Review: Red Dead Redemption (single-player)
189
Although Red Dead Redemption, Rockstar San Diego's long-awaited open-world game, may look nothing like GTA IV, the two easily invite comparison. Like GTA IV, Red Dead Redemption is an incredibly powerful, polished sandbox game. But, it also carries many of the same flaws as its Liberty City counterpart. While set in drastically different periods, the similarities between these two games cannot be ignored: from gameplay mechanics to mission design to narrative direction. While not cosmetically apparent, even the premises of these two titles are strikingly similar: both are about ex-criminals in new lands attempting to forge new lives for themselves. Both characters are dragged back into murder and vengeance; and both John Marston and Niko Bellic are forced to do odd jobs for odd characters in order to accomplish their goals.
It's these odd jobs that make up the majority of Red Dead Redemption's core gameplay, which is a mixed bag. Most of the missions involve going from Point A to Point B, shooting enemies along the way, and it won't be long before you start to ask yourself the same question Marston asks: "Why am I doing this?" RDR has a number of explosive moments. As John, you'll hijack a moving train, engage in duels and race away in a mine cart. But too much of the game is devoted to herding cows, shopping and shooting hats -- odd jobs indeed for a bloody murderer. To say that RDR sometimes loses its focus is an understatement.
Still, variety is one of Rockstar's hallmarks, and it's what makes the world of New Austin feel so authentic and alive. There is so much to do in Redemption, that it's hard not to get swept up in it and be tempted off the story path. You could go off in search of the right tools necessary to make a new outfit (which comes with its own set of benefits). You could, instead, play poker, blackjack, dice, horseshoes; or simply sit back and watch an old time movie at the cinema. You could go hunting for rabbits, wolves or bears -- or go hunting for the most dangerous game of all, accepting bounties, and capturing villains, dead or alive. With multiple menus devoted to tracking various stats, RDR is a grinder's paradise.
Of course, being beautiful makes getting lost in the world that much easier. This is a stunning game on both platforms, with some truly amazing vistas to appreciate. Not only does RDR capture the beauty of the desert, it features other environments to explore, as well, including a snowy mountain, a forest and even a burgeoning city or two. Both indoor and outdoor environments are stunningly detailed, and the character models are realistically animated with the assistance of NaturalMotion's Euphoria technology. The thing that impressed me the most, though? Cloth -- seeing a flag wave in the distance, or watching the clothes ripple from the blow of the wind, highlights the meticulous attention to detail Rockstar is famous for.
Should you grow weary of exploring the wilds, the story always awaits. Progressing through Marston's tale will be familiar to anyone that's played an open-world game before. Mission markers will appear on the map, and walking into one will trigger one of Rockstar's signature cutscenes. In typical Rockstar fashion, the writing is heavy-handed, and perhaps even more so than in GTA IV. While it has its fair share of comical characters, RDR definitely takes a more serious approach in its narration, with toned down slapstick and moody, introspective conversations.
The main plot has its highs and lows, but I'd argue that the story of Red Dead Redemption is one of the more sophisticated tales executed in the game medium. Although it has humble beginnings, the game quickly escalates into a story about power and the corruption that comes with it; and like most great Westerns, it's ultimately about the inescapable move towards modernity. John Marston is a product of his times, a relic in a society on the verge of tremendous change. Seeing his "redemption" play out is a fascinating journey. More so than previous Rockstar efforts, RDR is an insightful character piece that kept me riveted from the beginning to its unforgettable and haunting end. Still, with lengthy non-interactive sequences, the story may seem too tiresome, too boring, too preachy, or too sardonic for some. (The story's quick disposal of side characters is also somewhat unsatisfying.)
RDR succeeds in nearly every aspect the GTA franchise has been celebrated for. However, it still manages to have a gunplay system that can only be described as adequate. Taking cover is somewhat cumbersome and unintuitive, with an awkward number of buttons necessary to run and move through cover. Jumping over cover and running to another cover point, for instance, involves pressing three different buttons. However, there are moments when the cover system shines: a hostage situation, for example, has you taking cover next to a door, kicking it open and using slow-mo to precisely shoot around the victim. Still, more often than not, you'll find yourself taking cover behind a rock and stumbling to move around it as you look for somewhere better to position yourself. Once you find a comfortable spot, you'll have no reason to move elsewhere. With cover, you are nearly invincible.
