In a lengthy post-mortem on Gamasutra, design director James Hague breaks down how his team at Volition developed Red Faction: Guerrilla's many, many missions while working with an enormous, open world where pretty much everything can be destroyed. Beyond the seemingly minor decisions (order of actions within a mission, for instance) being problematic, the sheer enormity of RFG's terraformed Mars and its fully destructible environment drove the game's developer to deliver on the promise of freedom not just between missions, but during them as well. This, as you might imagine, caused quite a bit of a hitch, resulting in the eventual boiling down of some mission objectives to their most basic elements.
"To truly fit into the open world model, missions have to provide the same sense of freedom that the world itself provides. And to make that work takes a change of mindset. It means letting go of being a control freak and instead embracing the chaos that's inherent in open world design," Hague says. For him, game design is often a struggle for how to control the player, and thusly, the player's experience. In the case of RFG, though, he exclaims the team had to "stop caring" about said control. "You can't control what the player experiences every moment. That's not a failure; it's what comes with letting the player do what he wants."
Hague goes into far more detail over four pages of individual mission dissection, so if you're a fan of the game like we are, we'd suggest checking out the whole piece -- it may not be as rewarding as destroying a tower and watching it fall on scrambling soldiers, but then what is?
Red Faction: Guerrilla dev post-mortem: to embrace true open-world freedom 'you need to stop caring'
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Reader Comments (36)
Posted: Apr 7th 2010 1:06AM (Unverified) said
Nice vid, il check it out
Posted: Apr 7th 2010 1:08AM Hivetyrant said
I've heard so many mixed reviews of this game, and have to admit I have never played it.
Can the fine readers of Joystiq comment on it's fun factor?
If the article is correct and I can run around and blow #$it up at random, I might have to check it out.
But if it's like the original RF's "open destruction" then meh (RF was an awesome game mind you)
Can the fine readers of Joystiq comment on it's fun factor?
If the article is correct and I can run around and blow #$it up at random, I might have to check it out.
But if it's like the original RF's "open destruction" then meh (RF was an awesome game mind you)
Posted: Apr 7th 2010 1:27AM (Unverified) said
game is truly amazing and just came out at a time when the market was saturated with great games so it got lost in the shuffle. And in regards to the destructible environments, they are amazing and MAKE EVERY OTHER GAME WITH DESTRUCTIBLE ENVIRONMENT SEEM LIKE PROTOTYPES for red fraction. It really is amazing to work on a giant complex and see it all crumble to the ground or bust through the top floor to fall on top of your enemy on the floor right below you.
but the greatest fun is probably just driving huge trucks into buildings lol that will never get old . . .
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but the greatest fun is probably just driving huge trucks into buildings lol that will never get old . . .
Posted: Apr 7th 2010 1:30AM tenacioustoaster said
It's like twenty bucks, just go for it you won't be disappointed.
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Posted: Apr 7th 2010 1:59AM Hivetyrant said
Awesome, and EBGames have a sale on right now where heaps of their games are only $25, perfect!
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Posted: Apr 7th 2010 2:35AM Raiki said
Personally, I thought it started off very boring, but became very fun using a trainer. Having infinite rocket launcher ammo and explosives made destroying things much faster without having to worry about conserving ammo.
Destroying things in RFG is actually much more time consuming than you'd think it would be. Unfortunately, the physics engine won't allow a structure to collapse until almost all of the base of a structure is destroyed, which is absolutely ridiculous for a game that claims a "realistic" approach.
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Destroying things in RFG is actually much more time consuming than you'd think it would be. Unfortunately, the physics engine won't allow a structure to collapse until almost all of the base of a structure is destroyed, which is absolutely ridiculous for a game that claims a "realistic" approach.
Posted: Apr 7th 2010 9:27AM blueskyv201 said
The entire game seems to based around one mechanic, the destructible environments. It feels like they first built the engine and then just slapped some storytelling onto it. The result feels half-assed. Yes, blowing sh*t up is fun, but everything else is kinda sub par.
