A short time ago, in a galaxy far, far away ...
I was sitting on a couch at Nintendo HQ, facing a large television. On it, a planetoid shaped like Mario's head stared back at me. It was Starship Mario, the interstellar plumber's preferred means of travel between the many galaxies that make up Super Mario Galaxy 2. This small world serves as transportation and a mini-sandbox within which Mario can practice moves. It also evolves as the game progresses, gaining new features, such as a "blemish" on its nose -- actually a Yoshi egg that appears after players have met the dutiful dinosaur.
As we've already talked about, the game's designers have tossed out the full-on hub level of Super Mario Galaxy in favor of a more classic, straightforward branching level menu. (Think: the overworld screen from New Super Mario Bros. Wii, and you get the idea.) Moving from galaxy to galaxy is a snap, as is seeing how many worlds you've discovered in each galaxy, as well as the number yet to be found. My first stop was the Puzzle Plank Galaxy, which turned out to be just as clever as it sounds.
Hurtling through space and landing with panache, I found myself on a level that offered up a mix of some new puzzle-solving elements and precision platforming under pressure. The first part of the challenge relied on using Mario's butt-stomp-- ahem, "ground pound" move to force several rectangular pillars from one side of a disc-shaped plantetoid to the other, creating platforms I could hop onto in order to reach a Launch Star. Pretty simply stuff, but still neat.
For much of the remaining level, I had to maneuver Mario along a series of planks -- with little off-shoots containing power-ups -- that were being sawed apart as I ran by rotating blades. I could see the paths the saws would take as they carved out holes and other shapes from the ground in front of me, really necessitating that I "look before I leap," so as not to jump into the void. Behind me, the level fell away, along with any items I may have missed. The stage concluded with a giant sliding block puzzle. Running around its edges, I had to ground pound the right spots in the correct order to complete the puzzle picture and nab my first star.
Next up, in the Boulder Bowl Galaxy, I played around with a brand-new suit: the "Rock Mario" power-up. The spherical worlds here were covered with smashable crystals and huge stone pillars. I spotted a power-up that looked like a stone mushroom; sure enough, it was, and picking it up outfitted Mario in the Rock Mario suit. While wearing this, shaking the Wiimote transforms Mario into a fast-moving boulder that can be guided around using the analog stick until it hits something or runs out of steam. The power was immediately useful in crushing the otherwise indestructible stone pillars and larger crystals. It also let me knock down a ramp that turned out to be a bowling lane, complete with bowling pin–shaped enemies, which I sent flying while in boulder form.
While powerful, the Rock Mario suit's "boulder dash" has a definite downside -- it's hard to stop, and you can easily fly off the edge of "one-sided" worlds, if you're not careful. As this was an early level, the area was surrounded with fences that could take one hit each before collapsing away, exposing the void.
Reaching the end of this world, I went up against Rollodillo; a gigantic, rock-covered armadillo that (surprise!) rolled around his own little planet trying to flatten me. He was left dizzy after rolling twice without any luck, which opened up his backside for me to slam Mario -- in boulder form -- into. Three hits and Rollodillo was history.
Back on board Starship Mario, it was off to the Honeybloom Galaxy and the return of the Bee Suit from the first Super Mario Galaxy. It worked exactly the same: Mario could fly for a limited time, and I would lose the suit if I landed in water. This level was entirely side-scrolling, taking place around the perimeter of a larger world. Lots of pointy enemies patrolled set paths, so the challenge here was flying past them while keeping an eye on the small meter showing how long Mario could stay airborne. What really helped were cloud platforms that I was able to fly up through and land on, as long as Mario was in his Bee Suit. The level also involved a lot of acrobatics -- from wall jumps to trapeze swinging to a mixture of vine riding and bouncing off giant fruit.
I got a taste of the underwater worlds in Mario Galaxy 2 next, in the Cosmic Cove Galaxy. Once again: penguins everywhere. Under the waves I encountered new enemies that looked (and moved) like plankton, along with the classic red and white "Mario Bros. fish." Once I reached a tower jutting out of the water and ground pounded a giant switch, the surface of the water instantly froze over, allowing me to skate across it while watching the undersea world continue along below the ice. The effect was really impressive. The objective in this world was to freeze two towering waterfalls that had been pouring down from adjacent floating islands in the sky. Once turned to ice, Mario could wall-jump between them to reach the stage's star.
