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Reader Comments (70)

Posted: May 11th 2010 10:01AM Air King said

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"...the entire game is a mess."

and I was looking forward to this game so much

;D

Posted: May 11th 2010 10:20AM (Unverified) said

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Nice misquote.

It actually said:
"That's not to say the entire game is a mess"

Jeez...
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Posted: May 11th 2010 10:32AM (Unverified) said

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"That's not to say the entire game is a mess."

Nice try on the Fox News Style Edit.
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Posted: May 11th 2010 10:38AM SpeeGold said

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His winky smiley face clearly implies that he was joking around. I don't understand why he was downvoted...
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Posted: May 11th 2010 10:46AM Duke said

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So, not much of a sense of humor around here today eh?

*crickets*
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Posted: May 11th 2010 2:00PM PedoJokerBear said

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REVERSE ROLES!

+ vote OP

- vote the replies who missed the joke.
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Posted: May 11th 2010 10:05AM ThatStuffsLethal said

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Oh man.. I guess that makes it decent rent then.

Posted: May 11th 2010 10:06AM Nook said

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"The series has been coasting on its fantastic engine, which still presents the most realistic videogame skateboarding, since its inception, but it's just not enough anymore."

Don't worry, the next iteration will be more of the same, but in 3-D. That should give them at least another 2 titles to pump out.

Just wait til that skateboard is coming right at YOUR FACE!!!! ON THE TV!!!!! OMG!!!! SEW KEWL!!!!!!!

You'll forget all about these title hopping issues in programming.

Posted: May 11th 2010 10:09AM RustyJack said

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*sigh*
*facepalm*

Posted: May 11th 2010 10:18AM skyblaze said

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i thought this game

*puts on sunglasses*

...was on a roll

*takes off sunglasses*

but it turned out to be.... a nosegrind.

YEAHHHHHHHH........ YEAHHHHHHHH

Posted: May 11th 2010 10:33AM skyblaze said

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(and yes, i've been working double duty since joystiq stole all my puns on that threads of fate post -___-)
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Posted: May 11th 2010 11:29AM DWells55 said

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MEHHHHHHHHHHHHHH
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Posted: May 11th 2010 11:57AM skyblaze said

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can't win 'em all

...now you need sunglasses just to see my post
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Posted: May 11th 2010 10:18AM WiNGSPANTT from TopTierTacticsco said

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Still better than recent Tony Hawk offerings!

Posted: May 11th 2010 12:39PM seishino said

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It's sad to see that the series which kept skateboarding games alive all of these years has faceplanted on a revolutionary idea, while the other series known for actually revolutionizing the modern skateboarding game has just drifted.
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Posted: May 11th 2010 10:20AM ytilanigiroon said

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:(

I had hoped the game wouldn't start sliding until years from now.

I am happy to hear about dark slides/catches, though, and that may put this in the "buy it when it's around $30" category for me. Which I'm sure you care a lot about, Internet.

Posted: May 11th 2010 10:22AM Colostomeboy said

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to me it seemed rushed, didn't skate 2 come out just last year?
i am disappointed because i was looking forward to this, probably give it a rental.
=( x3 = =( =( =(

Posted: May 11th 2010 3:04PM Art84 said

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Yeah Skate 2 came out January 2009, I recently got it in March 2010 for $20 at Target on clearance for PS3. EA should of at least waited for 2011 to release Skate 3 than release it this year. Its beginning to look like the Tony Hawk games every year Neversoft would release a new game. Hopefully we don't get a Skate 4 until 2012. Would hate to see a Skate 4 in 2011.
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Posted: May 11th 2010 10:24AM Chaz Winterbottom said

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I don't consider myself a graphics whore, but the visuals in Skate 2 and 3 actually look worse than the original Skate! What's up with that?

Posted: May 11th 2010 11:09AM Punkrawk Bbob said

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after 100% the cheevies on both, I can promise you Skate 2 has better graphics and animations. Also way way WAY better framerate on Skate 2 than the first. Especially if you're playing on PS3. First skate was unbearably jolty.
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Posted: May 11th 2010 11:52AM Dave Hinkle said

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Not to mention all of the online challenges. Super fun!
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Posted: May 11th 2010 10:25AM PubeLess said

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when i switched over the ps3 i decided to not re buy skate 2 to play. skate 3 was a day one purchase no matter what. the demo seems amazing, although there are tons of screen rips and frame skips. anyways im hoping the disk helps this a lot. i play the game to just skate around find a spot then skate it for an hour, then go to work, and when i wake up in the morning ill just rinse and repeat. i don't care if the "story" doesn't do well. the reason i feel you are complaining is because you are a gamer at heart and just do enough to get by. skate just isn't about it, its about you trying to figure out what you want to do and doing it. but if you don't have the creativity that i do, then you shouldn't be kept down because of it. i like what skate did that's just my opinion. anyways ya :-D

Posted: May 11th 2010 10:47AM Punkrawk Bbob said

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I'm with you. Gameplay is as solid as the first two games (based off the demo). It's in an entirely new world though, with additional tricks, and a hardcore mode (which this review seemed to completely ignore being a draw for franchise fans).

