Dead Space 2 producer Steve Papoutsis promised that Visceral's survival horror sequel would have a greater emphasis on action. Well, they weren't kidding. At their live-streamed PAX panel, the Visceral team showed off thirty seconds of footage of the upcoming game, and "action-packed" would be a pretty appropriate way of describing it.
The blurry off-screen footage captured from the show's Ustream may not be the best look at the quality of Dead Space 2's graphics, but it gives a good idea of what to expect from Issac Clark's new adventure. Rushing through a moving train, Issac can be seen activating a jet pack in a scene that looks like it should be from Dark VoidThe Rocketeer. Watch it after the break.
Try beating the game using only a single gun and then tell me there is too much ammo. I do actually agree with you, I was able to make quite a fortune by selling off all the ammo except for the single gun (which I can't remember the name of)
In the game's defense (sort of), the whole survival (vs killing) thing was hindered by the fact that you had to kill every creature before you left the room, due to "quarantine". So, you could never really progress w/o killing everything (so doors would open). Don't get me wrong though, it's still a dumb design when every door/room locks every time the alarm went off. But the game pretty much made you kill everything, it never gave you the choice to run away, like in other survival horror games.
The first game was great because of the slow paced action which pumped up the horror factor. It was truly a horror game, and a great one. By making the action faster you inevitably take out some of the scariness. I hope the team knows what they are doing and do not reduce this to an action game.
Comments like this one are why I love Joystiq and it's community. obyinlondon is dead on with his comment and is perfectly right to be a little tepid about this possibly having to much action, like RE5 did. Fantastic comment from a fantastic commenter!
People throw around survival horror too much these days. I don't think Dead Space was a survival horror game in the sense that Resident Evil 1 was, but people started referring it to as survival horror when Dead Space scratched an itch RE5 failed to scratch.
It does resemble survival horror on the hardest modes. I constantly ran out of stasis and ammo and found myself backtracking a lot and freezing enemies with stasis and stomping them alot.
If you didn't run out of ammo stop playing it on easy. The experience between playing it on normal and hard is night and day.
That said..who cares if it's an action game or a survival horror game. It's just awesome. That's what it is.