Perhaps the lock-on system, also ripped from GTA IV, is at fault for making gunfights feel more like target practice than actual combat. Essentially, the gunfights boil down to taking cover and waiting for the right moment to lock-on and shoot an enemy. RDR is probably one of the easiest third-person shooters out there. However, the provided alternative is not much better: auto aim can be turned off, but the small reticule and lack of zoom make the game significantly more difficult to play than a typical third-person shooter.
Most other games would be harshly criticized for featuring such mediocre gameplay, but Red Dead Redemption does so much right that the unsatisfying mechanics feel like a small blemish on an otherwise well-executed masterpiece. While Rockstar San Diego hasn't strayed far from the GTA formula, the developer has definitely refined the experience. For example, you're able to quick travel from one point to another: hitting the Select/Back button lets you choose an option to jump directly to a designated waypoint. You're also able to save at nearly any time in the game, whether at a safehouse or out in the wild. Finally, checkpoints are far more intelligently placed in RDR, with nearly zero backtracking necessary should you fail a mission.
Another feature that should be appreciated: the ability to replay any of the story missions -- at any time. For competitive gamers, there's even a scoring system that will award Gold/Silver/Bronze awards based on your performance in each mission. Additionally, the achievements act as a game of their own, with an entirely different set of objectives than those of the core story. (In fact, playing through the story comprises less than 10 percent of the entire achievement collection.)
While the experience is largely derivative of Rockstar's previous efforts -- it's Grand Theft Auto IV with horses -- there are far worse models to follow. Like Grand Theft Auto IV, RDR has its shares of rather significant flaws, but ultimately, it's a game worth experiencing -- a "tour de horse," if you will. Red Dead Redemption is a rare example of a game that commands captivation through polish alone.
This review is based on the PlayStation 3 retail version of Red Dead Redemption purchased by the reviewer.
It's these odd jobs that make up the majority of Red Dead Redemption's core gameplay, which is a mixed bag. Most of the missions involve going from Point A to Point B, shooting enemies along the way, and it won't be long before you start to ask yourself the same question Marston asks: "Why am I doing this?" RDR has a number of explosive moments. As John, you'll hijack a moving train, engage in duels and race away in a mine cart. But too much of the game is devoted to herding cows, shopping and shooting hats -- odd jobs indeed for a bloody murderer. To say that RDR sometimes loses its focus is an understatement.
Still, variety is one of Rockstar's hallmarks, and it's what makes the world of New Austin feel so authentic and alive. There is so much to do in Redemption, that it's hard not to get swept up in it and be tempted off the story path. You could go off in search of the right tools necessary to make a new outfit (which comes with its own set of benefits). You could, instead, play poker, blackjack, dice, horseshoes; or simply sit back and watch an old time movie at the cinema. You could go hunting for rabbits, wolves or bears -- or go hunting for the most dangerous game of all, accepting bounties, and capturing villains, dead or alive. With multiple menus devoted to tracking various stats, RDR is a grinder's paradise.
Of course, being beautiful makes getting lost in the world that much easier. This is a stunning game on both platforms, with some truly amazing vistas to appreciate. Not only does RDR capture the beauty of the desert, it features other environments to explore, as well, including a snowy mountain, a forest and even a burgeoning city or two. Both indoor and outdoor environments are stunningly detailed, and the character models are realistically animated with the assistance of NaturalMotion's Euphoria technology. The thing that impressed me the most, though? Cloth -- seeing a flag wave in the distance, or watching the clothes ripple from the blow of the wind, highlights the meticulous attention to detail Rockstar is famous for.
Should you grow weary of exploring the wilds, the story always awaits. Progressing through Marston's tale will be familiar to anyone that's played an open-world game before. Mission markers will appear on the map, and walking into one will trigger one of Rockstar's signature cutscenes. In typical Rockstar fashion, the writing is heavy-handed, and perhaps even more so than in GTA IV. While it has its fair share of comical characters, RDR definitely takes a more serious approach in its narration, with toned down slapstick and moody, introspective conversations.
