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Reader Comments (54)

Posted: May 8th 2010 1:05PM giancarlo123x said

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Words cannot explain how amazing this game is going to be if all the features are executed perfectly!
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Posted: May 8th 2010 1:15PM MGTrey said

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You can say that about every game. I like to think LBP is a little more unique than that.
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Posted: May 9th 2010 10:27PM rhododragon said

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I agree with Trey in that if a game, like a politician, held all of it's promises then it would be very good and that most games make a lot of promises about gameplay.
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Posted: May 8th 2010 1:08PM Wiizer said

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The rumors I've been reading are crazy!

- You can make RPG's, FPS's and other types of games

- There will be robo-sackboys

- Most of the DLC will transfer over to LBP2


God, Monday for the first time, can't come soon enough!
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Posted: May 8th 2010 1:17PM iononion said

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I think the part about FPS is an exageration. Because from Neogaf atleast it only mentions shooter as a game type and not FPS specifically.
http://www.neogaf.com/forum/showpost.php?p=21162112&postcount=214
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Posted: May 8th 2010 1:16PM Morisato said

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Those all sound pretty awesome... but take rumors with grain of salt. :P

I always find that if i keep myself from being suckered by the rumors, and remain calm (very hard to do for me when it comes to LBP) and don't get my expectations too high, that I am more satisfied with the announcements they make :)
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Posted: May 8th 2010 1:20PM Wiizer said

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I don't think there's a way the announcement will let me down! It's the most creative game I've ever played, so a sequel is just icing on the cake!
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Posted: May 8th 2010 2:16PM Mr Khan said

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Probably SHMUP, that wouldn't be too much of a stretch to implement under even existing LBP systems.
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Posted: May 8th 2010 4:10PM Johnnynumber5 is powered by cell said

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I read the Gaf article and even though it's exciting to think of the prospects of this sequel I'd really hope that MM decides to include at least 100 levels themselves. I really enjoyed their stages in the first game.
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Posted: May 8th 2010 6:31PM Pure Black World Tendency said

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Perhaps LBP2 will be a fully 3D game, that would make FPS/RPG/anything possible... Kinda like what Mario 64 is to the earlier Mario's, just with creative tools of LBP...
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Posted: May 8th 2010 7:01PM Steven4 said

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They're not rumors - just got the magazine.
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Posted: May 9th 2010 4:00AM Sly C said

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considering we've had SHMUPS in LBP for a while, it's pretty much guaranteed.
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Posted: May 8th 2010 1:10PM OdinsAvatar said

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I am still playing the first one and I dislike sequels that come out too close together, it better not come out for a least a year and a half
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Posted: May 8th 2010 1:18PM Morisato said

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Well... if it does come out earlier than that, you can wait to buy it. While others enjoy it :)
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Posted: May 8th 2010 1:31PM iononion said

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LBP was released Oct. 2008 so you probably don't have a choice if they decided to release it this October. If you have't noticed, Sony's sequels tend to be released every two years.
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Posted: May 8th 2010 3:11PM Chris DPSN AggieCEO XBLThe Aggi said

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uhhhhhhh yea....2 years is too close?

then what do you call the Yearly CoD or Guitar hero games?
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Posted: May 9th 2010 3:08PM (Unverified) said

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I agree with OP. I think there's still tons of room for improvement, and the idea of having a community-based game or software is the continuos improvement of that! So... releasing new DLCs would be a better way of doing it.

However, if the intention is to create a whole different experience (FPSs, shmups and so on), then I agree: Bring on the LBP2!
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Posted: May 8th 2010 8:53PM Steven4 said

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The magazine says it's coming out this year.
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Posted: May 8th 2010 1:15PM Ashkental said

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If they can revamp (again) their network code it'll bet all set and good for me.

I don't have any problems with the jump mechanic everyone complains, neither with the 2d 3d plane change-thingy, all I need is an online experience that actually works with friends in my country.
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Posted: May 8th 2010 1:16PM Chris DPSN AggieCEO XBLThe Aggi said

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#NERDGASM
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Posted: May 8th 2010 1:39PM Pure Black World Tendency said

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No, even better : SACKGASM!
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Posted: May 8th 2010 1:51PM Chris DPSN AggieCEO XBLThe Aggi said

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but my Sack can't take anymore!!!
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Posted: May 8th 2010 1:30PM Ezio Auditore da Firenze said

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Welcome back, Sackboy!

