottom line: As long as publishers keep putting out great games that I can get excited about, I'll keep buying new and keep those games on my shelf.
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Posted: Mar 18th 2010 11:11PM NutMan said

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They don't care about "missing out on free things" when those free things are super lame. Yeah, the Cerberus Network was a nice little bonus for everyone who bought the game, but I wouldn't pay a penny for any of that DLC, even if it was all bundled together. It's all pretty lame, and a lot of it came out after everyone had beaten the game already.

Then, when they are finally going to release something even remotely interesting they announce that it'll be a pay-DLC.

The idea is good, but it has been executed poorly.

Posted: Mar 18th 2010 11:31PM (Unverified) said

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I wonder if he was saying that if companies gave free and frequent DLC, most people would not get rid of their games. In my case, I love MW2 (now its fixed). But since the DLC is $15, I am more apt to get rid of it, instead of dropping another $15 to stay current. Now if that DLC was free or $5, I'd be okay with it thus keeping my used copy off of Gamestop's shelf. How better to keep used sales down than by releasing inexpensive DLC every 2-3 months.

Posted: Mar 18th 2010 11:57PM 3dpenguin said

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This is a case of sour grapes on the part of GameStop, they are trying to stave off the encroachment of publishers trying to sell their games directly to all customers and undermining of used games. Publishers and Game System manufactures strongly support DLC and are pushing for all content being DLC mostly in part of the practices of GameStop which losses them millions of dollars in sales a year while the stores rake in large amounts of profits from the customers gullibility to sell them the games for pennies on the dollar while they mark them up to 10% of the new price.

Posted: Mar 19th 2010 12:09AM Sabbatai said

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I managed a Gamestop. Down the street was another. That other was a Funcoland before it was Gamestop and a Babbages before that. The woman who managed it had been there the whole time.

One day the DM and some other corporate goons show up at her store when she is coming in to open. They tell her that her store is closed and to have a nice day.

After about 14 years with them. No severance not even a mention of it before the day it happened..just "you're fired thanks for 14 years!"

Then they promised me a raise if I moved to another store 45 minutes away. So I move to the other store, work there for 3 months and finally ask my DM where my raise is and she claims she never told me I'd get a raise. Despite my manager (at the time) being there when she said it, he denied hearing it saying he was thinking about other things and didn't hear any of our conversation.

Then one day I decided to ask what happens to unclaimed reserves. At the time they were just written on a piece of paper and stored in a plastic box. I was told it was "none of my business".

Years later I get a Gamestop "gift"card in the amount of all my unclaimed reserves. It can't be turned in for cash which is the promise that is made when you reserve. If you decide you don't want it ... you get your money back.

They told me these reserves were all at least a year old.

I told them that my state's law requires that they inform me of any credits owed to me over $5 within 90 days.

They tell me each one was "only" $5 not "over" $5.

I tell them they told me I could get my money back and never said there was a time limit. They tell me "well there is".

This gift card is for over $400. I reserve a ton of games and then an exclusive comes to a different retailer or I happen to be somewhere else when the game comes out. I also mentioned that many times the automated call from Gamestop isn't clear. They tell me that it ALWAYS says the name of the game and the store location.

As I am standing in the store talking to the DM who had called me based on the letter I sent to corporate and asked if I could come in to discuss the matter, my phone rings.

It's gamestop letting me know that "Your game will be available at your local gamestop". As soon as I heard "your game" I put my phone on speaker so he could hear that it did NOT say what I reserved or where.

I got my money back right then and there... but I also let the DM know I will never shop at Gamestop again. I have kept my word and Steam, D2D and Best Buy have all been working out great for me.

I used to defend the hell out of them but I've seen too much shady shite going on.

Posted: Mar 19th 2010 12:12AM AOClaus said

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"we have learned that the second-hand user is a value-oriented consumer"

Is this why the truly value oriented customer knows better than to buy a used game from GameStop when they only knock five bucks off the price, and when you can probably get the same game cheaper used on e-bay or new during a really good Amazon.com sale?

