G4 has posted an article detailing the 'Player Investment' system. As the name implies, it's designed to keep you -- the player -- invested in the character you've created. The character you create in Halo: Reach is persistent across both the single-player campaign and multiplayer -- even appearing in the cutscenes -- and both modes will allow players to unlock new customization options. Players earn credits (abbreviated cR) simply by playing the game and then these credits can be used to purchase different custom pieces of armor. Many different tasks will yield credits, though G4 notes that Bungie is making sure to balance task so they don't get in the way of normal gameplay. Each piece of armor, incidentally, is solely for visual customization -- they won't provide any gameplay benefits a la Modern Warfare.
One of the ways players will earn cR is with the new challenge system. Bungie will create daily and weekly challenges, small goals designed to keep players interested over the long term. The challenges can be anything, with Bungie's Luke Smith noting "kill X dudes" as an example. Whether said dudes be in multiplayer or single-player, that's up to Bungie.
The article also touches on the new ranking system. In addition to ranking players based on skill, the game will also track how they play. Players can earn "Commendations" which reflect their playing style. Make kills with a specific weapon and you earn Commendations for that weapon, which other players can see. Commendations can be earned for other actions too, like driving vehicles.
Finally, Microsoft has announced that new Halo: Reach multiplayer info will be dropping every Friday between now and the launch of the multiplayer beta in May. The updates will appear on Bungie.net starting this Friday, so be sure to keep your eyes peeled (for jet packs).
Reader Comments (94)
Posted: Mar 25th 2010 6:25PM (Unverified) said
Who cares? MAG has taken the multiplayer throne.
Will this game have 256 players? No.
Will it actually involve teamwork? No.
Will it have a bunch of racist 12 year olds? Yes.
Hard to get excited when every other company is innovating while bungie sticks to their generic gameplay.
Will this game have 256 players? No.
Will it actually involve teamwork? No.
Will it have a bunch of racist 12 year olds? Yes.
Hard to get excited when every other company is innovating while bungie sticks to their generic gameplay.
Posted: Mar 25th 2010 6:28PM Funkmaster General said
Looks like someone has sand in their....I don't even have the hart to finish it.
Anyway, you're a douche.
Reply
Anyway, you're a douche.
Posted: Mar 25th 2010 6:29PM TraceurRyuk Prepping for LBP2 said
I personally don't see the appeal of Halo but that's not to say it's bad or another game's better... It all comes down to preference.
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Posted: Mar 25th 2010 6:34PM Funkmaster General said
I'm not a rabid Halo fanboy. I just like it. I like MAG as well, and Battlefield. What? you're saying I can only like the one you deem superior?
Well, shucks.
Reply
Well, shucks.
Posted: Mar 25th 2010 6:43PM TheDarkWayne said
How is every other company innovating? Aside from MAG, everything else is pretty much the same, and aside from a huge number of players, MAG was not innovative at all, it was downright derivative! Let's make a list. MW2? That's exactly the same as MW1. BFBC2? That's BFBC1, they just fixed the hit detection. MAG? Battefield with more people.
I don't see what makes Halo "the same old gameplay" but MAG is basically the same as any other fps and that escapes your ire. It's not like people even want the basic gameplay to change, then there'd be no point in a sequel. Reach might be the same old first person shooter stuff, but did the other 4 halos have jetpacks, detailed armor customization or armor loadouts before the game is even out? No? What's that called then? Innovation? [Ed - be respectful!]
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I don't see what makes Halo "the same old gameplay" but MAG is basically the same as any other fps and that escapes your ire. It's not like people even want the basic gameplay to change, then there'd be no point in a sequel. Reach might be the same old first person shooter stuff, but did the other 4 halos have jetpacks, detailed armor customization or armor loadouts before the game is even out? No? What's that called then? Innovation? [Ed - be respectful!]
Posted: Mar 25th 2010 6:48PM (Unverified) said
How is adding jetpacks innovative? Or customizing abilities?
This is the problem with Halo fanboys: they think bungie invented the first person shooter.
