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Reader Comments (38)

Posted: Mar 22nd 2010 8:34PM (Unverified) said

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cool.. except the headphone jack blockage part

Posted: Mar 22nd 2010 11:38PM abelpc said

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it might have a pass-thru port.. can't tell from the picture tho.
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Posted: Mar 23rd 2010 12:16PM Extinction said

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Now they need to make a dual shock to psp adapter
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Posted: Mar 22nd 2010 8:36PM ArchiGamer said

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That's cool.


Also, why isn't this also on the PSP Go? I know its not doing well, but, come on, some support would be nice!

Posted: Mar 22nd 2010 8:44PM sonicspike41 said

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My guess would be that the actual physical design of it somewhat hinders the device. Like how a lot of the old accessories were originally incompatible until they released that "Converter Cable" thing. ( http://www.joystiq.com/2009/09/24/stop-and-look-at-psp-gos-ridiculous-converter-cable/ )

But even if that was the case, wouldn't that same "cable" allow this to work on the Go?
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Posted: Mar 22nd 2010 9:28PM HandheldAddictblogspotcom said

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@sonicsspike41: The converter won't make it compatible for the PSPgo: remember, the converter is for going from proprietary to standard USB port. This device uses the headphone/remote jack.

The dongle looks relatively small, which is cool, and it does look fun-- especially with Loco Roco!
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Posted: Mar 22nd 2010 11:59PM JamesHks said

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sony should buy this idea. Then they could somehow fit it in the psp go. give current owners a really good trade in cost, take the owners psp, upgrade it with the part, sell it as slightly used. Everybody wins.
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Posted: Mar 23rd 2010 2:42PM HandheldAddictblogspotcom said

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What we all forgot is that the remote port for the PSP-1000 is *different* from the PSP-2000/3000.... they are different rectangular shapes. So I wonder if this is even compatible with the PSP-1000 as it's being reported.
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Posted: Mar 22nd 2010 8:42PM taa11 said

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yeah this looks pretty interesting, and seems pretty responsive.

Posted: Mar 22nd 2010 8:45PM sigma8 said

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Way too little, way too late.

Posted: Mar 22nd 2010 9:40PM Nook said

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the new possible experiences to be had with your current game set is worth the price of admission. It looks fairly responsive.
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Posted: Mar 22nd 2010 10:24PM sigma8 said

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I would love to see a resurgence of the PSP, and if this helps, I'll
be happy. I have one and it's an amazing piece of kit, but Sony seems
to have designated the PSP as its console to regularly drop the ball
with.
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Posted: Mar 22nd 2010 8:47PM sonicspike41 said

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Maybe it's just me, but I wish he hadn't said "able to replace the functions..." but instead "able to compliment the functions...".

It seems like the kind of thing that would only allow one or the other based on that statement. Perhaps I'm just jumping to conclusions though. (I say this because I can imagine a tilt game that uses the d-pad for something like item selection.)

Posted: Mar 22nd 2010 8:54PM BrianH said

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here's what i am thinking.

using this would make fps games more playable.

you could use the tilt as a non physical analog stick, with the normal analog stick, so when you move the psp, you aim, and you use the stick to walk around.

i could actually see that working.
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Posted: Mar 22nd 2010 9:04PM GumbyX said

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While that is a good idea Ryan, you gota remember you probably have to hold the system still to center it, IE not moving in any one direction. If you are on a train or shift your posture in any way, that could have a negative effect on the controls. If there is a way to rebalance/reset neutral postion, that might be a way to avoid said issue.

Either way, I would be very interested in seeing how this would work with games like Phantasy Star Portable and Monster Hunter Freedom Unite.
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Posted: Mar 22nd 2010 8:51PM armageddon said

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I see this failing pretty hard, 1st if the controls aren't built to be tilt controls they will suck, 2nd the PSP is a nearly dead platform (piracy, lack of good games, feels like crap in your hands, etc).

