Speaking to IndustryGamers, BioWare head honchos Greg Zeschuk and Ray Muzyka shared some thoughts on the current state of motion controls and the potential of Move and Project Natal. According to Zeschuk, BioWare has been looking for ways that the technologies could enhance a role-playing experience. He mentioned using motions to "enhance your feeling that you're actually acting in the game." For a game like Mass Effect, Zeschuk imagined the ability to affect a conversation with a gesture, saying "you could actually pull your finger and pretend you're shooting the guy for the renegade action."
Zeschuk wants to see motion controls "evolve beyond the party game." He added that "it's going to be a challenge" for developers to move past the party game mentality. "You look at the Wii, and no one's ever gotten past that, that initial stage," said Zeschuk (someone send that man a copy of Shattered Memories). Thankfully, both Natal and Move are far too sophisticated for simple bowling games. Oh, wait.
For Muzyka's part, he believes motion controllers can make games more accessible, allowing developers to connect on a deeper level with players. "The challenge is finding ways to remove those barriers that doesn't create new barriers like having your arms get tired from waving the controller around, things like that," said Muzyka, adding, "If you can do that, I think there's a real opportunity."
Reader Comments (36)
Posted: Jun 7th 2010 7:05PM Spike Spiegel Humble Bounty Hun said
Does this mean Natal/Move sex scenes!?
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Posted: Jun 7th 2010 7:12PM Spike Spiegel Humble Bounty Hun said
As long as I can finally see what Tali looks like. I'd be pointing fingers elsewhere!
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Posted: Jun 7th 2010 7:08PM killer rin said
I'm Sure that Asari See's some Potential in "Move"
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Posted: Jun 7th 2010 7:20PM Special Agent Bob said
until we get god of war 3 the ps3 will not be seeing any blue tits
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Posted: Jun 7th 2010 7:19PM Special Agent Bob said
bobby who said you could come back into the chatrooms, nah just messing with you
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Posted: Jun 7th 2010 7:26PM maveric101 said
hopefully i can finally give jerk characters the finger, like that asshole that wanted to inspect my ship in ME1.
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Posted: Jun 7th 2010 7:56PM Spike Spiegel Humble Bounty Hun said
Yeah he even comes across as a jerk with Paragon options. Just...less of a jerk.
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Posted: Jun 7th 2010 8:45PM maveric101 said
yeah, i felt so terrible going through my renegade playthrough, all for 15 gamerscore :/
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Posted: Jun 7th 2010 7:26PM HighFiveJesus said
They could do something with Bionics!
But otherwise, i doubt it will ever be mass effect related.
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But otherwise, i doubt it will ever be mass effect related.
Posted: Jun 7th 2010 7:31PM copa said
Joystiq: Liara, I couldn't help but notice that new device you're holding.
Liara: Yes, it's incredible. This is the next generation in entertainment. The experience is nothing short of mind blowing!
Joystiq: Wow, we've been a little skeptical about Natal and Move. It's totally kick-ass to hear that these motion controllers can really deliver on all the hype.
Liara: ...
Joystiq: Oh, no. You mean you thought...
Liara: This is a motion controller?
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Liara: Yes, it's incredible. This is the next generation in entertainment. The experience is nothing short of mind blowing!
Joystiq: Wow, we've been a little skeptical about Natal and Move. It's totally kick-ass to hear that these motion controllers can really deliver on all the hype.
Liara: ...
Joystiq: Oh, no. You mean you thought...
Liara: This is a motion controller?
Posted: Jun 7th 2010 8:20PM armageddon said
Your anger is miss guided, Nintendo and a handful of developers have done some really good stuff but publishers don't want to spend the $ on good motion controls, in favor of mini game crap.
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Posted: Jun 8th 2010 12:39AM hbi2k said
'For a game like Mass Effect, Zeschuk imagined the ability to affect a conversation with a gesture, saying "you could actually pull your finger and pretend you're shooting the guy for the renegade action."'
Why is it that, when faced with the myriad of gameplay possibilities represented by an entirely new form of interface, all these people can ever come up with is, "You know that thing that you used to do by pressing a button? Now you can do it by wiggling your hand." Are their imaginations honestly THAT bankrupt? That is EXACTLY the wrong way to approach these things. If it's an action that could just as easily be mapped to a button press, 99% of the time it will be better and more responsive to just MAP IT TO A BUTTON PRESS.
Give me something new, developers. If you want me to care about motion controls, use them to give me an experience that I couldn't have had any other way. (And for the record, Mr. Mitchell is absolutely correct that SHSM is one of the very few games on the Wii that have gotten this right.)
Reply
Why is it that, when faced with the myriad of gameplay possibilities represented by an entirely new form of interface, all these people can ever come up with is, "You know that thing that you used to do by pressing a button? Now you can do it by wiggling your hand." Are their imaginations honestly THAT bankrupt? That is EXACTLY the wrong way to approach these things. If it's an action that could just as easily be mapped to a button press, 99% of the time it will be better and more responsive to just MAP IT TO A BUTTON PRESS.
Give me something new, developers. If you want me to care about motion controls, use them to give me an experience that I couldn't have had any other way. (And for the record, Mr. Mitchell is absolutely correct that SHSM is one of the very few games on the Wii that have gotten this right.)
Posted: Jun 8th 2010 2:30PM Katana Master said
NAH UH! YOU DIDN'T KILL ME NOBODY SAW IT!!!!
PEW! PEW! PEW!
Reply
PEW! PEW! PEW!
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