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Reader Comments (44)

Posted: Apr 5th 2010 8:49PM (Unverified) said

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The "small" guys always has the best ideas. Passion driven baby!
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Posted: Apr 5th 2010 9:32PM Xoonaka said

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The best ideas? Sorry, I just don't see it. Like he said above, this really just equates to 2 people playing pretend with each other. It's done in chatrooms and reality all the time, and I'm not sure some pixelated graphics really can enhance the experience that much....

Guess I'll need to see more to truly pass judgment, but I'm not so sure I can agree with this one...
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Posted: Apr 5th 2010 8:50PM (Unverified) said

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The "small" guys always come up with the best ideas it seems. Passion driven baby!
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Posted: Apr 5th 2010 8:51PM (Unverified) said

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Dagnabbit vote it down into oblivion!
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Posted: Apr 5th 2010 8:53PM Acosta02 said

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Haha, I was just about to complain that it was going to be impossible to convince a friend to buy this, and then I saw the footnote. Good stuff. I would love to give this one a try.
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Posted: Apr 5th 2010 9:01PM Acosta02 said

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What a punk.
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Posted: Apr 5th 2010 9:18PM Soundwave said

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That was a sad story and now I feel sad. :(
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Posted: Apr 5th 2010 9:20PM gmrtom7 said

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I know! I very nearly cried! (Although playing through Passage again after reading about it in the link didn't help either.)
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Posted: Apr 5th 2010 9:54PM ArtificeDrake formerly known as said

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What is truly sad is how naive John was to think that the neighbors were killed by water bandits...
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Posted: Apr 6th 2010 8:01AM BIGGS43 said

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He didn't check if there was any more water hidden in the neighbour's house! I AM MAD.
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Posted: Apr 7th 2010 11:42PM ScoobyMaroon said

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Even if the "narrator" didn't intend for the gunshots to be water bandits as soon as the player said "water bandits" that made it so. If the story had developed further there would have been water bandits.

That's one of the first rules of improvisation. If somebody says something like "I just heard a gunshot!" the other person isn't supposed to go "No that was just a car backfiring..."

One article I just pulled up for reference refers to this as "blocking" another just said "Don`t negate or deny"
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Posted: Apr 5th 2010 9:21PM kojo87 said

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not sure i really understand the premise but i like what i think i understand. i will preorder. i have a few friends that would be interested.
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Posted: Apr 5th 2010 9:27PM The Spy said

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your power is super effective!
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Posted: Apr 5th 2010 9:27PM Mazrael said

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"Sleep is Death' made me think of Freddy Krueger.. could be a Alan Wake/Heavy Rain hybrid with the spooky elements of the first FEAR.. Where you need to stay awake, but by 3 days it gets tough where you get micro-sleeps...
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Posted: Apr 5th 2010 9:34PM (Unverified) said

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I already had it pre-ordered but I loved your preview anyways because the great thing about this game is, is that it is a 100% unique experience for everyone who plays it.
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Posted: Apr 6th 2010 12:25AM kojo87 said

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im not sure i understand this. is it the same basic story every time or do you make it up every time?
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Posted: Apr 6th 2010 7:59AM (Unverified) said

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You make it up each time, even if the starting conditions and players are the same you can make it play out any way you want.

It's a really neat idea but I think Rohrer is selling it a bit short by not including an easy way to find people on the Internet to play with. Since he's including the full source code I'm sure someone will come up with a sort of lobby or matchmaking service. Preferably with some way to rank narrators so that other people could find games with those who run the best games.
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Posted: Apr 5th 2010 9:35PM (Unverified) said

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Also, it should be noted that the game is 100% DRM free!
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Posted: Apr 5th 2010 9:36PM Ryuk said

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Wow! My friend LOVES indie games, and he loves games that really make you think. The fact that they give you a copy of the game for free has me sold! This seems like a great idea, the first poster is right, it's always the little guy with the great, revolutionary ideas.
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Posted: Apr 5th 2010 9:41PM (Unverified) said

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That is some crazy fk'd up s**t. Guess that's what they call "indie" nowadays... God I miss Sonic.
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Posted: Apr 5th 2010 10:02PM CA said

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Sonic was never indie. Indie means independent, which perfectly describes this game developer.
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Posted: Apr 5th 2010 10:08PM Vegeta has a ps3 said

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Besides, everything about Sonic is against what an indie game would represent.
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Posted: Apr 6th 2010 8:19AM (Unverified) said

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I know what indie means, thank you very much. And I never said Sonic was indie or something. I just said I miss good old games that did not try to be cool (and not succeeded). Next time you know we are worshiping games that have graphics worst than Atari's "Adventure". C'mon, we are going backwards here!!! Why do we need PS3s and X360s when we can play that on our wristwatch?
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Posted: Apr 6th 2010 11:57AM Soundwave said

