Following my extensive hands-on preview of the Halo: Reach multiplayer beta at Bungie's Seattle area offices last week, I spoke with Lars Bakken, lead multiplayer designer, to discuss how Reach fits into the studio's long term strategy, how community feedback affects design decisions and the future of the Halo franchise.
Joystiq: What did you learn from how you conducted the Halo 3 multiplayer beta? What are you doing differently for the Reach beta?
Lars Bakken: I think one of the things we learned from the Halo 3 beta is that we want to keep this thing focused and that might mean less playlists initially. But that's really to keep the people focused and keep them playing the same thing, so we'll be turning on things and turning off other things as the beta progresses. And that's something we really learned from Halo 3, because we wanted to make sure that we were getting all the relevant information that we needed to get -- all the data -- and make decisions and changes on the final game.
Will Reach become a platform for Halo multiplayer?
I would say yes, in the same way that Halo 3 was. It could be argued that Halo 3 was a platform, because we had things like saved films and Forge, and player-made gametypes and things like Griffball making it into official playlists in Halo 3. The same way that Halo 3 is still supported to this day, almost three years after it came out. Yeah, absolutely, our plans haven't changed in terms of that.
Like, in terms of supporting the game, long term, you will see ... well, things we can't talk about yet. But you should expect the same kind of customizability that you've always had in past Halo games that will keep players happy for a long time.
What about DLC? What's your DLC strategy for Reach?
Halo 3's DLC really taught us a lot of cool things. We learned a lot of really good things from Halo 3 for DLC. We're not really ready to talk yet about DLC for Reach, if there is any.
How important has the feedback from the Halo community been over the years? Are the new elements in Reach's multiplayer a reaction to that community feedback?
You know we absolutely listen to our fans. It's super important that we're taking in feedback. Not just from our fans but all over the place. People are very vocal. They love their Halo, and we don't want to screw that up. You're gonna see a lot of things that are similar but have changed.
Matchmaking, for example, has undergone some significant changes, and part of that is just the lay of the land and the way that we like to make games. We're constantly looking at where Halo 3 performed and underperformed. Maybe that's a bad word to use but we're our own harshest critics. We'll look at the game afterwards and think, "Man, I wish we could have done this or that."
I'm thinking specifically of the voting system in Reach. It's not going to be just a veto decision anymore. There are actual choices.
Voting is a direct reaction to the fans and the way we saw Veto work in Halo 3. Now players actually get four choices when they vote, and one of those choices is "None of the above." But the three choices are cool and unique, and we can change what those are at any given time, just like updating a playlist. There's going to be a lot of variety there, and majority rule wins.
How do you decide which players' feedback is important and which isn't? How do you know you're not customizing the game for a vocal minority?
I think part of being a good designer is being able to take every piece of feedback and correlate it and look at it. But then you also look at hard data. So just because people say they don't like "Map X," well, okay, let's look at veto data. Were people really vetoing that map?
So it's about listening to people because there's definitely a very small minority that are extraordinarily loud on the Internet. We don't just say, "Oh, everybody's complaining about this because there's one particular forum or thread where people are talking about this." That's not everyone -- that's just one particular chunk of the fan community. They may be bringing up a good point, and we'll take that in and look at it.
But we'll also look at the data, and also internally discuss it and say, "Hey, is this really a problem?" We don't immediately see one person being angry about something and change the whole direction of the game. That's not the way it works, because we'd never get anything done that way.
How dynamic is Halo: Reach multiplayer going to be? In Halo 3, things were being changed quite a bit after release. That's still a part of the long-term strategy for Reach, right?
Sure. I think you can expect at least what people got from Halo 3, if not more, in some cases, for its long term capabilities. We're definitely building Reach to be a game that you'll be able to play and modify and keep feeling fresh for a long time after it comes out.
Player Load Outs are a major new feature of Reach's multiplayer gameplay. Is this addition a reaction to more "modern" first-person shooters? How do you feel you've improved upon what's been done before?
I think we're handing that kind of thing differently. It's not necessarily a new thing for a game to let you choose what you're going to spawn with -- that's been around for a while. Really what we did was take a look at how that system worked in a lot of different games and said, "What works well here and what doesn't?" And also, "What doesn't go against the core tenets of Halo?" -- which is that everybody spawns on a very level playing field. So that's how we came up with Load Outs.
And they're customizable per playlist, so on the design side we can say, "You know what? Everyone only ever spawns with Sprint, AR and Magnum. That's your Load Out -- that's what you're playing with, and now there are weapons on the map."
