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Reader Comments (101)

Posted: Apr 15th 2010 8:48PM Dr Blight said

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Ah, teabagging. Or, "celebratory crouching" if you prefer.

Halo has and continues to set the standard for console FPS's.

Posted: Apr 15th 2010 10:57PM (Unverified) said

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people were "teabagging" long before halo
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Posted: Apr 16th 2010 10:02AM D dogg said

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Actually JJ is 100% right. People have been tea bagged since Counter-Strike (possibly before that).

I also believe "pwned" and "!!!1!!1!!!" originated from CS. Extremely twitch-game mixed with keyboard chat mixed with emotionally charged boys makes for interesting misspells.
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Posted: Apr 16th 2010 2:08PM RageOverdose said

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Yeah, Halo really just brought a culture already alive on PC to the console (all the good and bad).

But he did say console FPS, not PC. So he's pretty much right.
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Posted: Apr 15th 2010 8:48PM BlackedOut said

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INB4 Teabaggi... god dammit Ezio.

Posted: Apr 15th 2010 8:50PM (Unverified) said

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mmmmm I love me some Halo tea.



lolwut

Posted: Apr 15th 2010 8:51PM (Unverified) said

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How about the rise of melee weapons being stronger than ammunition. I HATE the sword from Halo...so I'm paid back with the knife in CoD. According to the modern FPS , the US military should replace all handguns and rifles with daggers and Claymores.

Posted: Apr 15th 2010 8:54PM PlatinumSkeet said

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You sir need to play BFBC2....
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Posted: Apr 15th 2010 8:54PM (Unverified) said

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Actually they just decided to combine them . . . . . .


way more practical.
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Posted: Apr 15th 2010 9:03PM NightSoD said

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A gun that shoots knives? Sign me up!
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Posted: Apr 15th 2010 9:03PM Grey said

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the fact that you have to be 2 feet in front of somebody to melee them is reason enough for them to be that strong. Nothing beats a good ol' sniper rifle.
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Posted: Apr 15th 2010 9:03PM (Unverified) said

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Don't get me wrong I loved Halo and love CoD. But I kinda found it more plausible that a hand to hand weapon was a last ditch effort. Not a first line of defense. I always liked the BF series, that's why I play BF1943. I might check BFBC2 though.
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Posted: Apr 15th 2010 9:06PM (Unverified) said

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no actually i thinking more along the lines of a bayonet . . .
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Posted: Apr 15th 2010 10:21PM zack11190 said

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The reason why the melee is so strong in Halo is because Spartans are physically stronger than the average UNSC soldier. They went through body augmentations at around the age of 15.
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Posted: Apr 16th 2010 12:02AM maveric101 said

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well for one thing, the sniper rifle takes two body shots to kill in halo, whereas it's usually 3 or 4 melees to a fully shielded opponent (depends on weapon and whether you are moving toward them or not). melee's will also kill slower than a BR if you land all of the BR shots. melee's in halo are only useful if your opponent's shields are gone or very close to gone (hitting the back is another story).

so where are you getting that melee's are overpowered in Halo?
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Posted: Apr 16th 2010 12:08AM Magetto1 said

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Spartans had their muscular structure increased to superhuman levels, their bones grafted to make them virtually unbreakable, had their eye sight and nerves enhanced giving them super human eyesight and reflexes. They were outfitted with the most technologically advanced suit of power armor in human hands that weighs half a ton, allows them to run at something like 32km/h and pick up and flip tanks. AND people still go lolwut that's stupid when something goes splat from you punching it in the Halo games. It's only ridiculous in games like Modern Warfare 2 where you aren't a seven feet tall WALKING BATTLETANK CYBORG OF DEATH.
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Posted: Apr 16th 2010 3:12AM daytripper said

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you guys are forgetting that their armor gives them added strength. it's because of their bone strength that the armor doesn't break their bones.
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Posted: Apr 16th 2010 8:17PM (Unverified) said

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Oh, so Zack, I guess since they're "physically stronger than the average UNSC soldier", their space age super suits and energy shields are no match for them?
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Posted: Apr 15th 2010 8:52PM ll features ll said

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I hope they mention how Halo inadvertantly started Sprint in your common FPS.

Its no coincidence that Bungie touted sprint as an ability early in Halo 2's development and Guerrila games adding it to Killzone.

Posted: Apr 15th 2010 10:37PM (Unverified) said

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What are you talking about? There is no sprint in any halo.
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Posted: Apr 16th 2010 2:49AM Dao Jones said

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If i remember correctly, during the development of Halo 2, they announced and even showed some footage of the Spartan dropping his weapon and sprinting.
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Posted: Apr 16th 2010 7:37AM ZeeG said

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You could put away your weapon to run faster. They also had a bunch of other stuff that they ended up not having in the final version like snow and troop carrier versions of vehicles.
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Posted: Apr 15th 2010 8:52PM PlatinumSkeet said

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I think half of Halo's success is due to it having the most polished match-making system. I still have yet to play a game on PC/Console that has the polish their setup.

Halo 2's communication was so good it influenced the was the Xbox360 dashboard was made. That speaks bounds to how much work Bungie put into that system and the work paid off...

Posted: Apr 16th 2010 12:11PM The Punisher said

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Great points!
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Posted: Apr 15th 2010 8:55PM EeK85 said

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"...such as regenerative shields and the popular control scheme mimicked by many of Halo's predecessors" - don't you mean successors?

