Start flexing those ... whatever muscles you would use to exercise your imagination. Warner Bros. Interactive today announced Super Scribblenauts, the sequel to last year's similarly titled puzzle-platformer. The DS game will hit store shelves sometime this fall. Check out the first three (tiny, tiny) screenshots from the game in the gallery below.
As hinted at by the April issue of Nintendo Power, players will be able to modify the game's catalog of summonable items using adjectives, leading to complex creations such as "gentlemanly, flaming, flying zombies and purple, obese, winged elephants." That sounds wonderful, but we're more excited by the announcement's surreptitious reference to "upgraded controls." Does that mean we'll actually be able to walk to said lavender pachyderm without accidentally jumping into that adjacent pit of lava? We can only hope!
Reader Comments (27)
Posted: May 17th 2010 1:47PM hardbread said
Awesome! i could never finish the first one due to the horrible controls, it just got annoying after a while. Instead i would just summon creatures and make them fight. God vs Dinosaur? Lion vs dragon? mafia vs zombies? and you can summon a large hardon collider, mine exploded and made a black hole haha
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Posted: May 17th 2010 2:02PM Shagittarius said
This is not the place for talking about hardon coliders.
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Posted: May 17th 2010 1:55PM ybfelix said
Sounds awesome but really skeptical they can pull off this. Stealth undead furry cyber ninja, huh? In Scribblenauts 1, a lot different nouns were represented by just one spirite.
Then again, Scribblenauts 1's ROM dump size is VERY small, so maybe should 5th Cell have more resources...
But most importantly, what I want most is that objects should interact with each other as people would expect the way they do. More than just one eat another or one fight another, or one blow up another. Ideally 3 or more objects can interact together. Then again that maybe too much a stretch for DS. Oh if only they build this as a PC game, image the mods!(or even console in LBP style)
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Then again, Scribblenauts 1's ROM dump size is VERY small, so maybe should 5th Cell have more resources...
But most importantly, what I want most is that objects should interact with each other as people would expect the way they do. More than just one eat another or one fight another, or one blow up another. Ideally 3 or more objects can interact together. Then again that maybe too much a stretch for DS. Oh if only they build this as a PC game, image the mods!(or even console in LBP style)
Posted: May 17th 2010 2:23PM Agent Goomba said
Agreed. First game controls killed the fun out of it.
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Posted: May 20th 2010 9:17PM Psykechan said
The first game was the most disappointing thing to ever grace my DS. I mean it was just wasted potential. About the first 7-8 puzzles were enjoyable trying to figure out how many different ways you could solve it. Once you had any sort of action the game devolved into your character committing suicide the moment you touched the screen.
I don't relish the idea of paying 30-40 dollars for a patch.
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I don't relish the idea of paying 30-40 dollars for a patch.
Posted: May 17th 2010 3:26PM (Unverified) said
Wait, is this Scribblenauts 2? I read about this a couple months ago in Nintendo Power. They're seriously taking to heart the criticisms of the original's controls and gameplay structure, and from what I've seen, its going to be all the better for it.
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Posted: May 17th 2010 3:57PM One Stomy Night go watch it said
Fix the control and you'll get a purchase.
Good premise and fun but the touch to move controls are just ass.
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Good premise and fun but the touch to move controls are just ass.
Posted: May 17th 2010 6:10PM ch3burashka said
I'm holding out for Scribblenauts 3: Expletives Galore!
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Posted: May 17th 2010 7:09PM MatisyahuSerious said
if theres a hairy bear, if theres a scary bear, i plan to beat a hasty retreat from his lair.
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Posted: May 18th 2010 10:19AM Gmail Docs Rep said
Why people desperately thought this flash gameesque meh-burger was going to be last years game of the year I will never understand.
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Posted: May 18th 2010 11:32PM Fata1Stryke said
I still have to try the first...I find it hard to believe that the controls were really that bad. But if they're actually improved I'll probably just skip to number 2.
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