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Reader Comments (14)

Posted: Apr 22nd 2010 9:53PM The Aquacharger said

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Why is Nintendo not listed in a tag as their strongbad games were WiiWare and Sam and MAx Season 1 is on the Wii too.

Posted: Apr 22nd 2010 9:57PM PilzE wants your mint spaghetti said

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I'm still waiting to do a 'LOST' game. I'm too big on the point and click style of adventure games but if they made one based on the show, I'd get it in a heartbeat. That or I'd love them to do a game based on The Maxx or Cerebus comic book series.

Posted: Apr 22nd 2010 9:59PM PilzE wants your mint spaghetti said

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I'm still waiting 'FOR THEM' to do a 'LOST' game. I can't type for crap.

Posted: Apr 22nd 2010 10:07PM MystileArmor said

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Or reply. But that's ok.
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Posted: Apr 22nd 2010 9:59PM Gibbeynator said

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I don't know if that's good or bad. I've heard that Telltale's console adventures aren't the best selling things out there. I know Fright of the Bumblebees didn't come close to making the top 10 during the week it came out on XBLA.

Posted: Apr 22nd 2010 10:08PM MystileArmor said

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"I've heard that Telltale's console adventures aren't the best selling things out there"

And the whole article is about how well they sell on consoles. You're a funny guy, guy!
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Posted: Apr 22nd 2010 10:35PM (Unverified) said

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Except that's not what the article says.

The article just says that 40% of their business is on consoles. It doesn't specify number of units sold.
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Posted: Apr 22nd 2010 10:36PM ArchiGamer said

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"Telltale Games does 40% of its business on consoles"

Umm, hello?
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Posted: Apr 22nd 2010 10:40PM MystileArmor said

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Sorry to assume these guys must sell pretty decent. I don't know where to pull up the exact numbers of how much they sell, but if they keep releasing new seasons of games, coming out with different ones and the games being so well received as they are, I'm assuming they do very well. 40% of whatever the f**k they're selling must be pretty f**king decent!
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Posted: Apr 22nd 2010 10:14PM Jason B said

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Now put the first 2 seasons of Sam and Max on PSN, please.

Posted: Apr 22nd 2010 11:25PM (Unverified) said

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It goes to show that if you take the effort to put a quality game out there, it can sell in downloadable form. For those of you who haven't yet played a Sam & Max game, it's a point and click series where you look for and piece together objects and clues to solve bizarre mystery capers. Not for everyone, probably, but I really like them a lot. The offbeat and often laugh-out-loud humor disguises a bunch of cerebral gameplay where you often have to think outside the box to move on to the next puzzle or event.

I think that the downloadable market could potentially be a huge and profitable way for lesser-known but still quality games to do well instead of having to compete directly against the major disc-based franchises. There already is a much wider representation of genres on PSN and XBox LIVE than there are in either console's disc-based library. Honestly I don't care if the games are disc-based or not; if they're good enough and are what I am looking for, I'll buy them.

Posted: Apr 23rd 2010 3:29AM Dustin F said

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I outright prefer downloadable games.

My PS3 has a huge freaking hard drive and I have well over 100 downloaded games and room for probably 1000.

I do not like looking for a stupid disc. I don't care about the pocketchange of selling a game. I am pretty annoyed about the "log into PSN!!!!" requirement a couple of games have, and I hope Sony can satisfy sellers and not have that requirement.

But I would pay MORE for a downloaded game over a disc, knowing I actually get less.
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Posted: Apr 22nd 2010 11:40PM (Unverified) said

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Hear me out people. MIGHTY BOOSH meets Telltale. The show is practically formatted for adventure games. HEAR ME OUT PEOPLE.

Posted: Apr 23rd 2010 3:23PM (Unverified) said

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As someone who likes to use a mouse as an input device whenever possible, that figure is alarming. When a company like Telltale puts all its resources behind designing games for the PC first and foremost and then later re-releases them on consoles with serious control and frame-rate issues, only to find that those late, bad ports end up providing 40% of their income, then making games for the PC starts to look like going against the grain. And we've seen Telltale shift their focus to consoles already, haven't we? Starting with Wallace & Gromit, where you control the character directly in a very awkward way on PC. I've got a feeling just about every developer has seen and is seeing these kinds of statistics, and shifting their focus to where they need to.

Though I love playing on PC, I'm not blaming anyone or crying out in anger here. But when people say PC gaming is dying/dead, they're right; and this is why. But there are just two things that make a PC a PC and not a console; the ability to use a mouse/keyboard as an input device, and the ability for users to create their own content like mods and levels; the latter of which has almost completely vanished on PC anyway, now that most games are console-to-PC ports. The former, though, is the most important to me (as much as I love using mods. [Try playing Warcraft or Fallout 3 without addons... yikes!]). Would it really kill developers to add simple mouse functionality to applicable games (shooters and RTSes, etc.) for those of us who would use it? Segregate mouse-players from stick-players in online matchmaking, and you're golden.

Sheesh; sorry about the tangent there. Good for Telltale at any rate; they make good stuff.

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