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Reader Comments (67)

Posted: May 27th 2010 9:49AM Cleric said

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'drm is bad... except for ours!'
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Posted: May 27th 2010 10:08AM Uphillbothways said

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Did you actually read the article, or did you just assume its content and hit Add Comment right away to try and be first?
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Posted: May 27th 2010 10:21AM jumpshot said

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Well it does say that it's a form of DRM, but it's just not a restrictive (meaning bad) form of DRM. I think their method is great. Instead of making it a requirement, make it something that adds value
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Posted: May 27th 2010 10:21AM SewerShark said

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I think that he have a valid point. If you need to validate a single player game online, its a form of DRM. If you take a turd and put some syrup on top, it's still a turd.
The online verification have a little problem, if your connection drops, you can't play that game.
And besides, not everyone have their PCs online 24/7 (hell, some people don't even have a internet connection)
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Posted: May 27th 2010 10:45AM Drakkenfyre said

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StarCraft 2 will not dump you out of a single-player game if your connection drops, and there is an offline "Guest" mode you can play. The only thing it does not do is save your Achievements.
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Posted: Jun 10th 2010 12:57AM Awookie said

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Lol why is his comment greyed out? It is DRM what benefits does it have spamming everyone on facebook with your progress? Wow awesome

Been loving SC2 (The Actual Game) but the no lan and the Battlenet "2.0" has been disappointing
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Posted: May 27th 2010 12:33PM Mmmmz said

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It's a one time activation and to be honest, I'd rather have that for all games than anything else, including requiring the disc in the drive to play. It's basically like the old serials. As long as there is no activation limits and they remove it later when they stop selling the game or hosting the servers, I can't think of a better middle ground for users and companies.

Everyone can get online at least once. If you can't, it's extremely unlikely that you even have a PC capable of gaming.

It's not a 24/7 deal like Ubi and EA.
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Posted: May 27th 2010 2:40PM RageOverdose said

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He does not have a point because that's not even the issue here.

Blizzard is saying not that DRM is bad, since they've had DRM for a long time on their games, just that the Ubisoft and EA methods of using SecuROM type DRM is just a losing battle, because of all the people that are going to try and track it.

So yes, while they are saying their DRM isn't bad, that idea didn't first start with the logic that all other DRM ever is bad.

That's why he got grayed out, because of the Strawman fallacy.
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Posted: May 27th 2010 9:49AM william745 said

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wow they might actually get it,
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Posted: May 27th 2010 9:55AM ZayCube said

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"We need our development teams focused on content and cool features, not anti-piracy technology"

Take a note Ubisoft..
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Posted: May 27th 2010 10:12AM whylekat said

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+1
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Posted: May 27th 2010 11:12AM Morisato13 said

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Ubisoft went a different route. Their plan was to make the game shitty enough so that no one would want to crack the DRM.
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Posted: May 27th 2010 12:04PM Stevetrop Man of Mystery said

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But see that's the go-around I'm sure they have it where some folks have more fun cracking the DRM than playing the game itself.
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Posted: May 27th 2010 9:56AM mocax said

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make the game downloadable for free, but require logging on to play.

it worked for guildwars.
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Posted: May 27th 2010 11:49AM onan said

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Uh, that's not DRM, that's an MMO.
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Posted: May 27th 2010 10:00AM (Unverified) said

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They should should drop DRM altogether and work on making their systems stable. B.net 2.0 right now is a disaster.
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Posted: May 27th 2010 10:11AM (Unverified) said

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Isn't bnet 2.0 in beta right now? Seems a bit premature to criticize for being unstable.
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Posted: May 27th 2010 10:15AM Uphillbothways said

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They did drop DRM altogether for the single-player. It says in the article that a one-time activation with a Blizzard.net account is required, then the game is able to be played online or off. They're just hoping that you decide to play online by making their service really good. I'm ok with that, and I'll be playing it offline (unless they really do make Blizzard.net amazing).

Then again, since they dropped LAN support, multiplayer will essentially have DRM, but *fingers crossed* it won't be as intrusive or crippling as some other implementations we've seen. :-/
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Posted: May 27th 2010 10:55AM (Unverified) said

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@Nick: Yeah, it's in beta, but its stability has been getting worse and worse. If they didn't have to work on DRM, they could focus more on getting this stuff fixed. :)
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Posted: May 27th 2010 10:01AM (Unverified) said

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CD keys seem to have worked pretty well for Starcraft, and especially Diablo, so that pirates could play single player, but not multiplayer. I don't think most people are buying these games for the campaigns
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Posted: May 27th 2010 1:05PM BigD145 said

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Speak for yourself.
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Posted: May 27th 2010 10:10AM Decanus said

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i liked the idea of the origanl starcraft, warcraft and diablo as well i think were we could install demo versions of it on to friends computers with our own disc was nice, think they called it a spawn though but i might be incorrect about the last bit
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Posted: May 27th 2010 10:19AM Uphillbothways said

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I know it's called spawn in StarCraft at least. I just installed the full version on my computer a month ago and saw that option. (I played through it years ago, but have gotten a new computer since then).
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Posted: May 27th 2010 10:10AM (Unverified) said

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and this is why Blizzard and Valve are the best devs out there.
Bravo Blizzard!
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Posted: May 28th 2010 12:16AM delicatessen lama said

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As much as I love Valve and Stream, Steam is DRM.

It doesn't matter if you want it on your computer, but what if you don't want Steam and just want Team Fortress?

They made a DRM, then added the best online game marketplace on-top.

I don't know about Impulse, but I'd imagine it's the same story.

