Sega and hardcore Wii games have been the will-they-won't-they couple in the games industry lately -- our Ross and Rachel, if you will. First, Sega said it would be arrogant to give up on the hardcore. Then, the company basically did just that. Now, Sega West President Mike Hayes has corrected that last position, just a bit, with IndustryGamers.
Calling previous quotes "erroneous," Hayes said that less demand for matured-themed titles on the Wii doesn't necessarily mean his company isn't going to meet the demand that is out there. "Is it going to be as big as the Teen or Mature market that exists on the Xbox 360 or PS3 platforms? Certainly not," West conceded. "Is it viable, because the cost of development on the Wii is significantly less than those other platforms? Then, potentially the answer is yes."
We just want to make two key points: 1) Hayes' statement is promising news for those of us who had our fingers crossed for another House of the Dead: Overkill (read: all thinking people); and 2) We're really sorry about the dated Friends reference, we don't watch a lot of TV. Honestly, you should probably just be happy we didn't go David and Maddie on you.
Reader Comments (52)
Posted: Apr 21st 2010 2:31PM Jeff Spicoli said
...however they are still planning on abandoning it.
Posted: Apr 21st 2010 2:32PM (Unverified) said
wii only needs one hardcore title
and that's monster hunter
and that's monster hunter
Posted: Apr 21st 2010 2:32PM Jeff Spicoli said
aw you guys are fast
Posted: Apr 21st 2010 2:34PM sigma8 said
Sometimes it seems like hardcore = quality, and casual = sucky.. Do developers think casual gamers don't care about quality? There are some exceptions, mainly with the Nintendo brand on them, but I would encourage Sega to make whatever it wants for the Wii, just please make it good and something you can play and enjoy for more than a couple weeks.
Posted: Apr 21st 2010 2:38PM The Aquacharger said
Releasing one okay FPS, which was quickly ruined by hackers, a short beat 'em up in black and white (Everyone I know refuses to get the game due to t being black and white) and a glitchy Rail Shooter is not doing your best.
Posted: Apr 21st 2010 2:41PM Dr Blight said
With Sega's current development staff, that's their best.
Posted: Apr 21st 2010 2:43PM Mr Khan said
None of those were made by SEGA anyway, just their publishing arm
Stuff that Sega's made internally for the Wii has been rather successful, with the sad exception of NiGHTS 2.
Stuff that Sega's made internally for the Wii has been rather successful, with the sad exception of NiGHTS 2.
Posted: Apr 21st 2010 2:44PM Mr Khan said
Figured they would have to say that, whether they did say those things or the media just blew them up (equally likely. The media loves flamebait), they probably got a stern talking to from Tokyo
Posted: Apr 21st 2010 2:45PM TwEE said
"it's not your fault that the relationship didn't work out. "
Yeah it is.
Yeah it is.
Posted: Apr 21st 2010 2:46PM Dr Blight said
Yes, because Nintendo is ultra-supportive of their third parties and doesn't treat them like stepchildren...
Posted: Apr 21st 2010 2:49PM TwEE said
Yes because Nintendo is the only business to look out for their interests.. Sony and Microsoft never do that. They're just in it for the street cred from cool kids like you Blight.
Posted: Apr 21st 2010 2:49PM sigma8 said
Successful, maybe, but I felt like the Wii's monkey balls were not as good as the gamecube ones.. And I have no love for my copy of Mario & Sonic at the Olympic Games... Neither of these games were totally horrible, but I felt like Sega was making much nicer stuff on the Gamecube...and of course, excellent stuff on the Dreamcast.
Posted: Apr 21st 2010 2:50PM sigma8 said
I just realized I said the Wii had monkey balls. :-o
Posted: Apr 21st 2010 2:50PM The Aquacharger said
Khan, publishers have a lot to say on what gets made into the final cut of a game and what it'll look like.
Granted I own all three said titles the last two, in my eyes, were good games. OVERKILL being the best.
Granted I own all three said titles the last two, in my eyes, were good games. OVERKILL being the best.
