Are we really ready for more Fallout? No mere expansion pack, Fallout: New Vegas is equal in size and scope to Fallout 3 and will require a significant time investment to fully explore. Bethesda has brought in Obsidian to develop the title, and the studio is adding a lot of content (more than double the number of weapons in Fallout 3, for example) and necessary tweaks to the Fallout foundation.
Set three years after Fallout 3, New Vegas stars a mysterious stranger, though not a vault-dweller, who recovers from a bullet to the head and ventures forth to figure out the identity of the shooter. Of course, this journey of discovery is just as much about meting out that particular brand of Fallout justice.
Update: We mention later in this piece that Fallout: New Vegas apparently wouldn't have a fast travel system. We decided to contact Bethesda about that ... since just like you, we don't want to spend all of our gameplay time walking from one town to the next. Here's the response we received: "Fallout: New Vegas will have a fast travel system – just like Fallout 3. The guys were just pointing out that unlike Fallout 3, Fallout: New Vegas won't have any underground tunnels (the metro) linking the various locations."
Shot in the head and left buried in the sand, you're initially being rescued by a television robot named Victory, who has a creepy, grinning, cartoon image of a cowboy for a head and a body that looks like it came from the same transistor pool as Robby the Robot. Victory drags you to safety in the rickety town of Goodsprings, where the wise and friendly Doc Mitchell patches you up. After the Doc asks you your name (you choose it yourself), he hands you an electro-mirror called a "Reflectron" and asks you if he got everything put back in the right place. This is where you customize your age, appearance, and ... sex. Apparently that bullet really worked you over good.
Following a rudimentary game controls tutorial, the Doc has you squeeze a vigor tester "Vit-O-Matic" (modeled after one of those old-fashioned strength-testing novelty games), which allows you to choose your S.P.E.C.I.A.L. attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). The process replaces the "You're SPECIAL!" book from Fallout 3. Finally, the good Doc subjects you to a series of short personalty tests, which include some Rorschach inkblots and your response to certain statements or words. The Doc says "mother," and you say "human shield," for example. These answers tag your character with certain skills, the last piece of the character-building puzzle.
After you've completed the introductory setup, the Doc hands you a Pip-Boy navigational device and his old Vault-Tec jumpsuit, and you're ready to tackle the outside world. Your first objective is to locate Sunny Smiles, who the Doc says can help you get started on your mission, and you're released into the town of Goodsprings on the edge of the Mohave Wasteland, based on the real-life ghost town of the same name.
Actually, before setting out, you have one last decision to make: to play in Hardcore mode or not. In this mode, you have to keep track of your food and water, pay attention to the weight of items (including ammunition), so you don't get overloaded, and make time for regular visits to a doctor, because stimpacks will not fully heal you. Hardcore mode can be disabled at any time, but it can't be switched back on. If you complete the entire game in Hardcore mode, you'll receive some sort of "special reward."
Sunny is hanging out at the Prospector Saloon, and she asks you to come along and hunt Geckos with her to protect the local water supply. You can follow her if you choose, and she'll present you with a mini-quest that teaches you how to sneak and shoot. You're armed with a varmint rifle -- a very fast and accurate .22 that is perfect for picking off rodents. After you get a knack for shooting, you can stay with Sunny or head off and wander around on your own.
In my hands-off preview, the developer briefly toured the town for the group of press watching, passing by the Goodsprings school house (modeled on the actual building in town), which doubles as a "mini dungeon" that players can explore. He also moseyed on by some "Big Horners," mutated bighorn sheep that look like bison with gigantic horns. There are a few penned up in town, but apparently you'll also encounter them in the wild where they can knock you on your ass.
Our guide headed back to the saloon and triggered a conversation between the bartender Trudy and the local muscle, Joe Cobb, who is looking for a guy named Ringo. Ringo happens to be hiding in the back of the saloon, and his discovery embroils you in the central conflict in Goodsprings: the Powder Gangers.
In the drive-through preview, the developers took the player around town to assemble a few allies -- Sunny signs on, a local prospector donates some dynamite, and a shop owner agrees to help by selling some weapon mods. A short-range scope and extended magazines for a 9mm pistol made combat look a bit more attractive than in Fallout 3. Lead developer Josh Sawyer has spent a "ton of time" customizing the weapons and ammo: some are better against limbs, some are poor against heads, etc. These tweaks discourage the old habit of switching into the VATS targeting mode and queuing up a headshot every time.