*big hugs*
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Posted: May 8th 2010 1:34PM sircool2008 said

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Um...Monday is actually the 2nd day of the week technically. Although it is the first day of the workweek
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Posted: May 8th 2010 1:42PM (Unverified) said

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I understand where you're coming from, but.. You should be concerned about the elephant in the room and not the fly on the wall..
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Posted: May 8th 2010 1:45PM sircool2008 said

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You make a really good point haha, touche. If LBP is even 1% better than the first it will be 95% better than most games out there.
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Posted: May 8th 2010 8:40PM eat it said

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but it's the first day of the working week
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Posted: May 8th 2010 1:39PM The Spy said

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*staring at that awesome picture of sackboy*

*feel hair on back of my neck as i read the heading*

*looks down*

http://tf2wiki.net/w/images/0/01/Spy_specialcompleted03.wav
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Posted: May 8th 2010 2:07PM Grey said

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lol
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Posted: May 8th 2010 1:40PM MLC said

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Damn leaks!!!

I can't wait for more info on this!
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Posted: May 8th 2010 1:44PM Pure Black World Tendency said

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The first screenshot is proof that the graphics will look very realistic indeed:

http://www.geardiary.com/wp-content/uploads/2009/07/PS3_SackBoy_Costume.jpg
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Posted: May 8th 2010 2:08PM Grey said

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its fun to joke about most things, but fuuuuuuuuuu for putting out false info when my hype meter is going berserk
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Posted: May 8th 2010 2:13PM shadowhowl1900 said

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so like how are they gonna top the first game?
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Posted: May 8th 2010 2:18PM Mr Khan said

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A stronger built-in single-player mode would be a start, as would the ability to make customizable single-player sets that could be played through later on. It would basically be building the entire game as opposed to individual levels.
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Posted: May 8th 2010 4:22PM Johnnynumber5 is powered by cell said

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@Mr. Khan

Have you even played the game? Personally, I thought the single player levels were the best part about the game. It put every platformer I had ever played to shame.
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Posted: May 8th 2010 5:16PM DomoBraden said

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@Tigre - Apparently you've never played TOMBA!...
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Posted: May 8th 2010 6:36PM WPstart said

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Oink!
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Posted: May 8th 2010 2:20PM HighFiveJesus said

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Did we ever get our Final Fantasy sack boys? Huh!?
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Posted: May 8th 2010 2:52PM Spunky Monkey 190906 said

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This is superb news :D I'm excited about the potential opportunities. The only real issue I had with the previous one was the jumping mechanic and thats not something I can see being difficult to tune up.

Bring it on MM :D
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Posted: May 8th 2010 5:42PM psnkillstrike said

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YAY...i loved the first one

even though i never finished it due to getting other games...Curse you GTA4 and Killzone2

I would finish it right now but my ps3 broke :(
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Posted: May 8th 2010 5:52PM Katana Master said

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Should be interesting.
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Posted: May 8th 2010 6:37PM Pure Black World Tendency said

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If Sony makes a slim bundle with this game and Killzone 3, they need to name it "Sacks & Violence".
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Posted: May 8th 2010 6:40PM FakeJamaican said

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I wish I had the patience for LBP

There was tons of exploring and building to do, but it requires too much of an attention span. Kudos to those who can pull off really fun levels. Keep it up for LBP 2.
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Posted: May 8th 2010 6:58PM Art84 said

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I really wish Media Molecule would of waited for E3 to announce this either way I hope it comes out to be better and bigger than the first game.
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Posted: May 8th 2010 11:07PM Jacksy said

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This is sweeeet, I cant wait! I hope they show some gameplay footage at E3 though.
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Posted: May 9th 2010 6:16AM prodigy69 said

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I read this in the sunday paper

customize a HUD. The example was a health bar for a fighting game.
grappling hook
All DLC from LBP1 transfers over to LBP2
Media Molecule has created a fully-functioning Command & Conquer Clone
There is a new super-important creator tool called “direct control seats”
- Sackbots can be controlled by direct control seats as well...e.g if you want to make a mario level..you can make sackboy jump like mario does.
If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.

you're no longer limited to the game’s stock sound effects.
You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone

There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre

Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.

Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you’re watching or playing the level
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Posted: May 9th 2010 7:01AM Jacksy said

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wow thats pretty cool, thanks for that man.


'There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre'

wow :O

http://www.youtube.com/watch?v=ZiRgYBHoAoU
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Posted: May 9th 2010 12:28PM MacBushido said

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I was never that in to the first Little Big Planet
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Posted: May 9th 2010 12:59PM Jacksy said

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well then mathew coming to this article isnt such a good idea now is it? lol jk jk man
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Posted: May 9th 2010 1:26PM def PD said

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Totally sweet. One of my top 3 games of '08 that I still play to this day.

I hope all the DLC (costumes) transfer over to LBP2. I've read/heard MOST will, but not all. (O.o)
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