Posted: Mar 19th 2010 12:43AM GuardianLegend said

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I'd imagine younger gamers have more trouble buying/selling online due to a lack of a credit card. Many kids use cash allowances from their parents to buy games from Gamestop. And selling to Gamestop is very easy too, since it's all physical.

Ebay, Paypal and so forth probably require too much effort for the average youngster.

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Posted: Mar 19th 2010 12:54AM AOClaus said

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mmm...very true...poor bastards
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Posted: Mar 19th 2010 9:38AM Gemini Ace said

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The value oriented consumer (I being one of them) doesn't buy the new title used at $5 off. We buy the 8 month old title that's down to $20 and possibly on a buy 2 get 1 free sale.
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Posted: Mar 19th 2010 12:35AM Johnnynumber5 is powered by cell said

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lies

Posted: Mar 19th 2010 12:47AM GuardianLegend said

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Just a reminder: there's no such thing as free DLC, unless the developers of the DLC volunteered their labor for the project. Someone is paying for that DLC somewhere along the line.

A better term would be "DLC that has its cost redistributed to other areas so that it appears new game consumers are getting something for nothing". Hmm... rolls off the tongue.

Posted: Mar 19th 2010 12:55AM (Unverified) said

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You guys, as much as It pains me to say this, but Gamestop isn't really BAD for video game publishers. Especially in a terrible economy, having a company generating new game sales by accepting old games as currency spurs A LOT of money. A friend of mine was thinking about opening up a Play N Trade franchise and did some pretty in depth research and there is some statistical fact that GameStop has contributed to a lot of NEW sales. I sell my games when they have some promotion going where you trade in a couple of 6 - 12 month old games and I just got God of War 3 for 20 bucks. I would have probably waited and bought it off eBay in 2 months if not for Gamestop being there. $60 bucks is a lot to pay on a monthly basis for new games. If GameStop didn't exsist, there would basically be a lot of shady online sellers taking up the mantle. When people are done with their games, they are trained to think that they can sell them somewhere. At least GameStop, GameCrazy, Play N Trade, etc. Help out video game companies in some ways.

Posted: Mar 19th 2010 3:59AM dogmaticatheist said

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The sole voice of reason. Well said, sir.
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Posted: Mar 19th 2010 8:01PM (Unverified) said

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let me see, buy an used game for $25.00 or high & get nothing but the game. buy a brand new game & get free DLC. wtf are they smoking

Posted: Mar 19th 2010 1:41AM tumes said

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Gamestop sure does suck. Those bastards letting me trade in my games towards other games. Where do they get off! I mean the poor poor developers just scraping by all because of Gamestop's used games.

Or here is an idea. How about the developers allow gamestop to make a more normal markup on new games, you know, so you can pay rent, employees, utilities, etc. Then maybe used games wouldn't have to be such a big part of their business model?

So next time you buy a game that is supposed to be awesome (God of War 3) and it is the shortest game you have ever play and certainly not worth the $60 call the developer and ask for part of your money back. I am sure they will understand since they only have the best interest of the gamer at heart. I

Posted: Mar 19th 2010 9:25AM fasterthantheworld said

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1. Gamestop can sell their games for as much as they want. If they want to mark up games above the "standard" MSRP, that's their choice, but it WON'T result in *more* earnings.

2. Developers don't set the prices of their games.

3. Noone with common sense judges the value of their games by their length. If this were a valid judgement, the only game worth playing would be World of Warcraft(or another MMORPG since they provide limitless playtime). A great game can quickly go sour if it becomes drawn out. How good would games like COD4 or Batman:AA be if they were extremely long?

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Posted: Mar 19th 2010 2:35AM nonstoPRObot said

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What most of you don't understand is gamestop doesn't pay anything for the games, they are given inventory then pay for it several months later when they've already spent the money long ago. That's how retail works, off of credit.

Posted: Mar 19th 2010 7:07AM Scuffles said

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I'm just generally turned off by DLC period.

A good 85% of the time (yay random percentages) it feels like its either tacked on at the last second and adds nothing to the game .... or worse feels like it was designed as an intricate part of the game and then scooped out to be piecemealed out later.