The main plot has its highs and lows, but I'd argue that the story of Red Dead Redemption is one of the more sophisticated tales executed in the game medium. Although it has humble beginnings, the game quickly escalates into a story about power and the corruption that comes with it; and like most great Westerns, it's ultimately about the inescapable move towards modernity. John Marston is a product of his times, a relic in a society on the verge of tremendous change. Seeing his "redemption" play out is a fascinating journey. More so than previous Rockstar efforts, RDR is an insightful character piece that kept me riveted from the beginning to its unforgettable and haunting end. Still, with lengthy non-interactive sequences, the story may seem too tiresome, too boring, too preachy, or too sardonic for some. (The story's quick disposal of side characters is also somewhat unsatisfying.)
RDR succeeds in nearly every aspect the GTA franchise has been celebrated for. However, it still manages to have a gunplay system that can only be described as adequate. Taking cover is somewhat cumbersome and unintuitive, with an awkward number of buttons necessary to run and move through cover. Jumping over cover and running to another cover point, for instance, involves pressing three different buttons. However, there are moments when the cover system shines: a hostage situation, for example, has you taking cover next to a door, kicking it open and using slow-mo to precisely shoot around the victim. Still, more often than not, you'll find yourself taking cover behind a rock and stumbling to move around it as you look for somewhere better to position yourself. Once you find a comfortable spot, you'll have no reason to move elsewhere. With cover, you are nearly invincible.
Perhaps the lock-on system, also ripped from GTA IV, is at fault for making gunfights feel more like target practice than actual combat. Essentially, the gunfights boil down to taking cover and waiting for the right moment to lock-on and shoot an enemy. RDR is probably one of the easiest third-person shooters out there. However, the provided alternative is not much better: auto aim can be turned off, but the small reticule and lack of zoom make the game significantly more difficult to play than a typical third-person shooter.
Most other games would be harshly criticized for featuring such mediocre gameplay, but Red Dead Redemption does so much right that the unsatisfying mechanics feel like a small blemish on an otherwise well-executed masterpiece. While Rockstar San Diego hasn't strayed far from the GTA formula, the developer has definitely refined the experience. For example, you're able to quick travel from one point to another: hitting the Select/Back button lets you choose an option to jump directly to a designated waypoint. You're also able to save at nearly any time in the game, whether at a safehouse or out in the wild. Finally, checkpoints are far more intelligently placed in RDR, with nearly zero backtracking necessary should you fail a mission.
Another feature that should be appreciated: the ability to replay any of the story missions -- at any time. For competitive gamers, there's even a scoring system that will award Gold/Silver/Bronze awards based on your performance in each mission. Additionally, the achievements act as a game of their own, with an entirely different set of objectives than those of the core story. (In fact, playing through the story comprises less than 10 percent of the entire achievement collection.)
While the experience is largely derivative of Rockstar's previous efforts -- it's Grand Theft Auto IV with horses -- there are far worse models to follow. Like Grand Theft Auto IV, RDR has its shares of rather significant flaws, but ultimately, it's a game worth experiencing -- a "tour de horse," if you will. Red Dead Redemption is a rare example of a game that commands captivation through polish alone.
This review is based on the PlayStation 3 retail version of Red Dead Redemption purchased by the reviewer.
Reader Comments (189)
Posted: May 21st 2010 5:18PM (Unverified) said
What makes people want to make those first comments, anyway?
Reply
Posted: May 21st 2010 2:06PM Spike Spiegel Humble Bounty Hun said
This game is utterly awesome.
Reply
Posted: May 21st 2010 2:32PM Hunter2223 said
With all the Cattle Herding wouldn't that be Udderly Awesome?
Reply
Posted: May 21st 2010 2:37PM RudyHuxtable said
Right? Who wants to posse up and work on some multiplayer?!
Reply
Posted: May 21st 2010 2:38PM Hunter2223 said
Sorry Spike, I'll try not to milk the joke too much.
