Disney Interactive Studios has been making a lot of noise about refining and improving its approach to licensed games, and while Toy Story 3: The Video Game is still meant for the younger members of Pixar's vast following, it's the best evidence yet that Disney is serious about trying to use licenses right.
I got to play the game at a recent pre-E3 event, and it was a solid, kid-friendly experience, with bright and beautiful graphics surrounding intuitive racing and platforming mechanics. With innovative features like a very dynamic difficulty system and lots and lots of collectibles and game modes, Disney's Avalanche Studios has created something here that you, as someone who enjoys fine game design, can actually be proud to have your kids play.
It's clear from the beginning that Disney is out to make a good game -- though it's probably not directly inspired by last year's game of the year, the first level has Woody platforming his way up a moving train full of action and mayhem. It's a fantasy sequence in toy owner Andy's imagination, and along the way, he beats up a few Squeeze Toy Aliens (they're just pretending to be bad, I was told) and rescues a few toy kids, leading up to a boss battle with the Evil Dr. Porkchop (the Piggy Bank from the movies, dressed up with an eyepatch and flying around in a UFO).
One section had me jumping across wooden planks over hot coals, and after I missed a few jumps, the producer watching told me that the game would start secretly making it easier for me -- more planks would appear in the world, to close the gaps and make the jumps simpler. That dynamic difficulty system is available throughout the game, so if the player (young or old) ever reaches a sequence they can't beat, the game will surreptitiously help them through.
On the engine, I brought down Dr. Porkchop with a well-thrown bouncy ball, and as his UFO burst into flames and fell to the ground, I yelled out, "Take that, John Ratzenberger!" The producer laughed, and told me that the Cheers star and Pixar standby did actually contribute his voice to the game. Tom Hanks and Tim Allen didn't, due to "scheduling concerns" (Allen was filming Wild Hogs 2: Bachelor Ride, I was told, which is a real thing that really exists), but other than the two big stars, almost all of the other characters were voiced by the movie actors. That includes Curb Your Enthusaism's Jeff Garlin, who plays a unicorn named Buttercup, and Flight of the Conchords' Kristen Schaal as Trixie the Triceratops. The dev and I were both pretty sure that makes this the lovely Ms. Schaal's first video game, a notable event in and of itself.
Pixar contributed another feature to Disney's game, too: a graphical shader. We were playing the game on a PlayStation 3, so I jokingly asked if the game used Pixar's models, and the dev confessed that while Pixar had sent along the actual models used for rendering the characters and environments, once loaded up in the PS3, they were so detailed that not even Sony's hardware could draw them at a playable speed. Avalanche did use one of Pixar's fur shaders in the game, however: the producer showed me an in-game teddy bear rendered with a shader used in the actual movie.
After that opening train scene, the player is then introduced to the game's various modes. There's a full campaign mode (which offers drop-in/out co-op throughout), and then there's the intriguing Toybox Mode, which lets players build and customize what's basically an open world game-within-a-game, complete with its own missions and platforming abilities. I first took Woody's horse Roundup for a ride as Buzz (you can play as Woody, Buzz, or Jessie in the toybox mode), and ran a race to complete a mission, sprinting and jumping through a Western canyon.
That earned me enough currency to unlock the "Enchanted Glen," which opened up another set of areas to explore and missions to undertake. Once I platformed through the glen a bit, I found a new mount: a Dragon, which added fire breathing and floating to my platforming abilities. We're not talking first-party Nintendo polish here, but all of the various activities I undertook in the toybox mode worked well and felt great, and the amount of collectibles and unlocks seemed well-balanced and rewarding.
It's still a licensed game for kids -- the gameplay isn't quite deep or varied enough to really hold the attention of older gamers, and the license's "sacred cow" status overpowers most of the available customization. Rather than dressing up Woody or Buzz in the various outfits you can find and unlock, you instead put them on "townspeople" in the Toybox, generic characters created just for the game. But for what it is, Toy Story 3: The Video Game is a solid effort. When it comes to making major licensed games for the consoles, maybe Disney Interactive isn't just toying around.
Reader Comments (26)
Posted: May 20th 2010 9:13PM Chris DPSN AggieCEO XBLThe Aggi said
"..... I jokingly asked if the game used Pixar's models, and the dev confessed that while Pixar had sent along the actual models used for rendering the characters and environments, once loaded up in the PS3, they were so detailed that not even Sony's hardware could draw them at a playable speed. "
NOOOOOOOOOOOO!!!! Teh POWAH OF DE CELLZ CAN HANDLE IT!!!!!
