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Reader Comments (31)

Posted: Jun 15th 2010 11:02AM skyblaze said

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insightful

(and no. im not finished reading.)
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Posted: Jun 15th 2010 11:08AM Funkmaster General said

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@skyblaze

I wasn't going to ask if you were finished.

lol?
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Posted: Jun 15th 2010 11:36AM skyblaze said

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normally first comments on long articles are bombarded with replies going "you finished reading that in less than 3 minutes?"... just felt like doin' a disclaimer
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Posted: Jun 15th 2010 11:14AM Novyx said

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Great read, and very encouraging for ME3. BioWare is killing it lately. More than usual, I mean.
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Posted: Jun 15th 2010 11:17AM Reploid said

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That's really cool how they pay attention to fan art and fiction, I wasn't aware. They made some good calls for ME2, ME3 should be sweet. Now...to find a ME1 female savegame with Wrex still alive to do another run through!
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Posted: Jun 15th 2010 11:20AM TheDarkWayne said

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What? The final dlc? Wow, that's disappointing. Not even frivolous armor packs and what not?
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Posted: Jun 15th 2010 11:24AM neftones said

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@TheDarkWayne Yeah that's news to me, hopefully it's not true.
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Posted: Jun 15th 2010 12:16PM Courtney said

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@TheDarkWayne

I assumed we'd be seeing DLC on par with Fallout 3, and have it continue to the end of the year.
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Posted: Jun 15th 2010 1:52PM Jack Spicer said

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@TheDarkWayne

"Final DLC" is probably a typo or a misunderstanding. Joystiq had this following post up a little while ago that talked about "future DLC" bridging the gap between Mass Effect 2 and 3, so I would say, no, they aren't done.

Maybe just no more DLC for a bit.

http://www.joystiq.com/2010/05/20/gap-between-mass-effect-2-and-3-linked-with-future-dlc/
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Posted: Jun 15th 2010 4:04PM imadogg said

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@TheDarkWayne yea, please don't be the final DLC.

And I hope we can use a lot of the current DLC in ME3... I hope ME3 can even make Pinnacle Station worth the purchase from ME.
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Posted: Jun 15th 2010 11:23AM neftones said

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I loved ME2, but I would like to see some more of the RPG elements from ME1 worked into ME3. Heavier visual character armor customization (for everyone, not just Shepard), and some of the more open-ended exploration would really go a long way towards perfecting the formula. Oh, and give the romance subplots a little more weight - they still feel pretty immature and insignificant. Let's see the rest of your crew acknowledge that you're banging Miranda, and speaking of the crew, how about they actually move around the ship and interact with each other? The entire experience of being on the Normandy is far too static, and that goes for upgrading it as well. Don't just tell me that this part has been added or this room has been enhanced, show me. Let me see it being worked on. Also, as far as Shepard's quarters go, a lot more customization there would be nice too - if we can make the character look however we want, that should extend to all aspects of his life.
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Posted: Jun 15th 2010 12:26PM andrewstuk1234 said

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@(Unverified) I agree with this.
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Posted: Jun 15th 2010 1:57PM Jack Spicer said

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I would have loved it if the characters would have moved around the ship a bit more. After seeing the preview shots of Miranda and Jack fighting, I thought that you would be able to move around your ship and witness your crewmates interacting with each other.....unfortunately that was mostly wrong.
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Posted: Jun 15th 2010 5:12PM Angel of D4rkness said

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@(Unverified)

Even better, we can download DLC to customize the ship, just like the Sims! ME Pets, ME Holiday, and more, coming to the Cerberus network soon!

;)

That and add racing stripes and more neon (and banging 24' (not inch) carbon fiber engine fans), and...! ME Underground!

AoD
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Posted: Jun 15th 2010 11:28AM monster215 said

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more or less standard stuff. i guess that really means they are keeping a lid on ME3.
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Posted: Jun 15th 2010 11:30AM Daeion said

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wait wait, the only thing you heard complaints about was the end boss? Not the lack of moving the story forward, planet scanning, or what many consider to be gutted RPG aspects.
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Posted: Jun 15th 2010 12:15PM jmood88 said

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@Daeion You must not have actually read the interview because he addressed all of those things.
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Posted: Jun 15th 2010 11:48AM phray said

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great interview! it's nice to see an already great developer listening to the fans and actively looking for ways to make them happy.
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Posted: Jun 15th 2010 12:03PM piez said

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That was neat.

"What a lot of people ended up doing is they saw the mini-game and they literally felt like they had to mine the galaxy. The whole galaxy."

Ah, I see he's forgotten about gamer completionist OCD.
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Posted: Jun 15th 2010 1:00PM Angel of D4rkness said

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@piez

I agree. I hated the stupid mining game, it really took away from the immersion. I mean, they spend millions (billions?) resurrecting this kick ass hero, and equipping him with a super ship, support crew, etc, and then make him go mine his own minerals? I mean, I run a consulting business, and I don't even cut my own grass at home! :)

Also, I'm not sure about this comment about mining for an hour, I bought most of the upgrades (especially weapon upgrades and ability upgrades), and I had to mine for many, many, many hours to get enough minerals.

