In February of 2009, it was revealed that Microsoft had purchased a 3D motion-sensing camera company called 3DV. In June, the company showed off Project Natal, leading most to assume the two were connected, though Microsoft countered, saying "we built [Natal] in house." That brings us to today, as (a company you probably haven't heard of) PrimeSense has announced that its 3D motion-sensing tech is being utilized for Project Natal.
"Xbox 360 Hardware Engineering teams developed the 'Project Natal' sensor based on the PrimeSensor reference design to support the special requirements of Project Natal," said Aviad Maizels, PrimeSense president and founder.
What we don't know at the moment is just how much Microsoft's baby relies on PrimeSense. As you can see in the video after the jump (which had to have been directed by Tommy Wiseau) and in Engadget's demonstration, the company's focus has been on gesture control for UI navigation, so it's possible PrimeSense could just be supplying a way for users to interact with the Xbox Dashboard and Guide with motion commands. We'll let you know what we can find out.
Update: Microsoft's product manager for Xbox 360 and Xbox Live, Aaron Greenberg, dropped us a line to further explain the Microsoft-PrimeSense partnership where Project Natal is concerned. "Regarding your question, this was primarily a hardware partner announce," Greenberg said. "Bottom line, we've worked closely with PrimeSense to design the best 3D-sensing technology component for 'Project Natal.' Microsoft is fully responsible for the design and development of the 'Project Natal' sensor, including its depth sensor, RGB camera, multi-array microphone and software."
Reader Comments (60)
Posted: Mar 31st 2010 1:07PM 343 Guilty Fart said
Does it sound like i'm orderin' a pizza?!?
Posted: Mar 31st 2010 1:49PM Tuxy79 said
That was embarrassing to watch.
Posted: Mar 31st 2010 2:10PM butaneko said
I didn't know this technology works in the dark, which actually makes a world of difference. I felt like I needed 200 watt flood lamps for stuff to work w/ Playstation Eye.
Posted: Mar 31st 2010 2:26PM (Unverified) said
Great now when the controller is out of arms reach from the couch, I can still do things.
Posted: Mar 31st 2010 3:12PM Korova Pamplona said
If this works well and games support it, it would be completely revolutionary for gaming and TV. Totally immersive game play. No more looking for the TV remote.
The typing and pressing onscreen buttons does look awkward. I am not seeing it actually work in the video, it seems more like a simulation rather than a demonstration.
I really hope Natal opens up a lot of potential and is not some gimmicky thing that is not any better than existing controls.
The typing and pressing onscreen buttons does look awkward. I am not seeing it actually work in the video, it seems more like a simulation rather than a demonstration.
I really hope Natal opens up a lot of potential and is not some gimmicky thing that is not any better than existing controls.
Posted: Mar 31st 2010 3:55PM kmcroc said
Wasn't the greatest video,but the items that were highlighted are the thing that have solidified my choice in purchasing this item when released.i now have put this item at the top of my things to buy list.
Posted: Mar 31st 2010 4:25PM (Unverified) said
What up with the App Store icons at the end?
Posted: Mar 31st 2010 5:50PM (Unverified) said
That keyboard will not work. My phone has voice recognition! How does this not have that? I guess it does in some parts. THEN WHY DO I NEED THE F'ing KEYBOARD!
Posted: Mar 31st 2010 6:38PM QuePasa87 said
In the year 2000....in the year 2000!
Posted: Mar 31st 2010 7:36PM PhilipJWitow said
LOL. There is NO way this will be in Natal. The concept of it is great, but come on, pop-up screens that identify who or what you're gesturing towards and pops up information about them immediately!?
I think we're quite a while away from anything like this happening in the near future unfortunately.
I think we're quite a while away from anything like this happening in the near future unfortunately.
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