Posted: Apr 21st 2010 3:03PM Buster Rod G said
Most hardcore gamers don't like games like Madworld. A lot of them were pretty sick of these 3D action-adventure games when they started flooding the market 10 years ago, and everybody is sick of bloated games stretched to a crawling pace because the publishers don't have the balls to make a game so good that they aren't afraid everyone will sell it as soon as they play through it once.
Writing off hardcore Wii gamers because Madworld, the Conduit, and Headstrong's House of the Dead didn't sell very well is stupider than saying motion controls will never be fun just because nobody has made a fun motion-controlled game yet.
All Sega needs to do is make dense, high-quality games the way they consistently did throughout the 80's and 90's. They have to do stop outsourcing classic franchises to companies like Sumo Digital, stop putting wonky motion controls in the games, and stop making bloated games with levels over ten minutes long. If any company actually tried to make games as good as Yakuza and Valkyria Chronicles on the Wii, they would successfully sell to hardcore Wii owners.
Gunblade NY is a promising start.
Writing off hardcore Wii gamers because Madworld, the Conduit, and Headstrong's House of the Dead didn't sell very well is stupider than saying motion controls will never be fun just because nobody has made a fun motion-controlled game yet.
All Sega needs to do is make dense, high-quality games the way they consistently did throughout the 80's and 90's. They have to do stop outsourcing classic franchises to companies like Sumo Digital, stop putting wonky motion controls in the games, and stop making bloated games with levels over ten minutes long. If any company actually tried to make games as good as Yakuza and Valkyria Chronicles on the Wii, they would successfully sell to hardcore Wii owners.
Gunblade NY is a promising start.
Posted: Apr 21st 2010 5:47PM BPMOmega XBL PSN Steam said
It warms the cockles of my heart when someone makes a post on Joystiq that has proper spelling and grammar, doesn't flame anyone's choice of games or consoles, and actually makes sense.
Or maybe that's just heartburn...
Reply
Or maybe that's just heartburn...
Posted: Apr 21st 2010 10:33PM Buster Rod G said
I'm pleased to see that spewing vitriol over all motion-controlled games and every game remotely reminiscent of Devil May Cry has gotten such a warm reaction. You all have made my day!
In all seriousness, I'm worried that Sega has focused too much on publishing other developers' games, and while Platinum Games' releases so far seem to be reasonably high-quality entries in genres that just don't appeal to me, most of the games Sega has published have been forgettable dreck like Iron Man. I think it's hurting the value of the Sega brand, making it so the average gamer is no more likely to buy a Sega game than a THQ game, and that's when you know you have problems.
Reply
In all seriousness, I'm worried that Sega has focused too much on publishing other developers' games, and while Platinum Games' releases so far seem to be reasonably high-quality entries in genres that just don't appeal to me, most of the games Sega has published have been forgettable dreck like Iron Man. I think it's hurting the value of the Sega brand, making it so the average gamer is no more likely to buy a Sega game than a THQ game, and that's when you know you have problems.
Posted: Apr 21st 2010 3:12PM (Unverified) said
" Releasing one okay FPS, which was quickly ruined by hackers, a short beat 'em up in black and white (Everyone I know refuses to get the game due to t being black and white) and a glitchy Rail Shooter is not doing your best."
Do you ever run out of excuses? Its never the fan bases fault.
Do you ever run out of excuses? Its never the fan bases fault.
Posted: Apr 21st 2010 3:14PM DerickDBrown said
The abandonment of the typical demographic for video games happened. The statements are refutable.
Posted: Apr 21st 2010 3:18PM TwEE said
"SEGA, it's not your fault"
"Do you ever run out of excuses? Its never the fan bases fault."
Ok so if a product doesn't sell its the customers fault is it?
Were do you guys pick this stuff up at? Really.
"Do you ever run out of excuses? Its never the fan bases fault."
Ok so if a product doesn't sell its the customers fault is it?
Were do you guys pick this stuff up at? Really.