Lazy review I think. It feels like he booted it up for 30 minutes, dicked around and then went to playing something else. Sure, you can cheat the system into taking bad pictures or doing bullshit tricks. The point isn't the challenge, it's the style. The whole point of skating isn't doing the trick, it's doing it and looking sweet while doing it. The point is to impress others. Tackling it like an FPS is like widdling with an axe, the point isn't to cleave it in two it's to make a piece of art.

Then when there is a challenge (tricking in the midst of pedestrians), he bitches about it being frustrating. That's called difficulty. You're bitching because it's difficulty that you don't like, but it's done intentionally all the same. And if the game is too easy, play it on a harder setting.

Again I say, extremely lazy (and bad) review. I guess I'll go check gamefaqs' user reviews for some more in-depth reviews.
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Posted: May 11th 2010 11:49AM Dave Hinkle said

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The difficulty thing was already addressed by me:

http://www.joystiq.com/2010/03/28/hands-on-skate-3-and-its-new-difficulty-levels/

But it's irrelevant to the review anyway. It has no effect on anything the game throws at you. It's simply a quick way to adjust the game's physics and how you interact with the world. It's completely optional and has no bearing on anything beyond that.

As for the new tricks, I talk about them in the review -- they're a drop in the well.

And the FPS comparison thing? What does that even mean? As I explained above, I wasn't boasting or anything saying I could cheat the game -- it all adds to the point that the majority of the campaign (the main focus of the game) felt like it was half-baked and slapped together. Like "we need to fill up game time, let's just recycle this and push it through QA as fast as possible. We have a deadline to meet."

And the pedestrians thing? Have you ever played Skate before? It's one of the single biggest gripes people have had about the franchise (besides the security guards from previous games). Pedestrians are dumb, clumsy and constantly get in the way. How is that fun and lifelike? I think most people in the real world watching some skater try to grind a park bench would think "hey, maybe I shouldn't try to sit there or stand in that skater's way."

And, as I said in other comments, the difficulty has no bearing on any of that above.

I appreciate your opinions, but saying it's a lazy and bad review and that I played it for 30 minutes is naive. I doubt I'd have a job here if I tried to do something like that.
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Posted: May 11th 2010 2:40PM Mabuti said

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@Punkrawk Bbob

Clearly you dont know Hinkle's review's and love for the Skate series.
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Posted: May 11th 2010 10:36AM (Unverified) said

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does the ps3 version had custom soundtracks???

Posted: May 11th 2010 3:48PM (Unverified) said

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This says yes but there has been a game in the past that claimed it did and did not (MXvsATV Reflex)

http://www.gamefly.com/PopUp/View/LargeView/?src=http://gamefly.gameflycdn.com/images/games/b/140250b.jpg
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Posted: May 11th 2010 10:35AM CHEF BOYaR G said

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"When it came to team billboard photos, I took pictures of the ground, the sky and random citizens going about their day -- the game had no problem with that."

I think maybe Black Box was trying to not punish the skater if they weren't that great. So maybe you were able to do that.


Also, this game is still a buy for me. I love the concept behind the original game, and its still here somewhat in this iteration, but I feel they lost their way. I wish for a SKATE game where there is none of this hall of meat crap, and just solid, legitimate skateboarding. I like how the skater falls somewhat more realistic in this one, he does try to catch himself and so on, but I wish they would go straight for the meat of real skateboarding.

.....And I don't mean more nutshots

Posted: May 12th 2010 9:06AM ashleydb said

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It would be hard for the game to know which images look good, so if you want to take something arty as your billboard shot, it would be better that the game not restrict you at all, rather than saying you need X, Y and Z in the picture to pass.
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Posted: May 11th 2010 10:36AM rapidix said

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i appreciate this honest review. i hesitated to preorder this game because i figured it would be lackluster. after reading this, i will either wait for skate 4 or get this when it is in the under twenty dollar bin.

Posted: May 11th 2010 10:40AM ungeheier said

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So... You can cheat your way through this game. I guess that's the point the reviewer is trying to make.