Add insult to injury for a collector is the fact that these companies are not going to offer the DLC forever, only for that brief window in which their game is turning a profit.

Then you add in the Ship now Fix later mentality sweeping the developing companies .... just look at the PS3 version of Bayonetta ..... almost unplayable without the patch that came out weeks after its launch ..... how long will that patch be available? When I go to play Bayonetta in say five years and realize that somehow I no longer have the patch .... what are the odds I will be able to download it from Sony, my money is on slim to none.

In short I think that DLC should be a big warring on the front of the box right alongside with DRM. Yeah sometimes either iether works out but its a total crapshoot.

Posted: Mar 19th 2010 2:13PM 3dpenguin said

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"In short I think that DLC should be a big warring on the front of the box right alongside with DRM. Yeah sometimes either iether works out but its a total crapshoot."

You mean like the big Blu-ray logo which warns me not to waste my money on the product and go and buy the DVD instead?
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Posted: Mar 19th 2010 9:30AM Joeybeast said

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Your value oriented customer doesn't want free stuff...

Genius!

Posted: Mar 19th 2010 9:34AM Gemini Ace said

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The way I read that is that people that buy used games don't want to spend $60 just to get some free content that comes with the new copy. Especially when they can buy said game used for much less.

Posted: Mar 19th 2010 10:40AM (Unverified) said

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I think Gamestop is right in that most of the people buying the games used aren't interested in the free DLC. Chances are these gamers buy the game play it for a couple of weeks, then sell it back anyway.

I think that if there isn't some kind of compromise found, then the developers may start adopting the DRM practices found with PC games. They may decide that patches are locked out unless it's new or that multiplayer is disabled unless new. With PC games it's pretty difficult to play multiplayer with used games since the game is usually tied to a specific account.

No matter how you look at it, it's going to be a lose-lose situation for the consumers while the developers and used game sellers fight out this battle.

Posted: Mar 19th 2010 11:03AM (Unverified) said

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As an ex-Gamestop employee, and someone who shops there on a regular basis, I have to say I have never encountered the apparent problem of stupid staff who have zero game knowledge, or who harrass me about pre-orders.

My take on it - as a business, any business, the major goal is to maximise profit in any conceivable way. Gamestop do not owe game developers any sense of loyalty if their profit can be further increased - business is cut throat, and the only thing that matters is the bottom line.

I often buy games in other stores if a better deal is available, and regularly use sites like Cheap Ass Gamer, but if I see a price I deem too steep - Gamestop or elsewhere - I vote with my wallet, buy it elsewhere, and enjoy my game.

I don't vilify and criticise companies for wanting to make the largest profit possible - that's what they exist to do.

Just one man's opinion.

Posted: Mar 19th 2010 12:36PM Nook said

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Sounds like you're living inside an anomoly.
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Posted: Mar 19th 2010 12:19PM (Unverified) said

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I dont like the silly devs should get money every time a game is sold rehtoric. I will buy games new when I can but the bottom line is they are not owed it. Im sure every manufacture in the world wished they made money everytime their product changed hands but the world is not that way there are used houses,cars,clothing,electronics,games,books,music,movies etc. These items are the property of the people that buy them to do what they please including selling them.

If there are 30 copies of a game on the store shelfs it is normally because the game was not compelling enough for people to keep it or it was a short game or its been out a while. I think DLC and the perks are a great way to sell new game or at least sell new content. I dont deny this is a challenge for devs cause they need to sell new units and i want to support them but it is not owed them.

Posted: Mar 19th 2010 12:26PM GenKhan2 said

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Supposition 1: "So, they care about getting the biggest bang for their buck, but they just don't care about missing out on free things?"

Correct. Typical game: $50 for 20hours. Typical DLC: $10 for 2 hours. If I can buy the game for $40 but not get the DLC I win hands down: 90% of the game for 80% of the cost. As the cost of the used game decreases its value continues to skyrocket. Consider carefully this situation: I can dramatically increase the value of the game experience by experiencing less of the game. There's something wrong with that isn't there? The conclusion is obvious: DLC is a margin enhancer. DLC is overpriced and has low to negligible value to any rational person considering value. Q.E.D.