The final galaxy I got to play in, Haunted Halls Galaxy, would normally be self-explanatory based on its name alone -- but a new gameplay mechanic involving Yoshi made it really cool. Here, I started out guiding Mario past ghosts (the Boo Mario suit will return, although I didn't see it) and negotiating fast-disappearing walkways outside a haunted mansion. Once inside, I met up with Yoshi and a new power-up, the Glimmer Bulb. Eating it turned my stock green Yoshi into "Light Yoshi," who radiated a yellow glow in all directions. It turned out that I'd need this power to see in the pitch black that was to come. The effect of the fruit was short lived, so munching more (sometimes from afar) became part of the strategy, since Mario would drop into the void if the area around him went completely dark.
I came away from this latest Super Mario Galaxy 2 hands-on even more excited for the game's May 23 release. Mario Galaxy 2 looks great, sounds great (banjo music!) and plays every bit as smooth as the first, with the bonus of some neat new gameplay mechanics that have led to some really fresh stage designs. There are definitely more surprises to come, too, which were strictly off-limits during my play time. You mean it gets even better?
Reader Comments (73)
Posted: Mar 31st 2010 1:05PM Andrew12h said
Dead video.
Posted: Mar 31st 2010 1:50PM Brysonial the Bison said
how can you say that!?
As soon as there is goron mario you know you HAVE to bye it
Reply
As soon as there is goron mario you know you HAVE to bye it
Posted: Mar 31st 2010 3:28PM Brysonial the Bison said
Ugh, why do I ALWAYS do that, i need to check over my stupid sentences
Reply
Posted: Mar 31st 2010 1:05PM Spike Spiegel Humble Bounty Hun said
Once I beat the first one I will get to this. This looks like a blast compared to what I have played in the first.
Posted: Mar 31st 2010 2:15PM Spike Spiegel Humble Bounty Hun said
You about just summed up our lives.
Reply
Posted: Mar 31st 2010 2:30PM Captain Planet Planeteer Power said
Not really, he didn't mention a damn thing about masturbating.
Reply
Posted: Mar 31st 2010 2:36PM Spike Spiegel Humble Bounty Hun said
Captain, that's just automatically included.
Reply
Posted: Mar 31st 2010 3:17PM Captain Planet Planeteer Power said
What about trimming your neckbeard? Is that included?
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Posted: Mar 31st 2010 3:30PM Brysonial the Bison said
I agree with the cap. Can't be having a dirty sanches of a neck beard now can we?
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Posted: Mar 31st 2010 3:34PM Spike Spiegel Humble Bounty Hun said
I prefer going the full Gandalf route and just letting it all go.
Reply
Posted: Mar 31st 2010 1:06PM wardob said
Awesome, can't wait for it to come out.
Posted: Mar 31st 2010 1:21PM Andrew12h said
Video fixed, nvr mind.
Posted: Mar 31st 2010 1:09PM Ezio Auditore da Firenze said
Goddamn, Mr. Nelson.
You are a busy guy!
Information overload!
You are a busy guy!
Information overload!
Posted: Mar 31st 2010 1:11PM Uncle Jesse said
Mario = Fun
There's just something special about Mario games.
There's just something special about Mario games.
Posted: Mar 31st 2010 1:16PM Ezio Auditore da Firenze said
Agreed.
My greatest gaming moment is still the first time I fired up Super Mario 64.
No matter what comes out, or what gaming technology evolves to.. I don't think that feeling can ever be reproduced.
Reply
My greatest gaming moment is still the first time I fired up Super Mario 64.
No matter what comes out, or what gaming technology evolves to.. I don't think that feeling can ever be reproduced.
Posted: Mar 31st 2010 1:26PM Ezio Auditore da Firenze said
I've played all of them.
I love me some R&C, but it's just not the same.