And there's another thing: Every time you die, the game saves instantly and then asks you whether you want to load that save or continue, THE RESULT IS THE SAME!!!
Gah, its incredibly frustrating because when you die, you lose a bit of guerrilla support which makes the game slightly harder every time.
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And there's another thing: Every time you die, the game saves instantly and then asks you whether you want to load that save or continue, THE RESULT IS THE SAME!!!
Gah, its incredibly frustrating because when you die, you lose a bit of guerrilla support which makes the game slightly harder every time.
Posted: Apr 7th 2010 11:38AM Levi said
Hive, if you like games for what they are, get it. It's true that the
story isn't the greatest, but it doesn't get in the way of what is an incredibly fun open world game.
They've taken an extremely joyful video game pastime - blowing crap up - and made it 100x better. Just simply destroying any enemy structure furthers your progress in the game. It really is a very fun game, and in my opinion, the most fun open world game I've ever played.
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story isn't the greatest, but it doesn't get in the way of what is an incredibly fun open world game.
They've taken an extremely joyful video game pastime - blowing crap up - and made it 100x better. Just simply destroying any enemy structure furthers your progress in the game. It really is a very fun game, and in my opinion, the most fun open world game I've ever played.
Posted: Apr 7th 2010 1:12AM RanHakubi said
Phht, I don't consider any game open world until I can go to the Hidden Temple (Where there are legends) and have a giant stone face to tell me to find something in the shrine of the silver monkey.
Sandbox, yes. Open world, no.
Sandbox, yes. Open world, no.
Posted: Apr 7th 2010 1:20AM (Unverified) said
thats what i loved about this game story wise.
You could go about a mission anyway you wanted to.
if they told you to destroy a EDF stronghold, you had hundreds of different ways to go about it. Would you drive a garbage truck into the side of the building and unleash h*ll from the inside out, jetpack to the top of the building and cause havoc from above, or would you be gangster and walk right through the front gate. There were so many possibilitys that i actually enjoyed finishing the campaign where in most sandbox games i quit have way through do to repetition (*GTA4*)
You could go about a mission anyway you wanted to.
if they told you to destroy a EDF stronghold, you had hundreds of different ways to go about it. Would you drive a garbage truck into the side of the building and unleash h*ll from the inside out, jetpack to the top of the building and cause havoc from above, or would you be gangster and walk right through the front gate. There were so many possibilitys that i actually enjoyed finishing the campaign where in most sandbox games i quit have way through do to repetition (*GTA4*)
Posted: Apr 7th 2010 1:35AM WiredKnight said
I always liked seeing how much of the building I could keep intact before the whole thing fell over.
I think we might be rivals...
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I think we might be rivals...
Posted: Apr 7th 2010 1:28AM tenacioustoaster said
Awesome game, I don't care what people said.
Posted: Apr 7th 2010 10:24AM HighFiveJesus said
It is pure fun as it should be.
I picked it up for 10 dollars thru the games for windows sale. The first time i walked into a concrete wall and smashed right through it, i knew i'd like this game. HOLY SHIT is more accurate.
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I picked it up for 10 dollars thru the games for windows sale. The first time i walked into a concrete wall and smashed right through it, i knew i'd like this game. HOLY SHIT is more accurate.
Posted: Apr 7th 2010 1:50AM ImSteevin said
This was such a fun game, I really hope the next one expands on that formula instead of trying a new direction.
Posted: Apr 7th 2010 2:35AM (Unverified) said
The good: Destruction like you've never seen. Seriously everything else is child's play when it comes to destruction. Cool weapons, and upgrades. A x-ray sniper rifle, and another that shoots saw blades... need I say more. I'd say about 1/2 the guns in the game are fairly unique compared to most shooters. Multiplayer is a blast also. Just not really much of a reason to keep playing like COD, and Halo.
