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Reader Comments (40)

Posted: May 17th 2010 11:09PM (Unverified) said

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My father is deaf and he constantly enjoys playing Zelda, the first one he played was when I got a Nintendo 64 and he was interested in OoT, and started playing, constantly waking me up around 3 in the morning to ask me how to beat a boss, or get pass this puzzle. Nowadays, he has a DS and we still have a GameCube, he only plays the Zelda games with a Walkthrough book, he still asks me for help, with bosses mostly, but he has been cooling off and has settled to more casual games from PopCap.

Posted: May 18th 2010 2:13AM Killface was here said

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That's touching dude. Especially considering the soundtrack of the games.
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Posted: May 18th 2010 8:12AM Nook said

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I have the same kind of thing with my mom and Zelda, we always talk about the different games and bosses / levels, she's always playing one of the titles.and is disabled as well.
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Posted: May 18th 2010 2:01PM Marco le Polo said

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@Jerry, have you ever bought a walkthrough book? They're quite nice AND sometimes they can be collectors items. I enjoyed having one for OoT, Goldeneye and Starfox 64.

I try not to use guides anymore though.
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Posted: May 17th 2010 11:11PM Anderjak said

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It IS a pretty huge market, but unless they make a JAG video game, I'm not sure we're going to be seeing too much in terms of games for the elderly. The disabled, sure, that's a great market to go towards, since there are a lot of younger people out there who want to but can't, all because of a physical disability. It CAN be done. People have beaten Zelda games without sight. It's just difficult to get the exact specialized talent to make stuff like this happen. Only when we have industry folk who are trained in fully utilizing certain aspects of gameplay to better fit very niche audiences are we going to see games that are actually good AND cater to that market. It's a slippery slope, and we don't want to insult disabled gamers with games that are just too easy for them.

Posted: May 17th 2010 11:14PM (Unverified) said

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But then you'd be totally missing out on the Down + B trick!

Posted: May 17th 2010 11:14PM CaptainProtonX said

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I thought the Wii was suppose to aim at these demographics:

http://crazymotion.net/the-simpsons-funtendo-zii/w0V_MRuYuEAcjAy.html

Posted: May 17th 2010 11:19PM Special Agent Steve said

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We should just start robbing them.

Posted: May 17th 2010 11:34PM (Unverified) said

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What?

Elaborate, please?

You mean you want to steal from the big gaming companies and hand them out to the elderly and disabled?

Good for you!
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Posted: May 18th 2010 12:12AM Special Agent Steve said

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Yes.
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Posted: May 17th 2010 11:21PM chromekreeper said

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natal could work help out i suppose, there just need to be a wheelchair setting

Posted: May 17th 2010 11:34PM RobAccomando said

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35 is old? lol

Posted: May 17th 2010 11:45PM rhododragon said

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but i thought older people loved explosions and shooting everything that moves, now i don't know what to believe in.

Posted: May 18th 2010 8:53AM D3m0sthenes said

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They like those things... but only in real life.
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Posted: May 17th 2010 11:48PM (Unverified) said

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Am I the only one with a growing desire to disfigure that kid the more I stare at his smile? Really, he looks like a horse...

Posted: May 17th 2010 11:59PM kmcroc said

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Aging gamers help is on the way,soon you will be playing games like never before.for those of you who are suffering from artritis & other troubling issue's project Natal from Microsoft will get you backing in the game & also help you exercise & feel young again. remember PROJECT NATALFROM MICROSOFT is the gaming experince that can let you play the games you want to play.

Posted: May 18th 2010 12:07AM Nate Addison said

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Whats the Down + B trick?

Posted: May 18th 2010 12:20AM horngreen said

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Next time you think these companies don't care about gamers remember this article. You're right, THEY DON'T. It's obvious from the article the ONLY reason they should consider catering to older and or disabled gamers is for the income and NOT because they would like to make gaming accesible for the disabled. They'll make a mouth controlled gaming pad WHEN they belive there is a market for it. The disturbing part is they are probably planning on cashing in on returning disabled vets as we speak.

Posted: May 18th 2010 12:21AM (Unverified) said

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Ooh! Can't let them aged and disabled people go unexploited now!

Quite surprised Bobby Kotick hasn't called for a Rockband adaptation with something to do with wheelchairs.

Posted: May 18th 2010 10:28AM pasta SteamXBL pastapappie said

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Guitar Hero: Def Leppard.
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Posted: May 18th 2010 12:40AM Acosta02 said

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It's a playground rumor. Kids used to say that holding Down and B while catching a pokemon would increase the odds of catching a pokemon.

Posted: May 18th 2010 12:44AM KingBroly said

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I, for one am shocked that the elderly and disabled do not enjoy shooters.

