Are we really ready for more Fallout? No mere expansion pack, Fallout: New Vegas is equal in size and scope to Fallout 3 and will require a significant time investment to fully explore. Bethesda has brought in Obsidian to develop the title, and the studio is adding a lot of content (more than double the number of weapons in Fallout 3, for example) and necessary tweaks to the Fallout foundation.
Set three years after Fallout 3, New Vegas stars a mysterious stranger, though not a vault-dweller, who recovers from a bullet to the head and ventures forth to figure out the identity of the shooter. Of course, this journey of discovery is just as much about meting out that particular brand of Fallout justice.
Update: We mention later in this piece that Fallout: New Vegas apparently wouldn't have a fast travel system. We decided to contact Bethesda about that ... since just like you, we don't want to spend all of our gameplay time walking from one town to the next. Here's the response we received: "Fallout: New Vegas will have a fast travel system – just like Fallout 3. The guys were just pointing out that unlike Fallout 3, Fallout: New Vegas won't have any underground tunnels (the metro) linking the various locations."
Shot in the head and left buried in the sand, you're initially being rescued by a television robot named Victory, who has a creepy, grinning, cartoon image of a cowboy for a head and a body that looks like it came from the same transistor pool as Robby the Robot. Victory drags you to safety in the rickety town of Goodsprings, where the wise and friendly Doc Mitchell patches you up. After the Doc asks you your name (you choose it yourself), he hands you an electro-mirror called a "Reflectron" and asks you if he got everything put back in the right place. This is where you customize your age, appearance, and ... sex. Apparently that bullet really worked you over good.
Following a rudimentary game controls tutorial, the Doc has you squeeze a vigor tester "Vit-O-Matic" (modeled after one of those old-fashioned strength-testing novelty games), which allows you to choose your S.P.E.C.I.A.L. attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). The process replaces the "You're SPECIAL!" book from Fallout 3. Finally, the good Doc subjects you to a series of short personalty tests, which include some Rorschach inkblots and your response to certain statements or words. The Doc says "mother," and you say "human shield," for example. These answers tag your character with certain skills, the last piece of the character-building puzzle.
After you've completed the introductory setup, the Doc hands you a Pip-Boy navigational device and his old Vault-Tec jumpsuit, and you're ready to tackle the outside world. Your first objective is to locate Sunny Smiles, who the Doc says can help you get started on your mission, and you're released into the town of Goodsprings on the edge of the Mohave Wasteland, based on the real-life ghost town of the same name.
Actually, before setting out, you have one last decision to make: to play in Hardcore mode or not. In this mode, you have to keep track of your food and water, pay attention to the weight of items (including ammunition), so you don't get overloaded, and make time for regular visits to a doctor, because stimpacks will not fully heal you. Hardcore mode can be disabled at any time, but it can't be switched back on. If you complete the entire game in Hardcore mode, you'll receive some sort of "special reward."
Sunny is hanging out at the Prospector Saloon, and she asks you to come along and hunt Geckos with her to protect the local water supply. You can follow her if you choose, and she'll present you with a mini-quest that teaches you how to sneak and shoot. You're armed with a varmint rifle -- a very fast and accurate .22 that is perfect for picking off rodents. After you get a knack for shooting, you can stay with Sunny or head off and wander around on your own.
In my hands-off preview, the developer briefly toured the town for the group of press watching, passing by the Goodsprings school house (modeled on the actual building in town), which doubles as a "mini dungeon" that players can explore. He also moseyed on by some "Big Horners," mutated bighorn sheep that look like bison with gigantic horns. There are a few penned up in town, but apparently you'll also encounter them in the wild where they can knock you on your ass.
Our guide headed back to the saloon and triggered a conversation between the bartender Trudy and the local muscle, Joe Cobb, who is looking for a guy named Ringo. Ringo happens to be hiding in the back of the saloon, and his discovery embroils you in the central conflict in Goodsprings: the Powder Gangers.
