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Reader Comments (23)

Posted: Apr 6th 2010 10:09AM Aerothorn said

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In before the inevitable "!$%#%NA LIBERAL PROPAGANDA" post.
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Posted: Apr 6th 2010 10:18AM Hyams said

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Truthiness!
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Posted: Apr 6th 2010 10:31AM LaughingTarget said

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That monster wasn't snarling, he was sneezing. He has a tissue in his hand! It's that little girl with the quantum physics books you should worry about.
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Posted: Apr 6th 2010 11:28AM xeros720 said

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What is this, youtube?
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Posted: Apr 6th 2010 10:31AM (Unverified) said

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Always bet on Duke!
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Posted: Apr 6th 2010 10:33AM Dkshadow said

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Fun little game, albeit VERY short. It took me maybe 10 minutes to complete the entire thing. Before doubting me; I'm a games journalist and got an early voucher code for the game.
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Posted: Apr 6th 2010 10:41AM Hyams said

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You sure it weren't just a demo you played?
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Posted: Apr 6th 2010 10:41AM Dr Blight said

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I was going to call shenanigans, but if that were a lie, you've been maintaining it for years now.

So it's too short?
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Posted: Apr 6th 2010 10:44AM Arturis said

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Perhaps that may be related to it being considered a "mini"?
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Posted: Apr 6th 2010 10:49AM s ls said

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JOURNALISM!

He has it
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Posted: Apr 6th 2010 11:00AM barkie said

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10 mins might be an exaggeration, but Age of zombies was over in less than 1 hour so it's probably not too far off.

I don't think I'll buy anymore games with less than a couple hours worth of play
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Posted: Apr 6th 2010 11:13AM Dkshadow said

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Well, it's 101mb (making it 4x bigger than other Minis I've played thus far), the download said "Full Game", it's version 1.0 and it's a review copy - I would think it isn't just a demo :P
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Posted: Apr 6th 2010 11:13AM Dkshadow said

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Let me add some explanation to the 10 minutes. Ten minutes is just the time it takes to fly through the story, but the gameplay encourages that you keep playing those same levels over and over and try to beat your own combo highscore and unlock the various in-game stuff. That's where the game gets some needed length and it's actually quite challenging at times, if you really wanna max those combos.
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Posted: Apr 6th 2010 11:47AM LaughingTarget said

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Trying to use a point system and setting personal goals by reaching points or times is a lame way to try and excuse a short game. It just means the developer couldn't provide the content and expects the player to fill in the gaps.
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Posted: Apr 6th 2010 11:00AM ipsum said

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What's with counting how many platforms he's jumped on?
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Posted: Apr 6th 2010 11:28AM Dkshadow said

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Landing on a platform builds up your combo, however if you land on the same platform twice in a row, the combo resets so the trick is to land on every platform once and be pretty quick about it, so that you still have time to beat the stage by double jumping into the monsters face three times.
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Posted: Apr 6th 2010 11:31AM ipsum said

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Reply fail. I'm so bad at this.


Hmm... intriguing. Thanks for the explanation!
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Posted: Apr 6th 2010 11:21AM Cammie Dunaway Nintendo of Ameri said

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It's not just some Castlevania-esque music. It's a remix of Johann Sebastian Bach's 'Toccata and Fugue in D minor'. Someone must have heard it before.
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Posted: Apr 6th 2010 12:26PM Unvrfd said

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you know your stuff cammie
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Posted: Apr 6th 2010 12:47PM Cammie Dunaway Nintendo of Ameri said

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Sure, I do. They don't call me COO of Nintendo for no reason. I got my extensive education (including classical music) in Harvard.
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Posted: Apr 6th 2010 1:06PM Cammie Dunaway Nintendo of Ameri said

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Actually, I'm executive vice president of sales & marketing. My mistake must've been a Freudian slip cause one day I'll become a COO. That's for sure.
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Posted: Apr 7th 2010 1:11PM killdash9 said

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One would think that on a video game site, someone out there would be reminded of Gyruss by the use of the Toccata and Fugue.

By the way, we're currently at Jupiter . . . and now I'm reminded of Pin*Bot.
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Posted: Apr 6th 2010 11:31AM ipsum said

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Hmm... intriguing. Thanks for the explanation!
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