It wasn't the playable demo I'd been hoping for, but I did watch an awful lot of Castlevania: Lords of Shadow gameplay yesterday. The footage was screened during the Konami Gamer Night 2010 event and was narrated by the game's producer, David Cox, from developer Mercury Steam, as a remixed version of a Super Castlevania IV track played in the background. (Cox would later tell me that I'd "feel chills" when I heard the finished game's updated, fully orchestrated takes on many classic tunes from the series.)
Lords of Shadow looks absolutely incredible. From the opening seconds of the preview, there was no questioning that this was a Castlevania game -- a proper, "next-generation" Castlevania with visuals that immediately drew comparisons to God of War III. Now, again, I don't know firsthand how well Lords of Shadow plays, but there was nothing in the footage to indicate that the final product wouldn't be anything less than a competent action-adventure. In fact, it showed the promise of being a great one.
The first several minutes of the demonstration focused on the game's setting, with the video moving through castle corridors, past the building's exterior, spiraling up along an incredibly lush forest path, across snowy terrain and onward. What struck me more than how beautifully rendered the environments were was the tremendous diversity of the scenes.
In his narration, Cox said that the finished game will feature 50 levels through which protagonist Gabriel Belmont must fight his way to the iconic castle. Along the way, as I saw, he'll encounter a vast number of enemies -- their diversity was equally impressive -- though there will also be allies, human and animal. Gabriel's mentor, voiced by Patrick Stewart, was shown, as was the spirit of his wife, who in the game's story has been killed (along with many others) by the creatures set free by an evil sorcerer. At different points, Gabriel was shown riding a horse and a giant eagle.
Continuing beyond talk of the setting and plot, the demo footage switched gears into actual gameplay. First came combat, with Gabriel lashing away at enemies with the chain from his "battle cross," but also utilizing classic sub-weapons, such as throwing knives. The action looked smooth and stylish, with Gabriel performing moves that would look right at home in Soul Calibur -- he's clearly not just a re-skinned Kratos.
Another transition and the Lords of Shadow footage turned to platforming, a series' trademark, with Gabriel leaping across shattered staircases, swinging over pits using his battle cross and shimmying along ledges. At one point, he used his cross's chain to run along a wall Nathan Drake–style. In talking with Cox after the footage was shown, he told me that while some areas in the game will be linear, others will "open up" for exploration. Traps and environment-based puzzles were also previewed, with Cox assuring the audience that the game's not just jumping and whipping about.
Then came a big surprise -- or, rather, surprises. Cox debuted the "titans," massive enemies that Gabriel will face several times during the adventure, each one larger than the last. Here, the development team is clearly drawing inspiration from Shadow of the Colossus, as Gabriel must free-climb the giant enemies and destroy the crystals that are giving them life. Here, the platforming looked extremely fluid as Gabriel ran along one titan's arm, lept onto its shoulder and hung from it with both hands, swaying as the monster tried to shake him off.
The footage wound down with quick shots of various important characters, including series regulars like Death. There was one very noteworthy omission, however: Dracula. I asked Cox about the arch nemesis' absence when I interviewed him later in the evening, but he stopped me mid-question with a friendly "can't go there."
The video concluded with a cheeky sequence showing a skeleton enemy sneaking up on Gabriel as he turned a wheel to open a door. In the final shot, the enemy is right over his shoulder and a exclamation point flashed above Gabriel's head, complete with the Metal Gear Solid alert sound -- a cute nod to Hideo Kojima's involvement with the game.
Konami plans to have the first publicly playable version of Castlevania: Lords of Shadow at E3 this June. After last night, it's at the very top of my "must play" list.
Reader Comments (60)
Posted: Apr 9th 2010 1:29PM LaughingTarget said
If Jack Black and Jack White had a baby, his name would be Jack Grey. And he would be creepy because he was the product of two dudes.
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Posted: Apr 9th 2010 1:06PM (Unverified) said
lol....once I discovered he would be my MENTOR, I was sold.
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Posted: Apr 9th 2010 12:36PM Spike Spiegel Humble Bounty Hun said
Second day in a row I think I wet myself.