Posted: Mar 22nd 2010 8:56PM Ballistic H said

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Japan's sales charts beg to differ.
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Posted: Mar 22nd 2010 8:58PM BrianH said

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yea, seriously, it's only the top selling console (not handheld) in japan for the past what? 6 months? 4?
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Posted: Mar 22nd 2010 9:07PM Diodax said

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Japan recently had Kingdom Hearts Birth By Sleep, America still not.
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Posted: Mar 22nd 2010 9:47PM BrianH said

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Posted: Mar 22nd 2010 8:56PM InfinitiProject said

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Mo-toe-storm

Posted: Mar 22nd 2010 9:19PM DWilson8504 said

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LOL I heard that too!
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Posted: Mar 22nd 2010 9:46PM Nobledevil Gaming Optimist said

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Yeah, but wouldn't playing a game by tilting it that wasn't supposed to be tilted COMPLETELY ruin camera angles? Sure, you can tilt in Wipeout, but that means the whole game and system is tilted, so the next turn coming up will be messed up from the normal viewing angle.

This accessory may be the dumbest, most ill-conceived gaming add-on I've seen in a generation.

Posted: Mar 22nd 2010 10:34PM Typicalgamer said

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interesting. why isn't the plug in thing on the top so you can listen to addictive loco roco music without anyone else hearing it??

Posted: Mar 23rd 2010 2:47PM HandheldAddictblogspotcom said

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Think about it. The USB port is only powered when the PSP is in USB mode. And you can't do anything with a PSP in USB mode. The headphone/remote port is powered all the time.

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Posted: Mar 22nd 2010 10:49PM GuardianLegend said

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I wish the PSP had rumble...

Posted: Mar 22nd 2010 11:15PM JamesHks said

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phones have'm, its sucks that handheld gaming doesn't
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Posted: Mar 23rd 2010 2:04AM HandheldAddictblogspotcom said

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Some DS games have it, rumble on handhelds is fun ^_^
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Posted: Mar 23rd 2010 8:45PM Misfit Toy said

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That would be awesome...and it would eat up battery life. Could be worth it though :)
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Posted: Mar 22nd 2010 11:04PM Emblazin said

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I'm trying to figure out how this works. It seems to highjack the controls and maps them onto the d-pad (ex. would be tilt left -> left). But it also advertises "special in-game tricks and effects". So hacks? Datel is badass.

Posted: Mar 22nd 2010 11:34PM pibs said

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The homebrew community had already built these a while back ago. Then a PSP peripheral manufacturer called Neo created one back in 07 as well except nobody supported it.

http://www.youtube.com/watch?v=jTm-EbnlCk0
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Posted: Mar 22nd 2010 11:49PM sysu3peat said

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I can see this being excellent for Mod Nation Racers!!

Posted: Mar 23rd 2010 2:05AM yugo said

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It will be great to play games in psp with motion sensor. games will be played with so much added fun. Thinking for a long for this thing and now it be really available. :)

Posted: Mar 23rd 2010 12:51PM KeenCommander said

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There's Super Monkey Ball on the PSP? I must get this.

Posted: Mar 23rd 2010 1:00PM KeenCommander said

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Oh, it's SMB Adventure and apparently bad, this is why I know nothing about it. Couldn't they just port Super Monkey Ball 2? With ad-hoc multiplayer. That would be sick, and all of my friends (with PSPs, which seems to be a rapidly increasing number) would get it.
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Posted: Mar 23rd 2010 2:42PM kenny goo said

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can i has psp2 wid accelerometer nao please? kthxbai

Seriously though, little stuff like this just makes me want a true PSP follow up with all the modern intricacies of newer tech even more. In light of the 3DS announcement, I think the chances are much better we'll see a PSP2 this holiday, which means I might get one by the time the price is reasonable next year.

Posted: Mar 23rd 2010 3:35PM (Unverified) said

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Wasn't Mercury supposed to come with one of these back in 2005?

Posted: Mar 23rd 2010 5:42PM gmrtom7 said

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Wow. If that actually works as advertised I might have to go get one. I'm still a little pissed at Datel for their Pandora battery dying after a year, though...

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