Once ready, the developer took on the Powder Gangers, a bunch of local thugs, and dispatched several using the standard "shooter" gameplay -- but what really came in handy were the new VATS-based melee weapons. In this mode, every melee weapon has a special move; in the demo, it was "Fore!" with a 9-iron. It seemed very handy for separating heads from necks in slow-motion. I should mention here that while the Killcam views of Fallout 3 return in New Vegas, you can now customize them to be in first-person or third-person, or you can turn them off entirely. (After watching the 300th head pop off, it kinda loses its effect, you know?)
After taking care of the Gangers, your reputation in Goodsprings improves. (The "Karma" system doesn't play as big of a role in New Vegas as it does in Fallout 3, but you can still monitor your rep on your Pip-Boy.) Next stop: Primm, which features a huge roller coaster as part of a decrepit casino called Bison Steve's. You can actually walk along the roller coaster's tracks, climbing up to a point that gives you a great view of the town -- especially if you want to snipe bandits or lob grenades.
After blowing up a few bandits with a grenade launcher from atop the roller coaster tracks, the demo pilot headed into the town of Novac (named after a very old neon sign reading NO VACancy) where the locals make money by salvaging equipment from a defunct rocket base nearby. There's a large, artificial dinosaur here, named Dinky, that serves as the town's gift shop where you can buy items. You can also venture up inside Dinky's mouth and peer out over the horizon, a la Pee Wee's Big Adventure.
There's a large pre-War solar energy plant nearby called Helios One, and you can activate a quest to help get it back online ... or go off on your own and activate a massive, focused laser called Archimedes II. It's hard to resist frying people like ants with this thing, although it won't do much for your good reputation.
The rest of my demo featured an optional area called Black Mountain, which was teeming with super mutants (that were just begging to be laser-blasted). Besides the roving bands of raiders and Powder Gangers, there are two main factions at play in New Vegas: the New California Republic and Caesar's Legion. In broad terms, the NCR are the good guys, while Caesar's Legion serves as the bad guys (they enslave innocent people, after all). The NCR is headquartered in McCarran Airport inside Vegas, while Casesar's Legion controls most of the area east of the Col. It's this conflict that will present many of your quests, although there are multiple optional areas for you to explore and play through. It's also during these quests that you'll pick up your companions.
One of the most significant new gameplay mechanics in Fallout: New Vegas comes in the form of the companion wheel, which is designed for easy access to Companion Commands, including access to companion inventories and behavioral orders. If you want your companions to attack everything in sight, you can set them to be aggro. Or, on the flip side, you can have them be very docile.
From what I saw, this new radial menu system is a very easy to navigate and is much neater and quicker to access than the companion system in Fallout 3. In fact, the companions themselves will talk to you now and tell you if you've done something stupid, like arming a gun expert with a melee weapon. Companions also offer benefits to you in the form of perks, so you'll want to choose carefully when picking a buddy to go exploring with you.
The developers urged that this demo was only a minute sliver of the world of Fallout: New Vegas, and the preview never actually ventured into Vegas proper. Perhaps not surprisingly then, no gambling gameplay was shown, despite it being a substantial part of the overall game. There also wasn't any music in the game build I saw, because the company is still working on the licensing, but the developers assured me that the tracks would be a combination of the late 1950s vibe from Fallout 3 and country western music from the same era. Obsidian is also utilizing a lot of history from Fallout 1 and 2 in this game, although you won't have to know those games to enjoy this one. The new elements, like the Grenade Machine Gun (just as it sounds), offer plenty to engage first-time Fallout explorers.
My biggest concern about Fallout: New Vegas is its undeniable resemblance to Fallout 3. It utilizes the same game engine as the 2008 franchise revival and the technology is most certainly aging. New Vegas looks exactly the same as Fallout 3, and at times you might forget you're playing the "new" game. Sure, the tweaks and multitude of new weapons are welcome additions, but they were entirely necessary to keep fans interested in this franchise -- and perhaps Obsidian hasn't gone far enough with the changes. There are no vehicles in New Vegas (and apparently no fast travel system at all), and players are still going to spend a lot of time inside Pip-Boy menus and the VATS system. Still, if you're yearning for more "Fallout 3," New Vegas is shaping up to be a fun, familiar journey back to your favorite post-nuke world.
Reader Comments (87)
Posted: May 4th 2010 11:47AM MrAlex said
Victory (I was under the impression he was called Victor after Vegas Vic who is displayed on his screen, but Kevin is probably right) is a TV Robot, those seem to be a militarised version of the TV robot, hence the image in their chest. They are probably like a Mr Gutsy to Victor(y)'s Mr Handy.