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Posted: Apr 9th 2010 12:37PM Zoot Suit Jedi Grammar Hammer En said
Damn. What a "Dante's Inferno" ripoff.
Just kidding. I cannot wait to, once again, help the Belmont family in their quest to rid the world of dark forces!
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Just kidding. I cannot wait to, once again, help the Belmont family in their quest to rid the world of dark forces!
Posted: Apr 9th 2010 1:01PM (Unverified) said
And we'll raise up our glasses against them dark forces //
Singing red hearts for my men, from them smashed up torches!
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Singing red hearts for my men, from them smashed up torches!
Posted: Apr 9th 2010 12:41PM Jerk Face said
Hell to-the Yes! I was excited after even the scant details offered prior to now, but this is just too much. The DS games are great, but I think Castlevania really deserved a proper, 3D treatment. This game is looking to be what needed to be made to keep this series going on new gen consoles.
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Posted: Apr 9th 2010 1:27PM liquidsoap89 said
At no point did I ever think MGS2 was a screw up...
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Posted: Apr 9th 2010 12:44PM Bluebreaker said
Looks real nice and the atmosphere is nailed (or should be staked?)
Hope the camera isn't all crazy when we guide Gabriel around.
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Hope the camera isn't all crazy when we guide Gabriel around.
Posted: Apr 9th 2010 12:57PM ComicShaman said
More like the "Shit-Just-Got-Real" Engine, baby.
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Posted: Apr 9th 2010 12:51PM Faceless Troll said
I think I just came buckets.
Anyone got some tissue?
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Anyone got some tissue?
Posted: Apr 9th 2010 2:02PM Faceless Troll said
@Grey: Tissue can be pluralized or singular depending on context, and I did specify "some". Lrn2read.
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Posted: Apr 9th 2010 12:55PM ShadowLordAriel said
OMG OMG OMG OMG OMG OMG!!!! CASTLEVANIA!!!! Can't WAIT!!!! I was excited before but now I am crazy with anticipation!!!
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Posted: Apr 9th 2010 1:07PM Discotheque said
I hope it has a different combat system from God of War. Just hate playing those games. Otherwise it looks great, and the voice actors sound pretty boss. Patrick Stewart, Robert Carlyle, Jason Isaacs.
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Posted: Apr 9th 2010 1:11PM ArkAngel said
You know I honestly don't care how much inspiration this takes from God of War or how similar gameplay will be.. as I'm not playing Kratos.. I'm playing a Belmont... I can't wait to get my hands on this game... definitely a must have. My only complaint though is that with Kojima's involvement it's hopefully not going to be an hour and half of useless banter before you get to kill anything.. then another hour of talk, talk, talk... wash repeat. I used to love Metal Gear but the last few games have been pretty much crap.
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Posted: Apr 9th 2010 3:01PM (Unverified) said
You're playing a Belmont, all right. Raiden Belmont.
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Posted: Apr 9th 2010 1:11PM (Unverified) said
This has become the #1 game I'm looking forward to, period. If someone manages to screw this up, I'm driving by their offices and throwing a goblet at someone.
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Posted: Apr 9th 2010 3:00PM Funkmaster General said
I"m really looking forward to this. I just hope that it has some actual vampires. I always thought that it made no sense to be fighting through Dracula's castle and pretty much never face a vampire.
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Posted: Apr 9th 2010 4:02PM (Unverified) said
Will there ever be a Castlevania game where they don't pretend that Dracula isn't the real villain in the end? Nintendo seems to have given that up with Ganon, Konami should stop too (though they did do a good job switching it up with Dawn of Sorrow).
Hopefully Rocksteady is infectious and we see a lot of unknown developers come to the front and show the big fellas what it is like to make good games like Batman Arkham Asylum.
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Hopefully Rocksteady is infectious and we see a lot of unknown developers come to the front and show the big fellas what it is like to make good games like Batman Arkham Asylum.
Posted: Apr 9th 2010 4:14PM Doctor Doom said
Never played a Castlevania to date. Hopefully this will be my first one!
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