Dead Space 2 producer Steve Papoutsis promised that Visceral's survival horror sequel would have a greater emphasis on action. Well, they weren't kidding. At their live-streamed PAX panel, the Visceral team showed off thirty seconds of footage of the upcoming game, and "action-packed" would be a pretty appropriate way of describing it.
The blurry off-screen footage captured from the show's Ustream may not be the best look at the quality of Dead Space 2's graphics, but it gives a good idea of what to expect from Issac Clark's new adventure. Rushing through a moving train, Issac can be seen activating a jet pack in a scene that looks like it should be from Dark VoidThe Rocketeer. Watch it after the break.
i've no problem with action, as long as it keeps the horror element. resident evil 5 was fun, but lost a lot of the horror feel that made the previous games great, and i had to turn to dead space for my horror fix. hopefully DS2 won't lose that.
Well, admittedly, Iron Man is my favorite super hero, and I loved Dead Space, so this isn't a bad thing, but I hope you don't have to fuel your boots or something, because Dead Space on Hard was hard enough as it was that I took their word at impossible's level of difficulty.
Impossible is pretty breezy if you use the mine feature of the line gun. Bosses are still a little tricky, but they give you an abundance of health and ammo.
While the horror of Dead Space was fantastic, I'm starting to get excited for a more action-oriented experience. The gunplay is good enough to handle it.
It's hard to find Isaac as a credible "action hero now sporting a semi-military armored suit with rocket boots", but hey, as long as it's fun, and the story isn't too retarded, I'm all in.
It looks cool and Isaac looks cooler then what I remember, but I can only hope it wont become some RE5 clone. It must remain scary or it's just preety looking junk to me.
So many good memories playin Dead Space with my roommates watching over my shoulder and gettin all freaked out. I'm hoping for good things from the sequel, but we all know the history of sequels. I think it's just a tough system to work out because the first game in a series sets a standard and people can either think that it diverts from or sticks to close to that standard. Oh well...
I think calling Dead Space a survival horror game is very misguided. The game is far too easy, gives you way too many resources and has much too strong a focus on killing (as opposed to surviving) to be called a survival horror game. Same with RE4. It's not survival horror, it's action horror.