Posted: Apr 21st 2010 3:28PM The Aquacharger said
If you read my other comment I own all three. MadWorld? Was consumer and developer. Consumers don't like black and white anymore, devs should've known that (but they're not bitching about poor sales, Sega is). Conduit? Hackers ruined the online MP, which was what made it okay. The story was flat out BAD. And it started out as good untill you realised the game's story and level design were both very shallow. Once again Dev and Consumers/hackers. House of the Dead? The game would constantly lock up and stop moving for a good 3 minutes at random times. Models would load wrong, guns wouldn't properly reload, and other stuff. That's purely on the developers for letting such glitches exist.
Now, here's a hidden thing, these are also all publisher faults!
Conduit? Sega could've said to redo the levels, despite HVS going to them with the game 85% done, and fund the levels, as publishers should do.
MadWorld? They could've demanded the game go into color, or sell it on two discs, color and non-color. (Sakura Wars does this but with Jap and English discs. So both markets would be pleased, those who wanted the game in Jap and those who wanted it in English could choose their disc of choice). House of the Dead? they funded that project from the start. It's their fault that such a glitchy game made it through their approval to be sold process.
As you see it's on everyone here, except OVERKILL. Which was an amazing game, when it wasn't glitching out.
Now, here's a hidden thing, these are also all publisher faults!
Conduit? Sega could've said to redo the levels, despite HVS going to them with the game 85% done, and fund the levels, as publishers should do.
MadWorld? They could've demanded the game go into color, or sell it on two discs, color and non-color. (Sakura Wars does this but with Jap and English discs. So both markets would be pleased, those who wanted the game in Jap and those who wanted it in English could choose their disc of choice). House of the Dead? they funded that project from the start. It's their fault that such a glitchy game made it through their approval to be sold process.
As you see it's on everyone here, except OVERKILL. Which was an amazing game, when it wasn't glitching out.
Posted: Apr 21st 2010 3:30PM (Unverified) said
if the customers continually ask for it and when they get it, they dont support it then yes
Posted: Apr 21st 2010 3:37PM TwEE said
"if the customers continually ask for it and when they get it, they dont support it then yes"
What is "it"?
I know from games I buy I want quality and to be entertained. Is that what you mean by "it"?
What is "it"?
I know from games I buy I want quality and to be entertained. Is that what you mean by "it"?
Posted: Apr 21st 2010 3:38PM The Aquacharger said
Most people I know were going to buy OVERKILL untill they tried it out at my place and saw how glitchy it was. Same thing with MadWorld untill they saw how repatitive it was, and that it was in black and white. With Conduit most people liked it untill they saw the third stage. To them that was the decline, same for me.
However I will pick up sequels to all of these games to give them a second chance.
Just like when I get th emoney I'll get RedSteel 2, despite RedSteel 1 being GOD AWFUL.Most people I know wont give RS2 a chance due to how bad the orignal was.
However I will pick up sequels to all of these games to give them a second chance.
Just like when I get th emoney I'll get RedSteel 2, despite RedSteel 1 being GOD AWFUL.Most people I know wont give RS2 a chance due to how bad the orignal was.
Posted: Apr 21st 2010 3:40PM (Unverified) said
"it" is hardcore wii games, which wii owners continually ask for but then dont buy them.
Posted: Apr 21st 2010 3:46PM TwEE said
""it" is hardcore wii games, which wii owners continually ask for but then dont buy them."
So something like the Conduit is Hardcore and something like Smash bros is what?... Quality?
I can live with that. Less Hardcore games more quality.
So something like the Conduit is Hardcore and something like Smash bros is what?... Quality?
I can live with that. Less Hardcore games more quality.
Posted: Apr 21st 2010 3:47PM The Aquacharger said
It doesn't help that these games are filled with the problems I listed above and by word of mouth that ruined the sales. Along with low advertisement (except Conduit) doesn't help. Untill I started to talk about these games none of my friends knew they existed, and even people I meet now don't either.
Posted: Apr 21st 2010 4:28PM Nekki said
I can't figure SEGA out anymore.
Posted: Apr 21st 2010 5:48PM BPMOmega XBL PSN Steam said
Clearly the publisher is suffering from multiple-personality disorder.
Reply
Posted: Apr 21st 2010 4:32PM Anticrawl said
How about just releasing a full retail Team Sonic developed Sonic title in 2D. IN ACTUAL 2D. Not this abomination SEGA has allowed Dimps to develop for PSN and LIVE Arcade. I want some highly stylized hand drawn backgrounds and characters, with animation for each action in its 2D world. Also really catchy music for each level in the game.