But the thing is this: The game is about having FUN not necessarily to 'beat the game'. This isn't an End-Boss type of game. This is a game that you pick up and play when you have 20 mins to try to do some sick tricks and make videos.

I think the reviewer has failed big time with this review. The demo was amazing just like the other demos. It's a shame that this review might stop people from giving this game a chance just because the reviewer wanted to cheat their way through the EXPERIENCE.

Posted: May 11th 2010 11:04AM (Unverified) said

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I agree. I think the things the reviewer complained about are the things that will help make the game great. There aren't any parameters around pics for ads, or team videos, because nobody from the community is going to get excited about posting a video of their team doing ollies. Some people will, sure, just to meet the challenge (like our reviewer here). But the people that are actually participating in the 'community' aspect are going to want to post sick videos and awesome pictures. Some of the footage and pics I saw from the last two games are just amazing.

To me it becomes a simple question of: Why waste development time imposing guidelines (and more complicated programming logic) to stop something so dumb. If someone wants to post lame crap, let them post it. It won't break the game.

I think Christopher here nailed it when he said "This isn't an End-Boss type of game." The challenges are fun, and I'll go for them all, but I still play Skate 2, just on Free Skate. It's fun to just roll around and hit spots. The skating experience in the series is so well done, that even Skate (the first one) still has awesome replay value.

I would've bought Skate 3 if all they did was make a whole new huge city to skate. I absolutely cannot wait to see some of the parks the community comes up with.
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Posted: May 11th 2010 11:06AM Dave Hinkle said

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Look, I'm a huge Skate fan. Check my profile and it's pretty obvious:

http://live.xbox.com/en-US/profile/profile.aspx?pp=0&GamerTag=Kni fefightYaDad

But as a reviewer, it's my job to check into these things. Documenting the "cheating" stuff you talk about was to illustrate that a lot of the game felt like it was slapped together and rushed. It by no means will ruin the entire experience, but it's these small little things that piled up and left me with a bad taste in my mouth. If I don't point that out, aren't I failing at my job?

Regardless, thanks for the comment! :)
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Posted: May 11th 2010 11:18AM Punkrawk Bbob said

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Hinkle, either your XBL profile has privacy settings up or Xbox.com is having issues. It doesn't show any of your gaming history. Just your gamerscore.
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Posted: May 11th 2010 11:54AM Dave Hinkle said

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Huh, weird, it must be Xbox.com or something because nothing about my profile is private.
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Posted: May 11th 2010 1:44PM (Unverified) said

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Why does the review have to defend his review. If thats what you think leave it there and let it stand for itself. You dont need to scroll through comments to see if they liked your review. If people dont like it fine, thats part of being a writer. Good god.
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Posted: May 12th 2010 10:34PM Dave Hinkle said

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Ethan,

You're taking it the wrong way. This is the comments section. It's a place for dialogue and I wanted to make sure I was being as open as possible with everyone. If somebody disagrees, they disagree -- I can't change that. I can simply present my opinion and move on, which is what I thought I've been doing here.

Keep on keepin' on! :)
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Posted: May 11th 2010 10:40AM AdamVdEnde said

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I grabed my deck...

*sunglasses*

and fell...


Posted: May 11th 2010 10:42AM Mr Khan said

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Seems like the problem is mostly a lack of incentives in terms of team-building. Open-ended creativity like that never seems to resonate well without some more tangible goal

Posted: May 11th 2010 10:43AM butaneko said

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Half of your gripes are about how you are able to cheat the game to accomplish tasks. I guess if you are playing it like a game tester it fails? But why would anyone play it like that?

I agree pedestrians can be annoying. I think EA should add basically a "car horn" button, so you can shout and prompt peds to clear the way.

Posted: May 11th 2010 11:40AM Dave Hinkle said

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But that's not even a solution. When challenges line you up with a certain ramp or bench on a crowded street, even when you rush at them and they scream and move slightly to the left or right or whatever, they then go right back to where they initially were -- no recollection of what just happened. It's like they're dude from that Memento movie.

Even respawning at the beginning of a run doesn't solve the issue. It only becomes even more frustrating when it's at the top of a hill and the challenge you're doing requires you speed down it and hit a ramp. Imagine restarting it 10 times because people are in the way, not because you even hit the ramp, tried to grind the whatchamacallit and failed. It's needlessy frustrating and indicative of the whole attitude of the game. It felt like the developer was more concerned with meeting deadline than making a well-rounded, as-fun-as-it-could-be experience.

Thanks for the comment!
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Posted: May 11th 2010 11:47AM butaneko said

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Yep I'm familiar with such frustrations from the previous games and even the demo! The people around that double stair set were persistent and annoying.