Right trigger, shoot. Left trigger, grenade. Even Peter Griffin can understand that. Oh, wait... http://www.joystiq.com/2010/04/13/family-guy-gets-pwnd-in-modern-warfare-2/

Posted: Apr 15th 2010 8:57PM MGTrey said

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Don't forget theater mode, vehicles, stat tracking (as in depth as Bungie.net), Forge, matchmaking...
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Posted: Apr 15th 2010 8:57PM MGTrey said

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Also, four player campaign co-op, with scoring.
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Posted: Apr 16th 2010 3:28AM EeK85 said

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So, I try to be nice and correct the guy (the article has now been updated to reflect the change - "successors" for "predecessors"), don't get the credit for it and still get downvoted? That is just mean, Joystiq.

And David Hinkle, you know what you did. Go sit in the corner.
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Posted: Apr 16th 2010 3:29AM EeK85 said

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Next time I'm taking print screens. AND I MEAN IT.
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Posted: Apr 15th 2010 8:55PM MGTrey said

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Halo is one of the most influential franchises this generation, all jokes aside. No one can deny that.

Posted: Apr 15th 2010 8:56PM RKN said

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Don't you mean last-gen Trey?

Posted: Apr 15th 2010 8:58PM BrianH said

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wasn't halo the first game to implement a 2 weapon only system

Posted: Apr 15th 2010 9:20PM Neebs said

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goldeneye?
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Posted: Apr 15th 2010 9:21PM Neebs said

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oh, disregard, i thought you meant dual wielding.
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Posted: Apr 15th 2010 10:44PM Llamaegg said

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Marathon would like to have a word with you. Which was also made by Bunjie, back in the day's of Oni and Myth.

Those where good days.
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Posted: Apr 15th 2010 8:58PM Dr Blight said

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It's still pushing the envelope this gen. Custom content, theater, spectacular matchmaking, balanced gameplay, Live integration...

Posted: Apr 16th 2010 7:32PM (Unverified) said

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I think every FPS should implement some sort of theater. I have had some sweet kills on MW2 and BFBC2 and I will never get to see them again :(
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Posted: Apr 15th 2010 8:59PM darksonic said

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Terrible article. 3 of the 6 items mentioned have been done before, with only one of them being a good thing. I'm sorry, how did HALO influence gaming with melee? How did a control scheme that was done on the PS2 influence gaming? How the hell is regenerating health A GOOD THING!?

UGH.

Posted: Apr 15th 2010 9:01PM Dr Blight said

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Waah, waah, waah.

Regenerating health is a good thing, as it mixed things up. Of course, now Halo's moving back to a Shield/HealthPack system, so take that as you will. And it was the first time a console FPS really worked control-wise.
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Posted: Apr 15th 2010 9:03PM darksonic said

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Explain to me in words why regenerating health is a good thing. Cite examples.
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Posted: Apr 15th 2010 9:05PM Unknown said

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Agree on regenerating health. It not only killed off arena shooters for good, it made a lot of realistic shooters into paradoxes. How the hell does crouching in a corner heal yourself in a realistic game?
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Posted: Apr 15th 2010 9:06PM Dr Blight said

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People can concentrate on the combat, rather than looking for a healthpack.

There is still an underlying 'health' system in Halo 3, it's just not visible.
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Posted: Apr 15th 2010 9:10PM (Unverified) said

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me and one guy have a good shoot out wher he took out 2/3 of my health . . . .

why should 5 min later someone be able to finish me off even though he did no work.


just admit it. you may not like it, but it adds another layer of strategy.
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Posted: Apr 15th 2010 9:13PM Acosta02 said

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Did you just skim the article?

"It allowed for bold strategic maneuvers like rushing into the fold for a few critical seconds; gamers could gamble a little, safe in the knowledge that they could compensate for their suicidal ways by ducking back to safety and letting their shields come back online ... the shield allowed us all to keep our focus where it belongs: on dishing out the pain, rather than trying to micromanage it."
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Posted: Apr 15th 2010 9:14PM Dr Blight said

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Halo is a futuristic space shooter. Why on earth do you expect it to be realistic? And why blame it for other devs inability to innovate?
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Posted: Apr 15th 2010 9:14PM Bubbameister33 said

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Goldeneye worked just fine.
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Posted: Apr 15th 2010 9:17PM (Unverified) said

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yes strategy . .. .

i shoot someone enough to make him retreat (happen all the time in halo, with long range shootouts) should i pursue him, knowing he might have regenerated in the time between me closing the distance or should let him run and just finish the job next time? and lets not even talk about been on the defensive side of this scenario , , , ,

And the bullets thing is a weak excuse. YOU KNOW THIS IS THE FUTURE RIGHT!? see i can use dumb logic too.
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Posted: Apr 15th 2010 9:18PM kenny goo said

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Quit your bitching. I'm so tired of all the anti-Halo bullshit and people not realize where shooters on consoles were before the Halo 1, where matchmaking was before Halo 2, and where customization and player created content was before Halo 3. The modern first person shooter would not be a tenth of what it is today without Halo. You've obviously got your biased, jaded, slanted opinion formed and your mind made up, so I highly doubt any GamePro article is gonna change that.
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Posted: Apr 15th 2010 9:21PM Dr Blight said

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Let's put it this way. How many other nine year old console FPS's are still fun to play? Perfect Dark? Yeah, it's okay, but the controls are horrid. Even the XBLA port couldn't fix that.
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Posted: Apr 15th 2010 9:27PM (Unverified) said

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to everbody complaining about regenerative health . . . .

i dont think you guys remember how awful it felt to run around a map knowing one more shot would kill you and hiding from other opponents just because of low health a terrible game mechanics
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