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Reader Comments (200)

Posted: May 24th 2010 4:17PM OzCueball said

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I thought it felt a bit drafty.
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Posted: May 24th 2010 4:19PM TraceurRyuk Prepping for LBP2 said

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"I am beginning to think that maybe I just dont' like games"

I'm thinking the exact same thing. Anyways, I guess it's your opinion and nothing I'm gonna say is gonna change that. So, hope you enjoy the 2 or 3 games you like
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Posted: May 24th 2010 4:29PM SailorJohn said

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[banned]
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Posted: May 24th 2010 2:37PM (Unverified) said

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Nice!
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Posted: May 24th 2010 3:02PM RustyJack said

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Awesome!
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Posted: May 24th 2010 3:18PM SaMav said

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Radical!
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Posted: May 24th 2010 3:23PM Rob Liv said

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Bonerific!
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Posted: May 24th 2010 3:23PM (Unverified) said

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Eh
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Posted: May 24th 2010 3:28PM (Unverified) said

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SPICY!
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Posted: May 24th 2010 3:32PM Wiizer said

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It's "GNARLY"...

OH, and C-C-C-COMBO BREAKERRRR!!!!
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Posted: May 24th 2010 3:41PM phinn said

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Sweet, if they just fix the laggy controls and reduce the number of players in multiplayer to 18-24, or make the maps bigger... this game could very well be awesome.
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Posted: May 24th 2010 3:59PM (Unverified) said

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I think the correct caption is:

"cowabunga!"
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Posted: May 24th 2010 5:05PM (Unverified) said

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C-C-C-COMBO REASSEMBLER!
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Posted: May 24th 2010 5:09PM PedoJokerBear said

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i made a funny!
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Posted: May 24th 2010 5:16PM mu93n said

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IT'S OVER 9,000!!!!!
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Posted: May 24th 2010 7:09PM ch3burashka said

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awesomegreatgreatniceshotperfectawesomegoodgreatniceshotniceshotgreatperfect
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Posted: May 24th 2010 7:54PM captainbuttocks said

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Nice job copying kotaku's combobreaker comments!
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Posted: May 25th 2010 8:51AM yingerman said

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It's over 9000!
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Posted: May 25th 2010 11:51AM BananaBoat said

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WOWZERZ!!!!!!!!!
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Posted: May 24th 2010 2:38PM (Unverified) said

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Praying Mantis?!
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Posted: May 24th 2010 2:39PM (Unverified) said

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That shot does have a MGS look to it.
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Posted: May 24th 2010 2:40PM TraceurRyuk Prepping for LBP2 said

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*Screaming Mantis
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Posted: May 24th 2010 2:44PM MGTrey said

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The only thing Screaming Mantis has over Psycho Mantis is the tight, camel-toe outlining, translucent outfit she wears.

/lightspoilersincoming

And PM possessed her anyways, so really, the original is superior.
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Posted: May 24th 2010 3:28PM JohnAHD said

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you just made this game more attractive.

talk about publicity strategies... Now you just need Obama saying it is his favorite game, and we are done.
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Posted: May 25th 2010 7:29AM Alphathon said

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War never changes
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Posted: May 24th 2010 2:39PM DJ Kenneth A said

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I CANNOT WAIT. That is all
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Posted: May 24th 2010 3:29PM Grey said

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Damn, this thread has turned into a war. Just a warning to people who attempt to read below this comment. Sad day on joystiq...*sniff*
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Posted: May 24th 2010 2:40PM Grey said

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nope. Just a futuristic jetpack
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Posted: May 24th 2010 2:40PM (Unverified) said

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Blah. Killzone 2 was all aesthetics, the gameplay was mediocre at best. There seems to be nothing here to indicate the studio is changing anything about the core of the experience. It's another few "selling points" and nothing more.

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Posted: May 24th 2010 2:43PM TraceurRyuk Prepping for LBP2 said

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You need learn what mediocre means.
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Posted: May 24th 2010 2:43PM Spike Spiegel Humble Bounty Hun said

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So mediocre gets 9's and 10's these days?
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Posted: May 24th 2010 2:44PM Hyams said

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Jetpacks won't change the core experience?
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Posted: May 24th 2010 2:46PM SailorJohn said

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When the Median Game score is a high 7-8 then yes, 9 is mediocre,
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Posted: May 24th 2010 2:49PM TraceurRyuk Prepping for LBP2 said

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John, that made absolutely no sense.
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Posted: May 24th 2010 2:50PM (Unverified) said

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I care what journalists that have continuously proven they don't know squat about good FPS say? Yeah, reviews for Gears of War 2 were real fantastic despite glaring faults in the MP. Same with Killzone 2, some horrific controller design decisions, some really shotty MP functionalities and pretty much bland gameplay got some serious scores from "critics".
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Posted: May 24th 2010 2:52PM Spike Spiegel Humble Bounty Hun said

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Or maybe this is all simply your opinion, which I won't say you aren't entitled to.
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Posted: May 24th 2010 2:54PM SailorJohn said

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Well at least someone gets it. For the rest of you, let me explain:

How many 10s are there a year? There should theoretically be as many 1s according to reviews. The median should be a 5.