In the drive-through preview, the developers took the player around town to assemble a few allies -- Sunny signs on, a local prospector donates some dynamite, and a shop owner agrees to help by selling some weapon mods. A short-range scope and extended magazines for a 9mm pistol made combat look a bit more attractive than in Fallout 3. Lead developer Josh Sawyer has spent a "ton of time" customizing the weapons and ammo: some are better against limbs, some are poor against heads, etc. These tweaks discourage the old habit of switching into the VATS targeting mode and queuing up a headshot every time.
Once ready, the developer took on the Powder Gangers, a bunch of local thugs, and dispatched several using the standard "shooter" gameplay -- but what really came in handy were the new VATS-based melee weapons. In this mode, every melee weapon has a special move; in the demo, it was "Fore!" with a 9-iron. It seemed very handy for separating heads from necks in slow-motion. I should mention here that while the Killcam views of Fallout 3 return in New Vegas, you can now customize them to be in first-person or third-person, or you can turn them off entirely. (After watching the 300th head pop off, it kinda loses its effect, you know?)
After taking care of the Gangers, your reputation in Goodsprings improves. (The "Karma" system doesn't play as big of a role in New Vegas as it does in Fallout 3, but you can still monitor your rep on your Pip-Boy.) Next stop: Primm, which features a huge roller coaster as part of a decrepit casino called Bison Steve's. You can actually walk along the roller coaster's tracks, climbing up to a point that gives you a great view of the town -- especially if you want to snipe bandits or lob grenades.
After blowing up a few bandits with a grenade launcher from atop the roller coaster tracks, the demo pilot headed into the town of Novac (named after a very old neon sign reading NO VACancy) where the locals make money by salvaging equipment from a defunct rocket base nearby. There's a large, artificial dinosaur here, named Dinky, that serves as the town's gift shop where you can buy items. You can also venture up inside Dinky's mouth and peer out over the horizon, a la Pee Wee's Big Adventure.
There's a large pre-War solar energy plant nearby called Helios One, and you can activate a quest to help get it back online ... or go off on your own and activate a massive, focused laser called Archimedes II. It's hard to resist frying people like ants with this thing, although it won't do much for your good reputation.
The rest of my demo featured an optional area called Black Mountain, which was teeming with super mutants (that were just begging to be laser-blasted). Besides the roving bands of raiders and Powder Gangers, there are two main factions at play in New Vegas: the New California Republic and Caesar's Legion. In broad terms, the NCR are the good guys, while Caesar's Legion serves as the bad guys (they enslave innocent people, after all). The NCR is headquartered in McCarran Airport inside Vegas, while Casesar's Legion controls most of the area east of the Col. It's this conflict that will present many of your quests, although there are multiple optional areas for you to explore and play through. It's also during these quests that you'll pick up your companions.
One of the most significant new gameplay mechanics in Fallout: New Vegas comes in the form of the companion wheel, which is designed for easy access to Companion Commands, including access to companion inventories and behavioral orders. If you want your companions to attack everything in sight, you can set them to be aggro. Or, on the flip side, you can have them be very docile.
From what I saw, this new radial menu system is a very easy to navigate and is much neater and quicker to access than the companion system in Fallout 3. In fact, the companions themselves will talk to you now and tell you if you've done something stupid, like arming a gun expert with a melee weapon. Companions also offer benefits to you in the form of perks, so you'll want to choose carefully when picking a buddy to go exploring with you.
The developers urged that this demo was only a minute sliver of the world of Fallout: New Vegas, and the preview never actually ventured into Vegas proper. Perhaps not surprisingly then, no gambling gameplay was shown, despite it being a substantial part of the overall game. There also wasn't any music in the game build I saw, because the company is still working on the licensing, but the developers assured me that the tracks would be a combination of the late 1950s vibe from Fallout 3 and country western music from the same era. Obsidian is also utilizing a lot of history from Fallout 1 and 2 in this game, although you won't have to know those games to enjoy this one. The new elements, like the Grenade Machine Gun (just as it sounds), offer plenty to engage first-time Fallout explorers.
