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Reader Comments (650)

Posted: Mar 21st 2010 7:02PM Raiki said

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Honestly, Steam is the best DRM I've used. I think a client like that (basically needing to be logged in to play, not even necessarily online) is the best kind of system.
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Posted: Mar 21st 2010 8:18PM Death Threat said

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Steam ftw.
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Posted: Mar 21st 2010 9:06PM XaiaX said

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Not that anyone will read this entry:

Steam and Impulse are the best existing DRM solutions, from a consumer perspective, *currently*.

Something that would be good would be a signed-executable ala XBLA, though. Signed to your hardware, or signed to your account. Signing to the hardware to allow offline play, and sharing of the game among multiple users of the same system, ala XBLA, or the ability to simply authenticate from anywhere to sign in with an account.

I could even accept a limitation of one "hardware sign" per account. (oddly, it'd probably be best to make that the machine that is your secondary, since it'd probably be a laptop that is likely to be offline)

Combine that with direct authentication for updates / multiplayer and you'd end up with something that'd be best for everyone.

The major downside to this is that everyone absolutely abhors the hardware necessary to make this truly possible, something like MS's Palladium, or Intel's CPU IDs. There are plenty of valid reasons for those criticisms, however, uniquely identifying a machine without some feature like that would be difficult. (Uniquely, so that the executable can be signed to it / your account alone.)

At the very least, signed .exe would allow companies to track specific individuals as the sources of casual piracy.
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Posted: Mar 21st 2010 9:24PM SuiXide said

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I agree. Steam is awesome. I've never had any problems with the 90 some odd games I have on the service.
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Posted: Mar 21st 2010 10:58PM Purduecoz said

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Hands down - Steam. Not very original, but can that many people be wrong???
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Posted: Mar 21st 2010 11:11PM GreyFox said

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I wholeheartedly agree. Steam let's users maintain ownership and control of the games they purchased while giving developers a solid non-intrusive DRM solution.
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Posted: Mar 22nd 2010 2:41AM seishino said

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I second Steam. Occasional online verification is fine, especially if it adds a unified experience and the ability to download / play wherever you happen to be at the time.

Remember, though, the goal of DRM is not to stop piracy. It is to maximize revenue. DRM accomplishes this not by locking down the game to everybody. It accomplishes this by denying an easy pirated copy to potential purchasers within the critical 2-week launch window of the title.

So from this, add whatever thorough and nasty DRM you so choose for the first three weeks of the game's sales life. One the title is basically cracked, however, release a patch that removes all forms of DRM except (and possibly including) the disk check. The DRM-free version is already out in the wild, you're just denying certain freedoms to your paying customers for basically no benefit to either of you. If they know the initial restrictions will eventually be removed, they'll put up with a lot more ugliness in the interim.

As a third prong, offer networked digital benefits to paying customers. Forum access, registration for future in-game bonuses and events, registration for future advanced access to titles, etc. Those with a valid, verifiable code (the only really effective DRM) are treated like royalty by the company. Sort of like Club Nintendo's rewards program for verified purchases. Those are benefits that you can definitely give legitimate customers, while denying access to pirates.
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Posted: Mar 22nd 2010 3:48AM Raiki said

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Whether or not Steam maximizes revenues (how could it with all those discounts?), it still picks up a lot of sales. There's a reason it's dominating the digital distribution market. Steam is definitely the best solution.
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Posted: Mar 22nd 2010 8:33AM zehoo said

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Steam
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Posted: Mar 22nd 2010 1:22PM XaiaX said

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"Whether or not Steam maximizes revenues (how could it with all those discounts?) ..."

The Laffer Curve.

If the price was too high before, you could be losing marginal revenue due to decreased volume that would overcome the revenue gained due to a significant margin. E.g., if you sell 10 at $10, but 50 at $5, it doesn't matter if you made half as much per sale (assuming you have your unit production costs covered) since you made 5x the sales.

This is why cheap crap often outsells slightly higher priced but better quality goods.
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Posted: Mar 23rd 2010 4:05PM oteriba said

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Steam has to be the best. No contest. I can't think of any others that even come close.
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Posted: Mar 21st 2010 7:03PM phxprovost said

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steam
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Posted: Mar 21st 2010 7:03PM Giroro said

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Steam
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Posted: Mar 21st 2010 7:03PM TheMichaelJackson said

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NO DRM
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Posted: Mar 21st 2010 7:28PM MystileArmor said

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Leave it up to MJ to completely ignore the rules...
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Posted: Mar 21st 2010 7:40PM Evin said

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I lol'd as soon as I read 'PC'...
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Posted: Mar 21st 2010 7:49PM TheMichaelJackson said

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Honestly though, Steam is the best.
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Posted: Mar 21st 2010 8:29PM Ryan P said

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Read in the proper way, the article seems to imply that "no DRM" is the real solution.
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Posted: Mar 21st 2010 7:04PM Gloon said

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Well, to be honest, my favorite DRM solution thus far is Steam.
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Posted: Mar 21st 2010 7:05PM goal2004 said

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My favorite DRM would probably one of those old school devices you had to attach to either your COM or LPT ports, and without it the application wouldn't work! You'll be surprised to hear that there are still people out there who use that stuff :)
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Posted: Mar 21st 2010 10:07PM Solar Jetman said

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A "dongle", which is still fun to say. And dongles are still used for some pro A/V and CAD/CAM apps.
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Posted: Mar 22nd 2010 7:48AM Nook said

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Dongles work, and they are still out there. though - how many dongles would you need? 1 per game? That could get a bit messy when you're trying to keep up with multiple dongles for multiple games.

