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Posted: May 7th 2010 5:39PM Wiizer said

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Wow, really interesting interview. This guy makes some very... provocative, I think... statements. I'm not sure if I agree that a third party will bring the killer app to motion gaming.
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Posted: May 7th 2010 7:17PM zenaxe said

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You know everyone talks about the "Minor Report" UI, it's really nifty/futurisitc looking but it looks incredibly inefficient and impractical from a daily use standpoint for most common computing tasks.

It might have some applications but I think it just gives people wood because it looks so cool not because it makes a ton of sense to actually deploy.

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Posted: May 8th 2010 1:41AM leemahi said

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the only thing minority report got right was just gesture computing. all the gestures in that movie were wacked out and crazy. You would need a 2 year course to learn how to interface with that.
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Posted: Jun 3rd 2010 11:44AM merlisaponja said

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I think the real minority report computer is this sony surface. http://j.mp/atractable-super-computer
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Posted: May 7th 2010 5:41PM TypeF said

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This is what gaming should have. Pew Pew with your finger tips :D
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Posted: May 8th 2010 1:34AM mikec89 said

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But... I can already pew pew with my finger tips :\
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Posted: May 7th 2010 5:41PM Spike Spiegel Humble Bounty Hun said

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This is one of the best interviews I have read on this site. Keep up the great work Joystiq! The future of things are really exciting. It makes you wonder where we'll be in 20-40 years with the explosion of technology growing fold after fold.
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Posted: May 8th 2010 8:37AM Baron Milton Von Crompton said

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Yay to your not being down voted!

Anyway, I'm thinking far more into the future... not just a few decades from now. How about in a million years... man... imagine the technology then, that is if we survive without destroying ourselves.

Kinda scary when you think about it in million years...
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Posted: May 7th 2010 5:42PM MarkezJM said

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"but the iconic moment that has stayed with everyone, that everyone always talks about when they refer to that film, is the sequence where he's using the computer to locate the future suspect and to find him."

What still sticks with me is the scene in which Cruise is chasing his bouncing eyeball down a hallway.
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Posted: May 7th 2010 5:46PM cylet said

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can i just use one hand? i need my other hand for uh, other wavy motions on the internet
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Posted: May 7th 2010 7:13PM Morisato13 said

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I think you missed the scope of the technology... your wavy motions will be integrated into the software so that it can synchronize your motions with what's on screen.
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Posted: May 7th 2010 6:00PM Chris DPSN AggieCEO XBLThe Aggi said

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Just give me JARVIS and I'm good....of course I would also need the money to pay for the electric bill for running JARVIS.....but if I have it I'm sure I can find ways to make money to pay that damn bill....
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Posted: May 7th 2010 6:02PM xxxsam said

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Yeah, I think the interesting thing about fancy gesture interfaces and games is that actually - despite what this guy thinks - these new interfaces are fun... but they're not useful. Is it cool to move windows around with a hand gesture? - sure. Is it as easy, efficient, and trouble-free as doing it with the mouse? - no. So put it in a game and it makes perfect sense. Put it in a business application and you're making life harder for people for no reason.

There are exceptions sure - a gesture for going to the next slide in a presentation, maybe, so that you don't need to hold a wireless mouse/clicky thing? [or have somebody running the projection who actually watches your gestures...] But in general these interfaces are cool, but not useful.

Similarly, a keyboard (even older than mouse... by like a hundred years) is a horrible interface and surely we would have replaced it with voice input or something by now - except, even though voice input sometimes gets to 98% accurate, keyboards are always 100% accurate (I mean people can mistype but when you press the key, the letter appears; you always know exactly why it didn't work if you press the wrong key, there's no confusion there), and much faster; and you can use them in a noisy office and while talking on the phone and whatever else...

Touch interfaces are neat for small devices (they have problems in terms of distinguishing between press and scroll etc, though) but basically, mice are really great.

I honestly don't think input devices are limiting things. User interface (windows, etc) is more problematic and could use a rethink - something which is really hard to do except on limited devices (most of which have limited success - you ever try copy and paste on an iphone? it's a nightmare). But as for input devices, I don't really think things will get that much better/different even in the next ten years.

for games though? bring on the crazy interfaces.
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Posted: May 7th 2010 6:08PM scudly said

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I can say as a UI developer/designer for games this is a really interesting read, thanks for reaching out to him and doing it Joystiq.