Reply
Posted: May 21st 2010 2:53PM andsoitgoes said
This game is damn straight amazing. AMAZING.
I've put in 8 hours and I'm barely 30% of the way done with the story.
I couldn't stand the story/characters in GTA4, but this has such a serious and heartfelt story that I was pulled in the first time Marsten opened his mouth.
The saddest thing about this is that there wasn't an amazing boxed special edition like GTA 4, although not knowing what to expect, I probably wouldn't have gotten it, but if there is a sequel, I will most certainly pick that up.
Gamertag is andsoitgoes42, add me! We can has playing!
Reply
I've put in 8 hours and I'm barely 30% of the way done with the story.
I couldn't stand the story/characters in GTA4, but this has such a serious and heartfelt story that I was pulled in the first time Marsten opened his mouth.
The saddest thing about this is that there wasn't an amazing boxed special edition like GTA 4, although not knowing what to expect, I probably wouldn't have gotten it, but if there is a sequel, I will most certainly pick that up.
Gamertag is andsoitgoes42, add me! We can has playing!
Posted: May 21st 2010 3:08PM Zoot Suit Jedi Grammar Hammer En said
"My posse needs more people!"
That's what she said.
Reply
That's what she said.
Posted: May 21st 2010 3:08PM baby sea tuna said
GT: brother seamus
I love this game so far, and definitely wanna try out some multiplayer. Anybody actually have a posse set up so far?
Reply
I love this game so far, and definitely wanna try out some multiplayer. Anybody actually have a posse set up so far?
Posted: May 21st 2010 3:39PM baby sea tuna said
You are the first person that has ever gotten that.
Reply
Posted: May 21st 2010 5:02PM Duke said
I want to pick this up tonight but I have to admit, the strip club bs and stuff like that in games like GTA4 really don't go over well in a family household - does this game tone that crap down? I know, I'm on a gaming blog and not endorsing game porn - its scandalous!
Reply
Posted: May 21st 2010 6:58PM ThatStuffsLethal said
@Duke, The main character can't sleep with any of women in this game and there are no brothels... though there is strong language it is a little more toned down than in gta iv, and the only instance of nudity that I've seen so far (im only 8 hours, 30% in) was the naked, hanging body of a corpse, and only the backside is visible. Hope this helps.
Reply
Posted: May 22nd 2010 2:53PM (Unverified) said
Yeah, thankfully they only put blood and gore as well as the ability to put a hole in someone's face. Your wife and kid should be fine!
Reply
Posted: May 24th 2010 9:03AM Duke said
Downvoted for not liking in game porn. Sad that you guys make the gamer cliches appear true.
I didn't tear on you guys for liking that crap, but I guess you are the ones to judge what I should play in front of my family. Seriously- some of you are jackasses.
Reply
I didn't tear on you guys for liking that crap, but I guess you are the ones to judge what I should play in front of my family. Seriously- some of you are jackasses.
Posted: May 25th 2010 3:27PM (Unverified) said
@Duke
You should also prevent your kids and wife from watching any TV, or the news.
It sickens me that people are so hypocritical about their entertainment; sure there's strip clubs in GTA4, and blood and gore, but I think its worse for your children to see on the news that a man ran into a class room and butchered kindergarten students. And they know that's REAL, and could really happen at any time.
Not to mention the sexuality in news today, such as botox injections of the G spot.
It is also poor parenting to shelter your kids and skirt around issues than tackling them head on. Your kids are either going to learn that this world is sick and twisted from you, or from the hard way, having something sick and twisted done to them.
Reply
You should also prevent your kids and wife from watching any TV, or the news.
It sickens me that people are so hypocritical about their entertainment; sure there's strip clubs in GTA4, and blood and gore, but I think its worse for your children to see on the news that a man ran into a class room and butchered kindergarten students. And they know that's REAL, and could really happen at any time.
Not to mention the sexuality in news today, such as botox injections of the G spot.
It is also poor parenting to shelter your kids and skirt around issues than tackling them head on. Your kids are either going to learn that this world is sick and twisted from you, or from the hard way, having something sick and twisted done to them.
