Jele describes the development as akin to a kid in a candy shop, unable to pick just one item and instead choosing everything. While that sounds nice from a quantity perspective, we're hoping things play out as well in the quality department when the game finally arrives at retail in a couple weeks. Either way, at least there's a murderous dog, right?
Posted on Sep 20th 2014 11:30AM
Posted on Sep 19th 2014 8:00PM
Posted on Sep 19th 2014 6:30PM