The bad: AI is tough, and stupid. Basically they overpower you. Tons of shit knocks you over. Basically you're going to watch your player get up off the ground a lot because debris will knock you over, and tons of stuff explodes. Story sucks. There's not really much going on w/ the story or any of the characters. Some interesting stuff but for the most part it doesn't lead anywhere. Lack of car stunts. A few awesome tanks, but there's not really any fast cars, or stunt jumps in the game.
The bad: AI is tough, and stupid. Basically they overpower you. Tons of shit knocks you over. Basically you're going to watch your player get up off the ground a lot because debris will knock you over, and tons of stuff explodes. Story sucks. There's not really much going on w/ the story or any of the characters. Some interesting stuff but for the most part it doesn't lead anywhere. Lack of car stunts. A few awesome tanks, but there's not really any fast cars, or stunt jumps in the game.
Posted: Apr 7th 2010 2:58AM Vidikron said
Yeah, the AI is tough because reinforcements always arrive in vehicles... BUT I think that is part of the point. It's called "Guerrilla" for a reason. You're supposed to use hit and run tactics most of the time and plan out attacks as well as escape strategies. Once I realized I couldn't just run-n-gun like GTA or Mercenaries I started surviving much easier. Plan out attacks, keep a car nearby for a quick exit, and if you get trapped sniping the gunner in an enemy vehicle for force the driver to get out and you can jump in their vehicle for recovery.
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Posted: Apr 7th 2010 2:06AM BoBsS said
Its a great game, especially if you can find it for a bargain which shouldn't be too hard.
I recently grabbed a brand new copy from best buy for $19.99, well worth the price IMHO.
Although I gotta say, I don't know how I would have felt about the game had I dropped $60 on it since its gets somewhat repetitive towards the end and the destruction kinda loses its uniqueness and becomes bland.
I recently grabbed a brand new copy from best buy for $19.99, well worth the price IMHO.
Although I gotta say, I don't know how I would have felt about the game had I dropped $60 on it since its gets somewhat repetitive towards the end and the destruction kinda loses its uniqueness and becomes bland.
Posted: Apr 7th 2010 3:21AM (Unverified) said
Got this game free from THQ for buying darksiders. I am so happy I didn't buy it when I had the chance many months ago. Game is not fun and feels like a chore. If the game had lock on and short jetpack jump bursts and didn't give me a headache it would be head and shoulders better. Game really give me a headache.
Posted: Apr 7th 2010 10:52AM (Unverified) said
If you think running around on mars with a hammer that has the ability to tear down buildings like nothing is a chore, the I wish I could have lived at your house as a kid
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Posted: Apr 7th 2010 11:42AM Levi said
Arnaldo, that thought process is what has destroyed so many games for me. If RF:G had a lock-on mechanism, it would have completely ruined the experience for me. Learn how to aim. You don't say riding a bike sucks because there's no motor and you have to pedal yourself - you say you don't like bike riding and you buy a motorcycle.
Also, you get a jetpack later in the game, and it's sooo much more satisfying to get it after not having it for most of the game. When you finally get it, you're like "YESSS!!"
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Also, you get a jetpack later in the game, and it's sooo much more satisfying to get it after not having it for most of the game. When you finally get it, you're like "YESSS!!"
Posted: Apr 7th 2010 3:44AM barnolde said
Love this game, but ONLY PLAY IT ON EASY.
It's just not fun on other difficulties.
It's just not fun on other difficulties.
Posted: Apr 7th 2010 11:45AM Levi said
Disagreed! I played it on hard mode first time through, and there were only two parts o the game that gave me trouble. There's a mission where you have to destroy a bunch of tanks, that took me forever. The last mission is incredibly tough on hard. Butthe rest of the game, I hoestly thought it was perfect on hard. Then again, I think games are too easy now, probably because I grew up on the NES.
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Posted: Apr 7th 2010 1:11PM captplut9465 said
I read reviews before playing and I agree with playing on Easy difficulty. I could tell after the first five missions that it would unfair and frustrating even on Normal. There was sort of a plot near the end and I kept asking why the rest of the game didn't have more intriguing moments like that.