At anyrate I will surely be plating this, good review Mike!!
Reply
NOOOOOOOOOOOO!!!! Teh POWAH OF DE CELLZ CAN HANDLE IT!!!!!
At anyrate I will surely be plating this, good review Mike!!
Posted: May 23rd 2010 10:43PM (Unverified) said
"I thought ironic meant full of iron - haha, that IS ironic."
...any King of Queens fans here?
Reply
...any King of Queens fans here?
Posted: May 20th 2010 9:31PM Repo Man said
I loved playing the Toy Story 2 way back when. I might pick this up out of sheer nostalgia...at least it'll give me -something- to play during the summer, now that Sonic 4 is (sadly) out of the picture.
Although, I find the lack of Tim Allen disturbing.
I'm on the fence now.
Reply
Although, I find the lack of Tim Allen disturbing.
I'm on the fence now.
Posted: May 20th 2010 11:01PM KeenCommander said
I don't think it should be shocking that CG movie models can't be rendered on a current game console. That's a huge level of detail, there's a reason that these films are prerendered by really powerful computers. The game graphics look really nice regardless.
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Posted: May 20th 2010 11:24PM wcarnation said
screenshot of the 360 version
http://img.brothersoft.com/screenshots/softimage/t/toy_story-154581-1.jpeg
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http://img.brothersoft.com/screenshots/softimage/t/toy_story-154581-1.jpeg
Posted: May 20th 2010 9:50PM Spunky Monkey 190906 said
Didn't sony say that PS3 would have Toy Story graphics quality, what better way to test that theory then Toy Story on PS3 :D
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Posted: May 20th 2010 9:59PM Granger said
PS2, not PS3. Though there is some debate as to whether it originated from Sony, or if it was the Press that started it. Microsoft said the same about the Xbox and Toy Story 2 though.
Perhaps the most absurd statements of all, however, were Nintendo's claims that the N64 could push out Jurassic Park level visuals =P
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Perhaps the most absurd statements of all, however, were Nintendo's claims that the N64 could push out Jurassic Park level visuals =P
Posted: May 20th 2010 10:06PM Spunky Monkey 190906 said
I suspected it might have been PS2, though because I was unclear, I thought to myself that it would be a ludicrous claim to say PS2 could push that, much more likely PS3
Reply
Posted: May 21st 2010 12:39AM ptcamn said
A year or so after the release of the PS2 Sony was planning on releasing a computer version of the hardware for post production purposes and they used the dance scene from Antz (1998) as a sample, rendering the crowd in real time.
Feasibly, Toy Story 1 models may be possible on the PS2, as Toy Story 2 models may be feasible in real time on the PS3 or Xbox360. But the models they are talking about here are the ones for the upcoming movie and I can assure you that they were re- modeled in recent years and are 3 times the level of detail than Buzz and Woody had 12 years ago.
Besides, the article says that the PS3 was incapable of rendering the model fast enough for real time use, meaning that it rendered it just fine but no quick enough for interactivity. This is amazing already. To put it in perspective the models from the 2000 Final Fantasy movie took about an hour to render a frame on a single machine. The PS3 is rendering Heavy Rain in real time with characters just as good if not better than that movie's.
Reply
Feasibly, Toy Story 1 models may be possible on the PS2, as Toy Story 2 models may be feasible in real time on the PS3 or Xbox360. But the models they are talking about here are the ones for the upcoming movie and I can assure you that they were re- modeled in recent years and are 3 times the level of detail than Buzz and Woody had 12 years ago.
Besides, the article says that the PS3 was incapable of rendering the model fast enough for real time use, meaning that it rendered it just fine but no quick enough for interactivity. This is amazing already. To put it in perspective the models from the 2000 Final Fantasy movie took about an hour to render a frame on a single machine. The PS3 is rendering Heavy Rain in real time with characters just as good if not better than that movie's.
Posted: May 20th 2010 11:23PM wcarnation said
Ignore PC games but full attention to 'Toy Story 3 - The Game', stay classy iJoystiq.
Reply
Posted: May 21st 2010 12:15AM (Unverified) said
Woodys horse is named bullseye. Round up was the tv show woody was a toy from. I have twins that are 2 and a half and I wish I didn't know that.
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