My biggest concern about Fallout: New Vegas is its undeniable resemblance to Fallout 3. It utilizes the same game engine as the 2008 franchise revival and the technology is most certainly aging. New Vegas looks exactly the same as Fallout 3, and at times you might forget you're playing the "new" game. Sure, the tweaks and multitude of new weapons are welcome additions, but they were entirely necessary to keep fans interested in this franchise -- and perhaps Obsidian hasn't gone far enough with the changes. There are no vehicles in New Vegas (and apparently no fast travel system at all), and players are still going to spend a lot of time inside Pip-Boy menus and the VATS system. Still, if you're yearning for more "Fallout 3," New Vegas is shaping up to be a fun, familiar journey back to your favorite post-nuke world.
Reader Comments (87)
Posted: May 4th 2010 12:49PM GordoJones88 said
I think it could have been disabled for demo purposes, to avoid crashing an incomplete game. But I bet Hardcore mode will have no fast travel.
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Posted: May 4th 2010 1:51PM aristokrat said
Fast travel is a must. While it might be better for immersion (forcing you to better plan, etc), not all of us want to just spend hours walking instead of progressing the storyline. That is okay for 15 year-old boys who have nothing but free time, but I fear I might have to pass on this if it basically is a walking grindfest.
Even in hardcore, I think there should be fast travel, but if you want to make it hard, make it so you can only fast travel when fully healed, so you have to get to the nearest town first. Or make it like AC, where you go to special vendors. But I think it's almost arrogant to assume that people want to just waste their time like that (look at Justin's Nier review: life is a precious thing!).
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Even in hardcore, I think there should be fast travel, but if you want to make it hard, make it so you can only fast travel when fully healed, so you have to get to the nearest town first. Or make it like AC, where you go to special vendors. But I think it's almost arrogant to assume that people want to just waste their time like that (look at Justin's Nier review: life is a precious thing!).
Posted: May 4th 2010 3:03PM PurpleFries said
Yeah, if this has no fast travel, that's gonna be a major issue for me. I want to explore when I want to explore, not tediously walk from here to there.
I would also prefer it to autosave every 5ish minutes in the overworld. Getting glitched out after walking around the capital wasteland for half an hour was not fun
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I would also prefer it to autosave every 5ish minutes in the overworld. Getting glitched out after walking around the capital wasteland for half an hour was not fun
Posted: May 4th 2010 11:36AM The Tim said
I'm quite eager for this too. I like the attempt to dissuade every weapon giving good headshots, because no matter what I was weilding, I'd always hit VATS and queue one up. The only thing I read that I'm unsure about is the lack of fast travel. Maybe its there, just not shown, or will be added later. Although I'm sure Hardcore mode won't have fast travel. That would seem to defeat the whole purpose of Hardcore.
Posted: May 4th 2010 11:43AM RobT said
ok i was super pumped all through this preview, then you said "no fast travel system at all.." cue the record scratch sound to accompany my "whaaaa?!" The fast travel system in fallout 3 is what allowed me to retain my sanity...
Posted: May 4th 2010 2:49PM Dustin F said
They are just wrong about that. You don't have anything to worry about.
But a lack of vehicles says a lot about the laziness of the devs. They are cramming it with easy things like guns and 'go to point 34,23 and kill these people and return to point 43,23 to complete a speech test puzzle to get item 23'.
95% of the missions will be like that. Fallout 3 begs for some kind of vehicle. Robots are still running around, and empty cars were lying around exploding with massive energy, so it's illogical that there wouldn't be some old car on wooden wheels you could drive around. Or those Osprey style planes.
Even some beast of burden you could ride would make sense. Tamed Scorpions you breed like chocobos.
It's not hard to come up with good ideas, and it's likely this game will be very by-the-numbers anyway.
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But a lack of vehicles says a lot about the laziness of the devs. They are cramming it with easy things like guns and 'go to point 34,23 and kill these people and return to point 43,23 to complete a speech test puzzle to get item 23'.