There have been hundreds of hours of us playtesting and saying, "You know, the rocket launcher should be exactly here because this is a very good position for it, it takes both Teams A and B this much time to get there" -- just exhaustive playtesting to get to that point. But yeah, like you said, maybe it does feel more modern. It certainly still feels like Halo.
You talked about customizing Load Outs during the preview event, but it seems that Bungie is making the final call on what Load Outs will be available for a specific game type and map.
Yes, that's absolutely true, because at the end of the day, we want to make sure everyone's on an even playing field, so the guy can't spawn with a sniper rifle. A sniper rifle in Halo is an extraordinarily powerful weapon. Same with the rocket launcher -- or even the Plasma Launcher, to speak to some of the newer weapons.
The playlist designer will be deciding what makes the most sense with this particular game type. What weapons work well as a Load Out; what Armor Abilities work well with this particular game type. And yeah, it's definitely more on our side. Is that to say that eventually there won't be more customizable things?
Exactly. One of my favorite things about Halo has been the ability to take control of the game types and customization options. Listening to you talk about it now, it sounds like you could be narrowing the scope of player-controlled gameplay.
I wouldn't actually say that, because you're still gonna see the big weapons. When you're playing Powerhouse and Swordbase today, you're seeing that there are still power weapon spawn locations. And it might not be happening in the short time you guys are playing internally, but certainly in the beta, within the first 10 seconds of a game on Swordbase, that plasma launcher is picked up. It's about taking it to the correct position and holding up with your team and using it properly.
So that stuff has not changed at all. It may feel different now, because you're choosing Jet Pack from the start, or Sprint, or Armor Lock, but yes, the core kind of map and weapon control has not been taken away from Halo.
Will there be Save FIlms?
Save Films are coming back, fully supported, just like in Halo 3. They are fully usable in the beta too, so you guys will get to play around with that. File Share is back, too. There's actually a lot really cool changes that have happened to the File Share.
We have a tagging ability now, so now when you put your awesome rocket kill up to share, you can tag it with "rocket," "awesome," "cool," whatever. And people can do searches based on tags. So if you wanted to look at all the "rocket" screenshots anyone's ever posted in their share, you can do a custom search for "rocket screenshot" while you're in Reach, and it'll list every single shot.
You can even look through them while you're sitting in Matchmaking. Like, what are the top rated cool files right now? Bam, press the Start button, you're looking at top rated screenshots.
Reach certainly seems like it's essentially "Halo 4." Looking at the series' progression, how do you guys view ODST at this point?
You know, ODST was awesome. It was a very small team; it was a short development cycle. Normally we get about 3 years to work on a game, and ODST was roughly a year, and a super small team. We felt really good about what we were able to accomplish with ODST, which was a really different play style. You know, you had the Rookie playing at night, and you had the high action, classic Halo levels that you were switching back and forth between.
But in thinking of how the multiplayer has progressed in Reach, do you feel like ODST might have diluted the franchise?
That's a good question. I don't know, I think ODST was almost like a side-project. There were people that were really passionate about it. We had an awesome time making it -- it was intense. It was a small group of people. But yes, while this small group of people were over in the corner making ODST, the whole might of Bungie has been working on Reach since Halo 3 shipped. So you've got a full development cycle.
These are all the crazy features we want to jam into the game, just like what we did between Halo 1 and 2, and Halo 2 and 3. It's very similar in terms of scope. And I think Reach is easily the most ambitious feature-packed game Bungie's ever made, and I'd argue the best game Bungie's ever made.
Is this it for Halo from Bungie then?
For Bungie? As far as right now, currently, yes. This is our last Halo Bungie game. Now in the future, who knows? You can never say never, because things change. maybe ten years down the line we decide to make another Halo game, but for right now, yes. This is it for us.
Cory Banks is a freelance games writer and co-host of the Gamers With Jobs Conference Call.
Reader Comments (41)
Posted: Apr 21st 2010 9:39AM (Unverified) said
You heard it here folks! New Halo Trilogy in 2020!
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Posted: Apr 21st 2010 10:30AM Premature ejaculation man said
I'd argue that I come first all the time Robborboy...
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Posted: Apr 21st 2010 10:08AM (Unverified) said
So when Halo 4 comes out and it's Microsoft making the game, be prepared for a
really "Awesome" experience. /sarcasm
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really "Awesome" experience. /sarcasm
Posted: Apr 21st 2010 10:38AM Deezul AwT said
Yep, MS really screwed the pooch when they thought they could make hardware devices. Those X consoles are just terrible.
