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Reader Comments (105)

Posted: Mar 19th 2010 12:07PM PSBuckshot said

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Would be cool if you guys did video interviews, still a good read though!
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Posted: Mar 19th 2010 12:45PM Chris DPSN AggieCEO XBLThe Aggi said

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yea Skype interview would be the HOTNESS....
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Posted: Mar 19th 2010 1:16PM nobodysir said

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I just wanted to chime in here to insist that text-interviews are *very much* appreciated, and ideally any video interviews would come with a transcript. (Are we almost at the point where a rough transcript can be generated automatically?)

Benefits of video: you get to see their faces and hear their voices.

Benefits of text: you can read much more quickly than you can listen; you can skim to determine what's worth your time.
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Posted: Mar 19th 2010 5:15PM Mvp576 said

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This interview has left me sad, depressed and most importantly...uncomfortable...
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Posted: Mar 19th 2010 12:14PM The2ndAct said

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[minor spoilers]

A MacGuffin is something that drives the plot forward but doesn't need to be explained. The Origami figures in Ethan's hand are something that distract the player and totally should have been explained.
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Posted: Mar 19th 2010 12:37PM totalysharly said

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I completely agree. The origami in his hand should have been explained. I don't think David Cage understood how the vomit could have linked Ethan to shooting the drug dealer. I may be wrong but doesn't vomit have the persons DNA in it since it came from their body?
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Posted: Mar 19th 2010 12:43PM Chris DPSN AggieCEO XBLThe Aggi said

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no need for that spoiler tag in a thread marked spoilers already....lol

but uhhh yea Vomit has DNA....but why would the police even have Ethan's DNA to run it against? they have no reason to suspect Ethan at all in that
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Posted: Mar 19th 2010 12:47PM KaCeX said

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Maybe you would think that because CSI programs always have everyones DNA...
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Posted: Mar 19th 2010 12:56PM Wiizer said

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sharky,

Re-read this part:

"And, you know, if you had killed the drug dealer and managed to save your son, it would have been a very cruel ending to have the police come in and arrest Ethan. By the way, you need to go to jail. Shit."

So, he's not saying they weren't aware of it...
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Posted: Mar 19th 2010 1:01PM (Unverified) said

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I agree. The oragami figure in Ethan's hand is not a McGuffin, it's a red herring. It's an unexplainable detail that purposefully tries to mislead the player/reader. And it's bad storytelling.

That said, I really like the game as a whole. I just have problems with loose ends and the way it tricks the player. It's not clever, it's cheap.
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Posted: Mar 19th 2010 1:32PM sonicspike41 said

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It's more than just the origami figure though. It's also everything that hints at him being the killer.

The blackouts can be explained as just stress-related from his life situations, sure, but it seems a little overly coincidental that he just so happens to wake up with the origami figure on that street after "dreaming" about people drowning.

I wouldn't call that "one MacGuffin", I'd call that 2-3 at best. If it had just been the blackouts and dreams, I'd be like, "Okay, well it was probably just a coincidence," but with all of those together it seems like too much.
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Posted: Mar 19th 2010 1:38PM Wiizer said

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Well, Sonic, a lot of this stuff can be explained away.

I mean, the Origami Killer was in the news way before Ethan's child was missing, and as evidence by Kramer's son, there were some people playing copycat. It's not a far stretch to assume Ethan was being haunted by the Origami Killer's homicides because the boys were very close to Shaun's age and even Jason's when he died...

I think people are mistaking some open ended questions with 'plotholes'.
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Posted: Mar 19th 2010 1:43PM Wiizer said

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Not only that, but they had to throw some of the heat off of Shelby. I mean, they did some things to intentionally make Ethan look like he was the Killer when in actuality it was another character you were playing that was the actual culprit.
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Posted: Mar 19th 2010 2:06PM EvoHelix said

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At least the whole thing made more sense than Indego Prophecy.
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Posted: Mar 19th 2010 2:07PM EvoHelix said

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*Indigo. excuse me.
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Posted: Mar 19th 2010 2:18PM juliocho said

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Chris D.,

Even if they didn't have Ethan's DNA on file, when they would run it it would match half of the alleles of his son, which they MOST DEFINITELY had DNA.

