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Reader Comments (60)

Posted: Mar 28th 2010 9:49AM OmgUmad said

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Play on a harder difficulty. Good luck with that whole ammo situation.
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Posted: Mar 28th 2010 2:38PM Funkmaster General said

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Try beating the game using only a single gun and then tell me there is too much ammo. I do actually agree with you, I was able to make quite a fortune by selling off all the ammo except for the single gun (which I can't remember the name of)
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Posted: Mar 28th 2010 7:18PM philmcfail said

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In the game's defense (sort of), the whole survival (vs killing) thing was hindered by the fact that you had to kill every creature before you left the room, due to "quarantine". So, you could never really progress w/o killing everything (so doors would open). Don't get me wrong though, it's still a dumb design when every door/room locks every time the alarm went off. But the game pretty much made you kill everything, it never gave you the choice to run away, like in other survival horror games.
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Posted: Mar 29th 2010 11:39AM Mazrael said

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Tension is better than lacking resources
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Posted: Mar 28th 2010 9:06AM Obyinlondon said

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The first game was great because of the slow paced action which pumped up the horror factor. It was truly a horror game, and a great one. By making the action faster you inevitably take out some of the scariness. I hope the team knows what they are doing and do not reduce this to an action game.

Posted: Mar 28th 2010 10:24AM (Unverified) said

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Agreed 1000%
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Posted: Mar 28th 2010 8:08PM Johnnynumber5 is powered by cell said

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Comments like this one are why I love Joystiq and it's community. obyinlondon is dead on with his comment and is perfectly right to be a little tepid about this possibly having to much action, like RE5 did. Fantastic comment from a fantastic commenter!
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Posted: Mar 28th 2010 11:30PM jdfromda80s said

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I wonder if Issac will speak this time around.

Posted: Mar 29th 2010 12:44PM fohf said

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probably voiced by Nolan North.
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Posted: Mar 29th 2010 2:43PM iceveiled said

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People throw around survival horror too much these days. I don't think Dead Space was a survival horror game in the sense that Resident Evil 1 was, but people started referring it to as survival horror when Dead Space scratched an itch RE5 failed to scratch.

It does resemble survival horror on the hardest modes. I constantly ran out of stasis and ammo and found myself backtracking a lot and freezing enemies with stasis and stomping them alot.

If you didn't run out of ammo stop playing it on easy. The experience between playing it on normal and hard is night and day.

That said..who cares if it's an action game or a survival horror game. It's just awesome. That's what it is.

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