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Posted: Apr 7th 2010 9:47AM Nobledevil Gaming Optimist said
I believe another phrase to describe how a developer lets go of a normal way of thinking when making these types of games is "embracing open-world jank."
Paraphrased from Ryan Davis' comments about how ridiculous Just Cause 2 is, most of it on purpose and damn near all of it fun.
Paraphrased from Ryan Davis' comments about how ridiculous Just Cause 2 is, most of it on purpose and damn near all of it fun.
Posted: Apr 7th 2010 10:02AM darthisurus said
I played the game on normal difficulty, and found it challenging, but I never got frustrated with the enemies swarming me. The key is to run when you're overwhelmed to use vehicles to escape. Once you press Y to get in a vehicle, your character stops taking damage. Using the lightning gun helps immensely, it never left my side. Stunning enemies and killing them inside vehicles with it so I could jack cars and tanks made a huge difference. I didn't die once in the final mission, but I can within an inch of my life about 10 times.
Posted: Apr 7th 2010 11:48AM Zoidbert said
I love this game; played it through the end and then went back and played it more. Sure, it got tiring but I still pick it up for some fun mindless destruction.
Have to say every time I play it, in the back of my mind, I think how it could so easily be modified into the "ROAD WARRIOR" movie tie-in game I've wanted since I saw the film back in 1981. All kinds of modified cars, roving gangs of freak punks, tracking down fuel trucks (and either hijacking them back to your base or blowing them up); it's all good.
Have to say every time I play it, in the back of my mind, I think how it could so easily be modified into the "ROAD WARRIOR" movie tie-in game I've wanted since I saw the film back in 1981. All kinds of modified cars, roving gangs of freak punks, tracking down fuel trucks (and either hijacking them back to your base or blowing them up); it's all good.
Posted: Apr 7th 2010 11:50AM Levi said
This guy and this artice are so smart. He is basically saying what I've been saying about open world games for a long time. Just having a world that you can go anywhere in doesn't actually make it better, especially when the game's progression is actually very rigid. The fun part about an open wold game is being able to go anywhere and do anything... what they've done with Guerilla is take that idea an let the player progress in doing almost anything that you want to do in the game.
Feel like randomly destroying buildings? If it's an enemy structure, you'll actually get "farther" in the game by destroying it. It wasn't a mission, although there are missions.
Another very smart thing they've done is allow you to complete the game's areas in whatever order you like (aside from the first and last, of course).
All in all, I honestly think RFG is the best implementation of an open world game yet.
Feel like randomly destroying buildings? If it's an enemy structure, you'll actually get "farther" in the game by destroying it. It wasn't a mission, although there are missions.
Another very smart thing they've done is allow you to complete the game's areas in whatever order you like (aside from the first and last, of course).
All in all, I honestly think RFG is the best implementation of an open world game yet.
Posted: Apr 7th 2010 1:12PM (Unverified) said
Guys' I am in dust and the game exhausts me. There are no characters and the environment is blah. If there was some hint that it turns pretty at some point of the cars felt like they had some weight to them...
The destructo part is very textured. Is there a part where I get to dig down into shaft or mine with this hammer? Does it get up graded? Is there a wall squish that I am not knowing how to do? You can't tell me that Parker and Dust aren't straight up and down boring. I mean you could, but you would be lying. I feel like if this game and fracture were one game and that game had a story to it... it might be better, but still the fun just isn't there.
The destructo part is very textured. Is there a part where I get to dig down into shaft or mine with this hammer? Does it get up graded? Is there a wall squish that I am not knowing how to do? You can't tell me that Parker and Dust aren't straight up and down boring. I mean you could, but you would be lying. I feel like if this game and fracture were one game and that game had a story to it... it might be better, but still the fun just isn't there.
Posted: Apr 7th 2010 2:33PM (Unverified) said
If you purchased darksiders you it free just got my copy of red faction
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