So yeah, Mr. Cage. For shame...
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Posted: Mar 19th 2010 2:19PM Stix Remix said

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Definitely not a McGuffin.
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Posted: Mar 19th 2010 6:44PM Rwilson said

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the MacGuffin is how the heck did that fatty Scott put all that glass in those tunnels??
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Posted: Mar 19th 2010 7:16PM (Unverified) said

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Two sources of DNA need to be found for DNA evidence to be admissible in many courts, vomit is just one.
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Posted: Mar 20th 2010 3:34PM Dark Archon PSN Archonik XBL Dar said

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I actually think that you mixed up a McGuffin with Chekhov's Gun. They are both similar figures but work in a different way:

McGuffin is something unexplained that drives the story (like Ethans Origamis)
while a Chekhov's Gun is something like... um, the G/S Ball in the Pokemon anime? Where the characters get this "mysterious item" just to carry it for 20 episodes to a new location and completely forget about it and never explain it once left there.
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Posted: Mar 20th 2010 4:16PM SecretAngentSully said

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ok why don't we all stop complaining and hope that an explanation to the origami figure on Ethan's hand comes out as a DLC because we still don't know why he had visions of drowning bodies and all and there is a 2 year time strech in which something could've happen to Ethan before Shaun disappered so lets just hope, HOPE all this gets explained as a DLC chapter :D
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Posted: Mar 20th 2010 9:51PM Rylan said

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Firstly, I want to make it clear that I loved Heavy Rain. It was new, it was innovative and it was emotional.

But that said I think I have to say that, when you make a game which is there solely to tell a story, you damn well better get that story spot on.

What Cage is talking about is not a McGuffin, unless McGuffin means "out and out plothole". It's a sad fact that too many writers and directors are putting things into plotlines simply because they feel it is coolwith no clue whatsoever how they're going to explain it. You just have to look at Lost as a perfect example of a writer who has gone off the tracks. Lets face it, the only person who is Lost is the person in charge of the scripts.

Mr Cage. You made a brilliant game and I'll happily pay for more games like this. But you left some huge gaps in the plot which are self indulgent. As soon as you realised you could not explain them you should have cut them and found a better way. You should have had a scene with Madison and Scott and Madison and Jaedan because Madison's response at hearing the killers name simply doesn't work because she hasn't met him. Using the journalist line is poor when two short scenes would have fixed it.

But kudos to you. Even with all my gripes I loved it.
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Posted: Mar 19th 2010 12:14PM Dr Perry Ulysses Cox said

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Can we talk about spoilers in the comments without putting up tags, or is anyone reading this that isn't cool with that?
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Posted: Mar 19th 2010 12:21PM McBrick said

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Ludwig warns anyone worried about spoliers to not read the comments; I think tags are unnecessary.
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Posted: Mar 19th 2010 12:19PM McBrick said

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So, does anyone know if it's possible to get Shelby killed in the game? I can't imagine how the endgame plays out if Shelby is out of the picture.

Along those lines, I had imagined that the game was designed to allow any one of your characters to end up the killer based on how you played, who was left at the end, etc. Glad that didn't happen; makes the story truer (remember that old movie version of "Clue" that had multiple endings with different murders - that always felt like more than a cheap gimmick since the whole point of a "whodunnit" is to make it possible to determine the guilty party; if it can be resolved in multiple ways it seems like a cheat, really).

Anyway, GREAT game.
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Posted: Mar 19th 2010 12:31PM Dark Archon PSN Archonik XBL Dar said

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Can he not drown in the car?
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Posted: Mar 19th 2010 12:34PM lyons said

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Its impossible to kill Shelby, even if you don't do anything when he's in the car underwater, he just escapes on his own.
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Posted: Mar 19th 2010 12:35PM onan said

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Nope. Reload that sequence and go get a sandwich, Shelby will still be there when you get back.
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Posted: Mar 19th 2010 12:43PM TraceurRyuk Prepping for LBP2 said

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Scott Shelby and I believe Ethan are the only people that can't die throughout the course of the game, they can die at the end though. I still haven't seen all the endings or consequences throughout the game yet though. Still working on that platinum.
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Posted: Mar 19th 2010 12:48PM Dark Archon PSN Archonik XBL Dar said

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I should probably get to "platinuming" it too...

but it's so hard to find time between this, FFXIII, GoWIII, BFBC2 and the new-old Pokémans...

