In the beginning of Crackdown 2, the objective is simple: The Agency has developed a weapon called the "Sunburst Defense System," designed to quickly rid Pacific City of its mutated inhabitants, or "freaks," by melting them vampire-style with artificial sunlight. In order to locate the freak hot zones (various underground breeding areas for the infected humans), Agents must activate a series of beacons to triangulate the precise positions onto which the Sunburst weapon should be deployed. Unfortunately, a terrorist group known as "The Cell" are protecting the last beacons, so it's up to you -- a new generation clone soldier -- to reclaim the beacons and activate the Sunburst Defense System.
Although it starts slow, Crackdown 2 shows promise for fans of the original sandbox adventure. The introductory plot is razor thin and is in place simply to encourage Agents to explore the open landscape of Pacific City, which has been devastated by the mysterious infection.
Traversing the world offers the same feel as the original game. Players start with a sluggish Agent, who gains abilities by defeating enemies and collecting the game's scattered orbs -- 925 orbs to be exact. Orbs are split into various categories: standard and renegade agility orbs, driving orbs, and hidden orbs; and Xbox Live-only orbs that require at least one co-op partner to be in your game to unlock. Attempting to alleviate the frustration players had with locating the final orbs in the first game, Crackdown 2 features a HUD tracker mechanic somewhat similar to the shard detection system in inFamous. Tapping up on the D-pad flashes dots of orbs in the player's radius on the mini-map.
Player progression has been simplified, too. Experience points go to upgrading abilities; and not to unlocking new vehicles and weapons, as in the original. Instead, players are free to select any weapon -- including the new magnetic grenade -- or special Agency vehicle from the game's respawn menu.
While players can jump into friends' games at any point, only the host player will earn mission progress in the single-player game. Ruffian Games creative director Billy Tomson explains that this decision was made to ensure that any joining players who decide to abandon the host's mission (and create havoc in different parts of the city) would not close off story content in their own single-player campaigns as the host completed missions in the match. However, when players do leave a host's game, they get to take all of their experience and collected orbs earned during the match with them, which I think is more important to fans of the original Crackdown.
At a recent preview event, I played a chunk of Crackdown 2 starting from the beginning, and I was taken aback by how slowly paced it was. My fondest memories from the original game were of (eventually) leaping high into the sky and taking out enemy forces with devastating power. However, the sequel starts players as a new Agent -- from scratch. It will take time to regain all of the power and then some -- namely that new gliding ability -- that players harnessed in the first game.
Unlike the recently released Just Cause 2, the sandbox element of Crackdown 2 doesn't limit the story mode in an attempt to control the pace of the gameplay experience. Players are free to roam Pacific City and pursue whatever task most interests them at any given time -- knowing that there's always a mission waiting for them. The story is more interesting than the first game's muddled narrative, but the true appeal of Crackdown 2 is to play around in its sandbox. Ruffian Games offers the story as a tasty treat rather than the main course, reversing the trend of so many other open-world titles.
That said, Crackdown 2's opening missions do drag on. Players must arduously climb up to the location of a single beacon to activate it, and then they must repeat this process two more times to pinpoint a freak hot zone (there are nine) and call in a Sunburst weapon drop. Once the weapon is dropped at the freak lair, players must fend off attacking waves of said mutants as they attempt to destroy the weapon as it "charges" before detonation. Uh-huh, you'll do that nine times.
What I do find exciting about Crackdown 2 is the potential for my character to unlock all of his abilities and grow into a powerful Agent through the addictive grinding mechanics of collecting orbs and taking on the masses of freaks who come out at night. Plus, the ability to bring in three friends for the mission makes the action-heavy gameplay that much more appealing. While not on the level of, say, Dead Rising 2's zombie infestation, the numerous freaks are a powerful new adversary and make Crackdown 2 a much more challenging sandbox to play in.
Crackdown 2 will be released on July 6.
Reader Comments (36)
Posted: May 26th 2010 1:14AM Grand Kerfuffle said
Yep, still can't wait.
Posted: May 26th 2010 5:51AM The angry pro consumer gaming ga said
I had fun with crackdown, but I just don't see what the fuss is about with CD2.
Reply
Posted: May 26th 2010 7:08AM Grand Kerfuffle said
It's more Crackdown. That's enough to get my money.
Reply
Posted: May 26th 2010 1:20AM Arsenic13 said
July is too far! They should push up the release date if its gone gold.
Posted: May 26th 2010 1:26AM Hivetyrant said
I won't lie, i'm looking forward to this game for some reason.
And for that reason I have been avoiding the trailers (Usually increased hype and eventual dissapointment!)
And for that reason I have been avoiding the trailers (Usually increased hype and eventual dissapointment!)
Posted: May 26th 2010 1:51AM ybfelix said
I was hoping they go for the E3'09 trailer art style (and a more cyberpunk feel). These shots look somewhat "flat".