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Posted: May 4th 2010 11:07AM One Stomy Night go watch it said
As long as the thing doesn't crash CONSTANTLY then I don't give a damn how it looks. Bethesda royally pissed me off with its lack of support for that game after the DLC releases and left alot of people with a very unplayable game.
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Posted: May 4th 2010 11:09AM Nate Addison said
Oblivion supports this argument with the bloodgrass glitch. Come on, Bethesda, step it up!!!
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Posted: May 4th 2010 2:31PM Dustin F said
I played this game on PS3, and frankly, I was appalled at the terrible support for numerous massive glitches. Any company that values their mark would have fixed them by now, just to make loyal customers feel valued.
But Fallout 3 was a strong enough game that I'm strongly considering a day 1 purchase, and there's 0% chance I won't get the game for PS3 eventually. I might buy it used like it did Fallout 3. I only do that if the game isn't made well.
Oblivion had a few problems too, I agree. Bethesda reminds me of the creative but lazy type. They are still making Elder Scrolls 3, just with tiny enhancements. They have indeed come a long way with the same technology, and they make good games, but there's no excuse for such quality control problems if they aren't even using cutting edge engines.
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But Fallout 3 was a strong enough game that I'm strongly considering a day 1 purchase, and there's 0% chance I won't get the game for PS3 eventually. I might buy it used like it did Fallout 3. I only do that if the game isn't made well.
Oblivion had a few problems too, I agree. Bethesda reminds me of the creative but lazy type. They are still making Elder Scrolls 3, just with tiny enhancements. They have indeed come a long way with the same technology, and they make good games, but there's no excuse for such quality control problems if they aren't even using cutting edge engines.
Posted: May 4th 2010 3:35PM One Stomy Night go watch it said
Actually, I'm bringing up PC support.
I owned all three versions at one time or another [first was PS3 at release, second was 360 a few days before ps3 DLC support's announcement and final was PC GOTY off steam] and the PC was the worst. Unplayable and I've tried every fix in the book!
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I owned all three versions at one time or another [first was PS3 at release, second was 360 a few days before ps3 DLC support's announcement and final was PC GOTY off steam] and the PC was the worst. Unplayable and I've tried every fix in the book!
Posted: May 4th 2010 3:59PM Dustin F said
I'm one of those who 'borrows' a game before buying it sometimes, and since that's not really feasible for the PS3, I did obtain a PC copy before buying a PS3 version.
I found that almost all my glitches where Microsoft's fault. Errors in the way the keyboard worked. As soon as I switched to Vista 2.0 (Windows 7), the problems went away. Sadly, Microsoft loves to spit out terrible quality, knowing the solution for most folks is to actually give MS more money for a version that works. I am sure Bethesda left some glitches in Fallout 3's PC version too, though I deleted the game once I had a PS3 copy, but I also am sure many problems were MS's fault.
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I found that almost all my glitches where Microsoft's fault. Errors in the way the keyboard worked. As soon as I switched to Vista 2.0 (Windows 7), the problems went away. Sadly, Microsoft loves to spit out terrible quality, knowing the solution for most folks is to actually give MS more money for a version that works. I am sure Bethesda left some glitches in Fallout 3's PC version too, though I deleted the game once I had a PS3 copy, but I also am sure many problems were MS's fault.
Posted: May 4th 2010 5:06PM One Stomy Night go watch it said
@gimboa: I'm not running vista or 7. I'm still running XP. Couldn't be conpatability issues especially when you check out both steam's and Bethesda's forums.
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Posted: May 4th 2010 5:28PM Dustin F said
if you're running XP, then I agree, it's probably not your OS.
I had a problem under vista that google led me to an MS thread where they went on and on about how it wasn't their fault, even though if you disabled this useless keyboard thing in Vista, the problem went away and the Os had no problems at all.
XP, of course, was MS's penalty fee for people who bought Windows ME. They got it right, just as they got 7 right as far as I can tell when I bother to boot into Windows.
I an a PS3 gamer, so I hardly have a good opinion of Bethesda's quality ethic.
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I had a problem under vista that google led me to an MS thread where they went on and on about how it wasn't their fault, even though if you disabled this useless keyboard thing in Vista, the problem went away and the Os had no problems at all.
XP, of course, was MS's penalty fee for people who bought Windows ME. They got it right, just as they got 7 right as far as I can tell when I bother to boot into Windows.
