Previously, the Xbox 360 version of the MMO had seen its share of setbacks. In August last year, Emmert laid the blame for the delay squarely on Microsoft. "It just takes time for the big beast known as Microsoft to get moving," he said at the time, adding that "it's as baffling to developers as it is to everyone else."
This marks the latest in a long string of failed-to-launch MMOs for the Xbox platform: Ensemble's Halo MMO, True Fantasy Live Online for the original Xbox, Marvel Universe Online, Age of Conan, Huxley -- all of them either canceled or in development limbo. Thus far, the only traditional MMO to see the light of day on the Xbox 360 has been Final Fantasy XI. We can only speculate as to what the bottleneck is for MMOs on the Xbox 360 but, given the litany of failed projects from multiple developers, Microsoft certainly appears to be the common thread.
[Original photo source: Qole Pejorian]