I understand your gripes and if I had a voice I knew EA would be listening to I would probably write a review that would really prompt progression in the series. But with a wink and a nod I know we'll both drop 100 hours on this game.
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Posted: May 11th 2010 11:01AM Credge said

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You spent the majority of the review talking about the 'campaign'.

This is the equivalent of spending the majority of a review talking about the 'campaign' in Little Big Planet.

You touched on the custom park feature, which was cool, but you didn't go over:

Updated video tools
The improved graphics creator (now with 1,000 layers)
The ability to stretch and place the graphics you create on anything (entire boards can be done now)
The object dropper (arguably the most important feature in the game)
The improved online freeskate functionality)
The scope of the not-in-game part of the game

And so many more. You pretty much reviewed Little Big Planet based solely off of the campaign on the disk while saying "Yeah, those stickers are pretty cool."

Let a fan of the series, one who actually uses the features of the game given to them, review the next one.

Posted: May 11th 2010 11:35AM Dave Hinkle said

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I understand where you're coming from, but let me drop some info my perspective:

1) a lot of the online stuff wasn't accessible to me. I couldn't do the park, video and screenshot sharing because the download voucher that comes with the game, I have to give that to the person who eventually wins it (remember, we don't keep games sent to us for review)

2) I did enjoy the Freeskate and the Spot Battle and co-op challenge stuff with a Microsoft Canada rep on Saturday. We played that stuff for a couple hours, so I did get my hands on it and even said it was fun in the review.

3) The object dropper? It's neat to drop in a dumpster or a rail or something when you're skating, but I wouldn't call it the most important feature of the game.

4) I did cover the skate park creator stuff and I even said it was great but, as stated above, I couldn't share and download others creations. But that's besides the point -- I'm not reviewing the places created by what little community uploaded stuff before the game was even released, my job is to review the tools presented to the player. I did that and gave 'em favorable marks. The skate park editor truly is one of the best parts of the game.

5) The scope of the not-in-game part of the game? What does that even mean?

Look, I've played a lot of Skate, just check out my profile and you can see for yourself:

http://live.xbox.com/en-US/profile/profile.aspx?pp=0&GamerTag=KnifefightYaDad

The review was pretty much written from the perspective of a fan of the series who was disappointed at how much the third game felt slapped together compared to previous iterations. The improvements were slight and disappointing. Sorry if you don't agree with me (I have no idea how you couldn't considering the game is out on shelves today) but that's my story and I'm sticking to it! :D

Thanks for the comment!
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Posted: May 11th 2010 11:01AM Punkrawk Bbob said

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agree, glad someone else sees this lousy review for what it is.

Posted: May 11th 2010 12:29PM (Unverified) said

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skate 1 has the best graphics without a doubt.
sure the framerate isnt as good as its sequels but that doesnt detract from the gameplay!

Posted: May 11th 2010 11:24AM Alevop said

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Take the fanboy glasses off people.

You cant say Mr Hinkle did a "lousy job" purely because of the fact that he had some negative things to say about it.

I would guess that if it was a completely glowing review but written poorly you would have no problems.

This review is his opinion, Its very clear that he is a big fan of the Skate series and so he would not want to say negative things about this game without clear reason to do so.

If you disagree with him thats fine, but you cant say its a bad review just because of that. But more importantly none of you are in any position to agree or disagree as you have not played the full version.

Posted: May 11th 2010 11:36AM Dave Hinkle said

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Spoken like a true human being. It's refreshing to see that on the internet. :)
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Posted: May 11th 2010 11:51AM TreyIM2 said

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While I LOVE the control mechanics of the Skate series, with improvements each iteration, my prob is the friggin' graphics. Still looks washed out a bit on the PS3 and just lacking OOMPH, overall. I have a prob with that as it's been pretty much the same each game.
I'm also hoping that EA decides to get the Euphoria Engine and implement it in this game, one day. Can u imagine using THAT engine in THIS game??? Would be incredible. Rag doll physics are very last gen but most games still use it instead of ponying up for the Euphoria Engine. Maybe Natural Motion is asking far too much for it...or devs don't want to try something "new" and improved. Hmm.

Posted: May 11th 2010 12:03PM Punkrawk Bbob said

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but most of his complaints were against the series as a whole, not this individual game... So... yes, we can comment and have an opinion that he was lazy with it. He reviewed the series it seems instead of this game. He did a compare and contrast, not a review.

If going solely off this review, I wouldn't be able to tell you what changes were made to Skate 3, what to look for, or how fun this is. For newcomers and long term fans, it's hard to get any information out of this other than "its skate 3... its the same skate, same problems, same lazy programming. Move along".

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