Posted: May 18th 2010 12:47AM B3astofthe3ast said

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Isn't that what the DSiXL is for?

Posted: May 18th 2010 12:53AM TraceurRyuk Prepping for LBP2 said

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Kids at my school always said you had to press A right on the third shake. Ahh, the days before the Internet, couldn't just look it up to see if it was true or not.

Posted: May 18th 2010 12:54AM Rika said

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Including the elderly and the disabled is a nice idea, and there is probably untapped profit potential there... but there's alot to consider besides "How can we make games that the disabled can physically play?" Would they design games specifically for the disabled, or make adapters so that the handicapped can play existing games? And if so, how would they determine what "most" handicapped players need/are capable of? Would trying to make games accessible affect the experience for the un-disabled?

To make a game accessible to everyone, you can't have the game include any skills that a potential player may not have. Such a game would probably not have much appeal to anyone. There has to be some conscious choice of what disabilities a game is going to make sure to include accessibility for. I'd be more interested in discussion of what they can actually do towards the goal, rather than that they should.

I don't have any big ideas myself yet, except for I think making enjoyable yet accesible games probably has something to do with choosing to focus on a different skill than the average game focuses on now. Most mainstream games have some level of focus on speed/precision in hand eye coordination. A game could also focus on other skills, (and some have) like decision making or comprehension or something of the sort.. can anyone else take that line of thought to the next level.

Posted: May 18th 2010 2:04AM Courtney said

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The way I interpreted it, is that yes there could be games aimed a specific age/disability demographics (the 7-128 company seems to make just those kinds of games), but also that other games can be made more accessible and friendly to the disabled or elderly.

Take a text heavy RPG. From a gameplay format, it's probably pretty well suited to an older player. But if there is just a fixed font size, and that player has problems reading the text, the game won't be enjoyable. Adjustable font sizes in text heavy games just make a lot of sense, and I find it silly that after this many years it's still a feature that is never seen.

Bioshock 2 recently had an issue with color blind players. The hacking minigame was basically unplayable to people with a particular kind of color blindness. This is a fix that's as easy as allowing a pallet swap for that game.

I'm not convinced that the games industry is missing out on billions of dollars in sales, but I do think it's smart to at least consider some of these issues as you design games. Some of the "accessibility" features might be welcomed by core gamers as well.
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Posted: May 18th 2010 1:13AM Bluebreaker said

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"If there's a way to get money from you, we'll find it! Guaranteed!"

Posted: May 18th 2010 1:30AM BananaBoat said

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They should make a game called Matlock. It'll come on automatically every day at 3:30 P.M, and shut itself off when it's over.

Posted: May 18th 2010 8:00AM greggoo said

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wow i totally forgot about that... at my school it was the A on the third shake charm

Posted: May 18th 2010 8:17AM Nook said

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The way this is worded is disgusting. It's not - "Hey, we should focus on bringing a quality experience to those that are physically challenged."

It's "Hey, we're missing out on taking these fracking cripples money. What shovelware do we have in the back leftover?"

Slaves to the fiat god.

Posted: May 18th 2010 11:13AM (Unverified) said

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I think you are missing the point. First, I am the President of the org that wrote the White Paper, so trust me, I know what I am talking about. The AbleGamers Foundation is a nonprofit that is run by disabled people for disabled people. The point of the paper is to show that making games more accessible will increase the market potential for game makers.

If you want a sad story and want me to guilt people into making games more accessible I can give you those, I can bring you to tears, but what point is that?

The face is the disabled and elderly community WANTS to be treated like ever other market. We do not really want your pity. We want to play games, we want to play great games. How better to get to that end than to make an argument about the market that the disabled population. I HAVE A JOB, I HAVE MONEY, NOW MAKE ME WANT TO GIVE IT TO YOU BY MAKING THINGS I CAN USE. It is that simple.

Companies everyday are working to get your money out of your wallet and into their hands, and it may shock you, but many disabled population is no different.

I am sorry Mr. Nook that you feel you need to use the words Cripple for shock value and did not even bother to understand who wrote the paper. It was not some slick marketing firm, it was a real nonprofit run by disabled gamers.

I invite you to check us out, http://www.ablegamers.org or our community site, http://www.ablegamers.com
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Posted: May 18th 2010 12:11PM Nook said

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Hi Mark, thanks for your time in posting a reply. I didn't use cripple for shock factor, it was used to demonstrate my interpretation of the article and the feeling I got from it. I think you missed the point - I started with saying - "The way this is worded is disgusting" and it is. It is worded in a way that says we've got to start mining these people for their bells.

I'm certainly pro-gaming, being a gamer since I was 8 years old back when Night Ranger was a serious player in the rock arena. I have a disabled mom that plays games, it's one of the areas in our lives that we really connect to each other with.