Posted: May 21st 2010 2:10PM ansalon929 said
wow another amazingly good Rockstar game, anyone else remember when not all of the games they made were good?
Reply
Posted: May 21st 2010 3:55PM refinedsugar said
Oni was Bungie. Not Rockstar. It wasn't bad either.
Reply
Posted: May 24th 2010 9:59AM Jimjamyaha said
Smuggler's Run wasn't bad, it was escapism but kinda shallow escapism at that...
Reply
Posted: May 21st 2010 11:18PM deathxrebirth said
Maybe because I starved for a "next-gen" experience, or maybe it is the only game my girlfriend ever liked playing against me... But I loved table tennis!
Reply
Posted: May 21st 2010 2:12PM MLS said
Good for these guys, and I'm sure the game is well made and will give their fans a real treat. But you know what? Cowboys are stupid.
Yeah yeah, I know "downvote", "too bad for you" "why'd you even bother saying this?" but really, I can't stand the old west. What an awful time and place to live.
Reply
Yeah yeah, I know "downvote", "too bad for you" "why'd you even bother saying this?" but really, I can't stand the old west. What an awful time and place to live.
Posted: May 21st 2010 2:15PM darkandlong said
I disagree... I'm not bifg into westerns but I think it fits... Rockstar Games are always about being a badass and doing whatever you want to get whatever you want. The "Wild West" is perfect.
Reply
Posted: May 21st 2010 2:15PM Spike Spiegel Humble Bounty Hun said
That is part of the amazement of this game. No one's really done a spectacular western like this. It's nice to have something fresh other than present/future tense and/or world war settings.
Reply
Posted: May 21st 2010 2:28PM Grey said
The western setting is cool and is a change of pace, but what I really want Rockstar to tackle next is the pirate setting. How badass would it be to go around pillaging villages, having epic ship battles, treasure hunting quests and what not. I know you have it in you Rockstar. Don't let me down.
Reply
Posted: May 21st 2010 2:30PM Spike Spiegel Humble Bounty Hun said
@Grey
GREAT idea. I support it entirely.
Reply
GREAT idea. I support it entirely.
Posted: May 21st 2010 2:44PM SisypheanLife said
@Grey_Ryuk
There's always Sid Meier's Pirates from Steam for $10. Really fun game with all the pirating you could want to do. Of course, a fully sandbox pirate game would be cool but I think the window on that has closed because of the Pirates of the Caribbean movies.
Reply
There's always Sid Meier's Pirates from Steam for $10. Really fun game with all the pirating you could want to do. Of course, a fully sandbox pirate game would be cool but I think the window on that has closed because of the Pirates of the Caribbean movies.
Posted: May 21st 2010 2:55PM Vidikron said
@Sisyphus
Why do you think the movies close the door in a pirate based sandbox movie? If anything, their popularity can be taken as a sign of such a game's potential. And it's not like Disney can actually claim some sort of legal ownership over the idea of pirates.
Reply
Why do you think the movies close the door in a pirate based sandbox movie? If anything, their popularity can be taken as a sign of such a game's potential. And it's not like Disney can actually claim some sort of legal ownership over the idea of pirates.
Posted: May 21st 2010 3:58PM Reinhart said
The Old West WAS an awful place to live, but it's the "romantic Old West" that people like. Just don't play it if you don't like the notion of it.
And did you love GTA, with its riveting modern setting and its master-minded criminals doing great crimes like selling drugs and having shootout? Maybe that's less awful a time and place?
Reply
And did you love GTA, with its riveting modern setting and its master-minded criminals doing great crimes like selling drugs and having shootout? Maybe that's less awful a time and place?
Posted: May 21st 2010 6:29PM sigma8 said
@Heston: He'd still be downvoted.
He actually did give one reason: it was a horrible time to live. He's probably right. Hostile natives, sometimes unfriendly compatriots, villains, finding food and water in the desert... Every day's survival was a accomplishment. Definitely not a good time to live.