Supposition 2: "Wouldn't the win for publishers and developers be to make money every time someone bought the game they made?"

Yes but it also turns a consumer win (cheap game) into a consumer loss (full price used game). I don't think anyone, except publishers, developers, or complete jerks, seriously wants a consumer lose over a consumer win. I'm pretty sure a real win for publishers and developers would be to make a product with such incredible value that no one sells their copies for second hand. Not to mention the long term brand appreciation and loyalty that would cause. The conclusion is again obvious: stop feeling entitled to be paid for shovelware and start making a real quality product.

On a side note, GameStop is a terribly parasitic corporation but they serve consumer need.

Posted: Mar 19th 2010 12:29PM Nook said

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FYI - Here in Canada NSMB Wii is $65 new.

sixty five dollars. Cheapest I've seen it is $54, and that's used.

Talk about being hosed in the GTA.

Posted: Mar 19th 2010 1:31PM (Unverified) said

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They do realize they are destroying the industry by pushing used game sales, right? It means more profit for them since that money goes back in their pocket, sure, but the studio or publisher only see the profits from the original sale. The fewer games sold, the more likely the industry will push for digital distribution instead of traditional packaged games in the future, meaning stores like GameStop will cease to be.

That may be an exaggeration, but we've already seen this happen to music.

My point is, don't buy from these clowns. They're not looking to save you money, they're looking to make more money from used game sales.

Posted: Mar 19th 2010 1:47PM (Unverified) said

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Pretty much what GenKhan2 said. More often than not people trade their games in towards a new game. But they wouldn't trade their games in if those games could hold their value over time. But a lot of games these days don't. People that bought a game new for 60 dollars aren't satisfied with it, so they trade it in towards a new game that might. That used game gets marked down over time to a price that someone else might find more acceptable. The person might buy God of War for 30 dollars and be content with their purchase to the point that they won't trade it in.

But more often than not, we're seeing games so bad at holding their initial retail value they get resold many times. Eventually these games drop to more than 50% (or even greater) of their retail value in months and sometimes weeks. The only conclusion is that a lot of games that come out are overvalued at their initial price. Their price quickly plummets towards what the MARKET truly values these games at.

And guess whose fault that is? The developers and publishers, that's who. Instead of realizing that their games being resold is a sign of their game being a poor product, they instead blame everyone but themselves. Because they do this, they never seek to improve themselves and their products so they can hold their market value over a greater period of time. To put it succinctly, Gamestop would not exist if there was not a demand for videogames at a lower price, or to put it in terms of the customer, a price that they find at a more appropriate market value.

These developers whining and crying over second-hand sales of their products are no different from the auto-industry asking the government for a bailout. The market has spoken. Games these days suck. They can't hold their value. And that's entirely on the developers and publishers. Part of it is that HD game development is a money pit. And the other part is that, just as Nintendo stated at the beginning of this generation, graphics alone are not going to continue to spur the growth of new gamers, or even hold the interest of existing gamers.

Now, let's look at what Reggie Fils Aime said the other day. He basically said that games selling millions in the first month, and then nothing at all afterwards is the wrong way to make and sell a game. They should sell a healthy, consistent amount months and even years after they have released. Mario Kart Wii came out around the same time as GTA4. GTA4 now sells for about 20 dollars brand new, give or take, depending on where you go. Mario Kart Wii is still selling brand new for 50 dollars. And if it's sold used, it's usually not for much less. It's the same with NSMB DS, and you'll be hard pressed to find as many copies of NSMB Wii used as you will GTA4 used.

NSMB and Mario Kart have all sold a healthy, strong amount over a long period of time and its current market value has stayed consistent with its initial retail value, that is to say, its price hasn't gone down at all. THAT is the sign of a good game. The reality is that a lot of game developers these days can't make games that last. Every game developer that makes a game should strive to make a game that is a classic, that sells for years after it is made, and is continued to be played long after the platform it released for is now defunct.