Reply
I love me some R&C, but it's just not the same.
Posted: Mar 31st 2010 1:30PM Uncle Jesse said
Most gamers have great memories linked to Mario. I still remember when Nintendo Power sent me a tape about the upcoming N64 and it showed the new controls and Mario 64. I watched it almost every day until the console came out. That was like seeing boobs for the first time.
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Posted: Mar 31st 2010 1:31PM Captain Planet Planeteer Power said
I don't think there's ever been a first-party platform game I didn't enjoy. Even though I don't play these types of games anymore, I find them very charming in a nostalgic sort of way.
I just wish I wasn't brainwashed into killing aliens and terrorists over the past couple of years.
Reply
I just wish I wasn't brainwashed into killing aliens and terrorists over the past couple of years.
Posted: Mar 31st 2010 2:10PM (Unverified) said
Coming Soon to a Theater Near You: There's Something About Mario Games
Rated R
Reply
Rated R
Posted: Mar 31st 2010 4:00PM BananaBoat said
The N64 blew my friggin mind. My father bought it completely out the blue (I had no idea what it was) and brought it home one day. He popped in Mario 64, and me and my sister just kind of stared at the opening 3D render of Mario in awe for maybe half an hour. It took that long for us to figure out what the heck 3D was, and how it changed gameplay (we didn't have a Playstation at this point, though we'd get one soon after). We didn't stop playing it (together, which was rare) until we had every last star, which took over a year.
Aaah memories. Time to go watch the 3D Dot Game Heroes trailer again and relive some of them.
Reply
Aaah memories. Time to go watch the 3D Dot Game Heroes trailer again and relive some of them.
Posted: Mar 31st 2010 1:13PM BigE4284 said
FUN, that's all that comes to mind when I see these videos, it just looks FUN.
Posted: Mar 31st 2010 1:14PM Manifest37 said
I think they need to stop with all the hats.
Bring back the Tanooki suit!!
Bring back the Tanooki suit!!
Posted: Mar 31st 2010 1:16PM Victor Ruthless said
But Yoshi is scared of ghost houses!
Posted: Mar 31st 2010 1:56PM Dr Perry Ulysses Cox said
This is a space Yoshi. They're not such pussies.
Reply
Posted: Mar 31st 2010 1:23PM BrianH said
This game looks amazingly, even graphically, it's one of the nicest games i have seen.
Posted: Mar 31st 2010 1:28PM OzCueball said
It seems with all the shovelware on the the Wii that when ever Nintendo releases a game it's like a lunar eclipse. Everyone is excited to see it and this video just goes to show why.
Posted: Mar 31st 2010 1:27PM Andrew12h said
Looks nice, even for me.
And I'm a gameplay- and a little of a graphics whore.
I'm fine with minimalist graphics but the ones that are choppy as hell I can't stand.
And I'm a gameplay- and a little of a graphics whore.
I'm fine with minimalist graphics but the ones that are choppy as hell I can't stand.
Posted: Mar 31st 2010 1:42PM Co said
2010 is certainly year of the Wii.
Posted: Mar 31st 2010 2:50PM Johnnynumber5 is powered by cell said
Posted: Mar 31st 2010 1:45PM KaBob799 said
I pre-ordered it yesterday on amazon =D
Posted: Mar 31st 2010 2:00PM Mr Khan said
Certainly seems to capture the beauty of the original quite well, and it's good to see that they're continuing to experiment with new mechanics.
Can't wait.
Can't wait.
Posted: Mar 31st 2010 2:05PM Petebot330 said
Jeesuse, Amazon is still selling the first SMG for 46 dollars. Come ON.
Posted: Mar 31st 2010 2:20PM KeenCommander said
It's a 1st party Nintendo game. Unless it was a flop, the prices don't go down until either they release it as a greatest hits type thing or...the next console generation.
Reply
Posted: Mar 31st 2010 2:21PM Funkmaster General said
I really can't stand how Nintendo does not have a greatest hits type of line-up. New Super Mario Bros came out 4 years ago for the DS and it's $32 online, which is only a $3 discount.
Reply
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