The biggest thing I have against some of the already present motion controls is that they feel...crappy. I mean sure with the Wii you get a little feedback when you hover over something and that's good. But I think if a user could actually put on a glove to control something that'd be easier and more intuitive. I get frustrated at the Wii, and now the PS Move because you're having to hold this stupid wand in front of your body or to the side just to play a game. Sure you can cheat and sit on a couch but you're still going to have to hold the wand up somewhere to get it recognized by the console.

Sure the Natal will let me be wherever I want to control the system, but again you're going to have to be standing in the middle of a room without any sort of action going on behind you or else your motions will get confused with someone else.

In all the Wii games I've tried playing not one of them has really made me feel more immersed in the game world with the motion controls, if anything I feel more disconnected because I'm acutely aware all the time that I'm looking like a damned fool in my living room. Sure one may come around, but I'm starting to doubt it since most games seem to mimic the same style of motion controls that so far has made me feel disconnected.
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Posted: May 8th 2010 1:35AM delicatessen lama said

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NATAL and Playstation Move both are good at telling people apart, it shouldn't be a huge problem. Natal uses a 3d depth sensor of somesort as well to help with the imaging it is receiving. They are built to recognize a specific person. I imagine they would also do some algorithmic guesswork as to what the player/person was going to do next to help keep the motions smooth.

Anyway, cool that you're a UI designer and I hope you can make some awesome ones. If you by any chance work on the programming side as well can you make it so the pause menus are nice and fast. If you happen to work for Rockstar I want the map on the next GTA to have a better pin/unpin system ;) So many companies and employees out there the chance of you being that person is probably 1/1000000000 but there's always hope.
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Posted: May 8th 2010 4:09AM Jacksy said

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I agree with some of your points on some of the things. I for one am lazy to play anything over 2 hours with motion gimmicks. Although, some games I saw are like Socom 4, they have move support, but I saw it being tested by one of the guys and he was pretty much just sitting back and looked pretty relaxed on the seat with his hands on his lap :)

And then you have your crazy motion needs like ping pong, which this I got to try and is pretty awesome, but you know not a long term satisfaction :(
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Posted: May 9th 2010 12:20AM onlysublime said

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they've done multiple demos about Natal handling multiple people without problems. and you don't have to stand. you can be sitting.
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Posted: May 7th 2010 6:15PM Haywired said

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I just can't see how gestures/motions can offer the same tactility, feedback, reliability, responsiveness, precision, convenience and comfort of button controls. Surely when it comes to control, subtle, intricate nuances of fingers and thumbs are easier, more intuitive and more relaxing than big, heavy, clunky arm movements?

Plus, isn’t the whole point of intuitive electronic interfaces to reduce motion and effort? Hence why I’m typing this rather than carving it into a stone. Surely in technology terms motion controls are a massive step backwards, completely missing the point of what video games are. As Itagaki said “The reason video games are fun is because you get a big output from a small input. You push a single button and the character does something amazing on screen."

I can't see how they are immersive either. They hardly ever feel natural. Good controls should be unnoticeable, motion controls can't be. Plus you usually have to perform these irritating gestures, mimes and flails numerous times before they actually work because motion controls by their very nature are so inherently vague, woolly, ambiguous, erratic, impractical, inconsistent and unreliable, so inherently broken as a control scheme. Motion controls put the focus on actions you’re performing outside of the game environment rather than the actions taking place within the game environment, so how can they possibly be immersive?
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Posted: May 7th 2010 10:21PM (Unverified) said

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I think type came about because of market forces in a time when scribe literacy levels could not keep pace with the literary demands of the merchant class of the renaissance... Gesture/penmanship is far more beautiful, communicative (emotion can be conveyed through handwriting pressure, neatness, etc.) and I guess it's very subjective to say if it's more or less work... A stenographer obviously doesn't think typing takes much work, but if you were raised using one and ink you'd find that way easier which is why pen and pad -- much less keyboard and mouse -- endure.
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Posted: May 8th 2010 3:13AM PreGHz said

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But who says that they have to be big heavy arm movements? When we think of motion control, we tend to think of the mime scenario, which I think is the problem. As the video shows, most actions were done with only the thumb and forefinger, all making minimal movements. With some finetuning, or modification per user ideal, who says there needs to be arm movement at all? Why can't the user change the interface to only recognize his minute finger movements? Stephen Hawking can type out entire speeches with barely a tap with his finger. This can be that way too.

