
But that's not necessarily a bad thing. The formula still works -- you find a room filled with zombies and you kill them (again), extracting juicy PP (the game's experience point system for character development) and cash money from each encounter, the latter of which you can use to gamble. Nothing helps one escape the mental stress of fighting for your life like dropping a Benny on the slots, you know.
The controls and the sandbox mission structure (three in-game days to survive again!) haven't changed at all, but Blue Castle saw fit to eliminate the picture-taking system, adding a weapon creation system in its stead. By combining random objects found around the casino, players can create powerful, unique tools to dispatch the undead. Like, combining a car battery and a rake -- the equivalent of a bug zapper for zombies. Then there's the drill bucket, which is literally a bucket with some drills sticking in it. Basically, It's the world's most deadly hat.

Ultimately, Dead Rising 2's fun comes from the same places it did in the first game. It's still a treat to goof around with all of the weird weapons and dress Chuck up in silly outfits. But the most fun is inventing weapons on the workbench. There's a great pleasure derived from not only seeing a wacky weapon combo on paper, but an even greater pleasure in creating and using said wacky weapon. The idea of knives duct-taped to boxing gloves is great in its own right, but you really can't beat punching a zombie in the face with them.
Dead Rising 2 shambles to Xbox 360 and PS3 on August 31.

