Dragon's Lair ($0.99):
iPhone Dragon's Lair priced down, down, down to $0.99
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You can be less daring with your pocketbook when it comes to snapping up Dragon's Lair for your iDevice, as EA Play has pressed the sword button and slashed a full $4 off the game's price on the App Store. Don Bluth and Rick Dyer's classic laserdisc-based arcade game can now be had for $0.99 -- one play on the coin-op at some arcades back in the day -- but be warned: there's no telling how long this price-drop will be in effect. In other words, don't drag on your decision making process.
Dragon's Lair ($0.99):
Dragon's Lair ($0.99):
Reader Comments (22)
Posted: May 12th 2010 12:13AM EndynOmni said
Nice. I was waiting on a price drop. Downloaded.
Posted: May 12th 2010 12:42AM sigma8 said
I'll buy that for a dollar!
Seriously though, it's crawling. I started the download about 5 minutes ago and it's still less than 20% done.
Seriously though, it's crawling. I started the download about 5 minutes ago and it's still less than 20% done.
Posted: May 12th 2010 12:45AM (Unverified) said
We're probably overloading their server. I bought it, too. I've always wanted to play it and I figured, I probably won't ever find it for cheaper than 99 cents, and if it's on my iPhone I'll even find time to play it.
Actually, check your download, Scott. My download finished in less than 5 minutes.
Actually, check your download, Scott. My download finished in less than 5 minutes.
Posted: May 12th 2010 1:25AM sigma8 said
Yep, it finished a little while ago. I was just playing it, and just synced it to my iTunes library. It is on the big side: 215.5 MB.
I was doing that so that I could sync it back out to my iPad and am happy to report that it looks and sounds great on it! It plays pretty well too, although it helps a lot place it on a surface as some of the sequences can be a little difficult to do while "gamepadding" it due to its size.
Daphne, you are such a bimbo.
Reply
I was doing that so that I could sync it back out to my iPad and am happy to report that it looks and sounds great on it! It plays pretty well too, although it helps a lot place it on a surface as some of the sequences can be a little difficult to do while "gamepadding" it due to its size.
Daphne, you are such a bimbo.
Posted: May 12th 2010 12:49AM BananaBoat said
Sometimes I get the feeling that the iPad was designed and put out so that the race to the bottom (price wise) with apps could reset for a while. Things had leveled out at a dollar per app for most apps on the iPhone, and then the iPad came along and developers got wide eyed at the possibilities of selling their apps for a price that could actually net them some profit. Great for them, not as great for the consumer.
I've said it before and I'll say it again; put good content in the app store, price it for a dollar, and I'll buy it, even if my monthly phone bill winds up being 20 or 30 dollars more than it should be, due to all the impulse spending.
I've said it before and I'll say it again; put good content in the app store, price it for a dollar, and I'll buy it, even if my monthly phone bill winds up being 20 or 30 dollars more than it should be, due to all the impulse spending.
Posted: May 12th 2010 1:05AM NBA Kirkland said
I'm such a video game deal junkie I bought this and I don't even have an IDevice :-/
I do plan to get the next Iphone though.
I do plan to get the next Iphone though.
Posted: May 12th 2010 2:44AM MNeko said
Not to poop on the party, but this game is pretty bad. Note that I'm in my thirties and still have memories of the old arcade scene before and during the crash. I know the limitations of the games of the time, but Dragon's Lair doesn't even play like a game... it's more like a spastic movie where the player's actions and Dirk's rarely match. The arrows on the iPod Touch light up in a futile attempt to guide you through each stage, but by the time an arrow glows it may already be too late to act.
Oh well, at least it only cost a dollar to rekindle my hatred of this "game." Couldn't afford the space on my iPod Touch, though, so I gave it the old heave-ho and replaced it with Street Fighter IV.
Oh well, at least it only cost a dollar to rekindle my hatred of this "game." Couldn't afford the space on my iPod Touch, though, so I gave it the old heave-ho and replaced it with Street Fighter IV.
Posted: May 12th 2010 8:18AM joevill said
Just got it!
Posted: May 12th 2010 9:57AM primetime4 said
I've been playing this on the iPhone (and iPad) and it pretty much confirms my suspicions playing this game growing up... it cheats. This game is designed to steal quarters. Even when you nail the move you die. You have to know the move before it even happens in some spots.
Posted: May 12th 2010 11:01AM whylekat said
Whoaa what a deal!!
Posted: May 12th 2010 11:47AM yipcanjo said
Where do you put the LaserDisc?
Posted: May 12th 2010 11:51AM Ghoti said
Picked this up yesterday. At 99 cents, it was a simple decision. I wasted so much money on this game when I was in college...
I want "Space Ace" to drop to 99 cents too!!!
I want "Space Ace" to drop to 99 cents too!!!
Posted: May 12th 2010 12:31PM (Unverified) said
Will this work on the iTouch? I think I'm running 2.2.1 firmware.
Posted: May 12th 2010 1:40PM (Unverified) said
I don't see why it wouldn't. If you go to buy it, look on the left side of the store (if you're buying through desktop iTunes) and it should say if it'll play on an iPod Touch.
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Posted: May 12th 2010 6:26PM (Unverified) said
I bought it and it works just fine on the iTouch.
Thanks.
Reply
Thanks.
Posted: May 12th 2010 5:06PM (Unverified) said
Um, I bought the game and no on-screen controls appear so I insta-fail at the first QTE. Is this a general bug?
Posted: Jun 22nd 2010 4:53PM Ruskicowboy said
Happening to me, also. Very irritating.
Posted: Jun 23rd 2010 12:10AM karyhead said
I'm having the same no controls problem. I'm on a 3G. Anyone fix it?
Posted: Jun 23rd 2010 3:23PM Gruvlock said
No control here either on a 3G running iOS 4. Even deleted and reinstalled.
Posted: Jun 24th 2010 8:19AM Ruskicowboy said
Looks like EA knows about it and they are fixing it. On the iTunes description of the game, there is a blurb about it not working with iOS 4
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