It's like saying hey, I've always used both my hands to play with my Xbox controller, there's no way in hell that someone can play with only one hand. It just wouldn't feel right, it wouldn't be intuitive. But as Ben Heck has shown us, it can be done. And the usability factor is still there, and some could even say better, for the people who need one handed controllers.

http://benheck.com/Games/Xbox360/controls/1hand/singlehandcontroller.htm

I think there needs to be a paradigm shift between what we've known, and what we now know is possible. We don't interact with the world by clicking an object, why should our computing be any different? Why should my interaction with you be any different from my interaction with the person sitting next to me? It shouldn't.
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Posted: May 8th 2010 7:44AM Foetoid said

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@ Haywired "Surely in technology terms motion controls are a massive step backwards, completely missing the point of what video games are."

Nope. Never once while playing the Wii did i think for a moment the game i was playing could have been done better with standard controls. Even the thought of playing a Zelda, Madworld, Metroid Prime, Tiger Woods, Pikmin or Resident Evil game without the Wii controls horrifys me to make that step backwards to a normal controller. Its just more intuitive and accurate, by a significant margin actually. I was literally stunned at the difference it made especially to Metroid Prime, Pikmin and RE4, and Tiger Woods 10 on Wii is the best golf game ever thanks to the Motion+ I will of course keep-on with normal controls when i buy a Ps3 for example, but Move-patched games like hopefully RE5 will be 10x better for it.
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Posted: May 8th 2010 8:08AM Haywired said

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@Foetoid

Fair enough. I'm guessing from the list you provided you're mainly talking about the IR pointing functionality for aiming, which I don't have a problem with and can see its benefits (perhaps I should have been clearer). I was more referring to gestures, shakes, waggles, mimes, flails, etc.

Though you say motion controls makes Tiger Woods Wii the best golf game ever. Is it the best golf game ever or the best golf sim ever? For me Mario Golf: Toadstool Tour is the best golf game ever, but I am a Nintendo fan and so have never played games for a realistic experience. The exact opposite in fact.
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Posted: May 8th 2010 6:56PM PhilipJWitow said

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I disagree with you Haywired.

You're basing a lot on what you think motion controls are going to be like on past experience, which isn't really fair to do. It's like me saying that electricity will never work because I've tried in the past and it didn't work so that's that.

With each new generation the technology improves and the developers learn a little more. You can't start with Minority Report or Ironman 2, you have to work your way up to that sort of stuff.

As for immersiveness, I believe it's completely up to the game developer and the game developed. I think right now I wouldn't be able to play a 3d platformer well, but maybe I could if it was designed well enough.

As for heavy arm movements, I have no idea what you're talking about. With all of the motion controls I've ever used (the Wii), there have never been any heavy/clunky arm movements. I am quite flexible and skinny though, so no disrespect but maybe it has more to do with your general fitness rather than the motion control itself?
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Posted: May 9th 2010 6:21AM Haywired said

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@oldmanpip

"You're basing a lot on what you think motion controls are going to be like on past experience."

Well of course, what else am I going to base it on? Maybe in the future motion control will be amazing and responsive and reliable and natural, but right now it isn't and that was what I was saying. My comment was referring to the reality in the here and now, rather than science-fiction movies.

Also, I can't believe that you've never played a Wii game that didn't have any heavy/clunky arm movements, certainly compared to the quickness, ease and intuitiveness of button controls.

And I can assure you that your accusation is false, I am actually pretty fit. But I play video games (as I think most people do) to relax and unwind, a blissfully passive experience. If I want to swing my arm as if I'm swinging a real tennis raquet, I'lI just play tennis. I love playing sport and I love walking, but for me video games are about relaxing on the couch with a pad in my hands. Perhaps I'm worried that motion controls will destroy that.
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Posted: May 7th 2010 6:25PM Swizzler said

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I still don't see his UI as anything more than a Hollywood gimmick. Sure its a fun play toy, but can it do anything useful? And if so, how long can users do it before their arms/legs get tired from all the movement? Are we going to have to hire athletes to run our computers in the future?
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Posted: May 7th 2010 6:36PM MisterSquared said

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I'm pretty sure that when it comes down to the consumer model versions, they will be much smaller. It would be like interfacing with a touch screen computer (like the all-in-ones you see now) except with depth.
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Posted: May 7th 2010 7:07PM BlackedOut said

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Computers are likely the least to benefit from this type of technology.
But like he said, in the household this type of thing could really come into its own. Turn off the lights, switch on the TV and Surround sound, Select a movie and play.