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Posted: Apr 21st 2010 6:32PM Mouthsmasher said
@Katana master:
Games like Fury 3, Microsoft Flight Simulator, Midtown Madness, Monster Truck/Motocross Madness. All pretty old though.
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Games like Fury 3, Microsoft Flight Simulator, Midtown Madness, Monster Truck/Motocross Madness. All pretty old though.
Posted: Apr 21st 2010 10:25AM snakegriffin said
I can actually see them (or someone) re-doing Halo CE and Halo 2 in HD in a couple years. I'd totally buy that.
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Posted: Apr 21st 2010 10:47AM (Unverified) said
Halo CE and Halo 2 remade as 360 games would be pretty nice. :)
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Posted: Apr 21st 2010 5:10PM maveric101 said
eh, i don't really care about HD for those games. would it be possible for them to simply patch halo 2 to use some of Bungie's own servers for matchmaking? i doubt the load would be all that high, even on the 14th the highest number of people on was about 12k.
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Posted: Apr 21st 2010 10:33PM Fata1Stryke said
Hell yeah, I'd buy it. I was just thinking about something like this, like the God of War collection, but for Halo. It'd be awesome.
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Posted: Apr 21st 2010 11:53AM Otimus said
and, naturally, we still won't get custom game search, or matchmaking for anything else besides the main competitive multiplayer.
Gotta keep those people locked into your DLC somehow!
I'm still really bitter about that in Halo 3. They promised public customs, didn't deliver, entirely swept it under the rug, and when people in forums began asking, they started removing topics and banning people left and right. I was there. It was terrible.
BUT BUNGIE LISTENS TO THEIR FANS!
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Gotta keep those people locked into your DLC somehow!
I'm still really bitter about that in Halo 3. They promised public customs, didn't deliver, entirely swept it under the rug, and when people in forums began asking, they started removing topics and banning people left and right. I was there. It was terrible.
BUT BUNGIE LISTENS TO THEIR FANS!
Posted: Apr 21st 2010 12:46PM killer rin said
They never promised Public Custom Matches, stop trying to make them seem like the bad guys.
Also they do listen to their fans, where do you think half of the features like Forge, 4 player co-op/multiplayer, Theater, Customizable armor came from.
and lastly Things get cut, look at everything Fable was promised, or everything CoD, or even BFBC was promised the point is EVERY GAME GOES THOUGH CUTS because They don't get Unlimited time to make games like Blizzard
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Also they do listen to their fans, where do you think half of the features like Forge, 4 player co-op/multiplayer, Theater, Customizable armor came from.
and lastly Things get cut, look at everything Fable was promised, or everything CoD, or even BFBC was promised the point is EVERY GAME GOES THOUGH CUTS because They don't get Unlimited time to make games like Blizzard
Posted: Apr 21st 2010 1:05PM Otimus said
Yes, and that is such a meaningless cut!
Oh, I just don't get this attitude.
Without that stuff, it pretty much means Co-op, Theater, customs, and Forge are friends only.
That's lame.
They never "promised" it per say, but they did state a few times pre-release that it'd be in the game.
To me, that's a pretty stupid thing to leave out.
Plus, they even admitted as much that the reason for leaving it out wasn't any real problem with implementing it (Which, to be honest, if they did have a problem, that'd be kind of sad.), but with the fear that it'd take numbers away from matchmaking, and in turn, away from DLC sales.
They ARE the bad guys here. If not them, then Microsoft.
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Oh, I just don't get this attitude.
Without that stuff, it pretty much means Co-op, Theater, customs, and Forge are friends only.
That's lame.
They never "promised" it per say, but they did state a few times pre-release that it'd be in the game.
To me, that's a pretty stupid thing to leave out.
Plus, they even admitted as much that the reason for leaving it out wasn't any real problem with implementing it (Which, to be honest, if they did have a problem, that'd be kind of sad.), but with the fear that it'd take numbers away from matchmaking, and in turn, away from DLC sales.
They ARE the bad guys here. If not them, then Microsoft.
Posted: Apr 21st 2010 4:13PM killer rin said
OMG, you just proved my point they never promised it, and things also get cut, congratulations would you like a cookie?
