Additionally, testing of a second, "slowdown" policy has already begun, affecting four popular pastimes, including Dungeon Fighter Online (pictured above). The system is said to "drastically" reduce the internet speed of any underage user logged into a policed game for an unspecified but "lengthy" play session, according to The Korea Herald. Eventually, this dys-functionality will be rolled into 19 RPG titles, representing 79 percent of Korea's online game market. Some affected game companies have questioned why equally popular MMOs, such as Lineage, have not been marked for regulation. (Good question.)
For years, South Korea has identified and sought treatments for "game addiction," which continues to be a major headline generator in the country and abroad. Critics of the new playtime enforcement policies believe that underage players will inevitably find ways to get around the shutdowns and slowdowns, suggesting that even unprecedented government intervention is not a reliable solution. That is, until the government sends its army of guys with bats to your door.