Earlier this year there was rumours that Ubisoft wanted to create its' own DRM that would have the online shop features. Good Luck to them, because they definitely won't beat Steam, ever.
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Posted: May 27th 2010 10:14AM phxprovost said

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and what happens when i get disconnected while im playing SP?
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Posted: May 27th 2010 10:16AM puerrican85 said

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I highly doubt you get kicked out of the game. Usually its only needed when first starting up the game. Obviously MP is a different story.
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Posted: May 27th 2010 10:22AM SewerShark said

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And what if you internet is down before you enter a game?
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Posted: May 27th 2010 10:23AM HighFiveJesus said

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They get it.
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Posted: May 27th 2010 10:35AM (Unverified) said

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With ubisoft DRM they lose clients and the hackers get what they wanted
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Posted: May 27th 2010 10:38AM (Unverified) said

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I'm still not buying it.

They cut the LAN feature out of this game, and whether it's to prevent piracy or not, it's a feature I use.
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Posted: May 27th 2010 11:35AM Arturis said

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Every machine on my home LAN is connected to the internet 24/7, so Ill be playing "LAN" games via Battle.net when my friends are over that my family and friends on the other side of the country can join into. Overall, that sounds like the best of both worlds to me.
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Posted: May 27th 2010 1:42PM Ordeith said

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@Arturis:

And you will totally enjoy that great and unecessary round trip lag too!
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Posted: May 27th 2010 10:16PM Fo0dNippl3 said

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I can't help but think the removal of LAN play was a sneaky way of taking a shot at piracy so that people can't use programs like Hamachi to play online. I'm not read up on their official excuse for removing LAN play, though, so I may be wrong.
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Posted: May 28th 2010 1:37AM Premature ejaculation man said

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The thing is I believe they could have an implementation of LAN in the game. Even if it just has to ping their server. A bit every 60 seconds or something is still better than being forced to use the online service which makes no sense if you're in the same room together.
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Posted: May 27th 2010 10:45AM Alex R said

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If I knew how to/was good enough, I would buy the game legally then break the DRM to spite them.
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Posted: May 27th 2010 10:58AM javaJake said

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People are going to be greedy, nasty brutes no matter what you do to try to stop them. Glad to see the "good guys" aren't going to get hit as hard by them anymore.
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Posted: May 28th 2010 12:22PM (Unverified) said

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"Pearce called DRM "a losing battle for us," noting that the group of people who want to crack DRM is always "larger than our development teams." Pearce said "We need our development teams focused on content and cool features, not anti-piracy technology"

^ Wow. Someone who actually gets it.
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Posted: May 27th 2010 11:24AM Chronomaster said

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>Pearce said "We need our development teams focused on content and cool features, not anti-piracy technology"

Guess a near-lagless, same-room multiplayer experience isn't a cool feature. :V
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Posted: May 27th 2010 11:28AM Dshark said

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Blizzard and Valve "get it." EA and Ubisoft need to wake up.
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Posted: May 27th 2010 11:42AM spin cycle said

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Yeah. Blizzard "gets it". People want DRM and don't want LAN play. That's what the people want.
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Posted: May 27th 2010 11:30AM (Unverified) said

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Finally, someone who gets it. Take note Ubisoft. Find the suitmonkey that came up with the idea for your DRM and rub his nose in this.
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Posted: May 27th 2010 11:37AM Cranky Penguin said

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This is a step in the right direction but Blizzard really need to bring LAN play back. I don't know why they couldn't do something like the spawn option or I remember Need For Speed back in the day had an option where you could install a crippled multiplayer only version of the game onto a computer that could only play LAN while connecting to the computer's full version who spawned it. I don't think anyone would have any problem with that.
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Posted: May 27th 2010 11:41AM spin cycle said

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Blizzard says DRM is bad except they have their own DRM. "this is to be used for other, game enhancing purposes". You are being sold a line of bullshit and are taking it hook, line and sinker.

This is there to keep you from copying the game. It is there to protect their profits. And it will inconvenience you when you get a new hard drive or such. It already did inconvenience you, it's why they killed LAN play! It is DRM.
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Posted: May 27th 2010 12:40PM Falcon6 said

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Actually, if it's the same as WoW, then Battle.net will have the option to let you download the entire game from the web for when you have such a situation like a new hard drive.
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Posted: May 27th 2010 1:05PM spin cycle said

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But the DRM ties the game to your computer. If it sees a new hard drive, there's a chance it'll decide your license isn't valid anymore and you need to reactive somehow.
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Posted: May 27th 2010 1:20PM MrCassian said

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But you are wrong about that. Every single Blizzard PC game can be registered on Battle.net right now. When this is done, no matter where you are, you can download the game. It even gives you your CD key to copy and paste. You're just being paranoid.
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Posted: May 27th 2010 1:25PM BrianH said

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DRM is rarely tied to the hard drive in the way you mention.

the only game i can think of that had problems with drm when i changed my hard drive was crysis warhead, and i had like 20 other games to install.
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Posted: May 27th 2010 11:50AM MrCassian said

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As far as the article goes, they're pretty much right. It is because of the great quality of their games and the lack of real DRM that they are one of the most beloved companies. Sure, B.net2 will always be connected, but let's face it: If you are going to play StarCraft II with any other game from Blizzard, like WoW or DIII, you're going to WANT to be online. Competitive and casual players alike will want to know when their friends come online so they can play together on any game. The benefits far outweigh the cons.
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Posted: May 28th 2010 2:43PM sear said

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Yeah, because it's not like the new Battle.net isn't DRM...
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