I an a PS3 gamer, so I hardly have a good opinion of Bethesda's quality ethic.
Posted: May 4th 2010 9:06PM stoneNboneCDXX said
I would just like to throw my 2 cents into this discussion.
I have Fallout 3 on both PS3 and PC and had put over 200 hours into the PS3 version before moving to the PC version when I got GOTY edition. Before I patched it to v1.7 I was getting crashes every 5 minutes, now I can play for hours before I get a crash sometimes days. I would have to say the PC version is superior to all others if you can get it running right, seeing as you get more graphical options and the 19th/20th century weapon pack just makes this game sooo much more amazing.
*Computer Specs
Win 7 64bit
i7 920 2.66ghz
GTX 275 1792mb
6GBs of ram.
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I have Fallout 3 on both PS3 and PC and had put over 200 hours into the PS3 version before moving to the PC version when I got GOTY edition. Before I patched it to v1.7 I was getting crashes every 5 minutes, now I can play for hours before I get a crash sometimes days. I would have to say the PC version is superior to all others if you can get it running right, seeing as you get more graphical options and the 19th/20th century weapon pack just makes this game sooo much more amazing.
*Computer Specs
Win 7 64bit
i7 920 2.66ghz
GTX 275 1792mb
6GBs of ram.
Posted: May 4th 2010 11:20AM Spike Spiegel Humble Bounty Hun said
Or it's a good year for game releases. Many of which I am excited for.
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Posted: May 4th 2010 11:23AM Spike Spiegel Humble Bounty Hun said
Every game does not excite me. Go troll elsewhere. My opinion of what I am interested in has nothing to do with you.
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Posted: May 4th 2010 11:28AM Captain Planet Planeteer Power said
I think you have Spike confused with me. I'm the "upvote me please whore". Here, I'll prove it.
This game will suck but will be awesome at the same time.
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This game will suck but will be awesome at the same time.
Posted: May 4th 2010 11:56AM Spike Spiegel Humble Bounty Hun said
Awesome. Downvoted for my own excitement =D
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Posted: May 4th 2010 12:20PM RudyHuxtable said
Nonsense! I upvoted you for your constant positivity! It's a welcome change in this cruel world called the Internet.
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Posted: May 4th 2010 12:28PM Spike Spiegel Humble Bounty Hun said
Thank you Rudy! Too kind, too kind.
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Posted: May 4th 2010 1:13PM Phenomenology AkA Sixx Brother t said
I'm just as stoked as you bro!
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Posted: May 4th 2010 1:14PM Spike Spiegel Humble Bounty Hun said
Of course you are. You're on a Fallout trip right now!
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Posted: May 4th 2010 1:20PM Phenomenology AkA Sixx Brother t said
I need to find a way to manage game time to fit all these titles in outside of my day to day. I mean I have to already deal with Alan Wake, Lost Planet 2, and Red Dead Redemption releasing within a week of each other this month.
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Posted: May 4th 2010 1:22PM Spike Spiegel Humble Bounty Hun said
You will once you have your big ol' HDTV. Glued to your seat. Forget the necessities of life. Just go with the flow of this year's awesome releases.
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Posted: May 4th 2010 1:30PM Phenomenology AkA Sixx Brother t said
Yeah it's going to be pretty insane. Problem is I'll be calibrating it for hours on end. You know how I am. LoL
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Posted: May 4th 2010 1:33PM Spike Spiegel Humble Bounty Hun said
It's a nice TV. You can't just leave it uncalibrated.
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Posted: May 4th 2010 1:39PM Phenomenology AkA Sixx Brother t said
Yeah but it has so many freaking adjustments it's going to be a painstaking process. Just can't wait to see FFXIII on it. I may drool.
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Posted: May 4th 2010 1:41PM Phenomenology AkA Sixx Brother t said
I know still waiting on my Beta invite. It's never going to happen though.
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Posted: May 4th 2010 11:58AM HighFiveJesus said
Wow. Game of the year is not going to be a struggle between two fps sequels. Just like last year, modern warfare 2 was not GAME OF THE YEAR, and neither should have ODST ever been considered.
Its like you hate original ideas.
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Its like you hate original ideas.
Posted: May 4th 2010 12:54PM Crashwithuhk said
Yeah guys. Why do you hate original ideas? It's not going to be a followup to two FPS that fight for Game of the Year. It's CLEARLY going to be a followup to a FPS/RPG.