Not sure how a multiple game dongles would work either....

I think there's the reason dongles kinda fell off the table. Unless you had a programmable dongle, or publisher specific dongles where you could sync all you Ubi games tot he dongle - then you don't require online access.
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Posted: Mar 22nd 2010 10:05PM FordTang said

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Favorite DRM? I'm not even sure, perhaps Diablo 2's? Is that a DRM solution?
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Posted: Mar 21st 2010 7:04PM LMLYP said

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Steam.
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Posted: Mar 21st 2010 7:05PM Breakdown said

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SecuROM by name alone. Sounds like it should be a mechanical X-men or Avengers villain.

Lookout Hawkeye, Ultron and Doom have teamed up with SecuROM!!!
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Posted: Mar 21st 2010 7:05PM Burgerz said

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Steam
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Posted: Mar 21st 2010 7:05PM (Unverified) said

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steam is my fav
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Posted: Mar 21st 2010 7:05PM UnnXandros said

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Altho im not a PC fan, Steam is kinda neat as a DRM System :)
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Posted: Mar 21st 2010 7:05PM Fatpat said

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Definitely Steam. I can re-download all my games (makes it easy having a netbook) and play with my friends all using the same program.
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Posted: Mar 21st 2010 7:06PM (Unverified) said

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Steam
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Posted: Mar 21st 2010 7:06PM JaoSming said

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Steam is the best current system but I'm a fan of just doing a DVD check and a code for installing without any internet required
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Posted: Mar 21st 2010 7:07PM (Unverified) said

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I think Stardock's Impulse Reactor system makes a lot of sense. You can play the game without any DRM, but to receive patches and updates you need to associate your unique CD key with your email address.

Since your email address becomes your unique identifier, there is no risk of losing the product key. Plus there are no installation limits, so reinstalling on a new computer is simple and easy, as it should be.
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Posted: Mar 21st 2010 7:10PM ZombieRobot said

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awww you beat me to it! I agree though StarDock is on to something. As is valve with supplying free content updates (to PC users at least), and Bioware with Cererus Network.
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Posted: Mar 21st 2010 9:18PM Burgerz said

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All a pirate has to do though is connect it to a public email address and BAM, everyone can use it to get updates
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Posted: Mar 21st 2010 10:12PM ZombieRobot said

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every form of DRM is fallable. This is the best method I think to make your consumers happy and respect you and actually want to support your product.
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Posted: Mar 21st 2010 7:07PM Special Agent Steve said

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Definitely steam. Not just because it has the least headaches, but because the customer support usually helps with any kinks in the system. Also, great prices XD
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Posted: Mar 21st 2010 7:08PM (Unverified) said

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Old school DRM. Insert disk -> play, no disk = no game. For the downloaded version, steamworks seem to do the trick. Im not sure how D2D works it out, but hey, no DRM will be prefect. No matter what, people are going to bash it to the ground. Everyone has a complaint, no one offers a solution.
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Posted: Mar 21st 2010 10:54PM jd jake said

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Just start offering a free online game with a 1 dollar weekly subscription to it.
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Posted: Mar 21st 2010 7:08PM (Unverified) said

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As the others are saying, Steam. It works flawlessly. To add to that, pre-order bonuses. I generally HATE them, but when I think about it, they are a great way to help prevent piracy. Is it 100% guaranteed? Nope, but it definitely helps.
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Posted: Mar 21st 2010 7:08PM ZombieRobot said

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StarDock did it the best with Sins of a Solar Empire. Now I know you said NO DRM submissions will be ignored, but at least hear me out first. They supplied the game with NO DRM, but if you wanted the patches and the free content updates from StarDock you had to register your legit key online.

StarDock basically said, pirate our game its soo good we know youll want to buy it for our free content updates and patches to the game you sooo love.

This is the best DRM availible. Mass Effect 2 with the cerberus network is also making heavy strides towards removing DRM in replace of free content to registered users.
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Posted: Mar 21st 2010 7:08PM Drake250 said

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Steam's DRM all the way
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Posted: Mar 21st 2010 7:08PM kspraydad said

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I'm a fan of 'dongles' like we used to have back on the AtariST

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Posted: Mar 22nd 2010 7:58AM Alyten said

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yea i also think steam is good drm
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Posted: Mar 21st 2010 7:10PM (Unverified) said

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steam is the best DRM period
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Posted: Mar 21st 2010 7:09PM (Unverified) said

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Steam... especially since it's finally coming to mac :)
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Posted: Mar 21st 2010 7:09PM SmilinGoat said

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so far something like Steam. keycodes work as well. when you start to require internet connections to play online games you've gone way too far.
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Posted: Mar 21st 2010 7:11PM Xenophobic said

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I don't think that this DRM is the best, but in some ways it is very good! It has stopped piracy of this game in it's tracks. And any other game would require almost the same amount of time to crack, if anyone wants to spend a month going through the process. And not to mention that the internet is becoming more stable and cheaper as the years go by.

But if I were to solve it, I would have to say that Steam is the way to go. Less hassle, only requires to be online to download the game and start it up, and it has an offline mode!
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Posted: Mar 21st 2010 7:11PM CaramelZappa said

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Steam, with steamworks. There is no other DRM solution where both the publisher and consumer win.
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Posted: Mar 21st 2010 7:12PM msac88 said

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Give the game good online modes making them want to go online and then check the people playing for valid copies.
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Posted: Mar 21st 2010 7:12PM Hotcooler said

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Steam! Nothing beats it!
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