Games used to do this, but game developers these days show no respect for gamers and giving them what they want, and addressing complaints. Instead of realizing that used games are a sign of gamers losing interest in their games because they are not good enough, they are crying a river because otherwise they'd be force to get their heads out of their own asses and focus on pleasing the customer. But nobody can admit fault with themselves, so they blame everyone else, and demand, like a spoiled brat, that they are entitled to second-hand sales even when that indicates that their product was never good enough to remain in ownership. People get tired of this, and it drives gamers away, to other platforms, or out of gaming entirely.

Nintendo saw this coming, and that's what they have been fighting against. Disinterest in gaming. Other game developers need to realize this, or they will eventually go under, along with the existing game industry.

Posted: Mar 19th 2010 2:53PM 3dpenguin said

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You blaim the developers for the pricing problems and popularity of used games but first off that's extremely short sited on your part, and second the pricing of games is far more complicated.

First its short sited to say its the manufactures/developers faults, back in the 80's games didn't hold their value any better than the do now, they actually held it less, the problem beacons to the pricing formulas and competition. Back then then was far less competition in the ways of product and the game manufactures knew this so they generally left their games high for retail, but many didn't think the $40-$50 price tag was worth it, yes Atari NES and SEGA games were this much in the early days of consul gaming, so what did people do, they rented them, most of these games usually didn't have more than 24h of reasonable game time any way, many could be beat in a matter of hours, so be it. Now we complain about the games costing so much and then dropping in price in a few months, again the product pricing formulas, but what has to be remembered is these games now contain so much content, some times junk some times decent, that renting isn't an option anymore unless you just want to try it, even with week and unlimited play rentals.

Second what are these sales formulas being referred to, well its the pricing points companies like EA, Microsoft, SquarEnix, Nintendo, Sony, etc. uses to determine what the SRP of a game should be at release, and when to drop it, and its different for every company out there, that's why its so complicated, but the drops usually come in particular orders.

1) The development costs have been reached, the game is now making profit over development. Most games have different pricing components and percentages of costs go into the pricing plan, the first is cost of development, this is usually also the first to go, yes the distributors could continue to charge this extra amount to increase profits, and often they do because this amount is hit within the first few weeks of sales, but at some point this is dropped to make the game more reasonably price.

2) Plateau and drop off points, game sales plateau and drop after a few months, this is the point they often drop the pricing point. By this time most of the games have made their development costs back, and a small drop can be afforded, this is usually done by dropping the amount paid into for development in the first place.

3) End of life. Games do have a life span, most are no more than a year, so the manufactures have to come up with a way of continuing the sales of the game, there are many different methods ranging from dropping it to just above production and distribution costs, around $20 sometimes less, to repackaging and distributing of the product and a multi-game bundle or game of the year edition.

After this the game is just dropped.

Some games have a built in life span, EA is especially bad about it with their Sports games, yet they don't get rid of them, they drop the game by $10-20 for original SRP and then release the new one, the old one is a perceived much better value when considered against the new one, which isn't much different from the previous versions.

The manufactures aren't complaining about their profit margins, they expect and plan the SRP to drop over time. The manufactures are complaining about the profit losses from companies like GameStop who make it their company policy to sell used over new.

You go into GameStop and try buying a new game that has been out for a week or two, they will likely have a used copy in because a percentage of people will buy a game and not like it, so they sell it to them on the cheap. GameStop employees are strongly recommended to sell the used copy before the new. Why? Because they are only making a few bucks on the new copy while making more than what they paid for the new copy on the used one, even a new game with $20-$30 in store credit buy back price, and that is high, is netting them more profit than the same title new, many of the used games during that time frame are actually new games being sold because the store they were bought from doesn't take returns after 7 days even if sealed, what does GameStop do with these, open them and sell them as used, because it is illegal to sell them as new if you didn't get them though the manufacture, and good luck on getting that best buy label off without getting caught or ripping the package.

