Telltale recently introduced its "Pilot Program" for episodic games with the reveal of Puzzle Agent, claiming that some of its future franchises (starting with PA) will live or die by the initial episode's reception among players. And last last week, the company's CEO Dan Connors took to G4 to give more detail on the initiative's future, as well as its raison d'être. "The Pilot Program allows us to try some new ideas without having to [take as much risk] and learn more what people like about it before we commit to doing the whole thing." He said that committing to an entire season for a game is, in many cases, far riskier than creating a one-off pilot that may or may not succeed.
Additionally, team sizes on the pilot episodes are much smaller, but can be scaled up depending on how the audience responds. "Right now, I think the Grickle [PA] team is probably about a third of the size of an average team to get this started," Connors said. According to him, 50 percent of the work for a series is done up front -- going into full-scale production on PA would require little adjustment for Telltale. That said, he seems more interested in spitballing ideas for additional pilot games in the meantime, saying that the studio is still "in the idea phase" for more pilots. We'll see just how well that first idea pans out when Puzzle Agent becomes available this June.
Reader Comments (5)
Posted: May 10th 2010 9:22AM Chris DPSN AggieCEO XBLThe Aggi said
Posted: May 10th 2010 9:38AM ch3burashka said
Cool. I'm REALLY liking the look of Puzzle Agent. Reminds me of Fargo. Good movie.
Posted: May 10th 2010 11:45AM (Unverified) said
If I understand what they are trying to do, this sounds like. Really cool concept and a great way to get a lot of interesting and different stories without losing to much money. Hopefully they will release this In someway to the masses a d we could kinda get. T. Thing going on
Posted: May 10th 2010 2:32PM Rika said
I like the idea of episodic games, but so far the style of everything i've seen has put me off. I couldn't get through Sam and Max at all- the artwork, the voices, the characters, everything about it, superficially speaking, was the opposite of appealing to me. I'm not calling it awful, just saying it didn't speak to me. Puzzle Agent looks a bit less visually bothersome, but the art style still doesn't make me want to fall in love with it you know.
I guess, short answer, I'm just waiting on them to make the right game for me. :)
I guess, short answer, I'm just waiting on them to make the right game for me. :)
Posted: May 10th 2010 11:39PM The Aquacharger said
Eh, I'm kind of all for this. I'll let PA pass because I got 50% off my poster and hat, but paying normal episode cost for a pilot, I find odd.
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