| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (61)

Posted: Apr 17th 2010 9:34AM BrianH said

  • 2.5 hearts
  • Report
@Brian

*pre-alpha build 20% complete.
Reply

Posted: Apr 17th 2010 4:42PM dargis49 said

  • 2 hearts
  • Report
true
Reply

Posted: Apr 17th 2010 12:14PM (Unverified) said

  • 2 hearts
  • Report
The Shoot
The Fight

I'm starting to see a pattern here.

Posted: Apr 17th 2010 12:29PM JCDoe said

  • 2 hearts
  • Report
Does anyone know why half the time, my posts don't work? Seems like sometimes there's a word limit or something.

Posted: Apr 17th 2010 12:30PM JCDoe said

  • 2 hearts
  • Report
I get so irritated when people say one game has "better" graphics than another. Comparing this to Punch Out is like comparing apples to groundhogs--they're an entirely different species.

Posted: Apr 17th 2010 12:33PM JCDoe said

  • 2 hearts
  • Report
The Wii doesn't do photo-realism well (although it is capable of much higher fidelity images than people give it credit for). It handles other styles, like the cel-shaded cartoony look of Punch Out, very well.

Posted: Apr 18th 2010 1:35AM JCDoe said

  • 2 hearts
  • Report
I would go so far as to suggest that games like Punch Out, New Super Mario Bros: Wii and Super Mario Galaxy are every bit as "good looking" as Gears of War or Bioshock. Different styles.
Reply

Posted: Apr 17th 2010 12:34PM JCDoe said

  • 1 heart
  • Report
I would say that games like Punch Out, New Super Mario Bros: Wii and Super Mario Galaxy are every bit as "good looking" as Gears of War or Bioshock. They're just different styles.
Reply

Posted: Apr 17th 2010 12:35PM JCDoe said

  • 2 hearts
  • Report
Also not too sure about the frame rate thing. Traditionally, film has been shot at 29 fps, and I've never heard any major complaints that the action didn't look "real" enough. The persistence of vision threshold has been scientifically proven to fall at 16 frames/second (see: wikipedia on "persistence of vision"), but most home televisions and computer monitors are fairly low light these days, so that number might not apply. I know I can tell when my pc rig falls under 15 fps, but really, anything over 20 I usually just can't tell, so long as its consistent. :p

What they *should* be pushing with this is the fact that its full 1 to 1 motion capture. That alone makes it better than Punch Out . . .
Reply

Posted: Apr 17th 2010 6:35PM (Unverified) said

  • 2 hearts
  • Report
Tried this out at a preview event. Looks to be a standalone title: fight club, with the standard sports game/rpg elements: train your fighter, learn new moves, etc. What I saw had 3 different punches (which could be used with either hand) and 5-6 special moves, including a headlock (at which point you could beat on your opponent with your other hand). There definitely was not full body tracking, just tracking of the two Move controllers.
60 fps doesn't matter much if the gameplay is laggy, and in this case it was terrible. There were very pretty punches being thrown a full second after they had been inputted. Another problem was the difficulty in actually seeing your opponent, as the camera is typically placed behind your avatar, and he makes a much better door than window.

Posted: Apr 18th 2010 11:21PM Betogalado said

  • 2 hearts
  • Report
still there is no way to kick
so, it scks

Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW