Here's the real reason Activision doesn't want you to play this fan-made sequel to the legendary King's Quest series: It caught a whiff of money. Rather than working out a deal with with the developer, Activision sent it a cease and desist, even after a deal had been worked out with Vivendi Universal games that would allow the game to be distributed for free (as long as King's Quest was taken out of the title).
But the game does indeed exist. At least, one episode out of a proposed five does, although the developers are no longer actively working on it due to Activision's legal saber-rattling. I played it at PAX on a laptop belonging to one of the developers, and I'm desperately hoping that this will make its way into the wild so you can play it for yourself. If the developers are able to buy the license from Activision, that might actually happen. The Silver Lining might not have the words "King's Quest" in the title, but the heart of that series definitely beats in this game.
As the story opens, King Graham's daughter, Princess Rosella, is about to get married but during the ceremonies her twin brother, Prince Alexander, starts feeling sick and stumbles to his room where he passes out on the floor. His mother, Queen Valanice, follows and discovers him, then runs as quickly as she can back to the wedding where the bridal couple are about to kiss. Then, a black-cloaked stranger appears and she collapses. When the stranger vanishes, Rosella is gone, and only a black cloak remains behind on the ground. Graham heads back to his room, where he mans up and puts on the traditional King's Quest garb.
This is also when you, the player, take control of him ... and where the game shows a few of its faults. First of all, you have to keep in mind that this is a fan-made game, and that these people aren't being paid to create it. They have some amazing voiceover work in here, and the artistic style is very in-line with the King's Quest series. It's just that it's about ten years too late. The team is using an old version of the Torque Game Engine, so the graphics aren't going to blow you away. The controls are also a bit clunky, and you have to cycle through the standard commands like Talk, Touch, Look, Walk, etc by right-clicking the mouse.
There's also some poor path-mapping at this point, and Graham got stuck behind several obstacles when I'd try and direct him somewhere. It's all point and click, so it's frustrating when you click somewhere for him to walk, and he ends up moonwalking into a potted plant over and over. It would be a lot better if it had intuitive clickable mouseovers like some of the previous Lucasarts entires, Full Throttle for example. There are also some awkward camera angles that result from the 3D view, and sometimes you aren't sure if you're supposed to walk towards the camera or not. Your view doesn't shift, which can make it more confusing.
But you don't play King's Quest for the tight action controls and the eye-blistering graphics, you play it for the story. That's where this game nails it by feeling like a true heir to the throne, and not a wannabe. This feels like the same Graham from the original King's Quest back in '84, and the story will eventually touch on each of the eight different King's Quest titles and explain how a prophecy has caused all of the various events to occur. The NPCs are all incredibly colorful and well-voiced, and there are plenty of comedic moments with the narrator.
We played about 20 minutes of the first chapter, and now I'm dying to know how the story unfolds. The developers say that the remaining four chapters would constitute the bulk of the gameplay, since the first chapter is mostly concerned with setting up the story, and I'm hoping they get the chance to finish it. Activision, if you don't want to sell them the story, then just hire these people. The series hasn't seen an entry since 1998, and it's well overdue. You've got a terrific team here who has been sweating away for free, so just imagine what they could do with a few bucks. Let's make it happen!
Reader Comments (28)
Posted: Apr 2nd 2010 8:04AM calgaryaltahotmailcom said
All companies are, as long as they are for profit types.
I loved playing king's quest on my tandy t1000 as a kid.
I would love to give this a go as well :)
Reply
I loved playing king's quest on my tandy t1000 as a kid.
I would love to give this a go as well :)
Posted: Apr 2nd 2010 12:30AM AutobotIronhide said
Main Entry: 1evil
Pronunciation: \ˈē-vəl, British often & US also ˈē-(ˌ)vil\
Definition 1: Activision.
Definition 2: Badgers. (Seriously, they're evil fuckkers.)
Reply
Pronunciation: \ˈē-vəl, British often & US also ˈē-(ˌ)vil\
Definition 1: Activision.
Definition 2: Badgers. (Seriously, they're evil fuckkers.)
Posted: Apr 2nd 2010 3:52AM (Unverified) said
Really? That got deleted? My tongue was so far up my cheek I got arrested for shoplifting a Toblerone.
Reply
Posted: Apr 1st 2010 9:14PM fadeoutagain2784 said
I've been watching this project for years, and as someone who grew up playing KQ games I REALLY hope Activision gives these gifted developers a friggin' break. Far too much blood, sweat and tears have been put into this game for it to be shelved forever.
Reply
Posted: Apr 1st 2010 9:24PM NutMan said
You can get an old beta of the game here: http://orangeloungeradio.com/tsl/
Might give you an idea of what the game would be
Reply
Might give you an idea of what the game would be
Posted: Apr 1st 2010 9:36PM (Unverified) said
As a last resort they could upload it to where ever people steal video games, just to give those rodent rapists at Actavision a middle finger.
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Posted: Apr 1st 2010 10:03PM CaptainProtonX said
Kotick is keeping his word. NO FUN IN VIDEOGAMES!
**smashes plastic guitar in anger**
Reply
**smashes plastic guitar in anger**
Posted: Apr 2nd 2010 3:11AM (Unverified) said
"The controls are also a bit clunky, and you have to cycle through the standard commands like Talk, Touch, Look, Walk, etc by right-clicking the mouse."
That sounds exactly how King's Quest 5, 6, and 7 played. You sure it was about them falling short because of being fan developers? Perhaps they were going for an accurate control scheme continuation. 8's control scheme doesn't count because it didn't follow its predecessors.
Reply
That sounds exactly how King's Quest 5, 6, and 7 played. You sure it was about them falling short because of being fan developers? Perhaps they were going for an accurate control scheme continuation. 8's control scheme doesn't count because it didn't follow its predecessors.
Posted: Apr 5th 2010 2:07AM (Unverified) said
Oh yeah. My bad. Haven't played it in so long. I think they actually based a lot of the game feel on King's Quest VI by the looks of it.
Reply
Posted: Apr 2nd 2010 4:32AM (Unverified) said
Writer obviously never played KQ (or an adventure game) in his life. This article is full of mistakes and misconceptions. Also fail.
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Posted: Apr 2nd 2010 10:32AM fadeoutagain2784 said
Which mistakes and misconceptions are you talking about? I've played all of the KQ games and don't really understand your point...
Reply
Posted: Apr 2nd 2010 1:03PM (Unverified) said
Pretty sure I was playing adventure games before you were even born. Fail = you.
Reply
Posted: Apr 2nd 2010 7:54AM Urchin80 said
Why can't they keep making the game but get rid of the trademarked references to King's Quest? They probably wouldn't need to do anything other than change a few names since King's Quest generally uses fairy tale characters from open domain stories. If they were to release it as a generic title, I'm sure that some fan could release a patch to put the proper names back in, relieving them of any responsibility.
Reply
Posted: Apr 2nd 2010 9:08AM slingshot80 said
If you would like to possibly help make this game come to fruitation, there is a movement by some of the fans. Visit the site below for additional information on how you can help:
http://savetsl.co.cc/
You can also visit the official site forums where discussions are going on:
http://www.tsl-game.com/forum/
Reply
http://savetsl.co.cc/
You can also visit the official site forums where discussions are going on:
http://www.tsl-game.com/forum/
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