Posted: May 26th 2010 2:02AM Mikedemyx said
I think this is Xbox's version of infamous.
Posted: May 26th 2010 5:49PM (Unverified) said
Well, it is not in the same class as inFamous - none of the well developed story or characters, or the refined gameplay. This is more comparable to games like Just Cause, brain-dead shoot everything that moves.
Reply
Posted: May 26th 2010 2:49AM Mikedemyx said
Be that as it may. Crackdown 2 is infamous, I wonder will it be as glitchy as number 1? I thought my 360 would blow up from it.
Posted: May 26th 2010 3:33AM Mikedemyx said
Okay maybe I confused myself..
Posted: May 26th 2010 9:54PM The Nth Doctor said
There is a very nifty button, conveniently labeled "reply," which you may click when and if you wish to reply to someone.
Reply
Posted: May 26th 2010 4:52AM Omega2k3 said
Learn to reply, jackass. It's not that hard.
Posted: May 26th 2010 5:55AM sparkster said
Nine times, eh? Well, I might be able to look past that since in Crackdown you basically did the same thing ALL the time. Run through enemy lines to gang boss, shoot him and throw his corpse off the roof top, repeat. That still was fun to do because the game itself was fun. So I don't see a problem yet...
Posted: May 26th 2010 8:05AM Enosoma said
Why are they protecting bacon?
Posted: May 26th 2010 8:36AM xGeneral DEATHxDEETH82 said
1. Press Button
2. Receive Bacon
3. Defend Bacon from Horde
Reply
2. Receive Bacon
3. Defend Bacon from Horde
Posted: May 26th 2010 8:45AM The Tim said
Man, July is a long way off. My buddy needs to finish up Red Dead Redemption so I can borrow it while he borrows my Alan Wake
Posted: May 26th 2010 10:23AM Vcize said
I worry that people complaining about the lack of "true" missions in Crackdown 1 will ruin this game some. As mentioned in the article, the true fun of Crackdown is playing in the sandbox, and the last game's "mission structure" of just stumbling across bosses to kill worked great with that. I don't want to have to go "start" missions and do objectives in this type of game.
Oh well, the game will still be awesome, even without ever touching the actual missions themselves. I said 2+ years ago that no game announcements could make me more excited than Mass Effect 2 and Crackdown 2. ME2 lived up to every bit of the hype for me, hopefully this one will too.
Oh well, the game will still be awesome, even without ever touching the actual missions themselves. I said 2+ years ago that no game announcements could make me more excited than Mass Effect 2 and Crackdown 2. ME2 lived up to every bit of the hype for me, hopefully this one will too.
Posted: May 26th 2010 11:43AM fohf said
I just hope they have some way to locate orbs on the map, even if it must be unlocked by finishing the game or something.
I don't think I will ever find the last 5 orbs in the first game...
I don't think I will ever find the last 5 orbs in the first game...
Posted: May 26th 2010 11:45AM Professor Lario said
Good preview Xav - also enjoyed your participation in the last podcast.
Hope to hear you on more.
Hope to hear you on more.
Posted: May 26th 2010 1:20PM Duke said
Really...that is it? Maybe you need to experience a bit more than MW.
Posted: May 26th 2010 1:23PM Duke said
I loved the first one a lot more than I expected, and can't wait for this one!
That said, I get nervous about this: "Once the weapon is dropped at the freak lair, players must fend off attacking waves of said mutants as they attempt to destroy the weapon as it "charges" before detonation. Uh-huh, you'll do that nine times"
That really doesn't sound very fun. Let's hope it turns out to be.
That said, I get nervous about this: "Once the weapon is dropped at the freak lair, players must fend off attacking waves of said mutants as they attempt to destroy the weapon as it "charges" before detonation. Uh-huh, you'll do that nine times"
That really doesn't sound very fun. Let's hope it turns out to be.
Posted: May 26th 2010 1:47PM Drago Dracini said
My only question... do some of the agency vehicles still transform depending on your driving skill level?
Posted: May 26th 2010 2:43PM Xav de Matos said
"Player progression has been simplified, too. Experience points go to upgrading abilities; and not to unlocking new vehicles and weapons, as in the original. Instead, players are free to select any weapon -- including the new magnetic grenade -- or special Agency vehicle from the game's respawn menu."
No more transforming cars.
Reply
No more transforming cars.
Posted: May 26th 2010 3:24PM dpblair84 said
I am definitly looking forwarded to playing this game. When the first one came out my friends and I played the hell out of it. I am looking forward to saturday night marathons of Crackdown and beer.
Posted: May 26th 2010 10:51PM Fata1Stryke said
Did you say 925 orbs?!
Oh god. Open-world chaos is something I love, collect-a-thons are not.
Oh god. Open-world chaos is something I love, collect-a-thons are not.
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