It wasn't the playable demo I'd been hoping for, but I did watch an awful lot of Castlevania: Lords of Shadow gameplay yesterday. The footage was screened during the Konami Gamer Night 2010 event and was narrated by the game's producer, David Cox, from developer Mercury Steam, as a remixed version of a Super Castlevania IV track played in the background. (Cox would later tell me that I'd "feel chills" when I heard the finished game's updated, fully orchestrated takes on many classic tunes from the series.)
Lords of Shadow looks absolutely incredible. From the opening seconds of the preview, there was no questioning that this was a Castlevania game -- a proper, "next-generation" Castlevania with visuals that immediately drew comparisons to God of War III. Now, again, I don't know firsthand how well Lords of Shadow plays, but there was nothing in the footage to indicate that the final product wouldn't be anything less than a competent action-adventure. In fact, it showed the promise of being a great one.
The first several minutes of the demonstration focused on the game's setting, with the video moving through castle corridors, past the building's exterior, spiraling up along an incredibly lush forest path, across snowy terrain and onward. What struck me more than how beautifully rendered the environments were was the tremendous diversity of the scenes.
In his narration, Cox said that the finished game will feature 50 levels through which protagonist Gabriel Belmont must fight his way to the iconic castle. Along the way, as I saw, he'll encounter a vast number of enemies -- their diversity was equally impressive -- though there will also be allies, human and animal. Gabriel's mentor, voiced by Patrick Stewart, was shown, as was the spirit of his wife, who in the game's story has been killed (along with many others) by the creatures set free by an evil sorcerer. At different points, Gabriel was shown riding a horse and a giant eagle.
Continuing beyond talk of the setting and plot, the demo footage switched gears into actual gameplay. First came combat, with Gabriel lashing away at enemies with the chain from his "battle cross," but also utilizing classic sub-weapons, such as throwing knives. The action looked smooth and stylish, with Gabriel performing moves that would look right at home in Soul Calibur -- he's clearly not just a re-skinned Kratos.
Another transition and the Lords of Shadow footage turned to platforming, a series' trademark, with Gabriel leaping across shattered staircases, swinging over pits using his battle cross and shimmying along ledges. At one point, he used his cross's chain to run along a wall Nathan Drake–style. In talking with Cox after the footage was shown, he told me that while some areas in the game will be linear, others will "open up" for exploration. Traps and environment-based puzzles were also previewed, with Cox assuring the audience that the game's not just jumping and whipping about.
Then came a big surprise -- or, rather, surprises. Cox debuted the "titans," massive enemies that Gabriel will face several times during the adventure, each one larger than the last. Here, the development team is clearly drawing inspiration from Shadow of the Colossus, as Gabriel must free-climb the giant enemies and destroy the crystals that are giving them life. Here, the platforming looked extremely fluid as Gabriel ran along one titan's arm, lept onto its shoulder and hung from it with both hands, swaying as the monster tried to shake him off.
The footage wound down with quick shots of various important characters, including series regulars like Death. There was one very noteworthy omission, however: Dracula. I asked Cox about the arch nemesis' absence when I interviewed him later in the evening, but he stopped me mid-question with a friendly "can't go there."
The video concluded with a cheeky sequence showing a skeleton enemy sneaking up on Gabriel as he turned a wheel to open a door. In the final shot, the enemy is right over his shoulder and a exclamation point flashed above Gabriel's head, complete with the Metal Gear Solid alert sound -- a cute nod to Hideo Kojima's involvement with the game.
Konami plans to have the first publicly playable version of Castlevania: Lords of Shadow at E3 this June. After last night, it's at the very top of my "must play" list.
Reader Comments (60)
Posted: Apr 9th 2010 4:21PM Blkant said
I still say they will never reach the likes of Symphony of the Night...
Oh well, heres to hoping anyway!
Oh well, heres to hoping anyway!
Posted: Apr 9th 2010 4:23PM xddga said
this went from "Skeptical, but I'm still gonna buy it" to "gonna pre-order it".
Although they need to make Death a real bad ass in this. He is the most underrated character in the series.
Although they need to make Death a real bad ass in this. He is the most underrated character in the series.
Posted: Apr 9th 2010 6:15PM Vandell said
I can't believe the developers of Jericho are bringing this about..
.. and I can't believe the developers of Jericho are getting me excited to play this!
Maybe.. maybe I can give them a second chance?
.. and I can't believe the developers of Jericho are getting me excited to play this!
Maybe.. maybe I can give them a second chance?
Posted: Apr 9th 2010 6:16PM Vandell said
Anyways. Video = NEEDED.
Posted: Apr 10th 2010 1:02AM (Unverified) said
Everything about Castlevania : Lords of Shadow in one page
http://www.tinkrbox.com/tb/box.jsp?b=AIagIMEa59zq
1) Castlevania: Lords of Shadow Wiki entry
2) Impressions: Castlevania: Lords of Shadow
3) What people are saying about Castlevania: Lords of Shadow (Twitter)
4) Castlevania: Lords of Shadow (Amazon)
5) Castlevania : Lords of Shadow - Official E3 trailer
6) Castlevania: Lords Of Shadow extended trailer
http://www.tinkrbox.com/tb/box.jsp?b=AIagIMEa59zq
1) Castlevania: Lords of Shadow Wiki entry
2) Impressions: Castlevania: Lords of Shadow
3) What people are saying about Castlevania: Lords of Shadow (Twitter)
4) Castlevania: Lords of Shadow (Amazon)
5) Castlevania : Lords of Shadow - Official E3 trailer
6) Castlevania: Lords Of Shadow extended trailer
Posted: Apr 10th 2010 1:13PM JeezWhiz87 said
Ok, so I definitely read that as "Gabriel's mentor, voiced by Patrick Stewart, was shown as the spirit of his wife" I honestly didn't know what to think.
Posted: Apr 10th 2010 11:22PM Nova said
I just need a fresh Castlevania with a lot of whip tricks, vampires and amazing soundtrack. Please Kojima prod, don't put too much medusa.
Posted: Apr 11th 2010 12:15AM DRUM PH1L said
This art style reminds me of Dragon Age: Origins quite a bit. Particularly the Orzammar section.
Posted: Apr 14th 2010 11:41AM MizzDiva said
Looks interesting (and beautiful!!). I've haven't played too much Castlevania in all my years of gaming, but this might be something to pique my interest.
Posted: May 13th 2010 11:47AM (Unverified) said
Hi,
you wrote in your article that when david cox was talking about the game that night, there was a remixed track from Super Castlevania IV played in the background, so I'm asking what song is it? Can you tell me?
you wrote in your article that when david cox was talking about the game that night, there was a remixed track from Super Castlevania IV played in the background, so I'm asking what song is it? Can you tell me?
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