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Reader Comments (105)

Posted: Mar 19th 2010 11:20PM Charlie Tunoku said

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(MAJOR SPOILER WARNING)



When Scott confronts Kramer after the shoot-out; Kramer says that it was his construction site where John died. Feeling some guilt for the incident, Kramer would leave flowers on John's grave.
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Posted: Mar 20th 2010 10:00AM (Unverified) said

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devil fish said "Feeling some guilt for the incident, Kramer would leave flowers on John's grave."
i think that was a weak point in the story because kramer knew his son had killed a boy,and seemed to show no remorse particulary, yet felt guilty for 30 years (or more) about a child's accident (on his site)that was not his fault at all.

on the whole heavy rain was a great game imo,the story was very good and miles better then anything else on the market only silent hill has gave it a run for its money and that was just damn confusing.

Posted: Mar 20th 2010 2:26PM (Unverified) said

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I loved this game and played it through twice (only skipping the prologue the second time), after already having watched my roommate (who actually owns the PS3 and game and therefore got first dibs) play it through once. Now he's moved on to FFXIII and I am trying to test variants in Heavy Rain and collect trophies.

Loved the interview as well. And yes, I was crying at several points during this game. They definitely pulled off the empathy bit, feeling the emotional conflicts of the characters.

Now for actual comments (necessary or not, there will be SPOILERS here):

- The blackouts/origami figure/visions also struck me as a bit of an unexplained cheap trick to get us to think it was Ethan who did it, but my roommate convinced me it's plausible when you figure the trauma (both psychological and physical from getting hit by a car) causes the blackouts/schizo episodes, and the obsession over the origami killer fueled by newspaper reports and the boys being similar ages makes for the rest.
Incidentally, while at first I thought Ethan was way too obviously being pointed at to actually have done it, I began wavering during the Lizard Trial. The whole atmosphere of that episode conjured up memories of Silent Hill II, and I started to wonder if it really wasn't another guilt/self-punishing story originating in Ethan's mind.

- I'm proud to report I didn't fall for Blake, though, that seemed like a way too obvious case of "this character is acting like an asshole so I think it was him". I honestly had no clue who had done it until the denouement, actually, since I honestly didn't think it was any of the 4 playable characters, but none of the others seemed to be introduced well enough to be pulled out of a hat as the killer. When it was revealed who it was, my housemate and I at first said, "What? I object!" but as we thought about it more (and I played it with that knowledge in mind), it made more and more sense.

- What I found to be hard to explain if not a plot hole was: In a city the size of Philadelphia, there's not a single John Sheppard besides that one kid that died 30 years ago? Really now? Also, if Scott and the typewriter guy, Manfred, are apparently old friends, how did Scott manage to end up on the guy's customer list under a different name? Also, my Ethan told Scott that he'd "finished [his] damn trials" when I had only done two of them (gameplay thwarted me for Butterfly, and I refused to shoot the guy or do the Rat trial. Despite the fact that my roommate did it and I knew what would happen, but I knew that if it were me, I'd refuse to do it), and Madison referred to the Doc as "Doctor Death" even though I had refused the drink and hauled tail without ever seeing his basement.

- Ah yeah, bears mentioning that for the entirety of my first playthrough, I didn't know you could go back and redo with the Chapters function. The reviews I'd read kept yapping about how in this game, your actions had consequences and you couldn't just reload a save and redo things if you messed up, so it took me a while to realize that with Chapters, that's exactly what you could do. Which is why I inadvertently killed Lauren off during my first playthrough and didn't realize I could redo.

- For the endings, both my roommate and I got essentially ideal endings (all 4 characters alive when you reach the end, Shaun is saved, Ethan stays alive), with the difference that I'd lost Lauren but Ethan and Madison were together in my scenario. I have been playing around with the other possibilities since (and the one where you fail to warn Ethan on his way out actually made me cry), and was not expecting but very much enjoying the "A Mother's Revenge" one, but one variant that has been mentioned in the comments now has me very intrigued (I have not let Ethan go to jail except once to get the "Hands Up" trophy and then redo). Want to see that!

Posted: Mar 21st 2010 1:00PM willhume said

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My ending sucked. I failed the butterfly trial, so I chose the wrong location, and Ethan gave up and shot himself. Throughout the whole game I was relentless in my pursuit to save shaun I completed the Bear trial, was forced to give up the butterfly trial, cut off my finger instantly, shot the dealer instantly, and drank the poison instantly, if I was looking for my son I would never give up even in the face of death. And the poison wasn't even real!

Posted: Mar 21st 2010 11:51PM SuperSugar said

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Amazing game and graphics. Thinking about downloading Indigo Prophecy from the Xbox Marketplace.

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