The issue isn't as you think it is, look at the wording, maybe you didn't read the article posted here, maybe you should. Here's a few highlights that shone like a piece of Tri-Force in the depths of a dungeon:

According to a report coauthored by the Able Gamers Foundation and 7-128 Software, the game industry is losing out on up to $3 billion in revenue by failing to cater to older or disabled gamers.

Losing? No, not losing - you cannot lose what you never had. The current install base is what it is, it sounds as if we're trying to lump together both demographics here while implying the loss is from the lack of these players being in the fold now.

Finally, Baby Boomers -- those born between 1946 and 1964 -- have much more disposable income than younger demographics, adding up to billions in potential revenue.

Assumption. Nothing more. You are forcasting numbers based on assumptions that you know what is in the wallet of every baby boomer, post Sept 08 crash and the ongoing crisis that is not ending as many government officials would like to have you believe.

"If the gaming industry does not realign their priorities to include accessible gaming," notes the report, "then a collision will happen in the next five years," resulting in "lost sales and lost customers."

Again, you cannot lose what you never had. This sounds like PR / marketing / admin fear mongering at best. The percentage of current gamers that may in the next five years that may experience an event that disables them is pretty low, to the point of making them get out of gaming? Not even worth mentioning these outliers, they will not affect the overall curve.

"By making video games accessible to gamers with disabilities, which includes older gamers," writes co-author Eleanor Robinson, "game manufacturers will unlock a lucrative, paying market of consumers for years to come."

Jeez, do I need to even comment?

So, the wording to me says that this isn't geared towards helping those who, unfortunatley, are at a disadvantage. It says to me, several times during the short write up, that the goal here is to get money. Nothing more. If I am so turned off to this short piece, what would make you think I would want to spend anymore of my time reading, when in my mind I would be expecting more of the same as what I just read?

I'd like to also add that we in the gaming community have seen an avalanche of titles that are well suited for disabled gamers, the Wii is a blazing example and really is the standard right now. It's at least a starting point, with Natal in my mind being the biggest thing for disabled gamers to begin to find another release in life. I wish everyone could have the same feeling achieved through a positive gaming experience, that escape and release session where you can run and jump from building to building, or just walk through the wide open fields exploring whatever tickles your fancy.

Otherwise this is all worded in a way that says - money, money, money. from my time here on this planet - when that is the focus - people are devalued in the name of. See: Activision.

Make the public focus on the people, not potential revenue streams and growing base numbers. That's just not appealing. It's disgusting.

It doesn't matter one ioda to me if we're talking able bodied or disabled, the focus on money and revenue is the downside here. It should be on the people, and I fail to see where that is coming through in this piece.

Is revenue fear mongering the tactis being emplyed here to get devs to add simple items such as adjustable fonts? Colour pallet swaps? Adjustable difficulty? Simpler control scheme options? Single handed controllers? Foot controllers?

We can do better. We have to do better. I don't like my mom being viewed as a never ending supply of money. That viewpoint is void of something I like to call, being human. It may have not been the intention for it to come across like this, however it does.
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Posted: May 18th 2010 12:13PM Nook said

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holy crow! sorry everyone.

*looks again*

wow.
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Posted: May 18th 2010 8:30AM (Unverified) said

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Whatever, their generation got the cheap housing, stripped the Earth of oil and resources to sustain their lavish lifestyles, were too absorbed in their own lives to bring up their children properly and we will be on the hook for the massive pension and healthcare payments they will incur. So they dont get to play a few games, big deal.

Posted: May 18th 2010 8:55AM Nook said

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Sad but true. It's the arrogance of being human, we always think we know more than what we really do.

We really know nothing, so in the end you might say we're just as guilty - with our plastic disks and new hardware every few years instead of maxing out what we've got.

Just as guilty, if not more because there are more of us consuming.

Though the greatest positive to effect change is being aware of this situation, and now we're aware. Will we change by choice though?
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Posted: May 18th 2010 11:50AM Shagittarius said

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Why do older gamers prefer to game than go outside?

Depends...

Posted: May 18th 2010 12:51PM TRONdll said

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I want an awesome joystick like that to play Descent with..

Posted: May 18th 2010 1:32PM erh said

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The baby boomers I know spend their money on other kinds of toys: Boats, RVs, and Corvettes. These people are not going to sit in front of a television for hours playing in a virtual world, because they prefer to have fun in the real world! Baby boomers are not elderly. That's a different, older, demographic.

Posted: May 18th 2010 2:03PM Marco le Polo said

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lol at my school it was pressing A as the ball closed. XD

Posted: May 18th 2010 2:07PM Marco le Polo said

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Who's the disabled one...the old guy or the young dude?

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