95% of the missions will be like that. Fallout 3 begs for some kind of vehicle. Robots are still running around, and empty cars were lying around exploding with massive energy, so it's illogical that there wouldn't be some old car on wooden wheels you could drive around. Or those Osprey style planes.
Even some beast of burden you could ride would make sense. Tamed Scorpions you breed like chocobos.
It's not hard to come up with good ideas, and it's likely this game will be very by-the-numbers anyway.
Posted: May 4th 2010 11:44AM Petebot330 said
Oh man, I have to 100% Fallout 3 before this comes out...I've still gotta finish leveling my ugly neutral female character and find the last Behemoth.
Posted: May 4th 2010 11:45AM Mayor West said
"After watching the 300th head pop off, it kinda loses its effect, you know?"
No. I don't follow you. That never gets old.
No. I don't follow you. That never gets old.
Posted: May 4th 2010 11:46AM (Unverified) said
How's the level capping? I hated the lvl30 cap in Fallout - wasn't as fun doing sidequests when you didn't get rewarded.
Posted: May 4th 2010 12:09PM (Unverified) said
I hoping for a level 50 at least considering they say it's near 100 hours, they should learn from borderlands, considering I found it hard to level up, but with all the weird challenges that came out of nowhere, it made the experience last.
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Posted: May 4th 2010 11:58AM (Unverified) said
Hopefully Obsidian can still switch the game play up more. The customizable weapons sound like a good start!
Posted: May 4th 2010 12:07PM El Stefio said
"After watching the 300th head pop off, it kinda loses its effect, you know?"
No. No I don't.
No. No I don't.
Posted: May 4th 2010 12:07PM arnavdesai said
Wow, no Fast Travel? I am sorry but that would drive me insane. I think we have learnt by now that, fast travel is absolutely necessary for crazy huge ass open world games. Without it, following quests just becomes close to impossible. I dont understand why they would take a step back with a 'sequel'
Posted: May 4th 2010 12:34PM letherclad said
I agree, no fast travel and no vehicles is going to make getting around a basket of farts
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Posted: May 4th 2010 12:09PM Reinhart said
I actually found myself trying not to read the entire impression, as I want to explore the game and figure it out as I did Fallout 3. After reading for just a little bit I found that the impression delves a lot into the plot/spoilers (albeit beginning). I was hoping for impression on control mechanics, improvements and other vague and general things and whatnot; and that's why I stopped.
There should really be a spoiler alert somewhere. I know a lot of you are probably going to say impressions = spoilers, but I've read impressions with a lot less spoilers. I'm not reprimanding the author, just saying it'd be nice.
Anyways, the first game had a good amount of weapons already, and this game is double? (that's the sort of impressions I'm looking for) That's awesome!
There should really be a spoiler alert somewhere. I know a lot of you are probably going to say impressions = spoilers, but I've read impressions with a lot less spoilers. I'm not reprimanding the author, just saying it'd be nice.
Anyways, the first game had a good amount of weapons already, and this game is double? (that's the sort of impressions I'm looking for) That's awesome!
Posted: May 4th 2010 12:31PM letherclad said
There are bullets that are weak against heads?
... that doesn't make sense
... that doesn't make sense
Posted: May 4th 2010 3:17PM GewurztraminerX said
Stop using teddy bears as ammo. Problem solved.
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Posted: May 4th 2010 1:06PM (Unverified) said
I really don't mind the resemblance between F3 and F:NV. Im still playing F3 and i love it, so i know for sure that This game is going to be good. Oh yeah, what's with the New Vegas haters commenting? If you guys think the game is stupid why read the article? Huh? Huh? Why do the kids like lil wayne so much when they should be listening to Wu-Tang? Huh? AND WHAT THE HECK IS UP WITH THE "JERK" SONG?? HUH? HUH?? Wait what were we talking about?
Posted: May 4th 2010 1:07PM (Unverified) said
Oh and i believe that the no fast travel thing is only on "hardcore" mode...