I mean, Cerberus is rich, why not just buy the minerals for me? :)

If they want some interactivity there, maybe have me manage mining teams that I can dispatch to planets, or a mining robot/probe or something...

AoD
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Posted: Jun 16th 2010 12:36AM xcornmuffinx said

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@piez

I hear that. On my first play through I was mining dry every planet I came in contact with until I was bored out of my mind. At the end I had an absolutely ridiculous surplus of minerals and nothing to use them on.
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Posted: Jun 15th 2010 12:32PM Daeion said

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The comment was directed at Joystiq, not Casey Hudson
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Posted: Jun 15th 2010 12:18PM tumes said

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Personally I felt that ME2 was worse than ME1. At first ME2 looks and plays better than ME1, but after 10 hours of mining for minerals I wondered whether I rather drive the makco around. They certainly focused on the side quests, but the main story suffered greatly. There was only a total of 4 distinct main story quests and the end boss was terrible (did you notice that although all of the reapers are supposed to be distinct like each race they conquer that the last cut scene shows them to be all same?) The story did not really tie into the first and the citadel might as well have not existed. I personally I felt over joyed at the beginning playing the game, but by the end of the game (a lot shorter than the first even with the annoying 10 hours of mining) I was quite disappointed. To me this could have been Empire Strikes back and it felt more like Episode II, good but did not live up to its potential. EA's hand was obvious in the development of ME2. I am not looking forward to ME3 like I was for ME2.
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Posted: Jun 15th 2010 12:38PM Viking34 said

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"10 hours of mining for minerals"

That is pure bullshit. You don't have to mine for more than one hour in a 30 hour playthrough to get everything.

I feel sorry for Bioware. They have to deal with idiots like yourself who make hyperbolic statement for every small nit-pick.
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Posted: Jun 15th 2010 12:34PM Jayslacks said

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Man, games like Mass Effect make me happy I'm a gamer. I can not possibly wait for Mass Effect 3.
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Posted: Jun 15th 2010 1:05PM Angel of D4rkness said

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I liked ME2, but I agree that the epic feel of the Citadel in the first game was basically gone. The side-quests were nice, but I always felt like the game hadn't really hit its stride, and then suddenly it was almost over. I guess this is a valid narrative technique - lots of "trilogies" in the book world have used this premise before, but I'd have like to have seen the main plot advance a bit more.

I can't remember which difficulty level I set the game at, but honestly it never really felt very challenging for me. I rarely died, and most of the time my teammates felt relatively useless unless I directed their powers. Ammo was always a problem though, so maybe I over-used my guns and didn't use my powers enough.

I can't make myself go through another playthrough - I'm dreading all the mining I'd have to do! :)

AoD
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Posted: Jun 15th 2010 4:35PM piez said

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Well, I agree that the mining was the weakest part, but Cerberus couldn't fund Shepard. They'd already spent almost all their cash on Shepard and the Normandy SR-2.

I wish the Mako had been refined.
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Posted: Jun 15th 2010 4:37PM piez said

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My reply was supposed to go to a different comment of yours, but I do agree about the Citadel.
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Posted: Jun 15th 2010 2:04PM samdavis said

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@(Unverified)

What I'd really like is for them to bring back planet exploration and tone down the "big-budget blockbuster" feel of the game.

Once the Reapers came in, the whole "all-out war to save the galaxy" thing was the only way that the game could end but I wouldn't mind if they were able to find a way to slow the pace down a bit somewhere in ME3 and bring back a bit of feeling that you got from wondering who the Protheans were and how they may have had something to do w/ human origins.

They sort of already answered those questions in ME2 so perhaps they couldn't go back on it now, but I'd still like a more subdued tone for some of the missions, kind of like the dog tag mission that was available for DLC, but ONLY in tone, obviously something more will have to happen in that one.

I don't know if I'm making any sense with this but although I like the story (the first more so than the rollercoaster ride of the second), slowing it down a bit and upping the exploration aspect and sense of wonder, would be cool.

If anyone's seen Ghost in the Shell, I'm thinking about the sort of vibe that you get from that one scene that was comprised solely of a trip through the city that lasted for about 8 minutes.
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Posted: Jun 15th 2010 3:35PM Shavon513 said

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People still love Liara!
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Posted: Jun 15th 2010 5:27PM 2late2die said

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I definitely miss some of that "RPG richness" they mentioned. I hope it comes back in ME3.

And it's probably not gonna happen but it would be extremely cool if, maybe a year after ME3, they would release all three games as one huge game using the finalized version of the game engine (i.e. including the gameplay systems, not just technical stuff), with some extra "in between chapters" missions, a la director's cut. :)
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