The DLC thing is an incentive for gamers to buy new instead of used, wait for the next gen game consuls, possibly even this gen but I hope not, you might go to Best Buy or GameStop and buying a card to type in a number and Download the entire game onto your hard drive, no more used games at all.
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Posted: Mar 19th 2010 3:23PM (Unverified) said

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@3dpenguin:

"You go into GameStop and try buying a new game that has been out for a week or two, they will likely have a used copy in because a percentage of people will buy a game and not like it, so they sell it to them on the cheap. GameStop employees are strongly recommended to sell the used copy before the new. Why? Because they are only making a few bucks on the new copy while making more than what they paid for the new copy on the used one, even a new game with $20-$30 in store credit buy back price, and that is high,"

Yes, because the retailer's objective is to PLEASE THE CUSTOMER AND MAKE A PROFIT, NOT PLEASE THE GAME INDUSTRY. The used market existed well before this generation of gaming, and nobody was crying about it then. So why all of a sudden is it a problem now? Now that the economy is hitting rough waters, economic reality is catching up with a lot of these game developers. Game developers put themselves into this mess by backing the HD consoles that are literally a money pit. Nintendo isn't crying about used games sales, and has even said that attacking used games is pointless because used games are not the problem but simply the symptom of declining interest in games.

Reggie recently said in an interview that the game industry has a very bad problem with ignoring their customers and not trying to look at things from the customer's viewpoint. The game industry is not exempt from the laws of economics. The market ultimately decides with its money. If the customer isn't satsified with their product, they sell it off and take their business elsewhere. If a customer keeps having to resell their games because they are terrible, they exist gaming altogether. Gaming is in the entertainment business. Entertainment is a VERY hard business to be in because there must be an unwavering and intimate respect for the audience (or customer). Most game developers these days do not have this attitude. And they are going out of business for it, as they rightfully should.

Instead of whining, or attacking their customers, the game industry should be trying to better understand their customers and show respect for their imaginations and tastes, and bend over backwards for them. But they aren't interested in the customer experience, so their games continue to bomb, and they remain ignorant of where the blame truly lies: Themselves. And they're gonna continue to whine themselves right out of business, and it will be well-deserved as it is in any other industry that actively attacks its customers *coughRIAAcough*.
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Posted: Mar 19th 2010 4:58PM 3dpenguin said

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'"You go into GameStop and try buying a new game that has been out for a week or two, they will likely have a used copy in because a percentage of people will buy a game and not like it, so they sell it to them on the cheap. GameStop employees are strongly recommended to sell the used copy before the new. Why? Because they are only making a few bucks on the new copy while making more than what they paid for the new copy on the used one, even a new game with $20-$30 in store credit buy back price, and that is high,"

Yes, because the retailer's objective is to PLEASE THE CUSTOMER AND MAKE A PROFIT, NOT PLEASE THE GAME INDUSTRY. The used market existed well before this generation of gaming, and nobody was crying about it then. So why all of a sudden is it a problem now? Now that the economy is hitting rough waters, economic reality is catching up with a lot of these game developers. Game developers put themselves into this mess by backing the HD consoles that are literally a money pit. Nintendo isn't crying about used games sales, and has even said that attacking used games is pointless because used games are not the problem but simply the symptom of declining interest in games.'

Don't put the used game industry on a god like pedestal... They don't give a flip about the customers if they did they would either a) give more money for the trade ins or b) sell their used games for less than 10% of retail, far less, give $20 for a game charge $30 for it, considering they would probably sell 2-3 times the number of games at this price they would still be turning a better profit than they do on the new ones.

Also, the game industry is in the business of selling and making games, and the game industry isn't hurting like you make it sound, smaller companies and former industry leaders who refused to get with the times went under or get bought out, EA, Microsoft, SquarEnix, Nintendo, Sony, Activision/Blizzard and all the others which are out there are doing perfectly fine, they have seen a drop in their sales as of late, but as you like to point out we're in a bad economy right now, and the used game market isn't helping any, many companies would probably be willing to reduce their prices some if it wasn't for companies like GameStop which will just undermine their prices even at the new rate.

