New Sonic 4 screens capture sundown in Splash Hill Zone
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Feeling blue today? Maybe it's because you sensed that Sega was going to make your eyes tear up (in a good way) with these razor-sharp new Sonic the Hedgehog 4: Episode 1 screenshots. Or maybe you're just down in the dumps; in which case, we're sorry to hear it -- and we really hope these screens cheer you up.
The new images feature the already revealed Splash Hill Zone, this time with Sonic racing through it at sunset. Of course, without any more information, we don't know if this is a later act in the stage, or if the time of day will change dynamically mid-level. We can tell you that we think the lighting looks great, even if Sonic's true blue coloring appears to be unaffected by it (probably due to a clause in his contract).
Check out the full set of screens in the high-res gallery below.
Reader Comments (49)
Posted: Mar 25th 2010 2:18PM wtfitsrick said
You're really sorry to here it? ):
Posted: Mar 25th 2010 2:19PM Stubs24 said
You know, I love the Sonic Games and all, And i'm somewhat excited for this one, but I still think they should have just left it with the semi 3-d graphics from the genesis, but in HD style. This kinda seems like an attempt to remake a side-scrolling Saturn game.
That, and it shouldn't be episodic.
That, and it shouldn't be episodic.
Posted: Mar 25th 2010 2:22PM TraceurRyuk Prepping for LBP2 said
I don't see the problem. The gameplay looks nearly identical to the Genesis games, and it's not like it looks bad, just different.
However, I get the feeling that this is the look they wanted with the Genesis but obviously the tech wasn't there yet.
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However, I get the feeling that this is the look they wanted with the Genesis but obviously the tech wasn't there yet.
Posted: Mar 25th 2010 2:30PM Stubs24 said
Well thats what I mean though. I don't think it looks bad in the least. Now that I think about it, I'm pretty sure what it throwing me off is the character animation from what I've seen, as well as the character models. Like remember when FF7 came out and the backgrounds for everywhere were super pretty, but the characters were all blocky? Not that I'm saying Sonic looks blocky or anything, the characters just look different from the pre-rendered backgrounds. ya-mean?
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Posted: Mar 25th 2010 2:21PM Vidikron said
I know some people are hung up on certain animations or the way Sonic looks and I know there's fairly decent chance Sega is going to burn me, but the more I see the game the higher it moves up on my list of anticipated titles.
Posted: Mar 30th 2010 6:15AM Pharoah4187 said
I agree with this completely. I keep trying to not get excited because, well, Sonic hasn't done right by me in a long time... but the more I see of this game the more excited I find myself becoming.
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Posted: Mar 25th 2010 2:24PM Sttteeevvveee said
I hope they have remixed or even kept some of the music. I always thought sonic had some catchy stage songs.
Posted: Mar 25th 2010 2:26PM TraceurRyuk Prepping for LBP2 said
Sonic 3 had the best music ever... Hopefully they can improve in 4
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Posted: Mar 25th 2010 6:52PM SeanR said
Why are you guy's downranking David, I know it seems out of the blue. But he said Rip MJ, because Michael Jackson helped compose some of Sonic 3's music.... go look it up
http://kotaku.com/5418198/yes-michael-jackson-did-work-on-sonic-the-hedgehog-3
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http://kotaku.com/5418198/yes-michael-jackson-did-work-on-sonic-the-hedgehog-3
Posted: Mar 25th 2010 7:56PM skaterdude said
aye dog...dey be hatin cuz dey be bitches..na mean? dun let dem haturs get 2 u dawg..
PANTHER POWER!
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PANTHER POWER!
Posted: Mar 25th 2010 2:25PM Dr Blight said
The levels in Knuckles Chaotix would progressively pass through the day and end up darker by the end of the set of stages, so it's not unheard of.
Posted: Mar 25th 2010 2:26PM Soundwave said
I am getting one serious case of deja-vu here.
Posted: Mar 25th 2010 2:27PM Puertoricarious said
this reminds me, whatever happened to the rocket knight adventures reboot? haven't heard anything about that in a while.
Posted: Mar 25th 2010 2:27PM ViewtifulJason said
Must...contain...fanboyism...
