Speaking to Develop, Rare's Mark Betteridge has claimed that developers need to do a better job of estimating the cost for game projects. He noted that development problems often arise as the result of underestimated budgets, saying, "I still think the industry takes a naive approach to estimating budgets when compared to other industries." Betteridge advised studios not to rush into production before a game's core concepts are set in stone. "You might have artists or coders getting paid as employees with little to do because a game isn't yet in production," said Betteridge.
Betteridge's comments come as part of a Develop report on the "sudden decline" in video game budgets. According to the report, the poor global financial climate has caused publishers to slash budgets of any unproven game properties. The report cites a few other reasons for declining budgets, including the longer console cycle. Betteridge also points to increasing mobile development, more prevalent middleware and a rising number of sequels -- which often reuse existing code and assets -- as reasons for declining costs.
The comments also reflect Rare's changing development philosophy. The company recently announced plans to open a new studio specifically to overcome the "boom and bust cycle" of game development staffing. The developer hopes to adopt a method akin to the film industry, hiring contract staff for the duration of a project, rather than trying to maintain a large, consistent workforce.
Reader Comments (21)
Posted: Mar 22nd 2010 7:34PM (Unverified) said
Rare, make a Banjo-Kazooie platformer goddamnit! Nuts and Bolts was crap.
Posted: Mar 22nd 2010 7:44PM (Unverified) said
Yeah, Dr. Tea Bag...
...you do like Nuts, don't you.
Reply
...you do like Nuts, don't you.
Posted: Mar 22nd 2010 7:46PM Chris DPSN AggieCEO XBLThe Aggi said
uhhhh wasn't that appealing to me either
Reply
Posted: Mar 22nd 2010 7:34PM Xoonaka said
To most developers, I'm sure the "contractor" idea is scary as hell. Especially those who live in an area with only 1 or 2 studios.... Moving for a job is one thing, but relocating in an endless cycle is quite the other...
Posted: Mar 22nd 2010 7:38PM GoldandFinal said
Please just make a new Killer Instinct and Jet Force Gemini. That's all I ask.
Posted: Mar 22nd 2010 7:43PM Mouthsmasher said
Anyone have any idea what Rare is currently working on?
Posted: Mar 23rd 2010 12:37AM killer rin said
the thing with Avatars though is that everyone hated the idea, then it grew on them... I love the little fella now...
Reply
Posted: Mar 22nd 2010 7:45PM Chris DPSN AggieCEO XBLThe Aggi said
uhhhh make a New Killer Instinct or STFU....
Posted: Mar 22nd 2010 9:32PM D dogg said
What kills me about Killer Instinct was other than the digitized (remember when that was a BUZZword!?) graphics and killer voice, Killer Instinct wasn't really a deep fighter or button masher.
String along combo's as long as you can or c-c-c-combo breaker!!!
...
That's it; that's the entire game!
Honestly, if Mortal Kombat can't succeed then Killer Instinct sure as hell isn't. StreetFighter IV at least has an intricate gameplay system to make it challenging.
A wicked-sick voice and digitized graphics aren't a sell now-a-days.
Reply
String along combo's as long as you can or c-c-c-combo breaker!!!
...
That's it; that's the entire game!
Honestly, if Mortal Kombat can't succeed then Killer Instinct sure as hell isn't. StreetFighter IV at least has an intricate gameplay system to make it challenging.
A wicked-sick voice and digitized graphics aren't a sell now-a-days.
Posted: Mar 22nd 2010 7:52PM Tezz said
i think the approach should be more along the lines of open more studios and hire more permanent staff, and keep expanding. Unless they are planning on hiring people to work via the internet i think its unfair to demand your future employees to continually travel to a destination for short term labour, only to be not promised work in the coming years.
Posted: Mar 22nd 2010 8:02PM logicbus said
Doesn't every company in every industry deal with issues estimating time to completion on projects and, in turn, budget? At just about every job I've ever had, I've been asked to estimate how long projects will take. And I've never worked in the video game business.
Posted: Mar 22nd 2010 11:10PM AltairDusk said
Yes. I'm a developer in the business software world and in the last stages of a project like that right now. Accurately estimating cost and development times for software is a difficult art, especially when you're just starting out.
Reply
Posted: Mar 22nd 2010 8:07PM Shinchi said
This is exactly why I have been working as a contractor for the past 6 Months, there is now virtually No long term work. Lucky for me I have some good background stuff on my CV but new guys are having a bloody nightmare getting a job. On the plus side I charge a bloody fortune now and make much more money.
Posted: Mar 22nd 2010 11:18PM Setamix said
"The developer hopes to adopt a method akin to the film industry, hiring contract staff for the duration of a project, rather than trying to maintain a large, consistent workforce."
Isn't that the development method that Square-Enix uses too?
Isn't that the development method that Square-Enix uses too?
Posted: Mar 23rd 2010 12:29AM Rather Dashing said
Wait, Rare still matters?
...Wait, Rare still EXISTS? I'm pretty sure they haven't made anything since Nuts and Bolts.
...Wait, Rare still EXISTS? I'm pretty sure they haven't made anything since Nuts and Bolts.
Posted: Mar 23rd 2010 2:27PM Mingjinko the Monotonous One said
Yeah, I'm pretty sure if game developers all got together for a Relevance Party, Rare's invite would get "mysteriously lost in the mail."
Reply
Posted: Mar 23rd 2010 3:31AM (Unverified) said
Kinda hard not to underestimate / be optimistic about budgets as that is the only way for a (third party) developer to get a deal. It's usually easier to try to negotiate more money when the development is underway and progressing well, even if that might also result in some delays.
Posted: Mar 23rd 2010 8:18AM Tuxy79 said
Come-on Rare!
You guys are talented, make something truly epic!
You guys are talented, make something truly epic!
Posted: Mar 23rd 2010 2:32PM arrrgh said
This contract labour approach is one of the main things killing the film FX industry.
Featured Stories
Super Joystiq Podcast 004: 38 Studios meltdown, Gravity Rush, Civilization 5: Gods & Kings, Dragon's Dogma
Posted on May 25th 2012 3:30PM