Posted: May 4th 2010 1:39PM (Unverified) said
I wouldn't care if absolutely nothing changed from Fallout 3 to this game. It will still be an insta buy and one of my top 10 games ever. The no fast travel part has me a little worried though.
Posted: May 4th 2010 1:45PM TheOtherJames said
He just killed Hack! Or is that Slash?
Posted: May 4th 2010 1:59PM Cafecito said
I'm yearning for more Fallout 3
Posted: May 4th 2010 2:42PM Faceless Troll said
No fast travel? Ugh. That's going to make or break whether or not I purchase this.
Posted: May 4th 2010 4:04PM Dustin F said
That's obviously an error in journalism. Perhaps there is some big detail yet to be announced about travel, hopefully some kind of vehicle, and this is their way of goading us.
But this is a team of publishers who makes the same exact game with incremental improvements. They ALWAYS have a fast travel system.
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But this is a team of publishers who makes the same exact game with incremental improvements. They ALWAYS have a fast travel system.
Posted: May 4th 2010 2:48PM Takahashi said
This looks really good, and I do hope they include a quick travel system. I love how they are keeping actual elements of the greater Las Vegas area. From Primm to Black Mountain in Henderson, this is going to be quite fun for a Nevadan and resident of the area to explore!
Posted: May 4th 2010 4:08PM Dustin F said
That was the aspect of DC that drew me in. I wanted to see what was left of beloved places I love about the real city.
This will likely be a permanent aspect of all future Fallout games. Tourism, as that ghoul noted outside underworld, in an alternate version of your favorite places, is a chilling way to communicate the horror of atomic war (which I realize is such a cliche message for combat based games, but it's still effective).
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This will likely be a permanent aspect of all future Fallout games. Tourism, as that ghoul noted outside underworld, in an alternate version of your favorite places, is a chilling way to communicate the horror of atomic war (which I realize is such a cliche message for combat based games, but it's still effective).
Posted: May 4th 2010 3:18PM Bedlight said
No fast travel? That might be a deal breaker for me.
Posted: May 4th 2010 3:45PM Walter White said
So is this going to be DLC, or a standalone title?
Posted: May 4th 2010 4:39PM Takahashi said
Oh indeed, that part of Fallout 3 really drew me in, looking at the nation's capital in shambles! I actually wished that you could venture into more of the buildings and monuments in The Mall.
I believe it adds another aspect to the game too, it makes the universe feel as if it's real, pulling you into the world. I certainly do hope that the pattern continues, it's taking the already wonderful world of Fallout and creating a more personal impact.
You're right, it's also scary as hell.
I believe it adds another aspect to the game too, it makes the universe feel as if it's real, pulling you into the world. I certainly do hope that the pattern continues, it's taking the already wonderful world of Fallout and creating a more personal impact.
You're right, it's also scary as hell.
Posted: May 4th 2010 8:33PM calgaryaltahotmailcom said
"and apparently no fast travel system at all"
wow that's unexpected...
wow that's unexpected...
Posted: May 4th 2010 9:14PM bloopface said
I like the fact its going to be just like Fallout 3... the game was freaking amazing- all I really want from New Vegas to be Fallout 3 in a new location with some good additions to the Fallout universe. All that other stuff is just super delicious (hardcore!) icing on the cake... but I'm going to freak out if there's no fast travel system (but I'll still buy the game and love it...but grumble for a good while)
Posted: May 4th 2010 11:37PM hbi2k said
So will the companions still have the popular "constantly wander off on their own and die for no reason" feature that made them so useful in F3? (-:
Posted: May 5th 2010 12:15AM calgaryaltahotmailcom said
weird that never happened to me... mind you that they did sometimes get stuck and were unable to get unstuck and follow.
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Posted: May 5th 2010 8:42PM LettucePrey said
Wait...did I read that there is NO fast travel?! Was very much looking forward to this game, but that one line certainly gives me pause. Stumbling back and forth accross vast distances laden to the gills with supplies does not strike me as being an enjoyable experience.
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