[Ed - be respectful!]
Reply
This is the problem with Halo fanboys: they think bungie invented the first person shooter.
[Ed - be respectful!]
Posted: Mar 25th 2010 6:54PM (Unverified) said
Great job, Bradwart. There is a reason we hired you at Bungie. Now, come back to the studio; we need something to be shined.
Reply
Posted: Mar 25th 2010 6:54PM Hyperion45 said
@Wayne -- No, that's not called innovation. Innovation is when something totally new or different is added, which has not been seen before. The words you were looking for were "New things in the sequel."
Because Reach isn't innovative, it's just adding new to things to the game that have been in other games.
Reply
Because Reach isn't innovative, it's just adding new to things to the game that have been in other games.
Posted: Mar 25th 2010 7:16PM aristokrat said
By that logic, it is impossible for any sequel to innovate. If MAG 1 had normal multiplayer and MAG 2 had 256 people, it'd just be a sequel with new things added. That's a ridiculous argument.
I'd say one of the biggest innovations for Reach is the Arena. On-going monthly tournaments sounds like fun, and it'll keep people from selling accounts so that they can go pwn noobs as a level 1 again. I think the skill-based competition with no permanent max level will be fun.
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I'd say one of the biggest innovations for Reach is the Arena. On-going monthly tournaments sounds like fun, and it'll keep people from selling accounts so that they can go pwn noobs as a level 1 again. I think the skill-based competition with no permanent max level will be fun.
Posted: Mar 25th 2010 7:45PM TheDarkWayne said
@Hyperion Fine, it might not be innovative to the industry as a whole, but it is adding new things to the series, so it is changing what severe called "generic gameplay". If adding new things and modes and everything to a sequel doesn't qualify as changing the gameplay, than adding a lot of people doesn't either.
@Severe Please try something different than the standard copy paste troll responses. Did i at all indicate that bungie invented FPS? No, absolutely not, I know they didn't, but I also know that MAG didn't invent large battles either.
Reply
@Severe Please try something different than the standard copy paste troll responses. Did i at all indicate that bungie invented FPS? No, absolutely not, I know they didn't, but I also know that MAG didn't invent large battles either.
Posted: Mar 25th 2010 7:55PM (Unverified) said
Bungie doesn't pay you to be their mouth-piece, Dark Wayne.
Name another console game with 256 players...
Jetpacks: Tribes
Customizing: almost every single fps game in the last 10 years has customizing.
Next time try and make an actual argument if you don't want to look like a fanboy.
Reply
Name another console game with 256 players...
Jetpacks: Tribes
Customizing: almost every single fps game in the last 10 years has customizing.
Next time try and make an actual argument if you don't want to look like a fanboy.
Posted: Mar 26th 2010 2:29AM 343 Guilty Fart said
Dear Severe,
-Saved films
-Screenshot upload
-File share
-Forge
It's 2010 and I've yet to see another FPS do any of these things a 2007 game did.
Reply
-Saved films
-Screenshot upload
-File share
-Forge
It's 2010 and I've yet to see another FPS do any of these things a 2007 game did.
Posted: Mar 25th 2010 6:30PM Turdballs said
People still play Halo????
Posted: Mar 25th 2010 6:34PM TraceurRyuk Prepping for LBP2 said
No... That's just why they're releasing a huge budget blockbuster Halo title. Because, you know, no one plays it.
Reply
Posted: Mar 25th 2010 6:40PM (Unverified) said
As long as their are racist 12 year olds, there will be Halo.
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Posted: Mar 25th 2010 7:17PM aristokrat said
Severe, MW2 holds the racist 12-year old crown. Get your trolling facts straight.
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Posted: Mar 25th 2010 6:31PM DokiDokiBawanga said
So....can you be a girl master chief? coz i want to play as girl. =(
Posted: Mar 25th 2010 6:41PM TraceurRyuk Prepping for LBP2 said
This year reminds me a lot of 2007, so many great game. Heavy Rain, GOW III, Halo: Reach, FF XIII, GT5, Bioshock 2, Alan Wake, The Last Guardian(?), Super Mario Galaxy 2, and countless others... I mean, damn
Posted: Mar 25th 2010 6:44PM TheDarkWayne said
see it just reminds of of 2009, 2008, and 2007.
Reply
Posted: Mar 25th 2010 7:05PM F1 Basu Gasu Bakuhatsu said
That's because the rest of society can't beat the ever loving shit out of a fire breathing turtle every day.
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Posted: Mar 25th 2010 6:42PM QuePasa87 said
Wow this really sounds like the definitive Halo experience. They called the first game combat evolved, but this really seems like it should have that title.
Posted: Mar 25th 2010 7:06PM F1 Basu Gasu Bakuhatsu said
Well it's like pokemon. There's always one more evolution!
Reply
Posted: Mar 25th 2010 7:13PM Crusty Magic said
PLEASE be good.
I want to love you again Halo.
I want to love you again Halo.
Posted: Mar 25th 2010 7:14PM (Unverified) said
I love Halo's general visual feel and aesthetic; it makes me chuckle though, about which things they had to exclude for the sake of gameplay. Specifically, about Master Chief's helmet.
It's almost 500 years into the future, and Master Chief, in the newest, toughest super armor, still can't see in the dark (only having a personal spot light.) So no nightvision, no thermal optics, no motion tracking, no IFF, no telemetry, etc. Besides contained breathable air, what on earth was that helmet useful for?
ODST retro-actively addresses some of this, as you got a kind of visual amplification and IFF ability - stuff that Spartan IIs and IIIs probably also have though you don't get any of that in Halo 1 through 3. ODST introduced those helmet add-ons though, which makes you wonder what Romeo's sniper attachment does that the helmet itself couldn't do (or that the gun couldn't do - optics on guns do all the zooming for you)
Just some nerd venting, thought it was funny.
It's almost 500 years into the future, and Master Chief, in the newest, toughest super armor, still can't see in the dark (only having a personal spot light.) So no nightvision, no thermal optics, no motion tracking, no IFF, no telemetry, etc. Besides contained breathable air, what on earth was that helmet useful for?
ODST retro-actively addresses some of this, as you got a kind of visual amplification and IFF ability - stuff that Spartan IIs and IIIs probably also have though you don't get any of that in Halo 1 through 3. ODST introduced those helmet add-ons though, which makes you wonder what Romeo's sniper attachment does that the helmet itself couldn't do (or that the gun couldn't do - optics on guns do all the zooming for you)
Just some nerd venting, thought it was funny.
Posted: Mar 25th 2010 7:48PM TheDarkWayne said
yeah, it makes even less sense given that all the expanded fiction basically says the Spartans have night vision with just their plain eyes as it is
Reply
Posted: Mar 25th 2010 8:55PM shimrra74 said
JIZZ IN MY PANTS
Posted: Mar 25th 2010 9:03PM (Unverified) said
Full customization of your Spartan, jetpacks, and more open worlds? Bungie is finishing the Halo series with a bang aren't they?
Posted: Mar 26th 2010 12:38AM WMcPete said
I hope the Elites get lots of customization options. They kind of got shafted in Halo 3...
Posted: Mar 26th 2010 1:02AM 343 Guilty Fart said
Bungie is a genious!
Posted: Mar 26th 2010 5:15AM (Unverified) said
Wait wait wait wait wait.....
Modern Warfare 2 has customizable armour? Did I miss this? I mean I know snipers get ghillie suits, riot shields seem to be waering extra face armour and guys carrying shotguns tend have shells strapped to them.... Is that what joystiq is talking about?
Also, I wasn't before but I'm starting to get a boner for Halo Reach.
Modern Warfare 2 has customizable armour? Did I miss this? I mean I know snipers get ghillie suits, riot shields seem to be waering extra face armour and guys carrying shotguns tend have shells strapped to them.... Is that what joystiq is talking about?
Also, I wasn't before but I'm starting to get a boner for Halo Reach.
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