Other bad times to live: Cylon-inflicted holocausts, iron-fisted rule under an Empire run by a SIth Lord, Europe during World War 2.. I could go on. The point is that horrible times to live generally make more interesting stories and games. If he wants to play games depicting the happy life, he should hang out at a retirement home and play Wii Sports.
Reply
He actually did give one reason: it was a horrible time to live. He's probably right. Hostile natives, sometimes unfriendly compatriots, villains, finding food and water in the desert... Every day's survival was a accomplishment. Definitely not a good time to live.
Other bad times to live: Cylon-inflicted holocausts, iron-fisted rule under an Empire run by a SIth Lord, Europe during World War 2.. I could go on. The point is that horrible times to live generally make more interesting stories and games. If he wants to play games depicting the happy life, he should hang out at a retirement home and play Wii Sports.
Posted: May 21st 2010 7:57PM MLS said
I'd love to play a GTA pirate game! I don't have to say reasons why I don't like cowboys, it won't change anything. But you want some? ok.
I think their clothes are stupid, I hate the way they talk, I think the west is a boring uninteresting void, I don't like the pacing of western films, I don't like horses, I'm not a fan of many things that are overly macho, i think all the interesting things about that time period in America were happening in urban areas, not in dust bowls. It's all together one big aesthetic turn off for me.
It would be a horrible place to live, and I don't mean physically (although that is true as well). Rapture would be a terrible place to survive in, but you're surrounded in art deco/steampunk underwater mind-candy. I love the robot and Pip Boy stuff in Fallout as well. The old west is a hole in the ground filled with ugly bastards.
Again, the Joystiq community has taken my point too literally. I just wanted to say I think cowboys are dumb, but this looks like a good game anyway. I hope to see Rockstar continue to explore new environments, but I'm skipping this one.
Reply
I think their clothes are stupid, I hate the way they talk, I think the west is a boring uninteresting void, I don't like the pacing of western films, I don't like horses, I'm not a fan of many things that are overly macho, i think all the interesting things about that time period in America were happening in urban areas, not in dust bowls. It's all together one big aesthetic turn off for me.
It would be a horrible place to live, and I don't mean physically (although that is true as well). Rapture would be a terrible place to survive in, but you're surrounded in art deco/steampunk underwater mind-candy. I love the robot and Pip Boy stuff in Fallout as well. The old west is a hole in the ground filled with ugly bastards.
Again, the Joystiq community has taken my point too literally. I just wanted to say I think cowboys are dumb, but this looks like a good game anyway. I hope to see Rockstar continue to explore new environments, but I'm skipping this one.
Posted: May 24th 2010 2:10PM (Unverified) said
MLS, I'd just like to spend this comment to say I think YOU are dumb. Why did I bother taking the time to post it, and of what value is my comment to anyone?
The answer would be that like you, I'm an opinionated jackass who loves to see my useless attempts at communication stinking up public message boards, along with my idiotic and utterly worthless opinions in print, so as to further contribute to the stupidity of the world.
Reply
The answer would be that like you, I'm an opinionated jackass who loves to see my useless attempts at communication stinking up public message boards, along with my idiotic and utterly worthless opinions in print, so as to further contribute to the stupidity of the world.
Posted: May 21st 2010 2:14PM PilzE wants your mint spaghetti said
I absolutely love the game. I knew it would be waaaayyy better than GTA 4. If there's one thing that is annoying as hell, it's that I drown the moment I get into any body of water deeper than a puddle. I mean, I'll allow that maybe, just maybe John Marston can't swim, but dammit, horses have been know to ford both streams and rivers. If my character can't swim, at least his horse shouldn't have much of a problem. I call laziness on the part of Rockstar. Other than that, no complaints. Heck, even the multiplayer is fun. I really like the free-roam mode as your not really forced to do any one thing, but play in multiplayer mode however you see fit. Bravo, Rockstar, bravo.
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
Dark Side 'Cause It Looks Cool: The Failings of Moral Choice in Games
Posted on Feb 10th 2012 7:45PM
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 221 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 155 comments
- Blizzard taking Valve to court over 'DOTA' trademark 112 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments













