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Reader Comments (20)

Posted: Jun 1st 2010 4:39PM Ashkental said

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Why does every game need to have it's own short movie telling the events before the fricking game?Assassin's creed 2, Alan Wake, Dead Space, Dante's Inferno, the list goes on and on....

How bout actually telling that INSIDE the game? Have the devs thought about it?

Posted: Jun 1st 2010 4:46PM Vidikron said

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Hype... and don't many actually tell the story inside the game as well? And, really, many older games had their back stories told via a few pages in their manuals. This doesn't seem that much different.
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Posted: Jun 1st 2010 4:47PM Ashkental said

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ok,ok, but did you see that voiceover?!

Lame.
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Posted: Jun 1st 2010 7:18PM jmood88 said

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How dare they explain things before the game comes out. You don't have to pay for it so I don't understand what you're whining about. If you don't want to know then don't watch it but if you're interested in why things are happening then watch, it's not that big of a deal.
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Posted: Jun 1st 2010 4:39PM The MARIO said

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Good, before this i thought Mutants roam the city with no explanation.

Posted: Jun 1st 2010 4:56PM TimmyEl said

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That's strange, I could have sworn I saw an interview where one of the devs said the mutants we're a result of the agency's actions in the first game where they defeated Dr. Baltazar Czernenko but unleashed his 'freak' experiments upon Pacific City.

Posted: Jun 1st 2010 5:20PM (Unverified) said

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You'd think that, though Czerenko's mutants were really weak and sparse compared to the whole 'zombie-invasion' we have here. I reckon they'll tie the two scientists together somewhere in the back-story.
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Posted: Jun 1st 2010 5:37PM TimmyEl said

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That would make a lot of sense, although perhaps debating the fineries of the fiction of the Crackdown universe is slightly missing the point somewhat...
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Posted: Jun 6th 2010 3:22AM Tachyonic Cargo said

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You are 100% right, the mutant menace of Pacific City was created by Shai-Gen and ex-Agency researcher, turned mad scientist, Dr. Baltazar Czernenko . . . Catalina Thorne, who is the Agency's main enemy and freedom fighter of the people in Crackdown 2, likely has nothing to do with the creation of the mutants.

Anyone who actually paid attention to the story in Crackdown, discovered at the very end of the game, that it is the Agency who is evil, it is the Agency who created all three gangs in Pacific City, in a bid to get the politicians to cede full control of the city over to the Agency under martial rule. At the end of Crackdown, we learn by their nefarious actions, the Agency is not above lying and subterfuge to get complete domination.

With that in mind, it is very likely these Agency sponsored animated films, are little more than propaganda films (think Nazi Germany, or re-education camps in places like the Soviet Union), used as indoctrination to create hatred for, and turn the people against whomever the Agency has deemed a threat to Pacific City - who actuality, are only threats to the Agency's unilateral control over Pacific City.

Catalina Thorne is simply being framed for a crime she did not commit, simply because she has the balls to stand up to the domination of Pacific City by the Agency, and it's megalomaniac Director.

The fact that the Agency has taken the complete history of Dr. Baltazar Czernenko (who was killed in Crackdown), erased him from his own history, and replaced him with their latest nemesis, Catalina Thorne, is as beautiful a piece of revisionist history as we are likely to see in a video game - very creative on Ruffian's part. And should be interesting to watch the story play out, leading up the the ultimate reveal of this truth.

As for the more powerful mutants. Well a whole decade has passed, more than enough time for the mutants Dr. Czernenko created to continue to mutate into more deadly forms. Remember, Dr. Czernenko was the architect who created the super soldiers, now known as the Agents, and was attempting to create an even more powerful breed of super soldier for the Shai-Gen Corporation, before the Agency assassinated him. No doubt with over a decade of continued uncontrolled mutations, those weak and annoying mutants from Crackdown, have become the powerful and deadly mutants in Crackdown 2.
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Posted: Jun 1st 2010 5:28PM MrAlex said

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I said it before and I'll say it again, she's Black and she's a woman, I'll bet my left nut she's not the bad guy, my guess is a frame-up by the agency.

Posted: Jun 1st 2010 5:42PM Dirty said

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Yea black women are only the villain if you're at a movie theater.
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Posted: Jun 1st 2010 6:36PM antv said

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Actual Explanation :

Studio head- okay team, we're all really excited to be working on the sequel to Crackdown, I had to do some unspeakable things to get this opportunity so let's not f*ck it up.

Creative Lead - Crack-what?

Studio head- Crackdown.

Creative Lead - What-down?

Studio head - Crackdown!

Creative Lead - OH! Is that the case that the Halo 3 beta came in? Man, I feel sorry for the poor jerks that have to make a sequel to that - it'll be like standing in the shadow of Joey Fatone, while he's standing in the shadow of his own failure.

Studio head - Right, that's why we're gonna shake things up, and really innovate, I'm talking paradigm-shifting gameplay, we're not gonna reinvent the wheel, we're going to make art out of it! let's hear some ideas.

Intern - I like zombies.

Studio head - Brilliant, let's run with it!

Posted: Jun 1st 2010 9:58PM Vidikron said

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Crackdown stood fine on its own merits.
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Posted: Jun 2nd 2010 9:38AM Tezz said

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crackdown wasnt a bad game.
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Posted: Jun 2nd 2010 12:34PM antv said

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You guys are absolutely right "crackdown wasn't a bad game" and it did stand on "it's on merits" this display of lukewarm passion is exactly why every Gamestop is chocked full of used copies of the game, if not for the halo 3 beta how many people do you think would have actually given it a chance?
I actually did get enough fun out of it to buy a nice cheap used copy, but my point is that the original had an uphill climb to any sort of notoriety anyway, and the new team jumping in to do the sequel had the deck stacked against them, so they took the easy way out, threw in some zombies and called it a day.
In a perfect world RealtimeWorlds would have kept Crackdown and added some actual innovation to it, like they are doing with APB, a game which I'm genuinely looking forward to.
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Posted: Jun 1st 2010 7:00PM The Tim said

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Why is Alan Wake in the intro picture to this post?

Posted: Jun 1st 2010 8:48PM Nolan North said

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Even more important is where is Crackdown Boy?
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Posted: Jun 1st 2010 7:20PM QuePasa87 said

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I totally forgot the story in Crackdown 1 and for some reason I'm just not really caring about one in Crackdown 2. I just want to goof around and blow things up.

Posted: Jun 1st 2010 9:18PM Fata1Stryke said

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Based on the narrator's self-righteous, douchey voice (and what I've heard about the Agency in Crackdown 1, although I didn't play it), I don't believe a thing he said in that video.

Posted: Jun 1st 2010 10:16PM (Unverified) said

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bitch should've moved to Rapture.

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