However, since magazines like advertisers, the median score seems to be a 7.8-8.2 so yes, a 9 is not as impressive.

Especially when a POS like GTA4 got a 10.
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Posted: May 24th 2010 2:57PM DangerMouse001 said

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Screw the game scores, the game did feel mediocre and generic. It was fun (didn't love it), and it looked great, but beyond that it could have been so much better. It seems like they had the intention of doing some really cool stuff, but it didn't come together so they had to settle for things like an uninspired mech vehicle level.
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Posted: May 24th 2010 3:18PM Vidikron said

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"How many 10s are there a year? There should theoretically be as many 1s according to reviews. The median should be a 5."

I disagree. I think many games that would have gotten extremely low scores get axed before release. Also, many crappy games never get reviewed because they are crappy. Thus, game scores skew higher than you might expect initially.
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Posted: May 24th 2010 3:18PM (Unverified) said

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Killzone 2 went backwards instead of forwards in simple design decisions such as controls and aiming. Things that were ironed out for console FPS almost a decade ago by other developers! WTF!?!??!

This franchise has yet to bring a single new or improved element to the genre. The first game was awful, and the second game had nothing more than really nice graphics. The game wasn't HAZE level of bad but it was close. It had one of the worst characters in the history of game stories (RICo) and overall bad dialogue.

The MP had some stupid design functionalities and pointless objective gametypes no one cared about. You add the fact that the game didn't meet the hype created by bandwagon jumpers and sony elite force fanboys with the less than expected sales, and dwindling online player number count and you have a big questoin to ask: Why is this franchise still hyped again?

KZ2 averages what? a thousand players a day? if even? Compare that to the big boys....
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Posted: May 24th 2010 3:20PM Mal F4cti0n said

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To be fair, he did say that the "gameplay was mediocre at best", not the game taken as a whole. When you take mediocre gameplay and match that with amazing visuals, sound and a good story, you get an above average game, thus the score.

I would hope that most people that read this site think that story and gameplay are the two most important things. Everything else is just the icing, or the sizzle, or the sauce, or whatever phrase you like.
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Posted: May 24th 2010 3:21PM Vidikron said

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KZ2 was far, far better than Haze. And, IMO, the controls weren't that bad, but they patched out the aim lag later anyway.
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Posted: May 24th 2010 3:27PM (Unverified) said

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When I play a FPS the two most prominent things to stick out are

1. Gameplay

2. Controls

Those are the two most important aspects of a FPS. Without good gameplay what do you have really? And without good controls how is it possible to execute good gameplay? Good controls with proper aiming mechanics is the backbone of FPS, or any shooter for that matter.

Killzone 2 pretty much fails at both these essentials. I don't see how killzone 3 will be any different if they aren't focusing on anything but LOOK WE GOT JETPACKS and 3-D!! woohoo

This company astonishes me with the kind of crap they get away with. First the Halo-killer tag, and then the CGI trailer of Kz2, and now 3-D????

Balls man, they got balls.
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Posted: May 24th 2010 3:31PM (Unverified) said

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@digi

The PRESS gave KZ the Halo killer tag....GG or Sony never said it.

As for the weighty feel of the guns? I like it much more than the weightless feel of most FPS's. KZ2 takes IMO alot more skill to get really good at. You cannot just unload a full clip without your gun recoil messing up your aim, you need short, quick bursts of fire to stay on target....you know JUST LIKE A REAL GUN.
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Posted: May 24th 2010 3:33PM SailorJohn said

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Killjeebus,

The only game I know that doesn't have a lot of recoil is Halo, and it does feature recoil. Despite the fact that you are wearing a sure strength suit.

and if you think you have to drag a gun barrel around like you are standing in a pool of jello, then you never touched a real gun, they aren't that heavy.
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Posted: May 24th 2010 3:34PM SailorJohn said

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should be super strength suit.
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Posted: May 24th 2010 3:39PM (Unverified) said

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@Killjebus

Don't give me the skill argument. There is not a single game that comes close to skill based gameplay than Halo CE and ShadowRun and both games have aim assist and magnetism- these are essential characteristics that make FPS work on a console comparable to those on the PC.

People do not like to splash shoot their guns, it's obnoxious when it takes an insane amount of steadiness to keep your reticle from going crazy on the screen. It's an inherent flaw in the thumbstick controls given in console gaming pads but that's the way it is and has been worked around long long ago.

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Posted: May 24th 2010 3:42PM Vidikron said

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I had no issues aiming in KZ2. There was that lag they patched out later, but as far as all this "splash shoot" stuff, never had that problem. I've been burst firing in every FPS for years and years.
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Posted: May 24th 2010 3:56PM ipsum said

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"When I play a FPS the two most prominent things to stick out are

1. Gameplay

2. Controls"


Uhhh... isn't this the case with ANY game? o_O
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