FUUUUU wake me up in 50 years plz.
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Posted: May 7th 2010 7:10PM (Unverified) said

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That would be a good idea, then all you guys wouldn't be fat anymore.
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Posted: May 8th 2010 6:57PM PhilipJWitow said

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True, because all video-gamers are fat. Luckily for us, we're all super duper computer hackers as well and so when we grow up, we get to marry hot supermodels and become billionaires!

Yay for video-gamer stereotypes!
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Posted: May 7th 2010 6:34PM SimpleGame said

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I've got a gesture for this type of gaming...

Give a me a handheld controller anyday.
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Posted: May 7th 2010 7:30PM nzero said

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All throughout the video the kanji for hand is there lol, its like "look mom i'm using just my hand lol. in case your wondering the kanji for hand is this 手 pronounced te.
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Posted: May 7th 2010 8:53PM WiNGSPANTT from TopTierTacticsco said

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Great interview. Thanks, 'Stiq!
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Posted: May 7th 2010 10:22PM (Unverified) said

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Yeah, but can it run Crysis 2?
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Posted: May 8th 2010 2:33AM (Unverified) said

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The Irishmen on this blog always seem to do the best journalism :-D
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Posted: May 8th 2010 3:00AM PreGHz said

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If this is the future, I cannot wait.

I can see how there are gripes about interface for daily activities, but I really don't see this as applicable in that arena. I believe that there will still be a keyboard (real or virtual), since that could probably register letters far better than fingers waving in the air as a pen facsimile. But it's not about daily input.

It's about data aggregation and mining. The ability to quickly go through mountains of data and then inspect it in different perspectives and angles is severely limited by the keyboard and mouse combination that we have today. From a military standpoint, it allows an operator to get a 3d spacial representation of the battlefield and then zoom in, zoom out, pan, and calculate with a few simple gestures. Imagine just moving your arms to pull into a soldiers head, see his vantage point, issue a quick gesture command, pull out, zoom out of the map, zoom back into another soldiers head and issue a command from there. All of this requires a very large screen, which would be very slow and cumbersome with a mouse at best. I wish I could explain the images in my head better, but alas, it is quite late in the night. What I'm saying is, the human mind can sift through information and make decisions faster than a keyboard and mouse combination will let us. And that's important in high intensity situations.

From a future consumer standpoint, this stands to be great also. Wake up in the morning, grab a glove from your bedside and make a gesture. Your wall comes alive. You want to get the morning news? Make a gesture you've defined yourself. Go to your favorite website? Swipe over to your bookmarks, "pew pew" the link you want, and read. Let's say it's Joystiq, circa 2015. All the posts will litter your wall, all of the videos looping. The previous few days will by blurry in the background, the newest ones in the foreground. Make an A (sign lagnuage or equivalent) and the tags menu pops up, so you can look at only @xbox if you want. Heck, if you don't have your glasses on, you can pinch and zoom with your fingers to make the text bigger. What is more intuitive to the average person? Pinch and zoom, or CMD+Shift++?

All of this without leaving your bed. All of this without some random controller (imho, a glove is far more suitable as an interface device than a Wiimote) or gyroscopic mouse which is definitely not ideal. Trust me, I know, I use my MX Air everyday to control my HTPC. Heck, the home theatre possibilities with this thing is mind blowing!

I'm excited, and I hope you guys are too.

Sidenote, check out rssvoyage.com to look at something similar to what I was describing Joystiq's blog feed as. Only in the future, I think it'll be a lot more awesome.
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Posted: May 8th 2010 4:09AM (Unverified) said

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It seems to me that a 2 finger solution would be awesome. I'm a little surprised microsoft/sony haven't gone for something a little more similar to the one in Minority Report.

A small, light, 2 finger glove with a couple of LEDs on the thumb and forefinger would allow for hand tracking, rotation tracking, gripping and throwing motions, zooming, tapping, etc... pretty much all the actions you'd need for games.
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