Posted: Mar 25th 2010 2:34PM FredFredrickson said
The previous video dampened my interest, but these screens are getting me excited again. Don't mess this up Sega!
Posted: Mar 25th 2010 2:35PM FredFredrickson said
If Sega does mess this up, I might just be tempted to show up at their office and harass them. Dressed in a Crash Bandicoot costume. With a megaphone.
That'll show 'em.
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That'll show 'em.
Posted: Mar 25th 2010 2:44PM Admiral White said
The video was a pre-alpha build. That's why Sega took it off.
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Posted: Mar 25th 2010 2:47PM erh said
The Good: The "checkerboard-textured" world matches the classic's look and feel.
The Bad: The dust clouds and lighting effects don't look 2D-sprite enough.
The Bad: The dust clouds and lighting effects don't look 2D-sprite enough.
Posted: Mar 25th 2010 3:04PM FredFredrickson said
Eh, as long as the gameplay remains in tune with the older 2D games (Genesis era) I think it's better that they take advantage of the rendering power the newer platforms can provide.
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Posted: Mar 25th 2010 4:48PM daytripper said
My biggest gripe is that Sonic looks like he is suffering from anorexia. It would have been nice if they had used the old Sonic model.
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Posted: Mar 25th 2010 2:52PM prodigy69 said
that looks smashin'..can't wait :)
Posted: Mar 25th 2010 2:52PM Diemer said
Makes me want a chilidog.
Posted: Mar 25th 2010 2:54PM CaptainProtonX said
squeeeeeeee! >_
Posted: Mar 25th 2010 3:33PM ClarkyAC said
Is that a targeting system I see?? You know sega, if it's not in 3 then it shouldn't be in 4..
Would have thought that "press button to air spin to target" will make things a little easy.. (i think there's a name for the "move", just forgot it :p)
Now I can't expect me to get frustrated at landing on an edge to be unexpectedly hit with a monkey throwing a coconut throwing me back into a pit of death..
Would have thought that "press button to air spin to target" will make things a little easy.. (i think there's a name for the "move", just forgot it :p)
Now I can't expect me to get frustrated at landing on an edge to be unexpectedly hit with a monkey throwing a coconut throwing me back into a pit of death..
Posted: Mar 25th 2010 3:38PM (Unverified) said
I will protest this game by purchasing it. Take that, Sega!!
Posted: Mar 25th 2010 4:04PM Sizzlor said
My only nitpick so far is that Sonic's legs don't turn into little wheels when he runs, a la Speedy Gonzales and the Road Runner. He ran that way in all the old games. Without it, he looks kinda off to me.
Posted: Mar 25th 2010 4:15PM SonicTHP said
I like how the game is looking for the most part, but I really wish they would lose the dust trail from Sonic's run.
Posted: Mar 25th 2010 4:46PM (Unverified) said
i think they should of made it like megaman 9 and 10, old school 8bit
Posted: Mar 25th 2010 5:04PM Dr Blight said
So...Sonic was on the PlayStation? Is that what you're implying?
Posted: Mar 25th 2010 5:54PM Mr Khan said
That would have been highly impossible. It's like saying "I hated those goddamn Blue Shells so much i split my DualShock in two"
Posted: Mar 25th 2010 6:24PM Tephlon said
My wife will play the SHIT out of this game.
hrmmm...
I wonder if that means I'll get more sex, or less? *raises an eyebrow*
hrmmm...
I wonder if that means I'll get more sex, or less? *raises an eyebrow*
Posted: Mar 25th 2010 6:54PM (Unverified) said
damn sonic needs to eat something
Posted: Mar 27th 2010 3:02AM (Unverified) said
I still don't think you get it. Breaking a dual shock while playing a Mario game isn't possible because there were NO Mario games on PSX. Breaking a PSX while playing Sonic is also not possible for the same reason, there are no Sonic games on PSX. Sonic is Sega's mascot, and Sega didn't make games for non-Sega hardware. I think your meaning to say Genesis. You know, the Sega Genesis? The one Sonic was birthed on?
Posted: Mar 27th 2010 3:07AM (Unverified) said
Well, there was a person me and a few other people were resonding to that seems to have dissapeared. Hum.
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