:/
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Posted: Mar 19th 2010 12:52PM TraceurRyuk Prepping for LBP2 said

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Same. I'm at like 82% I think and I haven't picked it up since FF XIII came out.
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Posted: Mar 19th 2010 3:40PM Johnnynumber5 is powered by cell said

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I killed Shelby at the end of the game but I don't think you can kill him before that.
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Posted: Mar 19th 2010 6:33PM auditt241 said

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Yes Shelby can die, albeit at the end. When he did die though, my conclusion cut scenes were really really inconsistent. Very strange...
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Posted: Mar 19th 2010 6:35PM evan742 said

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I think you can get Shelby shot in Hassan's shop if you put your hands down. I reloaded after it happened to me, so I guess maybe he wasn't dead?
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Posted: Mar 19th 2010 12:23PM kentuckyfried said

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Thanks for posting this.

I do hope game developer magazine does a post-mortem on this title like they just did with Uncharted 2. Makes for interesting reading, even if I can't understand 100% of what they're talking about.

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Posted: Mar 19th 2010 12:29PM onan said

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David Cage, I served with Hitchcock. I knew Hitchcock. Hitchcock was a friend of mine. David Cage, you are no Alfred Hitchcock. :(
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Posted: Mar 19th 2010 1:20PM creid8 said

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::Applause::
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Posted: Mar 19th 2010 12:30PM KaCeX said

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What? You walk with R2? Even the spoiler warning had a spoiler! Dang!
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Posted: Mar 19th 2010 12:32PM Tsacdop said

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Great interview, I also agree with PS_Buckshot about Joystiq doing Video Interviews.
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Posted: Mar 19th 2010 12:41PM Chris DPSN AggieCEO XBLThe Aggi said

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but the story has 3 things that don't make sense....the Blackouts, the origami figures, and why the grocery store clerk was the only father still alive.....
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Posted: Mar 19th 2010 12:46PM TraceurRyuk Prepping for LBP2 said

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Because the grocery store clerk didn't bother with the shoebox and attempt the trials.
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Posted: Mar 19th 2010 12:50PM KaCeX said

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Oh, I didn't get that the father(s) had to die aswell... Nice to notice in this postmortem
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Posted: Mar 19th 2010 12:53PM Wiizer said

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Well, if you go back and play it, do what Shelby would do:


Collect the evidence and let that thug shoot him!
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Posted: Mar 19th 2010 12:56PM TraceurRyuk Prepping for LBP2 said

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Kacex, I don't know if you played it (In which case you shouldn't be reading the comments), but that was kind of the whole point. The origami killer was testing all the fathers to see if they would risk their lives to save their sons.
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Posted: Mar 19th 2010 12:57PM Chris DPSN AggieCEO XBLThe Aggi said

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he really didnt even open his shoe box? I didnt even notice that...

but yea...all the fathers or boyfriends went missing....discovered that as Scott went around talking to the parents...
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Posted: Mar 19th 2010 12:59PM Dark Archon PSN Archonik XBL Dar said

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1. Why don't the blackouts make sense? They do. They are just not explained. They are probably triggered similar to a seizure, and started after the incident with Press X to Jason. It is a psychological reaction to stress.

2. The Origami Figures: As Ethan said: he thought he was the Origami Killer, so we can assume that he made them during the blackouts.

3. The shopkeep: He never bothered to investigate the origami figures, so he never learned about the trials.

And that's only one of possible explanations.

It's not that "nothing makes sense". It's that people should learn how to draw conclusions.

I am surprised how people like to say that something is "stupid" or "makes no sense" just because they don't take the time to actually stop and think about something for a second.

That's what good writing is all about: you don't get everything served to you on a golden platter (that's what I hated the apparently "great" storytelling in Bioshock - because the concept it was so oversimplified for the masses and pretty much force fed to the player) - the game is not supposed to give you all the answers. Isn't it more fun that way?
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Posted: Mar 19th 2010 1:03PM Fausk said

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The Blackouts are explained by the Psychiatrist if you ask him about it as Ethan.
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Posted: Mar 19th 2010 1:04PM TraceurRyuk Prepping for LBP2 said

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Archon, I agree with everything you said except about Bioshock. There are many different ways to make a story compelling, not just to make the player draw his/her own conclusions. Bioshock did it extremely well, through all the tapes hidden throughout rapture you really get the feel of rapture before the downfall.
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Posted: Mar 19th 2010 1:13PM KaCeX said

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@Traceur
I played it but probably didnt pay attention to that exact detail... Weird!
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Posted: Mar 19th 2010 1:29PM dannydesugmailcom said

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Playing as the woman, i made a dog from the origami book in the hospital scene. The mother of the two boys explains how they did that together as kids or some such story. I'd assume the figures are just something Shelby associates with his brother.
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