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I thought that stupid things on the internet had ceased to faze me. I was wrong.
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Posted: Apr 5th 2010 9:52PM Papa Neorev said

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McElroy. I laughed with you, I cried with you and I fell in love with you during that story.
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Posted: Apr 5th 2010 10:29PM JForceGames said

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The graphics have to be that way. If they were anymore complex it would take too long for the director to make his turn.
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Posted: Apr 5th 2010 10:29PM CarpeD1em500 said

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yeah so don't ever bash Earthbound again...mmmmkay?
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Posted: Apr 5th 2010 10:39PM Manifest37 said

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And suddenly, the quote I mutter when I'm tired ("I'm ready to die") goes mainstream.
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Posted: Apr 5th 2010 11:06PM Levi said

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WINterfang, go back to 1998 when you were born
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Posted: Apr 5th 2010 11:07PM Levi said

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I didn't care for his last game, Passages. Thought it was incredibly overrated. I'll give anything a shot though.
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Posted: Apr 5th 2010 11:16PM Yandereboat said

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Earthbound had awesome graphics. Or at least they aged well, unlike most graphics from that era.
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Posted: Apr 5th 2010 11:23PM (Unverified) said

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@Levi, Primrose was his last game, then there was Between, and don't forget Gravitation. You've got some catching up to do.
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Posted: Apr 6th 2010 12:40AM The Monarch said

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It drops deep as it does in my breath
I never sleep, cause sleep is the cousin of death
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Posted: Apr 6th 2010 2:09AM Courtney said

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It looks like an interesting evolution of the people run text adventure games that have existed for awhile (always meant to try one out, but never got around to it). I have to admit, that was more emotionally touching than most games.
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Posted: Apr 6th 2010 5:36AM dece said

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You used to be able to do similar things in Neverwinter Nights
and Vampire: Masquerade before that, but hardly anyone did...
Interesting premise though.
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Posted: Apr 6th 2010 8:43AM krash411 said

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Reminds me of the ATHF episode where Shake kills himself to get into Meatwad's video game to scare him.
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Posted: Apr 6th 2010 9:09AM (Unverified) said

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Cool. The fact that I knew it was real people telling the story made me feel a connection to the characters more so than what I experience in most other games. I can't wait to play this with my boyfriend! I wonder whether the game allows you to do naughty stuff?
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Posted: Apr 6th 2010 9:58AM xxxsam said

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'This is perhaps the defining characteristic that separates Sleep Is Death from the very easy and pat comparison to Dungeons & Dragons with graphics. There was no underlying math to the game, no concrete reality other than the one that Rohrer and I agreed upon. There was no real conflict, only collaborative storytelling.'

So, it's not Dungeons and Dragons with graphics - it's Amber with graphics (okay, and a custom world, which doesn't leave much of Amber, but you get the point)?

Diceless and even rule-less roleplaying, or collaborative story-telling, are hardly new and in the latter case, are relatively common. (Look for forums where people can 'role-play' just by adding a post onto the discussion, taking turns etc.)

That doesn't mean this isn't a clever idea, it is - but a clever idea as something that makes a point about video games and how they work / mediate an experience, rather than in itself.

In other words it's an idea more than it is a game, and doesn't really have a practical purpose in play itself except to make you think; the actual game concept could easily have been done, and frequently is, using existing systems or face to face. That said... the thirty-second rule is interesting... that might be new. Sort of like Twitter for online roleplaying? People have to respond faster than that in face-to-face roleplaying, though, so again I don't think it's really new.
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Posted: Apr 6th 2010 12:26PM zenaxe said

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Like one of the other guys that got downvoted, this just sounds to me like two people playing pretend but instead of using Gi Joes or Legos or whatever they're using a pixel engine with horrible graphics.

You basically are going to need another player who iyou can specifically allocate time to it with, play seriously, and has a really good imagination to even get one decent play with this. Really calling each other on the phone and doing a verbal story game sounds just as rerasonable and would probably be a million times faster paced. This project sounds like a recipe for failcake to me.
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Posted: Apr 6th 2010 12:51PM crushthemall said

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This was a good enough review to get me to go to the site, and the site was good enough to convince me that pre-ordering was a good idea. Great article and fantastic concept. Thank you!
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Posted: Apr 6th 2010 4:11PM (Unverified) said

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Personally I can't find any reason I'd ever want to play with a stranger. Everytime it'd come down to either an overly violent story or one filled with dick jokes. Not for me.
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Posted: Apr 9th 2010 4:49PM Mctittles said

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I have a fan site up for the game when it is released. Can upload stories and such. Chat it up on the forum while you wait!
http://thecardchest.com/sid/
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Posted: Apr 13th 2010 3:38PM (Unverified) said

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C:\Games\SleepIsDeath_v13\flipBooks\War of the Demon\index.html
my story
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Posted: Apr 17th 2010 12:20AM (Unverified) said

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wow what a story, I hoep it works on my mac
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