Posted: Apr 22nd 2010 1:28PM grossgreg said
People just won't buy 2D games anymore (unfortunately). It's too bad, too. The 2D Castlevania games (SOtN in particular) is an awesome 2D game. Full retail 2D is dead. Sorry, man...I feel the same way you do. I'd be the first one in line for some full-featured high-quality totally 2D games.
Reply
Posted: Apr 21st 2010 5:09PM gatotsu911 said
Moar HotD:Overkill pleasethankyou.
Posted: Apr 21st 2010 9:03PM The Aquacharger said
It was a good game. I'd love a sequel to it.
Reply
Posted: Apr 26th 2010 12:38PM decypherSMC said
I have two Nyko Perfects shots with wiimotes in them under my coffee table just waiting for the next HotD: Overkill. so yes MOAR please!
Should have been out in February, a year after the original, would have been a day 1 purchase for me.
Reply
Should have been out in February, a year after the original, would have been a day 1 purchase for me.
Posted: Apr 21st 2010 5:50PM BPMOmega XBL PSN Steam said
@Aquacharger:
"House of the Dead? The game would constantly lock up and stop moving for a good 3 minutes at random times. Models would load wrong, guns wouldn't properly reload, and other stuff"
I've never experienced any of that in all the time I've put into the game. I've experienced the occasional slowdown when the camera quickly shifts around, but I've heard that can be fixed if you go the homebrew route and run it off a USB HDD. I'm just too lazy to do that.
"House of the Dead? The game would constantly lock up and stop moving for a good 3 minutes at random times. Models would load wrong, guns wouldn't properly reload, and other stuff"
I've never experienced any of that in all the time I've put into the game. I've experienced the occasional slowdown when the camera quickly shifts around, but I've heard that can be fixed if you go the homebrew route and run it off a USB HDD. I'm just too lazy to do that.
Posted: Apr 21st 2010 8:26PM Nook said
The dirth of these ultra niche titles for teh hardcore are just that, ultra niche titles that would find a small following no matter what platform they were on.
I tried to support these titles on Wii, now I have no interest.
I tried to support these titles on Wii, now I have no interest.
Posted: Apr 21st 2010 8:29PM (Unverified) said
Two words, SEGA: Sakura Taisen.
It's arguably the MOST hardcore SEGA title NOT named Sonic that's STILL [mostly] Japan-only.
It's arguably the MOST hardcore SEGA title NOT named Sonic that's STILL [mostly] Japan-only.
Posted: Apr 21st 2010 9:02PM The Aquacharger said
Everytime I play it'll freeze up for a good 3 minutes then go back to moving. I'll just sit there and wait for the rails to move. I had gotten two copiesof the game and both did it.
Posted: Apr 22nd 2010 12:26AM KaBob799 said
It seems like all decent wii games earn profit (and the bad ones are so cheap that they probably profit too) so it wouldn't make sense to stop producing games for it.
Posted: Apr 22nd 2010 1:26AM SisypheanLife said
Sure, small profit is still profit. Especially if the budget was small to begin with.
Reply
Posted: Apr 22nd 2010 1:22PM grossgreg said
@Aquacharger - My copy of HOtD Overkill is glitchy as hell. I've never heard anybody else complain, so I thought it was just my copy. Glitching is not something that is very welcome in a game that depends on accuracy.
That...and the end...I mean, I get it...I have a good sense of humor and can appreciate most things over-the-top, but it was like they had a think tank where the designers had a competition where they could come up with the most bizarrely nasty concept they could think of. It was just...unnerving - and I've seen some f*cked up things (2g 1c, 1g 1j, and 1m 1h come to mind).
That...and the end...I mean, I get it...I have a good sense of humor and can appreciate most things over-the-top, but it was like they had a think tank where the designers had a competition where they could come up with the most bizarrely nasty concept they could think of. It was just...unnerving - and I've seen some f*cked up things (2g 1c, 1g 1j, and 1m 1h come to mind).
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