/s
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/s
Posted: May 4th 2010 11:16AM WC said
"My biggest concern about Fallout: New Vegas is its undeniable resemblance to Fallout 3. -snip- New Vegas looks exactly the same as Fallout 3, and at times you might forget you're playing the "new" game."
Sounds perfect. Bring it on! Screwing with success is not always a good idea. Fallout 3 with a new plot and twice the weaponry is awesome.
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Sounds perfect. Bring it on! Screwing with success is not always a good idea. Fallout 3 with a new plot and twice the weaponry is awesome.
Posted: May 4th 2010 2:45PM Dustin F said
Remember that Oblivion looked dated and ran on an old engine. So did Fallout 3.
I admit, those are two of the best games I've ever played. But it's a valid beef that the technology has basically stayed still. This is a really good thing for console players who can't keep up with PCs, and I think that's what's really going on. No one should doubt this game will be a lot of fun, and no one should expect the kind of technological advancement that goes along with Mario or Metal Gear or Halo or GT. Apparently that's just not important to Bethesda. Just information to chew on.
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I admit, those are two of the best games I've ever played. But it's a valid beef that the technology has basically stayed still. This is a really good thing for console players who can't keep up with PCs, and I think that's what's really going on. No one should doubt this game will be a lot of fun, and no one should expect the kind of technological advancement that goes along with Mario or Metal Gear or Halo or GT. Apparently that's just not important to Bethesda. Just information to chew on.
Posted: May 4th 2010 11:21AM SmilinGoat said
@hugo, i said game of the year, not most sales of the year.
@chris, Good point. its going to be a hard call this year no matter what, so many great games.
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@chris, Good point. its going to be a hard call this year no matter what, so many great games.
Posted: May 4th 2010 11:22AM (Unverified) said
I'm still playing Fallout 3, and i'm certainly up for a new game. I don't mind that it still uses the same engine as Fallout 3, the only gripe i had was with the framerate, which would force you to use VATS for targeting simply because it would get pretty choppy when things get busy. So long as they can iron this out then great!
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Posted: May 4th 2010 11:24AM un4gvn94538 said
"Are we really ready for more Fallout?"
ive been ready!!!! id still be buying dlc if there was more. they used to call fallout 3 oblivion with guns and scoff at it, SO WHAT?! fallout 3 was one of the best ive ever played! SO GIVE ME MORE!!! new vegas is a no brainer!
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ive been ready!!!! id still be buying dlc if there was more. they used to call fallout 3 oblivion with guns and scoff at it, SO WHAT?! fallout 3 was one of the best ive ever played! SO GIVE ME MORE!!! new vegas is a no brainer!
Posted: May 4th 2010 11:29AM Alphonze said
Oh snap this is made by Obsidian? I just now realized that and it makes me less excited about this game than I previously was. I guess they have a knack to making sequels for hit rpg's. They are the ones that made KOTOR II rather than Bioware, and I thought that that game was a much less polished and overall less enjoyable game than the first...
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Posted: May 4th 2010 12:12PM LaughingTarget said
LucasArts put a major time constraint on Obsidian that wasn't shoved on BioWare, that's why KOTOR 2 came out less polished.
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Posted: May 4th 2010 4:02PM Dustin F said
It was absolutely not the dev's fault that KOTOR 2 was broken. That was the publisher's fault. They actually noticed the game was being made far faster and better than anticipated, so decided to up their 4th quarter earnings by getting the game launched that Christmas, far ahead of schedule. The devs were damned for doing too good a job.
You can just feel the pride and depth of Kotor 2. That's why it's so annoying that the game is cut short in so many areas. It's not the dev's fault.
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You can just feel the pride and depth of Kotor 2. That's why it's so annoying that the game is cut short in so many areas. It's not the dev's fault.
Posted: May 4th 2010 11:32AM (Unverified) said
Crap, I got a third of the way through before realizing I'm an idiot and those are spoilers. I knew better too. Geeze, I'm stupid.
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Posted: May 4th 2010 12:04PM (Unverified) said
this is where a save file migration shiukd come in, because in fallout 3, you had the option to kill harold, who was a recurring character in 1 and 2, even if he was pinned in oasis, I would think an NPC would eventuall say, " hey, I heard there is city in the capital watseland that still have life, I wonder if it's true?", then you will say, in real life, " nah, I killed him 3 years ago, it's gone,", or, " yeah, I helped him spread his seed, where all the green at?"
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Posted: May 4th 2010 11:35AM Maxx the Slasher said
What the hell? No fast-traveling? It's going to take hours (real time) to get around.
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