As for used games always being around, there is a major difference now. Used games use to be locally owned rental/retail shops which would buy the games for cash and sell them used at a $5-$10 mark up from what they gave, which was based solely on how popular the game was how much you got back, and they would take damn near anything, now GameStop on the other hand is a completely different can of worms, they make it a business to buy games at around 30% retail and then marking it up to 90% retail, so on a $60 game that is a $38 profit in comparison to the new game which is only a profit of $10-$15 a title at that price. You think you're sticking it to the man because they don't make games YOU LIKE, but guess what, those games they are release are turning a profit, the only ones that might not are the common shovel ware, which interestingly enough are most often on the Wii, which is cheap and easy to develop for, the shovel ware on the PS3 and 360 go into the consul stores because its just too damn costly to release on disc, especially with the PS3.

If you don't like a game don't buy it at all, because both markets are troll markets. The game developers do watch used games sales, even though they don't make any money at it, because this will give them a bigger picture of how games are selling and what the turn over rate on the games are, so if a game if a game isn't even making it into the used game market really fast, Halo and GTA series, they are going to bleed that game title dry until it does, if a game ends up going into the used market quickly usually you won't see that game title ever again.

As for them backing the HD market, that was where it was going anyway, why beat around the bush about it, games abandoned cartridge media in favor of DVD because that's where the entertainment industry was going, and when the entertainment industry went HD they followed, that's where it is going. If and when the Big N does decide to retire the Wii you will probably find that the new system will probably be on par with this generations HD consuls, and the next generation HD consuls are going to still be superior to the new Nintendo system because Nintendo isn't interested in selling the newest thing, they are interested in selling to the largest audience, which is not hard core gamers. The thing about it is it only costs marginally more to develop for HD, which is far cheaper than what it cost back in the 8bit 32bit and 64bit days, that's the reason why the content was so lack luster and lacking in content because it was extremely costly to develop in the 2D days, its gotten cheaper to develop in 2D but when its only marginally cheaper nobody is going to develop that way unless the system or the game title dictates it to be.

But as I said earlier, this is all moot anyway, because the industry has already decided to go DLC, all that's holding it back now is a method of delivery, which is likely on its way since the US is sick of being picked on for being 17th in world internet speeds.
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Posted: Mar 19th 2010 2:19PM (Unverified) said

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GameStop makes enough money with the used game market without having developers/publishers giving consumers incentive to buy used with DLC. I see people commenting on the "Trade in two get a new game for $20." That deal is a total rip and your kind of being duped into it. Here are the reasons why GameStop makes money.

Your copy of Uncharted 2? Well, it's been out for awhile, nevermind that it's like GOTY fifty-billion times, we'll only give you $20 in credit for it, $22 if you have the edge card. We're going to to over here now and sell it for $54.99 because people will still pay that much if you convince them it's that awesome of a game. We make $32.99 profit, you went with credit because you lose 20% going with cash and you like that solid $22. You buy more games, prolly used since you only have a $22 credit and you go on your way. Thus GameStop makes a like 150% profit and you lose out on getting around $40 cash if you sold it online and had patience.

As for the "Trade in two get GOW3 for $20" nonsense? It's the same as the normal trade in credit! All the games on that list are newer titles that are at the $20 trade-in amount normally, some are a bit lower but it's all basically $20, it's not a great deal. It's like trading two new releases in for a newer release and still paying $20 and tax. Don't even think that you're getting a deal from that! :O

And the car comparisons are dumb. Developers/Publishers don't get crap for a game unless it's sold new and GameStop's used system undercuts a large percentage of the gaming community that buy new releases and they always push used like crazy. Rather than offering DLC for free for used games they need to, like other posters have commented, make used merchants give a percentage of used sales back to the developer/publisher.

I try to buy every game that I like new because I want to make sure I see the promised sequel. I wish I hadn't bought FFXIII though because now they'll go off and make another butchered and raped JRPG. I'm happy buying anything Bioware though.

Posted: Mar 19th 2010 4:39PM charleytony said

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When a game has an big chunk of the game only available with a dlc code, I will never get a used copy unless the price of the used game + the price of that DLC = the price I am willing to pay for that game.

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