And also you must have not realized Forge, theater, and screenshots were all made 1-2 months before the game went gold DUH its only common knowledge within the bungie community, now explain to me... how could they have said matchmaking would be in Forge, or theater if THEY DIDN'T KNOW THEY WERE GOING TO MAKE IT TILL THE VERY END
also to emphasize Dr. 32X's point why would you want match making in forge that's stupid your in their to make a map or throw a box at someone, and 7/8ths of everyone uses it to make a map, and if they made it matchmaking then people would want ranks
Your stupid
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And also you must have not realized Forge, theater, and screenshots were all made 1-2 months before the game went gold DUH its only common knowledge within the bungie community, now explain to me... how could they have said matchmaking would be in Forge, or theater if THEY DIDN'T KNOW THEY WERE GOING TO MAKE IT TILL THE VERY END
also to emphasize Dr. 32X's point why would you want match making in forge that's stupid your in their to make a map or throw a box at someone, and 7/8ths of everyone uses it to make a map, and if they made it matchmaking then people would want ranks
Your stupid
Posted: Apr 21st 2010 4:27PM Otimus said
Did you see where I mentioned lobbies, and how this is all the more important for actually using what you made in Forge in customs with people that aren't friends :x
Stop being so defensive...
and why in the world did you just call me stupid?
For wanting realistic things? I mean, like I said, it's not like it's some magic wizardry to implement these things. PC games had them in the early 90's.
Just because I'm not being 100% pro-Bungie, doesn't mean you should act like a rash offended psychopath :x
I don't want matchmaking for Forge or whatever per say.
I just wanted a lobby, or something, ANYTHING, any sort of way to play customs that wasn't friend's only, and in the game.
I wanted to put the Forge creations to actual use.
To some people, like me, a ton of Halo 3's features were made pretty much useless due to the fact that the only friends I have with 360's hate Halo :/
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Stop being so defensive...
and why in the world did you just call me stupid?
For wanting realistic things? I mean, like I said, it's not like it's some magic wizardry to implement these things. PC games had them in the early 90's.
Just because I'm not being 100% pro-Bungie, doesn't mean you should act like a rash offended psychopath :x
I don't want matchmaking for Forge or whatever per say.
I just wanted a lobby, or something, ANYTHING, any sort of way to play customs that wasn't friend's only, and in the game.
I wanted to put the Forge creations to actual use.
To some people, like me, a ton of Halo 3's features were made pretty much useless due to the fact that the only friends I have with 360's hate Halo :/
Posted: Apr 21st 2010 12:31PM (Unverified) said
When did GWJ's Cory start writing for Joystiq?
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Posted: Apr 21st 2010 1:24PM Otimus said
Well, there's always lobbies. But then that'd be Bungie admitting that precious matchmaking has flaws!
I agree that it isn't needed for theater. It's just an example.
But Forge? Why wouldn't you want that :x
Without it, practically makes Forge useless unless you have a pile of 360 owning friends.
(Same with customs)
It wouldn't be a big deal if it wasn't easily possible to add to a game.
I mean, PC games had these things in 1995.
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I agree that it isn't needed for theater. It's just an example.
But Forge? Why wouldn't you want that :x
Without it, practically makes Forge useless unless you have a pile of 360 owning friends.
(Same with customs)
It wouldn't be a big deal if it wasn't easily possible to add to a game.
I mean, PC games had these things in 1995.
Posted: Apr 21st 2010 4:16PM killer rin said
I don't know about you, but I like to make my maps in peace, and occasionally when I have people running around, "But only Occasionally" I have had plenty people join my maps because I forgot to put it on private, and have that person Erase 5-10 minutes of work because I was to save after I layed down everything I needed
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Posted: Apr 21st 2010 4:19PM killer rin said
I as well as many many others like to play our maps with our friends to A) See if their good, and B) Because if I played with randoms off of xbox live then They wont follow the rules of my map which have fun story lines and rules I have to tell my friends, Randoms wont listen, hell or talk for that matter...
And I don't know about you: but I don't want to play Fat Zombie, or Cops and Robbers Every Day
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And I don't know about you: but I don't want to play Fat Zombie, or Cops and Robbers Every Day
Posted: Apr 21st 2010 4:21PM killer rin said
OHH and If I need/Want to show it to Xbox Live I upload it to my fileshare and play On matchmaking, Done tons of people have downloaded my maps from checking out my fileshare Pregame and Endgame lobbies
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Posted: Apr 21st 2010 5:41PM ch3burashka said
"maybe ten years down the line we decide to make another Halo game..."
Or in two years.
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Or in two years.
Posted: Apr 29th 2010 6:51PM (Unverified) said
10 years eh? just long enough for the activision deal to end, sneaky sneaky bungie
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